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Made in us
Secret Force Behind the Rise of the Tau




USA

 Frankenberry wrote:
I think you posted this on the wrong forum, here's the one you were aiming for: https://mwomercs.com/forums/forum/216-general-discussion/


Even I'm not as sour as most of the sour faces hanging around there XD

   
Made in us
Terrifying Doombull




What in don't get about MW5 is it should be easy. Yeah, they'll need to craft a bunch of sole player scenarios, and do the work on changing the briefings and campaign stuff, but the gameplay, animations and assets should just be moved directly from MWO. Unless I'm completely misunderstanding how terrible MWO is art-wise, it instead looks like for MW5 they started over with an early 2000s era code base from MW4.

This message was edited 1 time. Last update was at 2018/01/19 21:28:45


Efficiency is the highest virtue. 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

The art is one of the few things in MWO I feel can't be faulted. Other than some... bizarre decisions made with some angles for a few arms/legs (how the feth did they make the Uziel ugly?) the mech design in MWO is pretty great. Their art team does a much better job than the rendering team but it's not bad. I have no idea why seemingly threw out some of those assets in what they've shown for MW5, but that's the kind of bizarre pants on head decision making that kind of defines PGI.

   
Made in us
Terrifying Doombull




Yeah, that's what I thought. I rather like the redesigns Harebrained are using for the new Battletech game, and they came through a deal with PGI, basically using the models and animations from MWO.

They nicely consistent and far better than the mix of terrible line art and er, 'borrowed' anime mecha that the PnP game started with.

Efficiency is the highest virtue. 
   
Made in si
Charging Dragon Prince





Stumbled on Phoenix Point. I hope it turns playable enough:


https://phoenixpoint.info/
   
Made in au
Norn Queen






I wonder if they really do design games in a candlelit dungeon.

That would be at least an interesting workplace.
   
Made in us
Consigned to the Grim Darkness





USA

I'm looking forward to Anthem. Other than that, I'm not sure. I haven't really been clued in to any big releases this year, but that's also because I've been avoiding the various hype and anti-hype machines on the internet.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Terrifying Doombull




Sounds like you're hooked into the hype machine for one of the big deal releases this year.

So far the little stuff this year seems more interesting. The Big Name releases announced so far might as well have been produced by a stamp press.

This message was edited 3 times. Last update was at 2018/01/21 05:58:39


Efficiency is the highest virtue. 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

I can't bring myself to feel any excitement for Anthem at all. Even setting aside the potential issues brought up by Battlefront 2 around the business model, it's just not the kind of game I want to see coming out of Bioware. Not that the name really means anything anymore, they're just another EA sub-studio these days, but I do miss the time when the Bioware logo at the start of a game meant you were about to begin a top-notch character driven story RPG.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Consigned to the Grim Darkness





USA

Voss wrote:
Sounds like you're hooked into the hype machine for one of the big deal releases this year.
Not really. I just hope it's good. I need more good sci-fi games, and to be honest, the AAA game industry is just not interested in that. They want minimal effort for maximum profit, rather than desiring to make good games for its own sake and earn money as a result.

This message was edited 1 time. Last update was at 2018/01/24 14:55:08


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Terrifying Doombull




I suppose. I just suspect that Anthem is either going to be the #1 hyped product for the year or...they're basically admitting in advance that they expect a disappointment.

Its just such a departure from what bioware represents to their customer base, but at the same time just another fairly boring shooter with the 'oh but you can fly' gimmick shown off by titanfall and whichever Call of Battlefield did the Space thing. After letting EA tank mass effect, Anthem has to be hyper-amazing and advertised as such to justify its existence.

Efficiency is the highest virtue. 
   
Made in us
Hangin' with Gork & Mork






Apparently Anthem has been pushed back to early 2019 so no need to even worry much about it atm.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Terrifying Doombull




Yeah, just saw that. Good riddance. There is also some talk about dragon age 4 being more character focused, but no idea what they mean by that. But it seems a long way out regardless.

On the other hand, the official release date for pillars of eternity 2 is apparently April 3rd, which seems ridiculously early from what I've seen/heard about the backer beta. The class system rework looks like it needs quite a few more iterations.

Efficiency is the highest virtue. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Ahtman wrote:
Apparently Anthem has been pushed back to early 2019 so no need to even worry much about it atm.

Even when they revealed it last year, they said "Fall 2018" was being VERY optimistic.
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Voss wrote:
Yeah, just saw that. Good riddance. There is also some talk about dragon age 4 being more character focused, but no idea what they mean by that. But it seems a long way out regardless.


Bet you a grand it means they're going to go back to the DA2 template and crank it up to eleven - Dragon Age IV: Totally Not Just Linear Witcher 3 Honest Guv.

I mean, technically that's kind of listening to the fans saying they wish they'd go back to the older style rather than the pseudo-MMO setup of DA3, but as with their "fix" for the ME3 ending they seem to have sailed right past the actual point

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Terrifying Doombull




I'd be happy with a da2 approach- aside from random encounter/abomination spam in act 3 and the terrible boss fights (which they insist on in every game), it was the best by far for a coherent story.

Efficiency is the highest virtue. 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I've been watching too many game videos.. my youtube is loaded with like 17 different vloggers repeating the same doom n gloom about insert_ea_game_here.

I hope Anthem will be good, but I would rather wait and hope the extra time means it'll be great. What I think I'm looking forward to more right now is Cyberpunk, but I think that's gonna be a long wait too.

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Yeah, something in the vein of DA2 would be fine, I just finished playing it again and once you look past the repeated dungeons and reused assets, the narrative structure is really quite unique and excellent.. Keep the more open and varied environments to explore from Inqusition but dial back on the fetch quests which are nothing more than a text box and an pile of loot, but rather than each area having its own 'main quest', tie them all together with a few overlapping plot threads that span multiple locales and styles.

Act 2 of DAI where you have the Mage/Templar tensions, Isabela's story, the Qunari presence and the murder investigation all running concurrently but all coming together very nicely is probably a better way of doing in than DAI's approach, where completing the main quest for, say, The Hissing Wastes, really has no impact on actually moving the story forward. Don't get me wrong, I having massive open areas to explore is a massive draw, but keep them relevant to the main plot. The fact that there's entire world maps on Inquisition you can entirely ignore while still finishing the main story (providing you can farm Power elsewhere to keep the main questline going) is probably something that could be remedied.

Andromeda did it better, I think. Not as many worlds, but all of them were relevant to the larger storyline and/or character quests, so there was little chance you'd miss them and you were always rewarded for 'completing' a world with significant progress.

I also wouldn't mind seeing the Act structure from DA2 make a return. It fits so perfectly with the Bioware formula, jumping forward a few years at multiple points in the game really provides a great way to let the player see the full impact of their choices in the previous act, and makes Kirkwall a living, breathing setting far more vivid than the reused locations and NPCs would suggest.

 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

My issue with DA2 was more the style of the gameplay than the story structure(that and the awful asset reuse thanks to the compressed development timescale EA forced them on to).

Taken entirely on its own, the DA:Origins plot wasn't really anything that special. It had a few interesting elements, but it was no Planescape: Torment or anything(the Awakening DLC was more interesting in that regard). That's true of all the Dragon Age games though, even DA2 with its more experimental story structure. What elevated DA:O for me above the others were the worldbuilding, the mechanics, and how those mechanics were used to enhance the basic storyline.

Getting rid of the whole origins mechanic in favour of a single, fixed, voiced protagonist was the first issue I had with DA2. Then there were the changes to how combat worked, how character development worked, and how equipment worked, all pushing the game away from the "like the isometric RPGs you loved as a kid, but with modern graphics and camera controls" basic pitch that made DA:O so appealing. There are tons of fantasy-ish action games out there, that's not what I wanted when I picked up a Bioware game.

As I say though, that doesn't really mean anything anymore, "Bioware" is just a brand name harvested by EA to lend some sense of history to projects that don't really share anything with that history.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Consigned to the Grim Darkness





USA

 Kanluwen wrote:
 Ahtman wrote:
Apparently Anthem has been pushed back to early 2019 so no need to even worry much about it atm.

Even when they revealed it last year, they said "Fall 2018" was being VERY optimistic.
True, that's not a very big timescale. I'd really rather them take more time to finish it and do it right.

I mean we all remember Andromeda... I actually kinda liked it in spite of its flaws, but I really wish they had been given more time to polish and bugfix it.

This message was edited 2 times. Last update was at 2018/01/28 01:16:21


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Terrifying Doombull




I felt the YouTubr/critic campaign against andromeda was a bit off. Other than the eye desync, I ran into no problems with the game.

My biggest complaint was how quickly it switched from exploration/discovery to fedex quests and 'kill the Orc Horde,' with yet another unavoidable and mindnumbingly boring bioware boss battle

This message was edited 2 times. Last update was at 2018/01/29 11:35:13


Efficiency is the highest virtue. 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

It just went into full release this week, so I'm looking forward to playing the finished version of Subnautica now. Gotta finish Xenoblade Chronicles 2, first, though.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Voss wrote:
I felt the YouTubr/critic campaign against andromeda was a bit off. Other than the eye desync, I ran into no problems with the game.

My biggest complaint was who quickly it switched from exploration/discovery to fedex quests and 'kill the Orc Horde,' with yet another unavoidable and mindnumbingly boring bioware boss battle


I enjoyed it the most of the Mass Effect games since the original and also thought the backlash because of a graphical "problem" that frankly I didn't even notice until it was pointed out(the protagonist has a slight smirk?!?! THE HORRORZ ) was ludicrously overblown, and most of the rest of the complaints were about reasons I liked the game - they seemed to be expecting another braindead Big Hero Punchy Men narrative in the ME2&3 mold, and when they got a badly executed proper sci-fi story more along the lines of the original they were more angry about the type of story than its execution.

I'm not blind to its flaws, of course, I've never bothered to finish it because the villain race was pretty dull compared to the Reapers even after the "big reveal", but I got plenty of mileage out of the exploration, "dungeons", sidequests, & companion quests, and just doing those and main plot missions when they made sense I got a solid 40 or so hours from the game.

It was certainly better than Illusive Man Fanclub 1 & 2, for my money.

This message was edited 1 time. Last update was at 2018/01/29 03:05:02


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

New one I've been looking at, and sad I missed the beta for, is Sea of Thieves. But I mostly play solo, seems like a game that requires friends or at least a team that communicates. Still looks fun though.

 
   
Made in us
Terminator with Assault Cannon





Florida

Honestly, right now the only thing I know is coming that I am excited for is Subnautica DLC!

SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
Made in us
Consigned to the Grim Darkness





USA

 Necros wrote:
New one I've been looking at, and sad I missed the beta for, is Sea of Thieves. But I mostly play solo, seems like a game that requires friends or at least a team that communicates. Still looks fun though.
Sadly, it is apparently not available for play on Windows XP. Only Windows 10.


Automatically Appended Next Post:
 SickSix wrote:
Honestly, right now the only thing I know is coming that I am excited for is Subnautica DLC!
Oh right, Subnautica got released. What's going to be in the DLC?

This message was edited 1 time. Last update was at 2018/03/15 21:08:04


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Subnautica DLC is an arctic biome and a female protagonist, supposedly separate from the main game.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in au
Norn Queen






 Melissia wrote:
 Necros wrote:
New one I've been looking at, and sad I missed the beta for, is Sea of Thieves. But I mostly play solo, seems like a game that requires friends or at least a team that communicates. Still looks fun though.
Sadly, it is apparently not available for play on Windows XP. Only Windows 10.


It's time to let XP go.
   
Made in us
Consigned to the Grim Darkness





USA

It's not dead yet.
 Tannhauser42 wrote:
Subnautica DLC is an arctic biome and a female protagonist, supposedly separate from the main game.
A little disappointing that it is separate.

This message was edited 2 times. Last update was at 2018/03/18 14:50:42


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Norn Queen






They're pouring the dirt over the coffin. Let it go.
   
 
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