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Not supposed to have duplicate units unless you can't fill the slot e.g. you could bring a Doomscythe and Nightscythe.
2 Monoliths, a C'tan and 2 Doomscythes would last twice as long as my list. Once my Monolith is destroyed that is basically 1700pts of my army gone while you would only loose 600-700pts if your Infantry units were put into TW deployment.
tneva82 wrote: Wonder how many have even read conditions Battallion only, no spamming multiple times same choice unless required to fill in mandatory FOC slots.
I did. Mine is a battalion, and all slots are different. I could've done a lot worse otherwise, especially with the negative CP detachment available.
Yeah, but that's the point. To see unit diversity from a different perspective. Also, i have a feeling that such games would be super enjoyable. Where else could you possibly see 15 burnas led by a megamek crashing against warlock conclave. Btw, don't you choose psy powers at the start of the game? It might screw up the list a bit and make it more potent than intended.
Yeah, I've always chosen psychic powers whn building my list, but you're right, it's done before the game starts. I still think 10 model conclaves are among the worst option available to Eldar.
I agree that the restrictions make this more fun.
As a side note, three Space Marine Air Wing detachments with 7 Stormravens and two Stormtalons can be configured to cost exactly 2000 pts and will automatically lose due to having only flyers. For that reason alone, you need restrictions on list building to make this an interesting thought exercise.
Once my Monolith is destroyed that is basically 1700pts of my army gone while you would only loose 600-700pts if your Infantry units were put into TW deployment.
Bear in mind the OP specified that you swapped lists with your opponent and then tried to win, so whoever is playing the list could choose NOT to put everything on the tombworld (if you are trying to lose with an army you can just choose not to shoot with it, and to move away from any objectives...)
Put together any list from the R&H index - post FAQ and 'balancing' of points - and you're onto hot garbage.
Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you.
corpuschain wrote: I would definitely attend a tournament where the rule was that you could only field an army from this thread!
It would be super fun. Having spent some time in the hobby with how drastically unit power changes from edition to edition it's quite easy to master a "pretty close to worst possible" list. Though the point limit should be lowered to, say, 1500 because of the highlander style limitation of no multiplying units. But anywayz, it would be quite an interesting experience different from usual. You could actually get some work done by the stuff on your shelf! The diversion type of work of course.
This message was edited 1 time. Last update was at 2018/02/14 18:37:59
Breacher Team : 2x MV7 Marker Drone
. 4x Fire Warrior
. Fire Warrior Shas'ui: Markerlight
Kroot Carnivores : 10x Kroot
Strike Team : 2x MV7 Marker Drone
. Fire Warrior Shas'ui: Markerlight, Pulse carbine
. 4x Fire Warrior w/ Pulse Carbine
++ Total: [115 PL, 1992pts] ++
It's a Tau laser light show. 56 Markerlight Drones, another four Markerlights from other sources, the most potent gun is the single Pulse Rifle on the Fire Blade with the longest range and tying for strength.
It has a total of 22 guns, which includes a pistol on the Marksman. Not a single one of the 19 (including the commander) suits have a single ranged weapon.
As an upside, those few guns will actually be hitting on threes with all of those markerlights!
2018/02/15 11:45:35
Subject: Re:The worst possible list for your faction
Breacher Team : 2x MV7 Marker Drone
. 4x Fire Warrior
. Fire Warrior Shas'ui: Markerlight
Kroot Carnivores : 10x Kroot
Strike Team : 2x MV7 Marker Drone
. Fire Warrior Shas'ui: Markerlight, Pulse carbine
. 4x Fire Warrior w/ Pulse Carbine
++ Total: [115 PL, 1992pts] ++
It's a Tau laser light show. 56 Markerlight Drones, another four Markerlights from other sources, the most potent gun is the single Pulse Rifle on the Fire Blade with the longest range and tying for strength.
It has a total of 22 guns, which includes a pistol on the Marksman. Not a single one of the 19 (including the commander) suits have a single ranged weapon.
As an upside, those few guns will actually be hitting on threes with all of those markerlights!
We have a winner me thinks! Perhaps only bettered by the inquisition acolyte thunderhammer list.
Apothecary with Primarchs wrath relic
company ancient - grav pistol
Company ancient on bike w grav pistol
5 Company vets with 2 grav pistols each
10 Vanguad vets with 2 grav pistols each
4 servitors
10 Assault marines, sarge with grav pistol and thunder hammer
I'm pretty sure the way forward with this for Death Guard is as follows.
Step 1 - Take Sorcerers. Not Blightcasters. No point in getting a free Mortal Wound aura or DR while having to take the exact same Psychic Powers!
Step 2 - For Elites - we want Possessed and Plague Surgeons. Nothing like a highly unreliable FNP reroll on an army that is taking a little FNP as possible and an Elites choice that is less resilient than our core Troops!
Step 3 - For Troops - we want close combat Plague Marines with 2 Plague Knives each. No upgrades! We're gonna spam these pigstickers and make them walk! Let's have zero benefit from our Chapter Tactic equivalent!
Step 4 - Heavy Support. Let's take Defilers. Again, no DR to benefit from and we have zero reroll characters present.
TLDR - you want a trap Death Guard army? Take things that don't benefit from your Chapter Tactic equivalent (so close combat squads are good for this) or have less resilience and no DR!
If you want to truly be amazing fill the rest of the points with the equivalent points worth of Plague Drones and fly your terrible sub-par Beast of Nurgle equivalents forward to die in droves!
Desubot wrote: Only thing i can think of for vanilla marines is to equipment overload on everything to burn points. but then you are still running around with dank equipment.
Company Veterans with two Stormshields. That leaves them with a single krak or frag grenade per squad, and 2 attacks at 26ppm. The sarge would have to be stormshield + e.g. bolt pistol, so he's 21 points and 3 attacks.
125 points per squad
so theres 10x5 marines with a 3++, 10 frag/krak grenades and 10 bolt pistols at 1250 points
Techmarines with Thunder Hammers (makes the servo-arms useless), servo-harness (Flamers aren't great, but at least the plasma cutter is useful) and a grav pistol (heh - gak AND you can't use it while using the plasma cutter) are 114 points each to fill up the HQ slots and remainder of the list.
I’m going to play devil’s advocate and say that while this list is pretty inefficient and suboptimal, it’s pretty far above most of the ones already posted. You spammed so many suboptimal units it accidentally created synergies. 30 grots with a Runtherd is pretty difficult to shift, you’ve got one trukk full of boyz that, while fragile, is fairly efficient compared to the other ideas being thrown around. The min size fast stuff can grab objectives pretty well, and a Big Mek escorting the kans is going to be a lot of armor to shift, albeit one with firepower problems. While the Wazbom and the BW aren’t going to make their points back even in an ideal scenario, they aren’t going to die anytime soon vs a weaker list. You could dilute it further with a gorkanaut and maxed deffkoptas with bigbomms, but honestly orks have a minimum level of badness when you’re forced to use different types of units.
40k drinking game: take a shot everytime a book references Skitarii using transports.
I’m going to play devil’s advocate and say that while this list is pretty inefficient and suboptimal, it’s pretty far above most of the ones already posted. You spammed so many suboptimal units it accidentally created synergies. 30 grots with a Runtherd is pretty difficult to shift, you’ve got one trukk full of boyz that, while fragile, is fairly efficient compared to the other ideas being thrown around. The min size fast stuff can grab objectives pretty well, and a Big Mek escorting the kans is going to be a lot of armor to shift, albeit one with firepower problems. While the Wazbom and the BW aren’t going to make their points back even in an ideal scenario, they aren’t going to die anytime soon vs a weaker list. You could dilute it further with a gorkanaut and maxed deffkoptas with bigbomms, but honestly orks have a minimum level of badness when you’re forced to use different types of units.
Unarmed Tau certainly won the thread. I just wanted to post mine because it sounded like OP had an ork v SM game going and it was fun to do.
Reimagined. The nobz with saws and KRs required I lose the BW. Tossed the accidental synergies and performed anuver go on it. I was afraid to bring burna because I was worried about auto hits. Hopefully SM brings some expensive str8 SM weapons to play with considering he is probably expecting lots of t4 models. My biggest concern would be any marine that gets into CC with ork walkers or Nobz getting no armor saves.
It ought to be fun as Ork vs SM. Tau list dominates meta probably
EDIT removed KFF from plane
This message was edited 1 time. Last update was at 2018/02/16 11:49:27
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works.
2000 pts on the dot: 1 Illic (warlord), 8 Spiritseers, and 130 Rangers.
That would be a surprisingly decent list, I mean the Rangers alone are looking at putting out 14 mortal wounds a turn and you'll have complete board controle, not to mention that everything except the Spiritseers are -2 to hit. You're not going to win a tournement but thats a lot better than my Wych list.
For grey knights....
HQ Crowe
Then the rest is foot slogging purifiers until you get 2000 points. Max out incinerators on them as well for extra suck.
"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus
If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again