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Are Special Characters actually broken?
Yes, they are. (Or most are)
No, they aren't. (Except maybe a few)
Maybe, some (but not most).

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Made in us
Tzeentch Veteran Marine with Psychic Potential





 Dakka Wolf wrote:
 Arkaine wrote:
 Dakka Wolf wrote:
I wish there weren't any characters that were so out of line like Magnus, RG and Celestine at the moment because I really like using characters but since GW can't seem to write rules for them without making some stupidly broken potential around them I guess my vote goes against them.
Problem is some armies don't work at all without them.

I find it hilarious that many people point out special characters they think are tough yet then have no problem fielding giant vehicles or knights like it's just run of the mill business as usual.


I think it's funny you assume that I use giant vehicles or Knights, my biggest vehicle that sees regular use is either a Rhino, a Razorback or a Dreadnaught.
Biggest vehicles I own are a Knight that I was happy to build and paint but has only ever seen use as a bookstop because I never liked Superheavies or GMCs and a Landraider that I've owned for four years and has seen more use as a loaner than in any of my lists, I'm actually yet to run it in 8th.
Want to assume my Space Wolves only ever run TWC next? You might get closer than this effort.

I find it hilarious that you think I assumed anything about you or your list when I was quite nonspecific and only quoted your post to highlight that reference.
Want to assume things about my personal life next? Maybe you can keep italicizing the 'ass' part too? Calm down.


Automatically Appended Next Post:
 Cream Tea wrote:
No one in my group plays any Lords of War. The largest model I've encountered is a Stormraven, the largest I've played is a Wave Serpent. I think Wraithknights and Imperial Knights should be rare sights on the battlefield as well, but not as rare as named characters. There are quite a few Knights in the galaxy, but only one Girlyman.

That's an excellent stance to take and a workable one if everyone shares the sentiment. All it really takes is a few people bringing LoWs though to encourage everyone else to do the same. My local metas, all of them, feature LoWs rather commonly so it's a matter of whether you want to curb your own build or not.

Niiru wrote:
I find it hilarious that you think people who play special characters only with opponents consent, somehow also play lords of war and superheavies willy-nilly.
That's actually been my experience though. People cite cheese as Guilliman or Magnus yet see heavy vehicles or knights as just strong tanks. I've been in many tournaments that ban unique named characters yet do nothing for that 24 wound behemoth sitting across from me because it's not special.

This message was edited 4 times. Last update was at 2017/10/15 21:00:29


It's called a thick skin. The Jersey born have it innately. 
   
Made in us
Ragin' Ork Dreadnought




 Arkaine wrote:

Niiru wrote:
I find it hilarious that you think people who play special characters only with opponents consent, somehow also play lords of war and superheavies willy-nilly.
That's actually been my experience though. People cite cheese as Guilliman or Magnus yet see heavy vehicles or knights as just strong tanks. I've been in many tournaments that ban unique named characters yet do nothing for that 24 wound behemoth sitting across from me because it's not special.

That's because most super-heavies and Lords of War aren't nearly so bad as most special characters.
Guilliman isn't bad because he's strong, he's bad because he provides buffs that can't be acquired from any other source, for fewer points than the closest equivalent.
Magnus and Morty aren't bad because they're big models, they're bad because they're more durable for their points cost than the closest equivalent, have access to abilities that nobody else can bring, and provide better army support than any other option.

Like, the closest equivalent to Magnus is a Lord of Change. They're 75pts apart, (about 20%) but Magnus isn't 20% better than a Lord of Change, he's MASSIVELY better.
He can cast and deny 50% more powers, he's 30% faster, has two extra wounds and re-rolls Invulns of 1, has access to a psychic power that further buffs his invuln, +2 Strength, +2 attacks, a Smite that is twice as strong, (as well as access to more psychic powers in general,) a vastly stronger buff (Re-rolls on 1s to nearby invuln saves and hit rolls, as opposed to a minor, meaningless Leadership buff) he's more accurate, has a much better close combat weapon, and gets 'Death to the False Emperor'.
The ONLY thing that a Lord of Change can do that Magnus can't is... Summon. Big freakin' whoop.

If the problem was simply access to big models, people would be spamming Lords of Change and Bloodthirsters and Great Unclean Ones left and right. The problem is not access to big models, though, it's access to a specific set of overpowered special characters. Imperial Knights aren't sweeping tournaments, because Imperial Knights are kind of expensive and limited in what they can actually do.
   
Made in us
Devestating Grey Knight Dreadknight




As someone posted earlier, auras are simply not being costed appropriately. Once you make something a mathematical certainty, it's no longer random and kills the biggest defense any unit has: the dice. In guilliman' case, the fact that lascannons, assault cannons, and plasma guns can all get a huge boost in efficiency is what makes him broken, as well as his inability to be targeted to remove the buffs.

Hope is the first step on the road to disappointment. 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Arkaine wrote:
 Dakka Wolf wrote:
 Arkaine wrote:
 Dakka Wolf wrote:
I wish there weren't any characters that were so out of line like Magnus, RG and Celestine at the moment because I really like using characters but since GW can't seem to write rules for them without making some stupidly broken potential around them I guess my vote goes against them.
Problem is some armies don't work at all without them.

I find it hilarious that many people point out special characters they think are tough yet then have no problem fielding giant vehicles or knights like it's just run of the mill business as usual.


I think it's funny you assume that I use giant vehicles or Knights, my biggest vehicle that sees regular use is either a Rhino, a Razorback or a Dreadnaught.
Biggest vehicles I own are a Knight that I was happy to build and paint but has only ever seen use as a bookstop because I never liked Superheavies or GMCs and a Landraider that I've owned for four years and has seen more use as a loaner than in any of my lists, I'm actually yet to run it in 8th.
Want to assume my Space Wolves only ever run TWC next? You might get closer than this effort.

I find it hilarious that you think I assumed anything about you or your list when I was quite nonspecific and only quoted your post to highlight that reference.
Want to assume things about my personal life next? Maybe you can keep italicizing the 'ass' part too? Calm down.


You do a rubbish job of choosing highlights, maybe next time you can choose someone who has actually mentioned Knights rather than somebody who admits some armies don't even work without their big bad character.
As for me being calm you're assuming I'm not. Happy?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Slayer-Fan123 wrote:
With a small point adjustment they're honestly not broken. Give Celestine a 20-25 point bump and Rowboat 35 or so to make him 400. Quick fix.

What I'm saying is the ban of special characters in general is stupid, as most people are using the generic counterparts for most of them. So you say that they're broken but they aren't.

In fact, every time this pops up I always ask for the long list of broken Special Characters throughout the history of the game. Guess how often that gets done? Never. We had a poor attempt in the one Guard thread where someone said 6-7th Eldrad and Ghaz were more broken than their generic counterparts, and both you and I know that's simply not true in any way, shape, or form.

Also I don't care what you think GW intended. I don't need permission to run either my Imperial Knight or Tyberos or generic Chaplain in the same way you don't need my permission to run either Scatterbikes or Tactical Marines.


I think you misunderstood me. I meant that a general ban on them in competitive play would only affect the broken ones, since (like you said) people take generic versions of characters anyways and only a handful are the actual problem. Ban or not, the likes of Badrukk and Deathleaper aren't going to see any more or less play than they are now, while the ones people do actually complain about (Guilliman and Celestine) would be the only ones affected.

As for broken characters, I agree on Ghaz being not that broken (him being able to get a 2++ for two turns was scary, but not that big of a deal and he was fairly slow), but Eldrad was pretty up there considering he's one of only three Mastery 4 Psykers. And unlike Ahriman, his spells were actually useful (and he was way more durable than a normal farseer similarly kitted out, for not all that much more points). Speaking of which, Fateweaver is up there too; he was as ubiquitous as Guilliman is now due to being the only thing in the game that can grant a blanket reroll of anything. There was also the Doom, who, in a pod, was basically a tactical nuke (and didn't help that the rest of the Nid codex sucked, so you'd see him pop up everywhere). The rest weren't broken per se but there was a lot of characters that were basically "build enablers" and showed up everywhere because no one else had their abilities. Like Crowe and his Purifier Posse, the Duke and his band of rerolling raiders, Logan and his heroes and so forth. Hell even Draigo showed up just because he allowed paladins to be taken as troops (although to be fair, all-paladin builds weren't all that strong, it was just ridiculous to see on the board). On and everything with Vulkan and his mastercrafting shtick.

Finally, you are entitled to your own opinions, as I am to mine. As it is now, no you don't need my permission to play anything. But then again half this board has made it's intent very clear that they would not play someone who uses Baneblades or Conscripts, so it's not like you can force people to play against you either if they really don't want to. If it does eventually return as a rule though, there's really no arguing it (although when that happens, you are completely free to complain about it like I do right now).

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Loyal Necron Lychguard





Waaaghpower wrote:
 Arkaine wrote:

Niiru wrote:
I find it hilarious that you think people who play special characters only with opponents consent, somehow also play lords of war and superheavies willy-nilly.
That's actually been my experience though. People cite cheese as Guilliman or Magnus yet see heavy vehicles or knights as just strong tanks. I've been in many tournaments that ban unique named characters yet do nothing for that 24 wound behemoth sitting across from me because it's not special.

That's because most super-heavies and Lords of War aren't nearly so bad as most special characters.
Guilliman isn't bad because he's strong, he's bad because he provides buffs that can't be acquired from any other source, for fewer points than the closest equivalent.
Magnus and Morty aren't bad because they're big models, they're bad because they're more durable for their points cost than the closest equivalent, have access to abilities that nobody else can bring, and provide better army support than any other option.

Like, the closest equivalent to Magnus is a Lord of Change. They're 75pts apart, (about 20%) but Magnus isn't 20% better than a Lord of Change, he's MASSIVELY better.
He can cast and deny 50% more powers, he's 30% faster, has two extra wounds and re-rolls Invulns of 1, has access to a psychic power that further buffs his invuln, +2 Strength, +2 attacks, a Smite that is twice as strong, (as well as access to more psychic powers in general,) a vastly stronger buff (Re-rolls on 1s to nearby invuln saves and hit rolls, as opposed to a minor, meaningless Leadership buff) he's more accurate, has a much better close combat weapon, and gets 'Death to the False Emperor'.
The ONLY thing that a Lord of Change can do that Magnus can't is... Summon. Big freakin' whoop.

If the problem was simply access to big models, people would be spamming Lords of Change and Bloodthirsters and Great Unclean Ones left and right. The problem is not access to big models, though, it's access to a specific set of overpowered special characters. Imperial Knights aren't sweeping tournaments, because Imperial Knights are kind of expensive and limited in what they can actually do.

The Lord of Change is atrocious though. Not even a "Chaos Lord vs. Abaddon" comparison, even if Magnus didn't exist you would never take an LoC under any circumstances.

Actually, speaking of the Lord of Change Kairos Fateweaver is actually even worse because you're getting nothing of value for more points than the already bad LoC.

This message was edited 1 time. Last update was at 2017/10/16 06:25:08


 
   
Made in it
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Italy

 Cream Tea wrote:
Ravingbantha wrote:
I think special characters should be a bit broken, that's kind of what makes them Special. Something like Magnus or Mortaron should be an absolute nightmare on the table, they are in the story. To me, the idea of a Special Character, is someone who has risen so far beyond the others like him/her that they truly stand out and really make a difference. As such, they should really make a big impact in the game. They should be balanced with a good point cost to offset this, but I don't see any reason why they shouldn't be a bit overpowered.


Uh, what?

No one is saying Celestine, Guilliman or Mortarion shouldn't be powerful. If they are to exist in the game they should of course be really powerful, like they are in the lore. Overpowered doesn't mean powerful, it means it's too good in context, including points cost.

If Mortarion cost three times as much as he does, he would still be as powerful, he'd still have the same stats. He'd be underpowered though, because he's not worth that much. Conscripts are weak, but they're very good for their points.


I agree, they should be powerful. But they also shouldn't belong to mid sized games, lilke 2000 points or smaller ones. Superheavies and superheroes leading small armies/companies means actually a bad game design that IMHO should be fixed. Banning LoWs or named characters isn't fair and sometimes I'd like to use/face them, variety is always a good thing. But if they show up everytime they should be fixed somehow, maybe by bumping up their price (by a lot, not just 20 points) or banning them from mid sized and small games.

Some armies have only few units, but if we're talking about sisters or ad mech, the problem lies somewhere else, these armies shouldn't be independent factions, SoB should be part of a single codex that includes inquisition and grey knights, while ad mech should be part of the AM.

 
   
Made in se
Dakka Veteran





Bobby G, Magnus, Celestine, Morty - I do agree they should be powerful and it's cool you can use them in games. But in that case, all factions should be able to field likewise powerful characters in the same amount.

Tyranids lost their best special character (Doom of Malantai) lost another cool character that opened up a build (Parasite of Mortrex) but are stuck with the Swarmlord who has been a joke for several editions. He's better now but still meh in comparison with the powerhouses (he's a one-trick pony outfought by a Spacewolf dreadnought in combat).

Nids also have Old One Eye (meh) and Red Terror (hilariously bad). Here's to Nidvember!
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Remember when OOE had his auto-wound regen and "get back up on a 4+" ability?

Pepperidge Farms remembers.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Decrepit Dakkanaut




 MechaEmperor7000 wrote:
Slayer-Fan123 wrote:
With a small point adjustment they're honestly not broken. Give Celestine a 20-25 point bump and Rowboat 35 or so to make him 400. Quick fix.

What I'm saying is the ban of special characters in general is stupid, as most people are using the generic counterparts for most of them. So you say that they're broken but they aren't.

In fact, every time this pops up I always ask for the long list of broken Special Characters throughout the history of the game. Guess how often that gets done? Never. We had a poor attempt in the one Guard thread where someone said 6-7th Eldrad and Ghaz were more broken than their generic counterparts, and both you and I know that's simply not true in any way, shape, or form.

Also I don't care what you think GW intended. I don't need permission to run either my Imperial Knight or Tyberos or generic Chaplain in the same way you don't need my permission to run either Scatterbikes or Tactical Marines.


I think you misunderstood me. I meant that a general ban on them in competitive play would only affect the broken ones, since (like you said) people take generic versions of characters anyways and only a handful are the actual problem. Ban or not, the likes of Badrukk and Deathleaper aren't going to see any more or less play than they are now, while the ones people do actually complain about (Guilliman and Celestine) would be the only ones affected.

As for broken characters, I agree on Ghaz being not that broken (him being able to get a 2++ for two turns was scary, but not that big of a deal and he was fairly slow), but Eldrad was pretty up there considering he's one of only three Mastery 4 Psykers. And unlike Ahriman, his spells were actually useful (and he was way more durable than a normal farseer similarly kitted out, for not all that much more points). Speaking of which, Fateweaver is up there too; he was as ubiquitous as Guilliman is now due to being the only thing in the game that can grant a blanket reroll of anything. There was also the Doom, who, in a pod, was basically a tactical nuke (and didn't help that the rest of the Nid codex sucked, so you'd see him pop up everywhere). The rest weren't broken per se but there was a lot of characters that were basically "build enablers" and showed up everywhere because no one else had their abilities. Like Crowe and his Purifier Posse, the Duke and his band of rerolling raiders, Logan and his heroes and so forth. Hell even Draigo showed up just because he allowed paladins to be taken as troops (although to be fair, all-paladin builds weren't all that strong, it was just ridiculous to see on the board). On and everything with Vulkan and his mastercrafting shtick.

Finally, you are entitled to your own opinions, as I am to mine. As it is now, no you don't need my permission to play anything. But then again half this board has made it's intent very clear that they would not play someone who uses Baneblades or Conscripts, so it's not like you can force people to play against you either if they really don't want to. If it does eventually return as a rule though, there's really no arguing it (although when that happens, you are completely free to complain about it like I do right now).

Except there's still lists that use the npn-broken ones. You're just kinda tossing those aside. Cawl isn't broken for example, and arguably the only good thing going for AdMech at the moment as that's the true dud of the Codices released so far. Azrael isn't broken either, but definitely good enough that Dark Angels players want to use him a lot. Necron players like myself need characters like Nemesor/Vanguard and Toholk in certain lists. I use Lias and Lugft in a tournament list and am doing okay with it. None of these are broken obviously, but they offer stuff that in certain lists that can't be achieved with the regular character sometimes.

Same thing with all those supposed characters you listed. Eldrad is on par simply because he's expensive and you can get two Farseers for his price and get results. As an individual he looks like he's overtly better until you factor in his price. Doom and Fateweaver were good too but that's it. All you're doing is just listing good special characters and not ones that are breaking the game, which as we determined is rare to not at all. They can be competitive as we see though, which is why the blanket ban doesn't solve anything. Scatterbikes were an issue but we didn't ban all troops did we? Wraithlords were a problem but we didn't ban all Lords Of War did we?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Slayer-Fan123 wrote:

Except there's still lists that use the npn-broken ones. You're just kinda tossing those aside. Cawl isn't broken for example, and arguably the only good thing going for AdMech at the moment as that's the true dud of the Codices released so far. Azrael isn't broken either, but definitely good enough that Dark Angels players want to use him a lot. Necron players like myself need characters like Nemesor/Vanguard and Toholk in certain lists. I use Lias and Lugft in a tournament list and am doing okay with it. None of these are broken obviously, but they offer stuff that in certain lists that can't be achieved with the regular character sometimes.

Same thing with all those supposed characters you listed. Eldrad is on par simply because he's expensive and you can get two Farseers for his price and get results. As an individual he looks like he's overtly better until you factor in his price. Doom and Fateweaver were good too but that's it. All you're doing is just listing good special characters and not ones that are breaking the game, which as we determined is rare to not at all. They can be competitive as we see though, which is why the blanket ban doesn't solve anything. Scatterbikes were an issue but we didn't ban all troops did we? Wraithlords were a problem but we didn't ban all Lords Of War did we?


See now we're into the territory of defining what is broken or not, as well as exactly where the line is.

Eldrad, Doom and Fateweaver were definitely broken during their editions as they were greatly undercosted for what they did (and in the case of Fateweaver, doing something that, at the time, no one could do that easily). For me, if they do something so well that it basically make them auto-include in a list regardless of the rest of the list, then it's a broken unit (with the scatbike example, there is no eldar list in 7th edition that would, at the very least, be hampered by having scatbikes, just like there would be no list that would not like to have Fateweaver). As for the comparison of banning Troops because of Scatbikes, or banning Lords of War because of Wraith KNIGHTs, that is a hyperbole, as I'm not advocating the banning of all HQ choices, just special characters. A better comparison would be if we, say, banned Biker Troops (which did indeed generate a lot of hate, Nob Bikers and White Scar bikers come to mind. Only Ravenwing didn't get that, and that was because they were overcosted compared to white scars). And most people were asking Lords of War to be banned (and some tournaments did so, or severely restricted them) so that just adds a precedent instead.

And finally, the bold part brings up the crux of my beef with special characters; while I don't know the reason you bring those characters, a lot of other players bring the characters specifically because they have rules that you can't get anywhere else. It's my main problem with special characters as often you can't get it anywhere else when there is little reason not to (or the ability is so OP that it really, really should not exist in the game, like Fateweaver's ability) and they often discourage the use of generic characters as a result. Vulkan had this problem in 5th if I remember; his equipment were 1.) vastly superior to what normal characters can get and 2.) he somehow worked out to be CHEAPER than a similarly equipped Captain, except the difference is that the captain obviously does not have his buffs. It's sorta like the combo meals at fast food restaurants; only a select few people actually use the a la carte option because just going with the preset combos is so much easier and require less thought.

I don't know. Maybe I'm still having hangovers from 3.5 edition where Chaos Lords could be equipped with everything under the sun, and you truly could make something uniquely yours that was not only viable, but also terrifying. But those days are clearly gone as even generic characters now are losing options left and right (the Lord of Contagion is literally just Typhus minus his Poxwalker buff and Destroyer Hive) so, in a morbid sort of way, that issue is being solved simply because now that everyone's a special snowflake, no one really is anymore (Syndrome was right after all).

(As a side note, I still think Characters should go into Narrative-only and lose their point costs but keep their power levels. Then just have their equipment as buyable relics).

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Potent Possessed Daemonvessel





I think a lot of what I read here follows how I feel. SC are not necessarily broken, however they are very hard to cost correctly as such they tend to fall into 2 groups

1.) Obvious choices, that you would always take if you were going to take a specific role of HQ. Things like Ghaz vs Mega armor warboss, Azreal Vs Company master, Magnus/Mortarian vs any greater daemon.

2.) Horribly over costed junk, typically these are character versions of HQs you would rarely take anyway, unless they were cheap.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






More or less yes.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Regular Dakkanaut





Some characters are broken, others not.

The Primarchs, Cawl, Celestine and the Asssassins are under-costed for what they bring to the table, which is why you see them so often.

Other named characters are over-costed or only efficient in specific builds, which is why they are not seen as often.

This message was edited 1 time. Last update was at 2017/10/16 18:13:45


 
   
Made in us
Decrepit Dakkanaut




 MechaEmperor7000 wrote:
Slayer-Fan123 wrote:

Except there's still lists that use the npn-broken ones. You're just kinda tossing those aside. Cawl isn't broken for example, and arguably the only good thing going for AdMech at the moment as that's the true dud of the Codices released so far. Azrael isn't broken either, but definitely good enough that Dark Angels players want to use him a lot. Necron players like myself need characters like Nemesor/Vanguard and Toholk in certain lists. I use Lias and Lugft in a tournament list and am doing okay with it. None of these are broken obviously, but they offer stuff that in certain lists that can't be achieved with the regular character sometimes.

Same thing with all those supposed characters you listed. Eldrad is on par simply because he's expensive and you can get two Farseers for his price and get results. As an individual he looks like he's overtly better until you factor in his price. Doom and Fateweaver were good too but that's it. All you're doing is just listing good special characters and not ones that are breaking the game, which as we determined is rare to not at all. They can be competitive as we see though, which is why the blanket ban doesn't solve anything. Scatterbikes were an issue but we didn't ban all troops did we? Wraithlords were a problem but we didn't ban all Lords Of War did we?


See now we're into the territory of defining what is broken or not, as well as exactly where the line is.

Eldrad, Doom and Fateweaver were definitely broken during their editions as they were greatly undercosted for what they did (and in the case of Fateweaver, doing something that, at the time, no one could do that easily). For me, if they do something so well that it basically make them auto-include in a list regardless of the rest of the list, then it's a broken unit (with the scatbike example, there is no eldar list in 7th edition that would, at the very least, be hampered by having scatbikes, just like there would be no list that would not like to have Fateweaver). As for the comparison of banning Troops because of Scatbikes, or banning Lords of War because of Wraith KNIGHTs, that is a hyperbole, as I'm not advocating the banning of all HQ choices, just special characters. A better comparison would be if we, say, banned Biker Troops (which did indeed generate a lot of hate, Nob Bikers and White Scar bikers come to mind. Only Ravenwing didn't get that, and that was because they were overcosted compared to white scars). And most people were asking Lords of War to be banned (and some tournaments did so, or severely restricted them) so that just adds a precedent instead.

And finally, the bold part brings up the crux of my beef with special characters; while I don't know the reason you bring those characters, a lot of other players bring the characters specifically because they have rules that you can't get anywhere else. It's my main problem with special characters as often you can't get it anywhere else when there is little reason not to (or the ability is so OP that it really, really should not exist in the game, like Fateweaver's ability) and they often discourage the use of generic characters as a result. Vulkan had this problem in 5th if I remember; his equipment were 1.) vastly superior to what normal characters can get and 2.) he somehow worked out to be CHEAPER than a similarly equipped Captain, except the difference is that the captain obviously does not have his buffs. It's sorta like the combo meals at fast food restaurants; only a select few people actually use the a la carte option because just going with the preset combos is so much easier and require less thought.

I don't know. Maybe I'm still having hangovers from 3.5 edition where Chaos Lords could be equipped with everything under the sun, and you truly could make something uniquely yours that was not only viable, but also terrifying. But those days are clearly gone as even generic characters now are losing options left and right (the Lord of Contagion is literally just Typhus minus his Poxwalker buff and Destroyer Hive) so, in a morbid sort of way, that issue is being solved simply because now that everyone's a special snowflake, no one really is anymore (Syndrome was right after all).

(As a side note, I still think Characters should go into Narrative-only and lose their point costs but keep their power levels. Then just have their equipment as buyable relics).

You can't possibly have thought Fateweaver was broken. He was brought because Daemon armies on their own were garbage and he was one of the only good options they had! So that's clouding your judgment there.

Also my comparison is valid. If you want to ban certain choices in a unit slot, where do you stop? You can either attempt balance or you can do a blanket ban to try and make it look like you did something. When in fact doing means you did nothing. That's why I always bring up the task of someone listing all the OP special characters like with LoW. Once you go through Wraithknights and Revenant Titans, it isn't bad is it? So you blanket ban LoW because of Wraithknights and Revenant Titans, you blanket ban Special Characters because of Rowboat, Celestine, and Magnus. Then you can ban all Bikers because Scatterbikes and Command Squads. See how it works in the end?

You also bring up the issue of not using the generic counterparts because the Special Characters are available. I'm not sure if you've seen the 5th edition Space Marine codex, but generic Captains and Chapter Masters were garbage. If you didn't want a Forgemaster, Librarian, or Chaplain, you were stuck with the named Captains and Chapter Masters. An example for the current edition would be with Cawl. Out of the 6 Codices released so far, Guard is stupidly good on all options whereas AdMech got the shortend of the stick (I could argue that Grey Knights weren't properly treated but there's super simple fixes that can be done in their case). The Dominus is SO expensive and ineffective you might as well spring for Cawl, or go for the cheap Enginseer. See how this is all coming together?
So in an example for a list I'm using currently for Space Marines, I don't want to spend 3 whole command points on the Chapter Master Strategem because both you and I know that's too expensive, while on top the Space Marine army has no command points to begin with. For a whopping 215 points, Lufgt Huron gets me that aura and an extra command point.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
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Slayer-Fan123 wrote:
You can't possibly have thought Fateweaver was broken. He was brought because Daemon armies on their own were garbage and he was one of the only good options they had! So that's clouding your judgment there.

Also my comparison is valid. If you want to ban certain choices in a unit slot, where do you stop? You can either attempt balance or you can do a blanket ban to try and make it look like you did something. When in fact doing means you did nothing. That's why I always bring up the task of someone listing all the OP special characters like with LoW. Once you go through Wraithknights and Revenant Titans, it isn't bad is it? So you blanket ban LoW because of Wraithknights and Revenant Titans, you blanket ban Special Characters because of Rowboat, Celestine, and Magnus. Then you can ban all Bikers because Scatterbikes and Command Squads. See how it works in the end?

You also bring up the issue of not using the generic counterparts because the Special Characters are available. I'm not sure if you've seen the 5th edition Space Marine codex, but generic Captains and Chapter Masters were garbage. If you didn't want a Forgemaster, Librarian, or Chaplain, you were stuck with the named Captains and Chapter Masters. An example for the current edition would be with Cawl. Out of the 6 Codices released so far, Guard is stupidly good on all options whereas AdMech got the shortend of the stick (I could argue that Grey Knights weren't properly treated but there's super simple fixes that can be done in their case). The Dominus is SO expensive and ineffective you might as well spring for Cawl, or go for the cheap Enginseer. See how this is all coming together?
So in an example for a list I'm using currently for Space Marines, I don't want to spend 3 whole command points on the Chapter Master Strategem because both you and I know that's too expensive, while on top the Space Marine army has no command points to begin with. For a whopping 215 points, Lufgt Huron gets me that aura and an extra command point.


At this point your argument is just moving the goalpost further down the road while also using several fallacies, most evidently a false dichotomy and false analogy (especially since the example with Huron is exactly the reason why I brought this up, i.e: even when I'm agreeing with you, you need to argue with me).

There is no point in pursuing this line of discussion. You can declare victory if you wish, it is now a waste of my time.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
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Some yes

most no

The obvious rowboat beaten to death with a horse.

personally cheesed about chapter master access.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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 Red_Five wrote:
Some characters are broken, others not.

The Primarchs, Cawl, Celestine and the Asssassins are under-costed for what they bring to the table, which is why you see them so often.

Other named characters are over-costed or only efficient in specific builds, which is why they are not seen as often.

No... some ARMIES are effective, that's why you see them on the table often. You won't see characters from armies that aren't effective on the table, making the presence of all these "overpowered" guys more prominent.

Typhus is extremely good for his points and effectiveness, a mini death star in his own right, but you'll only see him if you're playing against Death Guard. No one plays Death Guard.
Lucius likewise is a good duelist character that can wipe the floor with most other characters in hand to hand easily. You'll never see him because Emperor's Children isn't competitive.

It's called a thick skin. The Jersey born have it innately. 
   
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Slayer-Fan123 wrote:
 MechaEmperor7000 wrote:
Slayer-Fan123 wrote:

Except there's still lists that use the npn-broken ones. You're just kinda tossing those aside. Cawl isn't broken for example, and arguably the only good thing going for AdMech at the moment as that's the true dud of the Codices released so far. Azrael isn't broken either, but definitely good enough that Dark Angels players want to use him a lot. Necron players like myself need characters like Nemesor/Vanguard and Toholk in certain lists. I use Lias and Lugft in a tournament list and am doing okay with it. None of these are broken obviously, but they offer stuff that in certain lists that can't be achieved with the regular character sometimes.

Same thing with all those supposed characters you listed. Eldrad is on par simply because he's expensive and you can get two Farseers for his price and get results. As an individual he looks like he's overtly better until you factor in his price. Doom and Fateweaver were good too but that's it. All you're doing is just listing good special characters and not ones that are breaking the game, which as we determined is rare to not at all. They can be competitive as we see though, which is why the blanket ban doesn't solve anything. Scatterbikes were an issue but we didn't ban all troops did we? Wraithlords were a problem but we didn't ban all Lords Of War did we?


See now we're into the territory of defining what is broken or not, as well as exactly where the line is.

Eldrad, Doom and Fateweaver were definitely broken during their editions as they were greatly undercosted for what they did (and in the case of Fateweaver, doing something that, at the time, no one could do that easily). For me, if they do something so well that it basically make them auto-include in a list regardless of the rest of the list, then it's a broken unit (with the scatbike example, there is no eldar list in 7th edition that would, at the very least, be hampered by having scatbikes, just like there would be no list that would not like to have Fateweaver). As for the comparison of banning Troops because of Scatbikes, or banning Lords of War because of Wraith KNIGHTs, that is a hyperbole, as I'm not advocating the banning of all HQ choices, just special characters. A better comparison would be if we, say, banned Biker Troops (which did indeed generate a lot of hate, Nob Bikers and White Scar bikers come to mind. Only Ravenwing didn't get that, and that was because they were overcosted compared to white scars). And most people were asking Lords of War to be banned (and some tournaments did so, or severely restricted them) so that just adds a precedent instead.

And finally, the bold part brings up the crux of my beef with special characters; while I don't know the reason you bring those characters, a lot of other players bring the characters specifically because they have rules that you can't get anywhere else. It's my main problem with special characters as often you can't get it anywhere else when there is little reason not to (or the ability is so OP that it really, really should not exist in the game, like Fateweaver's ability) and they often discourage the use of generic characters as a result. Vulkan had this problem in 5th if I remember; his equipment were 1.) vastly superior to what normal characters can get and 2.) he somehow worked out to be CHEAPER than a similarly equipped Captain, except the difference is that the captain obviously does not have his buffs. It's sorta like the combo meals at fast food restaurants; only a select few people actually use the a la carte option because just going with the preset combos is so much easier and require less thought.

I don't know. Maybe I'm still having hangovers from 3.5 edition where Chaos Lords could be equipped with everything under the sun, and you truly could make something uniquely yours that was not only viable, but also terrifying. But those days are clearly gone as even generic characters now are losing options left and right (the Lord of Contagion is literally just Typhus minus his Poxwalker buff and Destroyer Hive) so, in a morbid sort of way, that issue is being solved simply because now that everyone's a special snowflake, no one really is anymore (Syndrome was right after all).

(As a side note, I still think Characters should go into Narrative-only and lose their point costs but keep their power levels. Then just have their equipment as buyable relics).

You can't possibly have thought Fateweaver was broken. He was brought because Daemon armies on their own were garbage and he was one of the only good options they had! So that's clouding your judgment there.

Also my comparison is valid. If you want to ban certain choices in a unit slot, where do you stop? You can either attempt balance or you can do a blanket ban to try and make it look like you did something. When in fact doing means you did nothing. That's why I always bring up the task of someone listing all the OP special characters like with LoW. Once you go through Wraithknights and Revenant Titans, it isn't bad is it? So you blanket ban LoW because of Wraithknights and Revenant Titans, you blanket ban Special Characters because of Rowboat, Celestine, and Magnus. Then you can ban all Bikers because Scatterbikes and Command Squads. See how it works in the end?

You also bring up the issue of not using the generic counterparts because the Special Characters are available. I'm not sure if you've seen the 5th edition Space Marine codex, but generic Captains and Chapter Masters were garbage. If you didn't want a Forgemaster, Librarian, or Chaplain, you were stuck with the named Captains and Chapter Masters. An example for the current edition would be with Cawl. Out of the 6 Codices released so far, Guard is stupidly good on all options whereas AdMech got the shortend of the stick (I could argue that Grey Knights weren't properly treated but there's super simple fixes that can be done in their case). The Dominus is SO expensive and ineffective you might as well spring for Cawl, or go for the cheap Enginseer. See how this is all coming together?
So in an example for a list I'm using currently for Space Marines, I don't want to spend 3 whole command points on the Chapter Master Strategem because both you and I know that's too expensive, while on top the Space Marine army has no command points to begin with. For a whopping 215 points, Lufgt Huron gets me that aura and an extra command point.


ummmm...daemons were extremely good in 6th and 7th (top 2 to three armies), and yes FW was borderline broken. I will say that they had limited builds but FW was super good and a staple in all those lists. I played daemons and never brought FW, I still did well, but was intentionally playing a weaker list by not bringing him.

As for the Space Marine characters, were captains and chapter masters garbage in the 5e book because they were bad or because they were bad in comparison to all the special characters that cost the same or less. I ran a bike captain in 5th he was a solid HQ choice. The same is true with Cawl, is the dominus bad or is he bad because he sucks compared to Cawl, both can be true, but that is a statement about need a fix for that HQ not the need for SC.

As for the chapter master stratagem, it is fairly costed, the only reason it seems too expensive is because special characters exist, why pay those 3 CP when you can buy a SC (as you obviously have) and get that benefit and more for not a ton more points. But it is totally fair in cost, if you re-roll 3 dice with the aura it has paid for it self. It is likely if you build around said aura that will happen every turn. But with special characters it is over costed because they let you have your cake and eat it too.

now I'm not for banning SC because the game is built around them existing and many books would have very limited selections without them. I just think they are horribly difficult to balance, because they are essentially stock HQ choice with extra benefits, but not usually a ton of extra durability, so if they get too expensive they are bad, but if they are close to stock HQs they are too good. A potentially good fix could be to make special characters like relics, you can take 1, and every additional costs you a CP.
   
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Daemons were meh until they got their 6th edition codex (which propelled them to the top 6 maybe tops, and yes Fateweaver was still taken because the internal balance of the codex led you to taking him as other options were bad) and everyone knows their 5th edition performance wasn't stellar either.
Same thing with anything FW. If it's taken, it's because 99% of the time the codex equivalent was super bad. The 6th-7th Sicaran looks super ridiculous until you look at the price point (170ish off the top of my head), and that the regular Predator was garbage. Nobody used those for a reason.

Also YES it's because those options were bad. The other HQ options fulfilled a niche whereas Captains and Chapter Masters weren't even that great in combat for their points.
The Dominus is 135 points minimum off the top of my head, and Cawl is 250. Does he really have that many benefits more for 115 points?

Lastly, no the Strategem is not appropriately costed. It doesn't scale with how few CP a Marine army can get unless you're playing 3000+ point games, and those are rare. Plus the benefit isn't as much a difference as you'd think. Compared to the regular aura, it's 3.5 Lascannon hits compared to 3.1 in a Devastators squad. Justification can be that those are eventually 3 spent CP on a reroll for a singular squad, except that you can maybe just spend the points on more Devastators instead and get the same effect. THEN you need to look at the cost of all the Chapter Masters that are named. At minimum you have Shrike, who doesn't benefit a gunline as much with his extra rules and is 150 points.

Also they're super easy to balance. Take away points or add until they feel correct. Celestine needs another 25 and Rowboat another 40 and then we adjust as necessary if that doesn't work. The key here is if you want to put in the effort.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Potent Possessed Daemonvessel





Slayer-Fan123 wrote:
Daemons were meh until they got their 6th edition codex (which propelled them to the top 6 maybe tops, and yes Fateweaver was still taken because the internal balance of the codex led you to taking him as other options were bad) and everyone knows their 5th edition performance wasn't stellar either.
Same thing with anything FW. If it's taken, it's because 99% of the time the codex equivalent was super bad. The 6th-7th Sicaran looks super ridiculous until you look at the price point (170ish off the top of my head), and that the regular Predator was garbage. Nobody used those for a reason.

Also YES it's because those options were bad. The other HQ options fulfilled a niche whereas Captains and Chapter Masters weren't even that great in combat for their points.
The Dominus is 135 points minimum off the top of my head, and Cawl is 250. Does he really have that many benefits more for 115 points?

Lastly, no the Strategem is not appropriately costed. It doesn't scale with how few CP a Marine army can get unless you're playing 3000+ point games, and those are rare. Plus the benefit isn't as much a difference as you'd think. Compared to the regular aura, it's 3.5 Lascannon hits compared to 3.1 in a Devastators squad. Justification can be that those are eventually 3 spent CP on a reroll for a singular squad, except that you can maybe just spend the points on more Devastators instead and get the same effect. THEN you need to look at the cost of all the Chapter Masters that are named. At minimum you have Shrike, who doesn't benefit a gunline as much with his extra rules and is 150 points.

Also they're super easy to balance. Take away points or add until they feel correct. Celestine needs another 25 and Rowboat another 40 and then we adjust as necessary if that doesn't work. The key here is if you want to put in the effort.


LOL daemons top 6 in 6th and 7th they were easily top 2 for a long time. They also got good in 6th basically immediately with the FMC changes, then the white dwarf drop. Yes in 5th they were not great, but also not terrible. FW was not taken because the codex equivalent was bad, Lords of Change were common takes with FW, he was taken for his re-roll, and to keep you from getting screwed by the warp storm. IN an FMC list that re-roll was hugely powerful. In 7th he also provided a lot of psychic dice.

Captains were not bad in 5th, I saw them all the time in good marine lists. Now marines themselves were not great in that edition but they were not bad choices. Just not as good as say Vulkan for their points. But if Vulcan isn't there as a comparison, they look quite a bit better, same with all enemy SC, take them out and re-assess how those characters look.

As for Cawl, he has a better aura, a better repair rule, a much better statline, better melee weapon, better shooting weapon, and modifies the canticles role, yeah that seems like a lot for 115 points, if it wasn't why is he the obvious choice over the Dominus? Why not just take the cheaper option?

Space marines can easily get 9+ CP, I'm not sure why you think spending 3 of these is a big penalty, also comparing the results of the aura on 1 squad is disingenuous. If you were only looking to buff 1 squad you wouldn't bother with the character in the first place. Lets look at say a twin assault cannon RB, if it did not move you are looking at 9.3 hits with a captain (7.3 moving), and 10.6 hits(8.6 moving) with a chapter master. If you have 4 razorbacks you are looking at 5 additional hits. In your devastator example if I run it 182 times, re-rolling 1s I get 0 hits 1 time, 1 hit 2 times, 2 hits 26 times, 3 hits 79 times, and 4 hits 74 times. Re-rolling all misses I hit 4 times 129 times, and 3 times 43 times, all other combined is 10. So it is a pretty significant boost in reliably rolling 3 or 4 hits, 84% to get at least a 3 with re-roll 1s vs 94% with re-roll all. And much higher percentage of those are 4 hits (75% all vs 48% 1s) Now if you don't value that it is fine, but you cannot cost it any cheaper otherwise it is an obvious choice. As for the named characters shrike is just fine, he can deepstrike in with units to give them re-rolls, he can move with vehicles giving them re-rolls. Sure he isn't the best, but if you don't want to give up your CP he is good. And much cheaper than a similarly equipped character and still having more rules.

They are not easy to balance at all. You say Celestine needs another 25, I think she still makes almost every imperial list with that addition, and is still far and away the best sisters choice. How often do you think points will get adjusted. There is a fine line between being solid, and being OP or trash, and the more rules you pile on a character the harder that line is to find, because the rules make them better, but not necessarily more survivable, so if they cost more points, but die super easy, not really worth it. Same with having Special wargear. It is essentially the same problem GK have, either they are super under costed for what they get, or they end up super over costed for what they do because they have too many bells and whistles.
   
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I find it extremely boring to see Celestine in nearly every Imperial list at my LGS but whatever. Characters are (mostly) cost effective. Nearly all have been discounted in 8th.

Prepare to see more Eldrads, and Celestines, and PASK in every ****ing list.

For the Armies I play, Typhus, Abbadon, and Ghazghkull are pretty nice. Korsarro Kahn got nerfed.
   
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Plot armor exists in 40k, and the characters who are part of the plot are exceptionally nice on the table.

I wouldn't say that Typhus is anywhere near overpowered, nor are any SW characters.

I think that named characters should be a bit more expensive than their unnamed profile, but have a unique ability that makes them worthy of the name. Typhus is a psyker with destroyer hive and a better beat stick. Herald Deathwolf has a nice aura and a really good save against shooting.

I face Dante and Mephiston at the same time last night, and it wasn't like anything was bananas about them. I would rather see special characters more often than only in casual fluff narrative games.

   
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Just a look at costing

Shrike vs Captain with Jump pack and 2 lightning claws
Shrike has better re-roll aura, and a re-roll charge aura and claws that do D3 damage and have better ap (-3 instead of 2) for 45 points.

Sicarius vs Captain with Power sword and plasma pistol
Sicarius gets a better sword (d3 damage + possible mortal wounds) and tactical squad aura for +47 points

Kahn vs Captain with power sword
-kahn has a better sword, and a bonus aura to white scars for 29 points

Calgar vs terminator captain w/ powerfist
- calgar has better re-roll aura, +2 CP, a better gun, and better fists and more attacks and wounds. for 83 points.

Kantor vs captain with Fist and storm bolter
-Kantor gets better re-roll aura, extra crimson fist aura, better gun a 2+ save for 82 points.




Automatically Appended Next Post:
Now none of those characters are considered particularly powerful, but in almost every case they are a better option than the similarly equipped generic option. Now an argument can be made for just taking a naked captain at less cost, but at that point he is just a bubble of re-roll 1s and nothing else.

A lot of this is moot as well because RG gets taken over basically all of these options.

This message was edited 1 time. Last update was at 2017/10/18 19:37:05


 
   
Made in us
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Breng77 wrote:
Just a look at costing

Shrike vs Captain with Jump pack and 2 lightning claws
Shrike has better re-roll aura, and a re-roll charge aura and claws that do D3 damage and have better ap (-3 instead of 2) for 45 points.

Sicarius vs Captain with Power sword and plasma pistol
Sicarius gets a better sword (d3 damage + possible mortal wounds) and tactical squad aura for +47 points

Kahn vs Captain with power sword
-kahn has a better sword, and a bonus aura to white scars for 29 points

Calgar vs terminator captain w/ powerfist
- calgar has better re-roll aura, +2 CP, a better gun, and better fists and more attacks and wounds. for 83 points.

Kantor vs captain with Fist and storm bolter
-Kantor gets better re-roll aura, extra crimson fist aura, better gun a 2+ save for 82 points.




Automatically Appended Next Post:
Now none of those characters are considered particularly powerful, but in almost every case they are a better option than the similarly equipped generic option. Now an argument can be made for just taking a naked captain at less cost, but at that point he is just a bubble of re-roll 1s and nothing else.

A lot of this is moot as well because RG gets taken over basically all of these options.

And of course the difference being you don't have to buy Power Swords for your Captains and can use Bikes or Jump Packs, as well as the relics available. Khan has a better sword, but those points left over for cost I can maybe go with a Power Fist and Jump Pack. With Sicarus, I can get a Bike to actually move around. These are balancing factors that aren't being considered.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Decrepit Dakkanaut




Breng77 wrote:
Slayer-Fan123 wrote:
Daemons were meh until they got their 6th edition codex (which propelled them to the top 6 maybe tops, and yes Fateweaver was still taken because the internal balance of the codex led you to taking him as other options were bad) and everyone knows their 5th edition performance wasn't stellar either.
Same thing with anything FW. If it's taken, it's because 99% of the time the codex equivalent was super bad. The 6th-7th Sicaran looks super ridiculous until you look at the price point (170ish off the top of my head), and that the regular Predator was garbage. Nobody used those for a reason.

Also YES it's because those options were bad. The other HQ options fulfilled a niche whereas Captains and Chapter Masters weren't even that great in combat for their points.
The Dominus is 135 points minimum off the top of my head, and Cawl is 250. Does he really have that many benefits more for 115 points?

Lastly, no the Strategem is not appropriately costed. It doesn't scale with how few CP a Marine army can get unless you're playing 3000+ point games, and those are rare. Plus the benefit isn't as much a difference as you'd think. Compared to the regular aura, it's 3.5 Lascannon hits compared to 3.1 in a Devastators squad. Justification can be that those are eventually 3 spent CP on a reroll for a singular squad, except that you can maybe just spend the points on more Devastators instead and get the same effect. THEN you need to look at the cost of all the Chapter Masters that are named. At minimum you have Shrike, who doesn't benefit a gunline as much with his extra rules and is 150 points.

Also they're super easy to balance. Take away points or add until they feel correct. Celestine needs another 25 and Rowboat another 40 and then we adjust as necessary if that doesn't work. The key here is if you want to put in the effort.


LOL daemons top 6 in 6th and 7th they were easily top 2 for a long time. They also got good in 6th basically immediately with the FMC changes, then the white dwarf drop. Yes in 5th they were not great, but also not terrible. FW was not taken because the codex equivalent was bad, Lords of Change were common takes with FW, he was taken for his re-roll, and to keep you from getting screwed by the warp storm. IN an FMC list that re-roll was hugely powerful. In 7th he also provided a lot of psychic dice.

Captains were not bad in 5th, I saw them all the time in good marine lists. Now marines themselves were not great in that edition but they were not bad choices. Just not as good as say Vulkan for their points. But if Vulcan isn't there as a comparison, they look quite a bit better, same with all enemy SC, take them out and re-assess how those characters look.

As for Cawl, he has a better aura, a better repair rule, a much better statline, better melee weapon, better shooting weapon, and modifies the canticles role, yeah that seems like a lot for 115 points, if it wasn't why is he the obvious choice over the Dominus? Why not just take the cheaper option?

Space marines can easily get 9+ CP, I'm not sure why you think spending 3 of these is a big penalty, also comparing the results of the aura on 1 squad is disingenuous. If you were only looking to buff 1 squad you wouldn't bother with the character in the first place. Lets look at say a twin assault cannon RB, if it did not move you are looking at 9.3 hits with a captain (7.3 moving), and 10.6 hits(8.6 moving) with a chapter master. If you have 4 razorbacks you are looking at 5 additional hits. In your devastator example if I run it 182 times, re-rolling 1s I get 0 hits 1 time, 1 hit 2 times, 2 hits 26 times, 3 hits 79 times, and 4 hits 74 times. Re-rolling all misses I hit 4 times 129 times, and 3 times 43 times, all other combined is 10. So it is a pretty significant boost in reliably rolling 3 or 4 hits, 84% to get at least a 3 with re-roll 1s vs 94% with re-roll all. And much higher percentage of those are 4 hits (75% all vs 48% 1s) Now if you don't value that it is fine, but you cannot cost it any cheaper otherwise it is an obvious choice. As for the named characters shrike is just fine, he can deepstrike in with units to give them re-rolls, he can move with vehicles giving them re-rolls. Sure he isn't the best, but if you don't want to give up your CP he is good. And much cheaper than a similarly equipped character and still having more rules.

They are not easy to balance at all. You say Celestine needs another 25, I think she still makes almost every imperial list with that addition, and is still far and away the best sisters choice. How often do you think points will get adjusted. There is a fine line between being solid, and being OP or trash, and the more rules you pile on a character the harder that line is to find, because the rules make them better, but not necessarily more survivable, so if they cost more points, but die super easy, not really worth it. Same with having Special wargear. It is essentially the same problem GK have, either they are super under costed for what they get, or they end up super over costed for what they do because they have too many bells and whistles.

Daemons were a Top 5 army max. People just didn't like fighting them because they were a boring army to face, but don't let that cloud your judgment.
You're also talking about the Warp Storm table, which literally anybody would agree was one of the dumbest and most atrocious additions to any codex ever in the history of the game. So you're forced to taking Fateweaver for that alone along with the terrible internal balance courtesy of Kelly.

Also Captains were absolutely atrocious. Any tournament was using Librarians for a reason, and you would only take the special character for a change in Combat Tactics or whatever it was called. That wasnt worth it half the time.

Cawl is worth it over the Dominus because you're still not looking at the Dominus' cost. AdMech players like myself also do take the cheaper option of the Enginseer instead of the Dominus. I'm guessing you didn't look at the codex once.

Space Marines only get 9+ CP if they're using Rowboat, which means you already have your aura of rerolls. You're otherwise maybe getting 7, and you'd have to spend 3 of those to get the aura. So no it isn't worth it whatsoever. It's a 2 CP Strategem max.

Celestine would be 175 minimum without the Gemini. She would not make it into every list at that point. Some, maybe, but now she's almost 10% of the 2000 point list instead of just 7.5%. Then you add the Gemini cost and you see why it's a pretty good quick fix.
Grey Knights have the issue that GW kinda messed up with some of the unit entries. They increased Terminators by 2 points. That's almost incompetence right there.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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That balancing factor is something that is also worth discussing further: There is a fair bit of redundancy in a lot of the Special Characters, being "short range infantry."

Chaos Space Marines are either Bela'kor, Daemon Primarchs, or melee infantry. Ahriman got the option for a Disc at the end of 7th, but that's about it really. Contrast with Marines historically having had Khan (and yeahyeah, in the Index), Shrike and Chronus. Biker, Jump Pack, and a Tank dude.

Dark Eldar? All short-range infantry. RIP Baron.

Orks? Mostly "short range infantry," barring Zagstrukk. RIP Wazdakka and Zhadsnark.

Necrons? Unless you count the C'tan, entirely infantry-based. A Destroyer Overlord would have been boss, as would an ancient Triarch, or a Cryptek that could pilot a vehicle.
   
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Slayer-Fan123 wrote:
Breng77 wrote:
Slayer-Fan123 wrote:
Daemons were meh until they got their 6th edition codex (which propelled them to the top 6 maybe tops, and yes Fateweaver was still taken because the internal balance of the codex led you to taking him as other options were bad) and everyone knows their 5th edition performance wasn't stellar either.
Same thing with anything FW. If it's taken, it's because 99% of the time the codex equivalent was super bad. The 6th-7th Sicaran looks super ridiculous until you look at the price point (170ish off the top of my head), and that the regular Predator was garbage. Nobody used those for a reason.

Also YES it's because those options were bad. The other HQ options fulfilled a niche whereas Captains and Chapter Masters weren't even that great in combat for their points.
The Dominus is 135 points minimum off the top of my head, and Cawl is 250. Does he really have that many benefits more for 115 points?

Lastly, no the Strategem is not appropriately costed. It doesn't scale with how few CP a Marine army can get unless you're playing 3000+ point games, and those are rare. Plus the benefit isn't as much a difference as you'd think. Compared to the regular aura, it's 3.5 Lascannon hits compared to 3.1 in a Devastators squad. Justification can be that those are eventually 3 spent CP on a reroll for a singular squad, except that you can maybe just spend the points on more Devastators instead and get the same effect. THEN you need to look at the cost of all the Chapter Masters that are named. At minimum you have Shrike, who doesn't benefit a gunline as much with his extra rules and is 150 points.

Also they're super easy to balance. Take away points or add until they feel correct. Celestine needs another 25 and Rowboat another 40 and then we adjust as necessary if that doesn't work. The key here is if you want to put in the effort.


LOL daemons top 6 in 6th and 7th they were easily top 2 for a long time. They also got good in 6th basically immediately with the FMC changes, then the white dwarf drop. Yes in 5th they were not great, but also not terrible. FW was not taken because the codex equivalent was bad, Lords of Change were common takes with FW, he was taken for his re-roll, and to keep you from getting screwed by the warp storm. IN an FMC list that re-roll was hugely powerful. In 7th he also provided a lot of psychic dice.

Captains were not bad in 5th, I saw them all the time in good marine lists. Now marines themselves were not great in that edition but they were not bad choices. Just not as good as say Vulkan for their points. But if Vulcan isn't there as a comparison, they look quite a bit better, same with all enemy SC, take them out and re-assess how those characters look.

As for Cawl, he has a better aura, a better repair rule, a much better statline, better melee weapon, better shooting weapon, and modifies the canticles role, yeah that seems like a lot for 115 points, if it wasn't why is he the obvious choice over the Dominus? Why not just take the cheaper option?

Space marines can easily get 9+ CP, I'm not sure why you think spending 3 of these is a big penalty, also comparing the results of the aura on 1 squad is disingenuous. If you were only looking to buff 1 squad you wouldn't bother with the character in the first place. Lets look at say a twin assault cannon RB, if it did not move you are looking at 9.3 hits with a captain (7.3 moving), and 10.6 hits(8.6 moving) with a chapter master. If you have 4 razorbacks you are looking at 5 additional hits. In your devastator example if I run it 182 times, re-rolling 1s I get 0 hits 1 time, 1 hit 2 times, 2 hits 26 times, 3 hits 79 times, and 4 hits 74 times. Re-rolling all misses I hit 4 times 129 times, and 3 times 43 times, all other combined is 10. So it is a pretty significant boost in reliably rolling 3 or 4 hits, 84% to get at least a 3 with re-roll 1s vs 94% with re-roll all. And much higher percentage of those are 4 hits (75% all vs 48% 1s) Now if you don't value that it is fine, but you cannot cost it any cheaper otherwise it is an obvious choice. As for the named characters shrike is just fine, he can deepstrike in with units to give them re-rolls, he can move with vehicles giving them re-rolls. Sure he isn't the best, but if you don't want to give up your CP he is good. And much cheaper than a similarly equipped character and still having more rules.

They are not easy to balance at all. You say Celestine needs another 25, I think she still makes almost every imperial list with that addition, and is still far and away the best sisters choice. How often do you think points will get adjusted. There is a fine line between being solid, and being OP or trash, and the more rules you pile on a character the harder that line is to find, because the rules make them better, but not necessarily more survivable, so if they cost more points, but die super easy, not really worth it. Same with having Special wargear. It is essentially the same problem GK have, either they are super under costed for what they get, or they end up super over costed for what they do because they have too many bells and whistles.

Daemons were a Top 5 army max. People just didn't like fighting them because they were a boring army to face, but don't let that cloud your judgment.
You're also talking about the Warp Storm table, which literally anybody would agree was one of the dumbest and most atrocious additions to any codex ever in the history of the game. So you're forced to taking Fateweaver for that alone along with the terrible internal balance courtesy of Kelly.

Also Captains were absolutely atrocious. Any tournament was using Librarians for a reason, and you would only take the special character for a change in Combat Tactics or whatever it was called. That wasnt worth it half the time.

Cawl is worth it over the Dominus because you're still not looking at the Dominus' cost. AdMech players like myself also do take the cheaper option of the Enginseer instead of the Dominus. I'm guessing you didn't look at the codex once.

Space Marines only get 9+ CP if they're using Rowboat, which means you already have your aura of rerolls. You're otherwise maybe getting 7, and you'd have to spend 3 of those to get the aura. So no it isn't worth it whatsoever. It's a 2 CP Strategem max.

Celestine would be 175 minimum without the Gemini. She would not make it into every list at that point. Some, maybe, but now she's almost 10% of the 2000 point list instead of just 7.5%. Then you add the Gemini cost and you see why it's a pretty good quick fix.
Grey Knights have the issue that GW kinda messed up with some of the unit entries. They increased Terminators by 2 points. That's almost incompetence right there.


If you look at the entirety of 6th and 7th Daemons is a top 2 army, they may have dropped a little at the end of 7th, but they won more majors than almost any other army. You can say that is based on the players using them, but they were very strong for a long time.

Captains were good, space marine bike armies were among the better builds in 5th (the codex wasn't that strong), and they required a captain on a bike. Chapter masters were bad.

I'm looking at the Dominus' cost, it is probably overcosted, that doesn't make Cawl bad for his points

Celestine at 175 instead of 150 wound still be in all the armies she is seen in now. 25 points just isn't a make or break amount of points. It makes here 8.75% of a 2k list instead of 7.5%. That said I think she is an allies issue, you cannot really cost her properly for sisters, and for her use in a soup army. Eliminate soup and she is probably fine as is.

GK have the issue they have always had, they pay for abilities you don't necessarily want them to have. Most GK players would drop the force weapons from their PA GK if it made them say 16 points base instead of 21 or whatever they are now.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
Breng77 wrote:
Just a look at costing

Shrike vs Captain with Jump pack and 2 lightning claws
Shrike has better re-roll aura, and a re-roll charge aura and claws that do D3 damage and have better ap (-3 instead of 2) for 45 points.

Sicarius vs Captain with Power sword and plasma pistol
Sicarius gets a better sword (d3 damage + possible mortal wounds) and tactical squad aura for +47 points

Kahn vs Captain with power sword
-kahn has a better sword, and a bonus aura to white scars for 29 points

Calgar vs terminator captain w/ powerfist
- calgar has better re-roll aura, +2 CP, a better gun, and better fists and more attacks and wounds. for 83 points.

Kantor vs captain with Fist and storm bolter
-Kantor gets better re-roll aura, extra crimson fist aura, better gun a 2+ save for 82 points.




Automatically Appended Next Post:
Now none of those characters are considered particularly powerful, but in almost every case they are a better option than the similarly equipped generic option. Now an argument can be made for just taking a naked captain at less cost, but at that point he is just a bubble of re-roll 1s and nothing else.

A lot of this is moot as well because RG gets taken over basically all of these options.

And of course the difference being you don't have to buy Power Swords for your Captains and can use Bikes or Jump Packs, as well as the relics available. Khan has a better sword, but those points left over for cost I can maybe go with a Power Fist and Jump Pack. With Sicarus, I can get a Bike to actually move around. These are balancing factors that aren't being considered.


Well you can only use bikes from the index at this point so I wouldn't hold out hope for that very long. My general point was based on what abilities the SC have they are often under costed, or overcosted depending on what you want from them. IF you don't value the stuff they come with, they are bad.

This message was edited 1 time. Last update was at 2017/10/20 11:54:18


 
   
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Breng77 wrote:
I think a lot of what I read here follows how I feel. SC are not necessarily broken, however they are very hard to cost correctly as such they tend to fall into 2 groups

1.) Obvious choices, that you would always take if you were going to take a specific role of HQ. Things like Ghaz vs Mega armor warboss, Azreal Vs Company master, Magnus/Mortarian vs any greater daemon.

2.) Horribly over costed junk, typically these are character versions of HQs you would rarely take anyway, unless they were cheap.


So, how do Kaptin Badrukk, Snikrot and Zagstrukk fit into this classification?

If you'd take some wisdom from WotC who have taken a little more than a decade to get their special characters ("Legendary Creatures") right, the simple solution is to make special characters not "Generic Dude +1", but simply unique.

You take Badrukk because he has a great gun, decent BS and ok armor. Nothing in the ork's arsenal can do that.

Snikrot is stat-wise actually worse than a generic warboss, but gets to deep strike, hide in cover and tear up enemies with his knives while reducing leadership. You don't take Snikrot instead of a warboss, you take Snikrot if you want a stabby murder ork.

Zagstrukk is a slightly better storm boyz nob with unique rules, weapons and abilities.

I think more characters need to be like those. Unique things that can be gotten nowhere else.

Broken special characters aren't any worse than broken generic HQs (jetbike council), broken heavy support choices(remember riptides?) or broken lords of war(wraithknight). Broken things need to be toned down.

Increasing points doesn't always fix problems. Some rules are simply too powerful to be costed properly. For example, increasing Roboute Guilliman's points pretty much equates to removing razorbaks and tacticals from his list. Is removing one razorback enough? Maybe two? At some point the list may no longer be able to simply torrent everything off the board, but that might be the very same point at which the chapter masters (named or generic) start being strictly better than the primarch, pretty much dropping him from play.
Previously there was an example of the Emperor being fair if he costed 1500 points. If his rules simply read "All IMPERIUM models cannot lose wounds", no amount of points would make that fair.

WH40k is about awesome things happening in games. Ghazghkull Thrakka fighting a duel with Eldrad Ulthran is awesome. Yarrik getting turned into a squig by Ol'Zogwort is awesome for all but the old kommissar. Mortarion duelling St. Celestine in the middle on an imperial gunline is awesome.
Warboss Dakkan and his Hyennas racing Captain Johnson's Bikers of the Imperial Fists for a relic? Autarch Ariyel getting run over by a leman russ, because he missed the impossible to miss melta-shot? Boss Manslaughter killing 10 imperials with his big choppa all by himself? Also great.

If your joy of a game plummets simply for the reason that some of the models are named by GW instead of you, maybe something is wrong with you, not with special characters.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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 Jidmah wrote:
I think more characters need to be like those. Unique things that can be gotten nowhere else.
The problem is, why take a generic if you can take those?

Take Sisters. The only reason to take their generic characters is because you have to to fill up HQ slots. A Canoness is little more than a tax, with basically no good weapon options (her best one is an S6 eviscerator, but Celestine does that far better being able to move quicker, hit harder, and take damage better),

This message was edited 2 times. Last update was at 2017/10/20 15:13:28


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