Switch Theme:

Star Wars Legion First Thoughts?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

But, but, that's not canon anymore! Lol.

This message was edited 1 time. Last update was at 2018/03/29 22:22:44




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
Longtime Dakkanaut




Any ideas on the costs of the expansions?

thinking most stuff I've seen says you need likely two starters and then some.

wondering what the expansions are likely to be (5 models?) and the likely price?
   
Made in gb
Multispectral Nisse




Luton, UK

 AegisGrimm wrote:
But, but, that's not canon anymore! Lol.


Anything found in a WEG sourcebook > Anything in a Disney film*

* I'll let Rogue One off




“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in us
Parachuting Bashi Bazouk




Bowie, MD

leopard wrote:
Any ideas on the costs of the expansions?

thinking most stuff I've seen says you need likely two starters and then some.

wondering what the expansions are likely to be (5 models?) and the likely price?


It isn't likely, we know what the prices definitely are.

The trooper expansions are 7 models (squad max is 6, but there's 2 heavy weapon options in the box) for $25. Commanders will be $13 each. The most expensive model currently is the AT-ST at $50, and I'd wager that's probably the cap unless they choose to do something like X-Wing's 'Epic' models.

As a GW hostage for the last 27 years, I'm really happy about the prices. It seems they're gunning hard for GW's lunch.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

leopard wrote:


Note also if the "majority" of players don't touch historical games how exactly can they afford to be such low cost? presumably Legion will sell more stormtroopers, what with it being a more popular subject so they should be cheaper - then add the license costs etc so they will be more but shouldn't be this much more.



You ***grossly*** underestimate the licensing costs involved with a AAA property like Star Wars.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Fixture of Dakka






 LunarSol wrote:
 AndrewGPaul wrote:
Interesting that the large battle is played down the length of the board, rather than across the width.

What is "range 2", how much room does that leave between opposing forces at the start of the game and what are basic weapon ranges like?


Range segments are 6" each. Range 2 is 12", Range 3 is 18" etc. Range 3 is pretty standard.

Movement gauges are a little less obvious, but if you add a model on either side of them and measure front of base to front of base like a seasoned wargamer you'll find they're just as standard.

Speed 1 = 4" move for trooper model
Speed 2 = 6" move for trooper model
Speed 3 = 8" move for trooper model

This changes a bit with vehicles due to the larger base and need to stick to the facing on the tool, but it's pretty clear how those widgets were designed.

There are multiple deployment options that you actively pick from at the start of the game, but the basic 40k style long edge of the table deployment gives you range 1 (6") to deploy in on a 36" board. Troopers are generally Speed 2/Range 3 for a total threat of 24", which means they JUST reach if you deploy exactly across from one another on the line. It's also just enough to prevent being attacked in your deployment zone by stepping back a millimeter or deploying slightly to the side. It's still generally a good idea to have some cover in deployment zones to minimize damage to units that haven't had a turn..


Interesting ... so the standard game has forces deploying 24" apart, while the larger version has them deploying 48" apart.


Automatically Appended Next Post:
 Riquende wrote:
 AegisGrimm wrote:
But, but, that's not canon anymore! Lol.


Anything found in a WEG sourcebook > Anything in a Disney film*

* I'll let Rogue One off





If you amend that to "anything written in a WEG sourcebook..." I might let it fly, but I've yet to see any ship of vehicle designs that hold a candle to anything that first appeared onscreen.

This message was edited 1 time. Last update was at 2018/03/30 10:28:08


 
   
Made in gb
Longtime Dakkanaut




 Dr_Keenbean wrote:
leopard wrote:
Any ideas on the costs of the expansions?

thinking most stuff I've seen says you need likely two starters and then some.

wondering what the expansions are likely to be (5 models?) and the likely price?


It isn't likely, we know what the prices definitely are.

The trooper expansions are 7 models (squad max is 6, but there's 2 heavy weapon options in the box) for $25. Commanders will be $13 each. The most expensive model currently is the AT-ST at $50, and I'd wager that's probably the cap unless they choose to do something like X-Wing's 'Epic' models.

As a GW hostage for the last 27 years, I'm really happy about the prices. It seems they're gunning hard for GW's lunch.


That’s not too bad, it’s too much overall to be an auto yes, will see how it pans out locally, looks like two others have got or are getting it but otherwise meh
   
Made in us
Dakka Veteran






A small town at the foothills of the beautiful Cascade Mountains

Shocked!
[Thumb - Breaking.png]

This message was edited 1 time. Last update was at 2018/03/31 04:41:41


***Visit Mezmaron's Lair, my blog....***
40K: Classic 'Cron Raiders Hive Fleet Kraken Alaitoc Craftworld |
FOW:
Polish 1st Armoured Polish 1st Airbourne German Kampfgruppe Knaust |
RK
: Cerci Speed Circuit, Black Diamond Corps | 
   
Made in se
Regular Dakkanaut




 Tamwulf wrote:
It's Star Wars, so will make a huge initial splash, but ultimately will quickly fall stale and formulaic with new expansions being better then the older stuff to get you to buy them. Adding individual characters to the game will cause difficulties later as there are far more Rebels then Imperial characters unless FFG dips heavily into expanded universe. I mean, seriously, General Veers? The guy that had like five lines in all of Empire Strikes Back? Can't wait until "Trooper K5468" makes his Imperial entrance next to Lando Calrissian.

People are going to either hate or love this game. Me? I hate it. Models are blah, a bunch of proprietary extra accessories required to play- dice, measuring template, cards- and game play that is neither innovative, or different. It's just familiar with play mechanics seemingly borrowed from other FFG games. If anything, FFG went the safe and familiar route with this game, and it's going to get stale fast.


I also wish they had stayed away from upgrade icons/cards and while I have no problems with custom dice I wish they had done it in a better way.

I have no problem seeing expanded universe characters or even ones FFG make up themselves, I prefer generic characters to famous ones, a battlefield full of legendary heroes just looks silly to the point of ruining a game.

And talking about stale...I mean if people can stomach to play 40k, I dont think Legions is gonna have much of a problem
40k is the most dull afair in tabletop gaming today and with no signs of improvement, Legion at least keeps both players engaged in the game at all time.
   
Made in ca
Huge Hierodule






Outflanking

 Tamwulf wrote:
It's Star Wars, so will make a huge initial splash, but ultimately will quickly fall stale and formulaic with new expansions being better then the older stuff to get you to buy them. Adding individual characters to the game will cause difficulties later as there are far more Rebels then Imperial characters unless FFG dips heavily into expanded universe. I mean, seriously, General Veers? The guy that had like five lines in all of Empire Strikes Back? Can't wait until "Trooper K5468" makes his Imperial entrance next to Lando Calrissian.


Been thinking about this, and what I really hope FFG does is to introduce a lot of more minor characters as Heavy Weapon/Trooper Expansions. Throw in unit cards that allow you to put groups like the cast of Rebels or Rogue One into a single unit, and that will avoid having this game be super brass-heavy, while avoiding special forces choices composed of 1 model. Rebels increased number of character units (Rogue One, Spectres vs maybe a bounty hunter posse) will be offset by the Empires greater variety of vehicles. It will also even out the number of commanders between factions.

Rebel Commanders:
Lando
Cassian Andor
Jynn Erso
Saw Gerera
Ahsoka Tanno
Hera Syndulla
Kannan Jarrus
Ezra Bridger?

Empire Commanders:
Grand Moff Tarkin
Director Krennic
Agent Kallus
4? Flavours of Inquisitor
Grand Admiral Thrawn

So, 7-8 options for commanders for either faction that are reasonably recognizable. Rebels have an advantage due to an extra previewed commander, and one of the inquisitors being a little obscure, but Ezra and Jynn could probably be rolled into one of the character/upgrade units.


Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Also not every battle has to have a named character. I see nothing wrong with releasing Rebel Commanders, or Stormtrooper Captains as characters.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Parachuting Bashi Bazouk




Bowie, MD

Yeah generic 'heroes' were a nice thing in LOTR. I'd really like to see like "Stormtrooper captain", "Snowtrooper captain" for like 50pts and have them come with command cards that benefit their relevant trooper squads. Than would be neat to created themed lists.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I imagine we will have to see some sort of generic leader come out for both sides. Especially considering that in an 800 point game you can have up to 3 Commanders.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fixture of Dakka





Only 2 commanders at 800. Three is for 1600.

I doubt we’ll see generic commanders simply because guys like Veers ARE generic commanders in any other setting. Star Wars is just the setting where any random guy in the background gets a name and ridiculously elaborate backstory.

The only real distinction between Veers and a generic ground commander would be custom rules which doesn’t seem like something FFG would take a crack at.
   
Made in au
Liche Priest Hierophant







Yeah I feel that given the designers have already stated they want an emphasis on characters because that's what Star Wars is it is unlikely we'll get any generic commanders any time soon.

At the very least they'll want to get as many of the named characters out as possible first.
   
Made in gb
Multispectral Nisse




Luton, UK

Use Veers as a 'counts as' generic Imperial Army Colonel and don't take any upgrades that only make sense for him. Problem solved.

So me and some buddies gave it a whirl yesterday, we played through the 'starter' game in the quickplay book to make sure we had activations/dice pools down then threw some terrain down and added upgrades/scenarios etc and gave it a go (still ignoring some mechanics for now).

It's pretty good. It does take most of its cues from quite recognisable games (including FFG's own) but the package as a whole is pretty tight. I'm not going to be spending a huge amount right now as I want a little bit more variety (didn't pick up X Wing until Wave 4 was imminent) but I'm interested.

I will say though that the command cards did end up with both players playing the same number in all but one turn across both games, so we had to 50/50 it almost every time. Hopefully with bigger/more varied games that doesn't happen.

“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in us
Fixture of Dakka





 Riquende wrote:

I will say though that the command cards did end up with both players playing the same number in all but one turn across both games, so we had to 50/50 it almost every time. Hopefully with bigger/more varied games that doesn't happen.


This happens in the starter a lot because there's not really any value behind the 3 order cards. If you play a 2 order card, you can place one on your commander and one on your support and then have your "random" pile be nothing but corp to activate freely. There's never a desire to play the slower priority cards.
   
Made in us
Regular Dakkanaut




I was originally going to avoid this game, out of simply not wanting to invest in another system, but I went ahead and got it and have played it a bit now.

It's a nice game, with surprisngly nice miniatures, interesting mechanics, a solid mission system, and has a nice pace to the gameplay and turns.

I didn't want to like this game, because my pile of games knows I didn't need another one, but it's a solid effort from FFG and most importantly simple and fun to just play.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

It just seems like another FFG Star Wars game to me. Set in OT, custom dice/movement templates, upgrade cards and decent models for a bit too much money. Oh, and tokens out the ass. The miniatures are okay for the cost but nothing really about it grabs me so far. I'll have to wait and see what FFG will release for it next before I buy in.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Perfect Shot Dark Angels Predator Pilot






I think I could get into the game if it was knights of the old republic with all the different Jedi options.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I was going to resist... and will for a few more months... but Fleet Troopers... I gotta have those.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in au
Missionary On A Mission





Australia

 Tagony wrote:
I think I could get into the game if it was knights of the old republic with all the different Jedi options.


that could've been awesome...

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Fixture of Dakka





In wargame terms, KOTOR and Clone War Eras are pretty interchangeable. KOTOR mostly just has more options for Sith, but between Maul/Dooku/Grevious/Opress/Asaaj/etc there's a good pile of red sabers to work with.
   
Made in us
Parachuting Bashi Bazouk




Bowie, MD

I feel like if LOTR could allow for stuff like Elendil and Aragorn on the table at the same time in the same army with nothing more than the caveat that it was frowned upon then there's no reason we can't have prequel, sequel, and Old Republic units. Disney probably feels otherwise but, frankly, not releasing that stuff is just leaving money on the table. And only having 2 factions is also limiting your customer base.

They could easily do up to 8 factions:
- Rebels/Empire
- Republic/Separatists
- Old Republic/Sith Empire (I think this is the least likely)
- Resistance/New Order
   
Made in ca
Regular Dakkanaut




 Dr_Keenbean wrote:
I feel like if LOTR could allow for stuff like Elendil and Aragorn on the table at the same time in the same army with nothing more than the caveat that it was frowned upon then there's no reason we can't have prequel, sequel, and Old Republic units. Disney probably feels otherwise but, frankly, not releasing that stuff is just leaving money on the table. And only having 2 factions is also limiting your customer base.

They could easily do up to 8 factions:
- Rebels/Empire
- Republic/Separatists
- Old Republic/Sith Empire (I think this is the least likely)
- Resistance/New Order


And so much more - given that an 800 point game is what? 3-4 squads of 5 guys, 1 character, 2 light/small vehicles and 1 big thing. That's about the size of a street gang, making things like Hondo and crew from clone wars viable, or Jabba's guards and hangers on.

Plus all the different groups even within the factions you mention above


Droids (ep 1)
Geonosians (ep 2)
Mandalorians (CW + rebels)
Hondo Pirates (CW)
Kaminoans (units of kid clones, teen clones, kaminoans, Lama Su, Jango Fett, and those flying beasts with riders that we briefly see)


Naboo - guards and pilots (ep 1)
Gungans (ep 1)
Clones (ep 2 style)
Clones (ep 3 style)
Wookies (ep 3)
Saw Gerrara rebels (CW)
Saw Gerrara rebels (Rogue 1)

All the expected things from the OT (varieties of stormtroopers)
Ewoks (ep 6)
Jabba's crew (ep 6)

First order storm troopers (ep 7)
Resistance (ep 7)
New republic troops (ep 7 - even though we didn't see them)
Kanjiklub (ep 7)

I mean you could even make an army from Cloud city - 2 x 5 guards, 1 x 5 ugnaughts, Lobot, Lando, 2 small things - anti-grav platforms?, 1 x twin pod cloud car

or you could go more obscure and make the Fromm gang from the Droids cartoon, or the Duloks from Ewoks (if you want someone more appropriate to fight the ewoks)






   
Made in us
Krazed Killa Kan





SoCal

A designer was quoted as saying a Droid faction was planned. But that's not really an official statement.

   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

I know most folks don’t feel the same, but I prefer my game without a bunch of Jedi running around. They are such a level above ordinary troopers that I just don’t find it fun to face them - at least, in the previous game incarnations.

It never ends well 
   
Made in us
Beautiful and Deadly Keeper of Secrets





I'd assume if you had a bunch of Jedi Knights running around as baseline troops they'd be costed appropriately.
   
Made in us
Water-Caste Negotiator






Ohio

Ashitaka wrote:

Gungans (ep 1)


They give me the Gungan army and I am so into the game.

Otherwise I think I will pass for now. I have 40K and Armada. That will do.

This message was edited 1 time. Last update was at 2018/04/13 22:41:04


For the Greater Good!
40K, SW:Armada, Bolt Action, Legions Imperialis(maybe…) 
   
Made in gb
Leader of the Sept







 vadersson wrote:
Ashitaka wrote:

Gungans (ep 1)


They give me the Gungan army and I am so into the game.

Otherwise I think I will pass for now. I have 40K and Armada. That will do.



Heh. Based on episode 1, you may as well just go and play Napoleonics... Let's line up in an empty field and flail at each other. Yaaaay.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
 
Forum Index » Atomic Mass Games (Star Wars & Marvel: Crisis Protocol)
Go to: