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Made in us
Fixture of Dakka





CaptainSomas wrote:
I find that the basic rules aren't hard to understand...it's the bajillion rules for weapons and interactions that seem like the head scratchers! But thank you, I do look forward to playing the game.


I find this is something that's more overwhelming because of the way its presented than in actual practice. I'd strongly suggest picking up MayaNet, as it gives you the ability to click on a model in your army and just see it and what its rules and weapon does. Also, just play. In game there aren't nearly as many rules and options available as there are during list building.
   
Made in us
Sniping Hexa





Some small city in nowhere, Illinois,United States

 LunarSol wrote:
CaptainSomas wrote:
I find that the basic rules aren't hard to understand...it's the bajillion rules for weapons and interactions that seem like the head scratchers! But thank you, I do look forward to playing the game.


I find this is something that's more overwhelming because of the way its presented than in actual practice. I'd strongly suggest picking up MayaNet, as it gives you the ability to click on a model in your army and just see it and what its rules and weapon does. Also, just play. In game there aren't nearly as many rules and options available as there are during list building.


How I see it, I think if you get the basis of Infinity's rules the rest usually comes with practice and games under your belt. If you are not oppose to having notecards, I found writing some of the rules out as reference does help.

My personal blog. Aimed at the hobby and other things of interest to me

The obligatory non-40K/non-Warmahordes player in the forum.
Hobby Goals and Resolution of 2017: Paint at least 95% of my collection (even if getting new items). Buy small items only at 70% complete.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Tanakosyke22 wrote:
 LunarSol wrote:
CaptainSomas wrote:
I find that the basic rules aren't hard to understand...it's the bajillion rules for weapons and interactions that seem like the head scratchers! But thank you, I do look forward to playing the game.


I find this is something that's more overwhelming because of the way its presented than in actual practice. I'd strongly suggest picking up MayaNet, as it gives you the ability to click on a model in your army and just see it and what its rules and weapon does. Also, just play. In game there aren't nearly as many rules and options available as there are during list building.


How I see it, I think if you get the basis of Infinity's rules the rest usually comes with practice and games under your belt. If you are not oppose to having notecards, I found writing some of the rules out as reference does help.


I would also only really try to learn what your stuff does. Don't try to learn what your opponent's stuff does as that will be information overload.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Martial Arts Fiday






Nashville, TN

Those last three posts...GOLD!

I've recently decided to sell off my 20+ year 40k collection to focus on Infinity. To help me learn and play it more. And buy myself a nice corvette!

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
 
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