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2017/12/07 11:34:55
Subject: Inceptors - Finally cheap enough to compete?
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Longtime Dakkanaut
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I think one of the big things people are missing, or not taking into account, is that the Inceptor’s weapons are all Assault and not Heavy. As such, they will always be hitting on 3’s while most other things will take a penalty if they need to move for range/los purposes.
Sure, bolter vs bolter you save 30 points when taking the Devs, but, you then lose mobility, toughness and wounds – not to mention 2 extra “heavy bolters”.
Plasma variants are also interesting, as they come in only slightly more expensive than Helblasters, but again, you get an extra weapon firing and T, but are then lower on wound count.
Personally, I think Inceptors are 100% worth looking at now, and with their ability to come in squads up to 6, a single unit of 6 can do a lot of damage.
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2017/12/07 12:25:55
Subject: Inceptors - Finally cheap enough to compete?
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Longtime Dakkanaut
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3 DA plasma inceptors rerolling 1's to hit can alpha strike a tank commander. They are among the most powerful units in the game and we will see a lot of whine on them.
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2017/12/07 12:57:18
Subject: Inceptors - Finally cheap enough to compete?
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Longtime Dakkanaut
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Spoletta wrote:3 DA plasma inceptors rerolling 1's to hit can alpha strike a tank commander. They are among the most powerful units in the game and we will see a lot of whine on them.
They won't get the re-roll 1's though, as the deep strike counts as moving. But i agree - Plasma Inceptors might pop up in several plasma heavy DA lists going forward.
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2017/12/07 12:58:05
Subject: Inceptors - Finally cheap enough to compete?
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Esteemed Veteran Space Marine
Ottawa
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Spoletta wrote:3 DA plasma inceptors rerolling 1's to hit can alpha strike a tank commander. They are among the most powerful units in the game and we will see a lot of whine on them.
And that's ONLY because of their stratagem that adds plasma damage. You'll need to drop a Captain with them for the rerolls (just like everyone that isn't a smurf) because Grim Resolve only comes into play if they don't move.
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2017/12/07 13:13:19
Subject: Inceptors - Finally cheap enough to compete?
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Longtime Dakkanaut
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I know, i was assuming that they had a captain (or a Belial and some DW knights). ...Actually i didn't realize that they also gained grim resolve, neat!
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This message was edited 1 time. Last update was at 2017/12/07 13:14:09
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2017/12/07 15:24:57
Subject: Inceptors - Finally cheap enough to compete?
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Death-Dealing Devastator
Tampa, FL
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I was running them before because I like the models. It is exciting that they aren't hot garbage now. I'll eventually get a full squad of bolters and plasma for fun when I feel like running them. At least we have a decent non-FW FA option now.
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2017/12/07 15:32:13
Subject: Inceptors - Finally cheap enough to compete?
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Omnipotent Necron Overlord
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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2017/12/07 16:01:41
Subject: Re:Inceptors - Finally cheap enough to compete?
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Chaplain with Hate to Spare
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I am going to run a squad with Plasma Exterminators with my Blood Angels. I plan to use the Upon Wings of Fire Strategem to let them bounce around the field.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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2017/12/07 18:19:02
Subject: Inceptors - Finally cheap enough to compete?
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Longtime Dakkanaut
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Spoletta wrote:3 DA plasma inceptors rerolling 1's to hit can alpha strike a tank commander. They are among the most powerful units in the game and we will see a lot of whine on them.
Yeah this is gonna be a thing. Also FWIW Reece says Azreal stepping out of a Drop Pod will be a thing, which could grant Inceptors full re-rolls of misses.
With re-rolling misses, 3 overcharged plasma inceptors do an average 18 Wounds to a T7 3+ target with the plasma strategem. Without any re-rolls, 13 Wounds (and 2 dead Inceptors).
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2017/12/07 18:27:59
Subject: Inceptors - Finally cheap enough to compete?
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Mekboy on Kustom Deth Kopta
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I plan to keep using 2 3 squad bolter ones in lists, they do their job and will do it cheaper now. deep strike preferably behind LOS terrain, only draw LOS to what you want to hit or barring that as little as possible, fire and maybe charge/tieup if situation applies. best case my opponent repositions some thigns to fire at them and they eat some shots that don't hit my fire support in the back (preds and devistators) or they get ignored in which case basically a bunch of harassment assault bolters flying about. not sure they will see tournament play btu they are a fun unit for open war.
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10000 points 7000
6000
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2000
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2017/12/07 18:58:13
Subject: Inceptors - Finally cheap enough to compete?
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Ship's Officer
London
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One thing to bear in mind is that chapter masters cause more plasma dudes to explode than captains. It’s a bit of a weird one, but with a captain you only reroll 1s, which would have killed you anyway. With a chapter master you reroll 2s as well, and then have a 1/6 chance to die when you’d have been safe (but missed) stood next to a captain.
It works out as a 1/18 chance to die with a chapter master or 1/36 with a captain. Chapter masters are twice as dangerous!
Of course you do also get more hits with a chapter master.
Anyway the outcome of all of this is that belial and 6 plasma inceptors dropping down together will result in many dead things. Azrael costs more, makes them hit more and gives them a 4++, but also makes them blow themselves up more.
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2017/12/07 19:01:13
Subject: Inceptors - Finally cheap enough to compete?
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Locked in the Tower of Amareo
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But chapter masters save more dudes against -1 to hit.
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2017/12/07 20:46:56
Subject: Inceptors - Finally cheap enough to compete?
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Nihilistic Necron Lord
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Mandragola wrote:
It works out as a 1/18 chance to die with a chapter master or 1/36 with a captain. Chapter masters are twice as dangerous!
"Hey Jim, i heard that dante will join us in our deep strike mission" - "OMG, he loves overcharged plasma, our chances of survival have just been cut in half !"
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2017/12/07 21:44:31
Subject: Inceptors - Finally cheap enough to compete?
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Liche Priest Hierophant
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Arachnofiend wrote:Like what, exactly? Terminators have largely fallen out of use in the advent of Screenhammer. Obliterators would count for this discussion as a 3 wound model but if Primaris Marines could rely on having a -2 to hit (or having a -1 to hit and getting to shoot twice) all the time they'd be a lot better, too.
What is screenhammer? The use of chaff?
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2017/12/08 06:33:04
Subject: Inceptors - Finally cheap enough to compete?
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Longtime Dakkanaut
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You don't HAVE to reroll 2s with a chapter master.
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2017/12/08 13:33:20
Subject: Inceptors - Finally cheap enough to compete?
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Locked in the Tower of Amareo
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Niiai wrote: Arachnofiend wrote:Like what, exactly? Terminators have largely fallen out of use in the advent of Screenhammer. Obliterators would count for this discussion as a 3 wound model but if Primaris Marines could rely on having a -2 to hit (or having a -1 to hit and getting to shoot twice) all the time they'd be a lot better, too.
What is screenhammer? The use of chaff?
Yes, that's what they are referring to.
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2017/12/08 15:53:57
Subject: Inceptors - Finally cheap enough to compete?
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Ship's Officer
London
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Intercessors actually have enough range that they can reach beyond a lot of simple screens. If someone's only got a 12" deployment zone then you ought be be able to hit anything unless it's wholly within 3" of its own board edge - and lots of things are simply too big for that.
It's definitely a consideration though. For my crimson fists I am debating whether to go with inceptors or mortis dreads with heavy bolters. They can reach a lot further so screens don't really work against them, though obviously they are far less mobile. Also, fire raptors exist! There are a lot of options for dakka now available to marines.
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2017/12/08 16:23:33
Subject: Inceptors - Finally cheap enough to compete?
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Decrepit Dakkanaut
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p5freak wrote:Mandragola wrote:
It works out as a 1/18 chance to die with a chapter master or 1/36 with a captain. Chapter masters are twice as dangerous!
"Hey Jim, i heard that dante will join us in our deep strike mission" - "OMG, he loves overcharged plasma, our chances of survival have just been cut in half !"
They're the epitome of "Its better to die for the Emperor than live for yourself".
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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