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Made in us
Freaky Flayed One




 Odrankt wrote:
Necrons:

Put everything into tombworld deployment and just shoot up the Monolith, Scythe and Spyder.


I'll see your list and make a *much* worse list. Most competent opponents can win against this turn 1.

++ Battalion Detachment +3CP (Necrons) [96 PL, 1989pts] ++
+ Flyer +

Doom Scythe [10 PL, 220pts]
Doom Scythe [10 PL, 220pts]

+ Heavy Support +
Monolith [19 PL, 381pts]
Monolith [19 PL, 381pts]
Transcendent C'Tan [12 PL, 232pts]: Power of the C'tan: Seismic Assault

+ HQ +
Lord [5 PL, 126pts]: Resurrection Orb, Staff of Light
Trazyn the Infinite [7 PL, 139pts]

+ Troops +
Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

++ Total: [96 PL, 1989pts] ++

This message was edited 1 time. Last update was at 2018/02/13 22:20:19


Necrons 7500+
IG 4000+
Custodes 2500
Knights 1500
Chaos / Daemons / Death Guard : 7500+ 
   
Made in ie
Deranged Necron Destroyer





valdier wrote:
 Odrankt wrote:
Necrons:

Put everything into tombworld deployment and just shoot up the Monolith, Scythe and Spyder.


I'll see your list and make a *much* worse list. Most competent opponents can win against this turn 1.

++ Battalion Detachment +3CP (Necrons) [96 PL, 1989pts] ++
+ Flyer +

Doom Scythe [10 PL, 220pts]
Doom Scythe [10 PL, 220pts]

+ Heavy Support +
Monolith [19 PL, 381pts]
Monolith [19 PL, 381pts]
Transcendent C'Tan [12 PL, 232pts]: Power of the C'tan: Seismic Assault

+ HQ +
Lord [5 PL, 126pts]: Resurrection Orb, Staff of Light
Trazyn the Infinite [7 PL, 139pts]

+ Troops +
Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

++ Total: [96 PL, 1989pts] ++


Not supposed to have duplicate units unless you can't fill the slot e.g. you could bring a Doomscythe and Nightscythe.

2 Monoliths, a C'tan and 2 Doomscythes would last twice as long as my list. Once my Monolith is destroyed that is basically 1700pts of my army gone while you would only loose 600-700pts if your Infantry units were put into TW deployment.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in se
Swift Swooping Hawk





 koooaei wrote:
 Cream Tea wrote:
tneva82 wrote:
Wonder how many have even read conditions Battallion only, no spamming multiple times same choice unless required to fill in mandatory FOC slots.

I did. Mine is a battalion, and all slots are different. I could've done a lot worse otherwise, especially with the negative CP detachment available.


Yeah, but that's the point. To see unit diversity from a different perspective. Also, i have a feeling that such games would be super enjoyable. Where else could you possibly see 15 burnas led by a megamek crashing against warlock conclave. Btw, don't you choose psy powers at the start of the game? It might screw up the list a bit and make it more potent than intended.


Yeah, I've always chosen psychic powers whn building my list, but you're right, it's done before the game starts. I still think 10 model conclaves are among the worst option available to Eldar.

I agree that the restrictions make this more fun.

As a side note, three Space Marine Air Wing detachments with 7 Stormravens and two Stormtalons can be configured to cost exactly 2000 pts and will automatically lose due to having only flyers. For that reason alone, you need restrictions on list building to make this an interesting thought exercise.

Craftworld Sciatháin 4180 pts  
   
Made in gb
Lethal Lhamean




Birmingham

So here's a Wych Cult

Battalion

HQ
Drazhar- 140
Lelelith Hesperax- 125

Troops

20 Wyches- 180
20 Wyches- 180
20 Wyches- 180

Elites
20 Bloodbrides- 260
18 Bloodbrides- 234

Fast Attack
12 Reaver Jetbikes- 360
20 Hellions- 340

Total- 1999

Thats 98 footslogging T3, 1W 6+Sv models.

This message was edited 1 time. Last update was at 2018/02/14 12:25:25


 
   
Made in dk
Automated Rubric Marine of Tzeentch



Netherlands

Chaos Lord, 2 x bolt pistols
Chaos Lord, 2 x bolt pistols

10 x cultists, brutal melee weapon + autopistol
10 x cultists, brutal melee weapon + autopistol
10 x cultists, brutal melee weapon + autopistol

17 x rubric marines, 16 x warpflamers, aspiring sorcerer, warpflame pistol
17 x rubric marines, 16 x warpflamers, aspiring sorcerer,warpflame pistol
17 x rubric marines, 16 x warpflamers, aspiring sorcerer,warpflame pistol

Footslogging dudes with 5" move and 8" range weaponry. Flamers autohit but lords give reroll 1's to hit (synergy). 33 pts per wound. Enjoy.


14000
15000
4000 
   
Made in gb
Regular Dakkanaut




 Odrankt wrote:


Once my Monolith is destroyed that is basically 1700pts of my army gone while you would only loose 600-700pts if your Infantry units were put into TW deployment.


Bear in mind the OP specified that you swapped lists with your opponent and then tried to win, so whoever is playing the list could choose NOT to put everything on the tombworld (if you are trying to lose with an army you can just choose not to shoot with it, and to move away from any objectives...)

Mark.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Put together any list from the R&H index - post FAQ and 'balancing' of points - and you're onto hot garbage.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in gb
Savage Khorne Berserker Biker





UK

I would definitely attend a tournament where the rule was that you could only field an army from this thread!

pronouns: she/her
We're going to need more skulls - My blogspot
Quanar wrote:you were able to fit regular guardsmen in drop pods before the FAQ and they'd just come out as a sort of soup..
 
   
Made in ru
!!Goffik Rocker!!






 corpuschain wrote:
I would definitely attend a tournament where the rule was that you could only field an army from this thread!


It would be super fun. Having spent some time in the hobby with how drastically unit power changes from edition to edition it's quite easy to master a "pretty close to worst possible" list. Though the point limit should be lowered to, say, 1500 because of the highlander style limitation of no multiplying units. But anywayz, it would be quite an interesting experience different from usual. You could actually get some work done by the stuff on your shelf! The diversion type of work of course.

This message was edited 1 time. Last update was at 2018/02/14 18:37:59


 
   
Made in us
Longtime Dakkanaut






Inquisitor in terminator armor
Trunk monkies X3

Repeat until out of points.
   
Made in us
Regular Dakkanaut





++ Battalion Detachment +3CP (T'au Empire) [115 PL, 1992pts] ++


+ HQ +

Cadre Fireblade : Markerlight, 2x MV7 Marker Drone

Commander : Counterfire defence system, Early warning override, 2x MV7 Marker Drone, Target lock

+ Elites +

Firesight Marksman : Markerlight

XV8 Crisis Battlesuits : 18x MV7 Marker Drone
. Crisis Shas'ui: Counterfire defence system, Early warning override, Target lock x 9

XV8 Crisis Bodyguards : 18x MV7 Marker Drone
. Crisis Bodyguard: Counterfire defence system, Early warning override, Target lock x 9

+ Fast Attack +

Tactical Drones : 12x MV7 Marker Drone

+ Troops +

Breacher Team : 2x MV7 Marker Drone
. 4x Fire Warrior
. Fire Warrior Shas'ui: Markerlight

Kroot Carnivores : 10x Kroot

Strike Team : 2x MV7 Marker Drone
. Fire Warrior Shas'ui: Markerlight, Pulse carbine
. 4x Fire Warrior w/ Pulse Carbine

++ Total: [115 PL, 1992pts] ++

It's a Tau laser light show. 56 Markerlight Drones, another four Markerlights from other sources, the most potent gun is the single Pulse Rifle on the Fire Blade with the longest range and tying for strength.
It has a total of 22 guns, which includes a pistol on the Marksman. Not a single one of the 19 (including the commander) suits have a single ranged weapon.

As an upside, those few guns will actually be hitting on threes with all of those markerlights!
   
Made in gb
Regular Dakkanaut





Deadawake1347 wrote:

++ Battalion Detachment +3CP (T'au Empire) [115 PL, 1992pts] ++


+ HQ +

Cadre Fireblade : Markerlight, 2x MV7 Marker Drone

Commander : Counterfire defence system, Early warning override, 2x MV7 Marker Drone, Target lock

+ Elites +

Firesight Marksman : Markerlight

XV8 Crisis Battlesuits : 18x MV7 Marker Drone
. Crisis Shas'ui: Counterfire defence system, Early warning override, Target lock x 9

XV8 Crisis Bodyguards : 18x MV7 Marker Drone
. Crisis Bodyguard: Counterfire defence system, Early warning override, Target lock x 9

+ Fast Attack +

Tactical Drones : 12x MV7 Marker Drone

+ Troops +

Breacher Team : 2x MV7 Marker Drone
. 4x Fire Warrior
. Fire Warrior Shas'ui: Markerlight

Kroot Carnivores : 10x Kroot

Strike Team : 2x MV7 Marker Drone
. Fire Warrior Shas'ui: Markerlight, Pulse carbine
. 4x Fire Warrior w/ Pulse Carbine

++ Total: [115 PL, 1992pts] ++

It's a Tau laser light show. 56 Markerlight Drones, another four Markerlights from other sources, the most potent gun is the single Pulse Rifle on the Fire Blade with the longest range and tying for strength.
It has a total of 22 guns, which includes a pistol on the Marksman. Not a single one of the 19 (including the commander) suits have a single ranged weapon.

As an upside, those few guns will actually be hitting on threes with all of those markerlights!


We have a winner me thinks! Perhaps only bettered by the inquisition acolyte thunderhammer list.

Owz it work.
Coz I sez it doz, dats why 
   
Made in us
Nasty Nob





United States


++ Battalion Detachment +3CP (Orks) [101 PL, 1999pts] ++

+ HQ +

Big Mek [5 PL, 103pts]: Grot Oiler, Kombi-Skorcha, Shokk Attack Gun

Big Mek in Mega Armour [7 PL, 124pts]: Grot Oiler, Kombi-Skorcha, Power Klaw, Tellyport Blasta

+ Troops +

Boyz [5 PL, 104pts]
. Boss Nob: Kombi-Skorcha, Power Klaw
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 8x Ork Boy W/ Slugga & Choppa

Boyz [5 PL, 93pts]
. Boss Nob: Kombi-Rokkit, Power Klaw
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. 8x Ork Boy W/ Shoota

Gretchin [4 PL, 90pts]: 30x Gretchin

+ Elites +

Burna Boyz [5 PL, 70pts]: 5x Burna Boy

Mek [3 PL, 29pts]: Choppa, Kustom Mega-Slugga

Runtherd [1 PL, 26pts]: Grabba Stikk

+ Fast Attack +

Deff Kopta [5 PL, 79pts]
. DeffKopta: Kopta Rokkits

Stormboyz [3 PL, 40pts]: 5x Stormboy

Warbikers [5 PL, 81pts]: 3x Warbiker

+ Heavy Support +

Battlewagon [11 PL, 238pts]: 'ard Case, 2x Big Shoota, Grabbin' Klaw, Killkannon, Lobba, 2x Rokkit Launcha, Wreckin' Ball

Flash Gitz [13 PL, 270pts]: 9x Flash Git
. Kaptin: Slugga

Killa Kans [16 PL, 370pts]
. Killa Kan: Grotzooka
. Killa Kan: Kustom Mega-blasta
. Killa Kan: Grotzooka
. Killa Kan: Skorcha
. Killa Kan: Rokkit Launcha
. Killa Kan: Big Shoota

+ Flyer +

Wazbom Blastajet [8 PL, 191pts]: 2x Teleport Mega-Blasta, Kustom Force Field, Smasha Gun, 2x Supa Shoota

+ Dedicated Transport +

Trukk [5 PL, 91pts]: Rokkit Launcha, Wreckin' Ball

++ Total: [101 PL, 1999pts] ++

Created with BattleScribe (https://battlescribe.net)

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Potent Possessed Daemonvessel





Here is what I came up with for space marines doesn't beat weaponless tau for sheer bad though

Ultra marines 1997 points

Terminator Chaplain
Chronus in Rhino
Techmarine - chainsword, servo harness, Grav pistol

10 Tactical Marines sarge with 2 grav pistols
8 scouts sarge 2 grav pistols, 2 bolt gun, 1 shot gun, 2 pistol CCW, 2 Sniper
10 Intercessors with stalker boltguns

Apothecary with Primarchs wrath relic
company ancient - grav pistol
Company ancient on bike w grav pistol
5 Company vets with 2 grav pistols each
10 Vanguad vets with 2 grav pistols each
4 servitors

10 Assault marines, sarge with grav pistol and thunder hammer

Landspeeder with heavy bolter

10 Devestators sarge with grav pistol

Drop pod with deathwind launcher
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

I'm pretty sure the way forward with this for Death Guard is as follows.

Step 1 - Take Sorcerers. Not Blightcasters. No point in getting a free Mortal Wound aura or DR while having to take the exact same Psychic Powers!

Step 2 - For Elites - we want Possessed and Plague Surgeons. Nothing like a highly unreliable FNP reroll on an army that is taking a little FNP as possible and an Elites choice that is less resilient than our core Troops!

Step 3 - For Troops - we want close combat Plague Marines with 2 Plague Knives each. No upgrades! We're gonna spam these pigstickers and make them walk! Let's have zero benefit from our Chapter Tactic equivalent!

Step 4 - Heavy Support. Let's take Defilers. Again, no DR to benefit from and we have zero reroll characters present.

TLDR - you want a trap Death Guard army? Take things that don't benefit from your Chapter Tactic equivalent (so close combat squads are good for this) or have less resilience and no DR!

If you want to truly be amazing fill the rest of the points with the equivalent points worth of Plague Drones and fly your terrible sub-par Beast of Nurgle equivalents forward to die in droves!


Now only a CSM player. 
   
Made in us
Longtime Dakkanaut




Aun'shi and 5 ion cannon Riptides should be maybe a little under 2000. Good luck winning with that.

Edit, Oof, missed the Tau laserlight show. That's brutally bad. You win, sir!

This message was edited 1 time. Last update was at 2018/02/15 14:56:25


 
   
Made in de
Witch Hunter in the Shadows



Aachen

 Desubot wrote:
Only thing i can think of for vanilla marines is to equipment overload on everything to burn points. but then you are still running around with dank equipment.

Company Veterans with two Stormshields. That leaves them with a single krak or frag grenade per squad, and 2 attacks at 26ppm. The sarge would have to be stormshield + e.g. bolt pistol, so he's 21 points and 3 attacks.
125 points per squad

so theres 10x5 marines with a 3++, 10 frag/krak grenades and 10 bolt pistols at 1250 points
Techmarines with Thunder Hammers (makes the servo-arms useless), servo-harness (Flamers aren't great, but at least the plasma cutter is useful) and a grav pistol (heh - gak AND you can't use it while using the plasma cutter) are 114 points each to fill up the HQ slots and remainder of the list.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Its like publish the largest possible non-prime number. Absolutely superfluous.

4x Alaitoc Battalion
2x Spiritseers - 90
3x 10 Rangers - 360

Add
Illic Nightspear - 80
2x 5 Rangers - 120

2000 pts on the dot: 1 Illic (warlord), 8 Spiritseers, and 130 Rangers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Bonkers Buggy Driver with Rockets






 Rismonite wrote:

++ Battalion Detachment +3CP (Orks) [101 PL, 1999pts] ++

+ HQ +

Big Mek [5 PL, 103pts]: Grot Oiler, Kombi-Skorcha, Shokk Attack Gun

Big Mek in Mega Armour [7 PL, 124pts]: Grot Oiler, Kombi-Skorcha, Power Klaw, Tellyport Blasta

+ Troops +

Boyz [5 PL, 104pts]
. Boss Nob: Kombi-Skorcha, Power Klaw
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 8x Ork Boy W/ Slugga & Choppa

Boyz [5 PL, 93pts]
. Boss Nob: Kombi-Rokkit, Power Klaw
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. 8x Ork Boy W/ Shoota

Gretchin [4 PL, 90pts]: 30x Gretchin

+ Elites +

Burna Boyz [5 PL, 70pts]: 5x Burna Boy

Mek [3 PL, 29pts]: Choppa, Kustom Mega-Slugga

Runtherd [1 PL, 26pts]: Grabba Stikk

+ Fast Attack +

Deff Kopta [5 PL, 79pts]
. DeffKopta: Kopta Rokkits

Stormboyz [3 PL, 40pts]: 5x Stormboy

Warbikers [5 PL, 81pts]: 3x Warbiker

+ Heavy Support +

Battlewagon [11 PL, 238pts]: 'ard Case, 2x Big Shoota, Grabbin' Klaw, Killkannon, Lobba, 2x Rokkit Launcha, Wreckin' Ball

Flash Gitz [13 PL, 270pts]: 9x Flash Git
. Kaptin: Slugga

Killa Kans [16 PL, 370pts]
. Killa Kan: Grotzooka
. Killa Kan: Kustom Mega-blasta
. Killa Kan: Grotzooka
. Killa Kan: Skorcha
. Killa Kan: Rokkit Launcha
. Killa Kan: Big Shoota

+ Flyer +

Wazbom Blastajet [8 PL, 191pts]: 2x Teleport Mega-Blasta, Kustom Force Field, Smasha Gun, 2x Supa Shoota

+ Dedicated Transport +

Trukk [5 PL, 91pts]: Rokkit Launcha, Wreckin' Ball

++ Total: [101 PL, 1999pts] ++

Created with BattleScribe (https://battlescribe.net)

I’m going to play devil’s advocate and say that while this list is pretty inefficient and suboptimal, it’s pretty far above most of the ones already posted. You spammed so many suboptimal units it accidentally created synergies. 30 grots with a Runtherd is pretty difficult to shift, you’ve got one trukk full of boyz that, while fragile, is fairly efficient compared to the other ideas being thrown around. The min size fast stuff can grab objectives pretty well, and a Big Mek escorting the kans is going to be a lot of armor to shift, albeit one with firepower problems. While the Wazbom and the BW aren’t going to make their points back even in an ideal scenario, they aren’t going to die anytime soon vs a weaker list. You could dilute it further with a gorkanaut and maxed deffkoptas with bigbomms, but honestly orks have a minimum level of badness when you’re forced to use different types of units.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Nasty Nob





United States

 gnome_idea_what wrote:
Spoiler:
 Rismonite wrote:

++ Battalion Detachment +3CP (Orks) [101 PL, 1999pts] ++

+ HQ +

Big Mek [5 PL, 103pts]: Grot Oiler, Kombi-Skorcha, Shokk Attack Gun

Big Mek in Mega Armour [7 PL, 124pts]: Grot Oiler, Kombi-Skorcha, Power Klaw, Tellyport Blasta

+ Troops +

Boyz [5 PL, 104pts]
. Boss Nob: Kombi-Skorcha, Power Klaw
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 8x Ork Boy W/ Slugga & Choppa

Boyz [5 PL, 93pts]
. Boss Nob: Kombi-Rokkit, Power Klaw
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. 8x Ork Boy W/ Shoota

Gretchin [4 PL, 90pts]: 30x Gretchin

+ Elites +

Burna Boyz [5 PL, 70pts]: 5x Burna Boy

Mek [3 PL, 29pts]: Choppa, Kustom Mega-Slugga

Runtherd [1 PL, 26pts]: Grabba Stikk

+ Fast Attack +

Deff Kopta [5 PL, 79pts]
. DeffKopta: Kopta Rokkits

Stormboyz [3 PL, 40pts]: 5x Stormboy

Warbikers [5 PL, 81pts]: 3x Warbiker

+ Heavy Support +

Battlewagon [11 PL, 238pts]: 'ard Case, 2x Big Shoota, Grabbin' Klaw, Killkannon, Lobba, 2x Rokkit Launcha, Wreckin' Ball

Flash Gitz [13 PL, 270pts]: 9x Flash Git
. Kaptin: Slugga

Killa Kans [16 PL, 370pts]
. Killa Kan: Grotzooka
. Killa Kan: Kustom Mega-blasta
. Killa Kan: Grotzooka
. Killa Kan: Skorcha
. Killa Kan: Rokkit Launcha
. Killa Kan: Big Shoota

+ Flyer +

Wazbom Blastajet [8 PL, 191pts]: 2x Teleport Mega-Blasta, Kustom Force Field, Smasha Gun, 2x Supa Shoota

+ Dedicated Transport +

Trukk [5 PL, 91pts]: Rokkit Launcha, Wreckin' Ball

++ Total: [101 PL, 1999pts] ++

Created with BattleScribe (https://battlescribe.net)

I’m going to play devil’s advocate and say that while this list is pretty inefficient and suboptimal, it’s pretty far above most of the ones already posted. You spammed so many suboptimal units it accidentally created synergies. 30 grots with a Runtherd is pretty difficult to shift, you’ve got one trukk full of boyz that, while fragile, is fairly efficient compared to the other ideas being thrown around. The min size fast stuff can grab objectives pretty well, and a Big Mek escorting the kans is going to be a lot of armor to shift, albeit one with firepower problems. While the Wazbom and the BW aren’t going to make their points back even in an ideal scenario, they aren’t going to die anytime soon vs a weaker list. You could dilute it further with a gorkanaut and maxed deffkoptas with bigbomms, but honestly orks have a minimum level of badness when you’re forced to use different types of units.


Unarmed Tau certainly won the thread. I just wanted to post mine because it sounded like OP had an ork v SM game going and it was fun to do.


++ Battalion Detachment +3CP (Orks) [101 PL, 1999pts] ++

+ HQ +

Boss Snikrot [4 PL, 69pts]

Boss Zagstruk [5 PL, 88pts]

+ Troops +

Boyz [5 PL, 93pts]
. Boss Nob: Kombi-Rokkit, Power Klaw
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. 8x Ork Boy W/ Shoota

Gretchin [4 PL, 84pts]: 28x Gretchin

Gretchin [4 PL, 84pts]: 28x Gretchin

+ Elites +

Nobz [21 PL, 435pts]
. Boss Nob: Killsaw, Kombi-Rokkit
. Nob: Killsaw, Kombi-Rokkit
. Nob: Killsaw, Kombi-Rokkit
. Nob: Killsaw, Kombi-Rokkit
. Nob: Killsaw, Kombi-Rokkit
. Nob: Killsaw, Kombi-Rokkit
. Nob: Killsaw, Kombi-Rokkit
. Nob: Killsaw, Kombi-Rokkit
. Nob: Killsaw, Kombi-Rokkit
. Nob: Choppa, Kustom Shoota

+ Fast Attack +

Deff Kopta [13 PL, 188pts]
. DeffKopta: Killsaw, Kopta Rokkits
. DeffKopta: Killsaw, Kopta Rokkits

+ Heavy Support +

Deff Dread [8 PL, 143pts]
. Deff Dread: Rokkit Launcha, Rokkit Launcha
. . Pair of Klaw Arms: 2x Dread Klaw

Flash Gitz [13 PL, 270pts]: 9x Flash Git
. Kaptin: Slugga

Killa Kans [16 PL, 370pts]
. Killa Kan: Grotzooka
. Killa Kan: Kustom Mega-blasta
. Killa Kan: Grotzooka
. Killa Kan: Skorcha
. Killa Kan: Rokkit Launcha
. Killa Kan: Big Shoota

+ Flyer +

Wazbom Blastajet [8 PL, 175pts]: 2x Teleport Mega-Blasta, Smasha Gun, Stikkbomb Flinga, 2x Supa Shoota

++ Total: [101 PL, 1999pts] ++

Created with BattleScribe

Reimagined. The nobz with saws and KRs required I lose the BW. Tossed the accidental synergies and performed anuver go on it. I was afraid to bring burna because I was worried about auto hits. Hopefully SM brings some expensive str8 SM weapons to play with considering he is probably expecting lots of t4 models. My biggest concern would be any marine that gets into CC with ork walkers or Nobz getting no armor saves.

It ought to be fun as Ork vs SM. Tau list dominates meta probably

EDIT removed KFF from plane

This message was edited 1 time. Last update was at 2018/02/16 11:49:27


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in gb
Lethal Lhamean




Birmingham

 wuestenfux wrote:
Its like publish the largest possible non-prime number. Absolutely superfluous.

4x Alaitoc Battalion
2x Spiritseers - 90
3x 10 Rangers - 360

Add
Illic Nightspear - 80
2x 5 Rangers - 120

2000 pts on the dot: 1 Illic (warlord), 8 Spiritseers, and 130 Rangers.

That would be a surprisingly decent list, I mean the Rangers alone are looking at putting out 14 mortal wounds a turn and you'll have complete board controle, not to mention that everything except the Spiritseers are -2 to hit. You're not going to win a tournement but thats a lot better than my Wych list.
   
Made in ru
!!Goffik Rocker!!






I wonder how bad witches will actually be in this enviroment.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

7x Alaitoc Battalion - 1890 pts
2x Spiritseers - 90
3x 5 Rangers - 180

Add
Farseer w/ doom, guide - 100 pts.

This gives 3+7*3=24 CPs, 15 HQs and 105 Rangers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ru
!!Goffik Rocker!!






You got to take non-repeating options.
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

A.T. wrote:
Inquisition Vanguard (faction has no troops)

-Inquisitor, thunderhammer, combi-weapon
-Inquisitor, thunderhammer, condemnor
-35 Acolytes with thunderhammers and combi-weapons

2000pts (need to max out the vangurd to fill the points, no space for daemonhosts/jokaero)


You're joking, but that list would probably shock quite a few people lol. That's 70+ bolter shots, and everyone is hitting with thunder hammers lol.

 
   
Made in us
Guarded Grey Knight Terminator






Ez pz.

For grey knights....
HQ Crowe
Then the rest is foot slogging purifiers until you get 2000 points. Max out incinerators on them as well for extra suck.





"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in gb
Regular Dakkanaut




Can't cost it properly now without the index, but:

Necrons: 10 warriors
5 of every other infantry model in existence
Max lords with Staff of Light and resurrection orb

A Monolith.



the units of 5 should be easy to kill off before RP can take effect.

Mark.
   
 
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