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Made in us
[DCM]
Longtime Dakkanaut





From their facebook today in response to a release date:

We're working on it Corey, if it isn't June it shouldn't be far into July. We'll keep you posted on progress here. The previews will lead up to the retail launch though, so it's not just about the PDF release.
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Honestly I barely paid any attention to the mechanics preview - dat art

Sleazy lookin' watchmen, 'orrible peasants, reeking streets, and even decently proportioned Dwarfs no LotR-style short blokes. Really nice style. Man I hope the books are fair packed with this stuff, it's like the visual equivalent of sinking into a warm bath or putting on a favourite comfy jumper, I don't have the urge to forget, ignore, or modify any part of those images.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Willing Inquisitorial Excruciator





It's June 21.

If they don't know if it will ship in "June" it seems like it really will ship in July!

Still undecided on whether or not I'll pick this up.

Zweihänder is working well for me these days.

Insidious Intriguer 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Gone off Zwei completely thanks to the antics of the creator, trotting around FB groups concern-trolling about 4th and constantly starting topics ostensibly about WHFRP and how much he loves it that nigh instantly turn into marketing attempts.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Willing Inquisitorial Excruciator





I wasn't aware of any of that - thankfully!

My Zweihänder is apparently now set in a different universe than his!

Insidious Intriguer 
   
Made in us
Dakka Veteran




Im disappointed, maybe I expected more but 20 days of silence and then another mediocre preview. Especially considering they are still trying to peddle this as a June release, they have 9 days...
   
Made in es
Brutal Black Orc




Barcelona, Spain

 Yodhrin wrote:
Gone off Zwei completely thanks to the antics of the creator, trotting around FB groups concern-trolling about 4th and constantly starting topics ostensibly about WHFRP and how much he loves it that nigh instantly turn into marketing attempts.


I didn't care about Daniel's antics so much but the game was...

Stuff like "Hans shot first" and it's over saturation of shoehorned pop-culture references were too off-putting for a game that is a replacement for 2nd ed.
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://cubicle7.co.uk/warhammer-fantasy-roleplay-preview-class-and-career/


This preview provides a glimpse into the careers available in Warhammer Fantasy Roleplay Fourth Edition. Careers are one of the key components of creating your Character, and are a large part of every edition of the game — they are one of the things that make WFRP what it is. So, we felt we had to do them right. We wanted lots of options, and we wanted to give control of how the careers are used to the player. So, want to stay in one career forever? No problems. Want to advance quickly through the ranks? That’s cool, too! Want to bounce from interesting Career to interesting Career? Sure, it’s your game, we have options for that as well.

Careers are organised into eight Classes. Each of these Classes has eight Careers to choose from, for a total of 64 Careers. But there is more. Each Career also has four levels, with each level offering a greater mix of Advances. So, in total we have 256 Career options in the book. Yup, 256.

Let’s take a look at the Careers available. The Classes and their associated Careers are:

Academics: Apothecary, Engineer, Lawyer, Nun, Physician, Priest, Scholar, Wizard

Burghers: Agitator, Artisan, Beggar, Investigator, Merchant, Rat Catcher, Townsman, Watchman

Courtiers: Advisor, Artist, Duellist, Envoy, Noble, Servant, Spy, Warden

Peasants: Bailiff, Hedge Witch, Herbalist, Hunter, Miner, Mystic, Scout, Villager

Rangers: Bounty Hunter, Coachman, Entertainer, Flagellant, Messenger, Pedlar, Roadwarden, Witch Hunter

Riverfolk: Boatman, Huffer, Riverwoman, Riverwarden, Seaman, Smuggler, Stevedore, Wrecker

Rogues: Bawd, Charlatan, Fence, Grave Robber, Outlaw, Thief, Racketeer, Witch

Warriors: Cavalryman, Guard, Knight, Pit Fighter, Protagonist, Soldier, Troll Slayer, Warrior Priest

But looking at that list doesn’t provide the full scale of what’s on offer. Each of the Careers listed above has four levels, a concept that isn’t new to players of WFRP1, where the spellcasters also had 4 discrete levels. So you can see this in practice, let’s examine the Peasant Class, and have a look at what each Career contains:

Bailiff: Tax Collector, Bailiff, Reeve, Magistrate

Hedge Witch: Hedge Apprentice, Hedge Witch, Hedge Master, Hedgewise

Herbalist: Herb Gatherer, Herbalist, Herb Master, Herbwise

Hunter: Trapper, Hunter, Tracker, Huntsmaster

Miner: Prospector, Miner, Master Miner, Mine Foreman

Mystic: Fortune Teller, Mystic, Sage, Seer

Scout: Guide, Scout, Pathfinder, Explorer

Villager: Peasant, Villager, Councillor, Elder

As you can see, that’s 32 Career options from just the 8 Peasant Careers. Our goal here is to provide everything you will need for your WFRP games in the Reikland, the initial setting for the game. As we expand outwards, we plan to add different Careers and Career Levels to this mix to take into account local variances, and the various options specific to individual species and cultures in the Warhammer world.

So, that’s the Careers we have in the book. Now let’s take a look at what each Career offers.

To the right is the Apothecary career. There’s a lot of information to take in there. Rather than explain it all — we have to leave some secrets for when the book arrives — let’s discuss some of the key points.

Each Career comes with an Advance Scheme, which shows you the Characteristics you can improve more easily. The higher the level you achieve within your Career, the more Characteristics you can advance.

Under the Advance Scheme is the Career Path, which details the 4 levels of the Career. There are 4 key pieces of information here: Social Level, Skills, Talents, and Trappings.

Social Level: Your position in society is important in the Old World. Beside the name of each Career Level you’ll find a Social Level. For example, Apothecary’s Apprentice has a Social Level of Brass 3. This is used to modify social Tests, and to determine how much money you can earn when working.

Skills: Skills will be immediately familiar to players of WFRP2 and WFRP3, as they work in a similar fashion. This will be discussed further in a future preview.

Talents: Like Skills, Talents also work in a similar way to WFRP2 and WFRP3, but can be taken multiple times for additional benefits. More on this in a future preview, too.

Trappings: The typical equipment used by folk in the career. The list is far from exhaustive, and is also not restrictive, meaning individual GMs can tailor what they feel is required to move from one Career to the next.

<Insert Monk Trappings Art, labelled: Everyone starts with an array of Trappings.>

For those used to WFRP1 and WFRP2, you may be wondering how Advances are taken in your Characteristics and your Skills. After all, there are no numbers or limits noted. WFRP3 players will be on slightly more familiar ground, but what’s presented here is still a significant departure to what you will be used to.

The answer to this lies at the heart of how WFRP4’s Career rules work, offering you unlimited Advancement in the Career of your choice. Yes, you read that correctly, there is no built-in limit to the number of times you Advance a Characteristic or a Skill. However, the higher you advance a Characteristic or Skill, the more Experience points it costs, and at higher levels, it’s expensive. So, if you are obsessive enough to try to achieve superhuman ability in one single thing, you can, and good luck to you! But everyone else will likely have a respectable all-round range of abilities while you are awesome at one thing, but pretty awful at everything else.

The primary benefit of removing caps is that you can stay in the same Career forever, constantly improving the Characteristics, Skills, and Talents on offer, becoming a true veteran of that field should that be your choice. Of course, you can also move up through the levels in your Career, accessing new Skills and Talents and improving your Social Status as you go. Or you can decide it’s time for a complete Career change, moving to an entirely different Career, which is easier to do if you stay in the same Class.

And that’s it for the Career preview. If you have any comments or questions, head over to our Facebook page, where we will have a member of our design team on hand.

We’ll be back next week with another preview and the latest news on the project, which is very near completion. The final parts of the rulebook have taken longer than planned when we put the pre-order live, but we are so very close to having the PDF ready for release! Keep an eye on us here and social media where we are maintaining an active presence, and we’ll keep you up-to-date







apothecary career : http://cubicle7.co.uk/wp-content/uploads/2018/07/Apothecary-Career-Page.pdf




The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Hacking Proxy Mk.1





Australia

Sweet. I'm enjoying everything I hear about this game. I might have to bite the bullet and get the collectors edition, even with the super expensive shipping to Australia.


Automatically Appended Next Post:
Cubicle 7 did a little bit of a Q&A on Facebook so I'm just gonna point out anything interesting I find there.

Release date for the PDF should be announced next week.

Rules are written assuming the theater of the mind, but they are built to accommodate those using miniatures.

No intro adventure in the book, will be a free online one after print release and a starter set.

The setting information for the Reikland is in the core book, and that's where all the initial adventures will be set.

Runesmiths aren't in the core rules but are planned.

Converting content from 2e should be simple and straightforward (I'm really happy at that one, I managed to pick up the PDFs of every 2e book in a HumbleBundle thing )

The Bestiary has a section dedicated to fast NPC generation, as well as rules for quick generation of folk you can hire to work for you.

People asked about accessories like spell cards and they didn't confirm anything but said they have accessories planned.

This message was edited 1 time. Last update was at 2018/07/06 02:17:49


 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in gb
Cultist of Nurgle with Open Sores





Uk

Is there any word on a release date yet?

I am looking forward to this!

*witty comment regarding table top gaming* 
   
Made in us
[DCM]
Longtime Dakkanaut





nope, just what jonolikespieMade stated, they're planning on letting us know next week. If that's the case the PDF hopefully will be out next week (or the week after at the very least) and then it should take a month for printing.
   
Made in us
Perfect Shot Dark Angels Predator Pilot






So they said the runesmith comes out later, does that mean wood elf and high elf jobs come out later too?
   
Made in us
[DCM]
Longtime Dakkanaut





They stated they plan on books for races and regions. So yes, eventually there will be a dwarf book and elf book and so on.
   
Made in au
Hacking Proxy Mk.1





Australia

As disappointed as I am that we're not getting them right away, that's exactly how I've been complaining the 40k RPG should be doing things so I'm not unhappy.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in us
Perfect Shot Dark Angels Predator Pilot






Bummer I was hoping it was going to be all encompassing. I was wanting to run a waystrider.
   
Made in us
Willing Inquisitorial Excruciator





 jonolikespie wrote:
As disappointed as I am that we're not getting them right away, that's exactly how I've been complaining the 40k RPG should be doing things so I'm not unhappy.


Same here!

I was initially lukewarm on WFB 4th, and hot and heavy for Wrath & Glory.

But this has now almost reversed itself for me.

Very interested in this one now.

Insidious Intriguer 
   
Made in us
Battle Tested Karist Trooper





Central Coast, California

Can you get the free PDF download if you pre-order from say Miniature Market? Or would I have to pre-order from C7 in the UK?

   
Made in us
[DCM]
Longtime Dakkanaut





Looks like you only get the PDF for free if you pre-order from C7. That being said the PDF will be available on DTRPG for purchase generally the same time pre-orders get it so it still might be cheaper for you to order the book from MM and the PDF from DTRPG over paying for shipping from the UK.

Other interesting bit they posted about to why there was a delay:

Alrighty, I will try to answer these questions the best I can. I know everything I'm about to type won't completely resolve everything, but it's the best I can currently do.

First up, approvals and GW: we can't talk about that. What happens between C7 and GW stays between C7 and GW. It's as simple as that. That may frustrate those looking for full transparency, but that's not an area I can, or will, discuss. However, I will say that GW has been absolutely marvellous and that none of your ire should be directed towards them.

What's taking so long? That's easier, and certainly something I can answer a little more directly. Put succinctly: there were issues that needed to be addressed. We had a choice: press on with what we had, or make changes to resolve those issues but risk missing our scheduled release date. We chose to make the changes, which required time to properly install and approve. As the release date came closer, and it was clear there were still outstanding issues to address, we again had to make a call: press on with what we had to hit the release date, or conclude the changes we planned but *definitely* miss the pdf release date. Again, we chose to focus on ensuring the content was correct; of course, delaying isn't our preference, but we always accept it can happen, which is why the release date is marked as the 'anticipated' on our webstore. As soon as it was confirmed the pdf would not arrive in June, it was decided it was important someone keep everyone up-to-date, so, I jumped through some hoops and received permissions to reply here to you all. Before a few days ago, I'd never made a post on Facebook for C7 (I'm part of the creative team behind the game) -- I will now be checking in every day to ensure you are all informed of what's happening as we confirm each step of production. I don't have every answer, but I do have most, and can find those I don't know relatively quickly.

As for when the physical copies of the book are due? The schedules are still lining up for that to *possibly* go according to the initial plans, but I won't guarantee that as printing is completely out of our hands, and problems can and do occur. I'll be able to answer that question much more firmly very soon. Much like the pdf, it may slip a few weeks for quality control reasons, but we hope that won't be the case; if there is a delay, it will be a short one, and as soon as we know, I will inform everyone here.
   
Made in us
[DCM]
Longtime Dakkanaut





update one. Sadly disappointing as now they have no idea when the PDF will be out and are sending out emails to people that preordered offering them discounts on their products. Not sure how this could go from ready for release in one month (back in may) to we don't know when it will be out but it might be end of July as the email states. I know C7 is a small company but this is a real blunder.

http://cubicle7.co.uk/warhammer-fantasy-roleplay-preview-fate-and-fortune-resilience-and-resolve/



Preview – Fate and Fortune, Resilience and Resolve
WFRP Characters are special — whether it is guts, luck, or the favour of the gods, they stand out from the masses.
The game represents this with Fate & Fortune and Resilience & Resolve — points you can spend to secure advantages and save your bacon in tricky situations. Each of these pairs represent different scales of power — Fate and Resilience are more powerful and govern how much Fortune and Resolve you can hold. Fortune and Resolve are less powerful, and will be spent and regained much more frequently.
Fate and Fortune
Fate & Fortune are familiar to players of previous editions of Warhammer, with some additional uses. They represent your destiny, perhaps your favour with the gods, and your overall luck.
You can use a Fortune point to:
Reroll a failed Test.
Add +1 Success Level to a Test after it is rolled.
At the start of the Round, choose when to act in that Round disregarding Initiative order.
You can use a Fate point to:
Survive an event that would kill you, although you are incapacitated for the rest of the scene/encounter.
Ignore damage from a single event through the intervention of fate — slipping as a blow is about to land, for example.
You regain Fortune points at the start of each session and sometimes during play. Fate points are much harder to come by…

Resilience and Resolve
Resilience and Resolve represent your personal drive and determination to endure, and overcome, no matter the obstacles you face. The Old World is a hard and cruel place, and you’ll need reservoirs of internal strength to endure.
You can use a Resolve point to:
Become immune to Psychology until the end of the next round.
Ignore all modifiers from all Critical Wounds until the beginning of the next round.
Remove one Condition. (More on these in a future preview.)
You can use a Resilience point to:
Defy Corruption and resist mutation, though you lose no Corruption points. (More about this in a future preview, too.)
Choose the number instead of rolling for it as part of a Test, allowing you to succeed in even the direst of situations.
Resolve is regained whenever you act according to your Character’s Motivation, which is a short phrase describing your character’s inner drive, and the GM might (very rarely) grant a Resilience point for an act of extreme importance to your Motivation.


PDF Release Update
We’ve still got some additional things to do before we can release the PDF, but it won’t be too much longer and are e-mailing all pre-order customers with an update on that progress. Thanks for your patience while we get the last details right. We’d rather not make the same mistake again and give an estimated date of which we aren’t 100% sure, but it’s almost there and pre-order customers have a little something that will make up for the wait.
There are some factors out of our control even at the end of the process, and there are always calls to be made between getting it done and getting it right. We tend to err towards prioritising getting it right, but we appreciate that can be frustrating for those of you waiting. But, we’re making this the best game we can, and we are very close, and the PDF will be ready as soon as possible.
Thanks for your patience and support!





   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

I got an email apologising for the delay and advising on a PDF by end of July. Not a problem as I prefer books but they did throw in a 25% discount voucher, which is nice touch especially as I was eying up a few of their other products.

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in gb
Decrepit Dakkanaut




UK

Sounds like it was 'done' but when it went to GW for final approval some problems were spotted so they've got to rewrite some stuff

 
   
Made in us
Stalwart Strike Squad Grey Knight





While I was at Origins, I swung by the Cubicle 7 to ask about WFRP 4th - mainly because they had a huge banner along one the hallways - and flat out asked what news they had. The answer I got was that they were hoping to get the PDFs out by the end of June, if not July. They didn't think they would have the physical product ready until Gen Con. The reason? The release of Age of Sigmar's new edition sapped some of their manpower resources.
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

That’s the jist of the email I got so they seem in the level. I’m happy enough with the situation. Give me a delay and a straight answer over rushed buggy content any day of the week.

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in us
[DCM]
Longtime Dakkanaut





OrlandotheTechnicoloured wrote:Sounds like it was 'done' but when it went to GW for final approval some problems were spotted so they've got to rewrite some stuff


The update I posted before this last one C7 posted it was something they wanted to change and they could have ignored it. Not saying they should have, as I too would like a good game, but it sounds like they were really hoping to be ready for Origins but weren't able too.

BlueGrassGamer wrote:While I was at Origins, I swung by the Cubicle 7 to ask about WFRP 4th - mainly because they had a huge banner along one the hallways - and flat out asked what news they had. The answer I got was that they were hoping to get the PDFs out by the end of June, if not July. They didn't think they would have the physical product ready until Gen Con. The reason? The release of Age of Sigmar's new edition sapped some of their manpower resources.


I assume you mean GW's manpower got sapped as it doesn't make seance that C7's was affected.
   
Made in us
Stalwart Strike Squad Grey Knight





 Monkeysloth wrote:
I assume you mean GW's manpower got sapped as it doesn't make seance that C7's was affected.


I would assume so, but I am not certain. The C7 rep I was speaking with only said that the AoS release had drawn away "people we were counting on". I initially the C7 rep was talking about a demo or event team, but it makes sense that it could have leeched away some support staff from GW..
   
Made in au
Hacking Proxy Mk.1





Australia

It could be just that they were working on their AoS RPG quietly in the background and with AoS's new release and the ton of fluff and whatnot that came with it C7 have had to scrap a bunch of what they'd already done and shuffle staff around to make up for it?

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in us
[DCM]
Longtime Dakkanaut





 jonolikespie wrote:
It could be just that they were working on their AoS RPG quietly in the background and with AoS's new release and the ton of fluff and whatnot that came with it C7 have had to scrap a bunch of what they'd already done and shuffle staff around to make up for it?


They are working on the AoS RPG in tandem with the WFRPG but it's different teams with no cross over according to what they've posted on Facebook. I'm pretty sure it's GW got short staff and since C7 decided to do a rewrite themselves they couldn't get approvals in the timeframe they wanted since GW was swamped with AoS stuff and probably thought the RPG was done themselves so no resources were needed at that time.

Here's the email they sent out

I’m writing with an update on your pre-order of the Warhammer Fantasy Roleplay rulebook. We originally planned to send you the PDF in June, but we have hit some snags causing unexpected delays, and for that I’m very sorry. Until something is completely finished, there’s always the potential for unanticipated delay, but with that proviso I expect the PDF to be ready by the end of July, and I will keep you up to date should anything change.
I will also review our approach to release dates so that our enthusiasm doesn’t spill into over-optimistic estimates.
I’d also like to apologise for the slow communication of the delays. We’re a small company and it seems communications are the first thing to suffer when we have our heads down finishing a project. I’m not happy about that, as the last thing I want is for someone who has shown their support by pre-ordering from us to feel frustrated or ignored. So, to make sure this doesn’t happen again, I’m allocating more resource to this area.


There's also a coupon code included, as mentioned previously, and promise of an extra pre-order only PDF with maps and adventure seeds.
   
Made in au
Hacking Proxy Mk.1





Australia

Magic Preview!

http://cubicle7.co.uk/warhammer-fantasy-roleplay-preview-magic/

Spoiler:
Magic is one of the defining aspects of the Old World. Here’s a sneak peek at how we’ve handled it.

Gone are the days of magic points or a discrete magic statistic: we use the same core system for casting spells as we use for all skills. Spellcasters simply make a Language (Magick) Test. If their Success Level equals the Casting Number of the spell, bingo! The spell is cast. Fail, and it isn’t. Fumble, and you’ve Miscast, and something bad is about to happen…

Miscasts can be really nasty. The Winds of Magic are extraordinarily powerful, and spellcasters must perfectly phrase their spells whilst carefully channelling the magic needed to power them in order to escape unharmed. The slightest error, and the magic will spiral out of control, sometimes to devastating effect. If lucky, the repercussions will be minor — soured milk, or your nose begins to bleed; if unlucky, the spellcaster, and any close by, may be torn apart by the wild, uncontrolled magic.

To cast more powerful spells (those with higher Casting Numbers) a wizard may use the Channelling skill to draw in the Winds of Magic. While this offers the spellcaster more power, it comes with an attendant risk, making miscasts even more likely.

(Also making miscasts more likely is the pervasive influence of the Ruinous Powers, but good folk of the Empire never involve themselves with such horrors, so we should probably move on quickly…)

If spellcasters Overcast, which means achieving more Success Levels than needed, they may choose additional effects, such as additional range or duration. In practice, this means more experienced spellcasters can achieve more powerful outcomes.

Most wizards begin by manifesting tricks in the form of Petty Magic. Taking the Petty Magic Talent gives a wizard access to a handful of Petty Spells, and they may learn more by expending XP.

When spellcasters gain the more potent Arcane Magic Talent, they gain access to one spell from the lore of magic they are studying. More spells may be learned by expending even more XP.

Fortunately, there are many spells available to buy. Magic wielding players are spoiled for choice, with 135 to choose from in the core book alone.

That breaks down as follows:

25 Petty Spells
Low-level cantrips with minor effects, like Magic Light or Protection from Rain.

23 Arcane Spells
These are universal spells, representing the most common applications of Magic in the Old World. These include conjuring magical weapons, or armour, magic missiles or chain attacks, or causing foes to drop weapons.

64 Colour Spells
These spells reflect the key attributes of the 8 Winds of Magic what blow through the Warhammer World. Spells from the Lore of Beasts allow Shamen to influence animals or change their form, while those for the Lore of Shadows are subtler, including illusions, spells of concealment, and the ability to choke foes with tendrils of shadowy magic.

6 Hedgecraft Spells
These spells are used by Hedgefolk, rural witches who practice an ancient, and illegal, brand of magic that allows them to heal and protect, and to engage with the spirit realm.

6 Witchcraft Spells
Practioners of witchcraft are rogue spellcasters, and their Lore spells are particularly nasty, allowing them to blight the landscape, or curse their enemies with bad luck or crippling pain.

11 Dark and Chaos Spells
An initial selection of spells for Daemonology, Necromancy and Chaos Sorcerers are also included, aimed to bolster your NPCs with some unique, characterful spells.

Spellcasters may learn spells from their own unique lore, and/or the Arcane spells. So a Magister of the Celestial Order may choose spells from the Arcane list and the Lore of Heavens, while a Witch may choose from the Arcane list and the Lore of Witchcraft. That gives players (and GMs) enormous versatility when constructing magic-using characters.

The magic chapter includes rules for ingredients, which can reduce the effects of miscasts (at a cost), as well as dispelling. It also explains how to add flavour to the Arcane spells, reflecting the influence of the wind of magic being channelled. For example, damaging Arcane spells cast by a Wizard with the Arcane Magic (Fire) Talent will set their targets on fire, in addition to other effects.

The rulebook also contains separate rules for clerics who can empower their prayers with divine might. This uses a similar system, and presents 19 minor Blessings, and 60 Miracles, with 6 for each God. Look out for more on those in a future post!

And that’s it for the Magic preview. As always, if you have any comments or questions, head over to our Facebook page, where we will have a member of our design team on hand again.

We’ll be back very soon with another preview and the latest news on the rulebook, which is within touching distance of being finished.

Actually, while you wait, let’s have a glimpse of what’s coming next…
(and a rather long one at that.)


I'm really excited by this, I have a tendency to avoid playing spellcasters because I don't wanna learn the whole extra 2 chapters worth of caster specific rules in most RPGs.
It also sounds like a) they've made it really fluffy so that priests/clerics are clearly distinct from spellcasters, and b) that if you wanna be a pyromancer from the school of fire you can go ahead and do that and with a talent even your baseline 'everyone gets these' spells are fire themed.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury


Actually, while you wait, let’s have a glimpse of what’s coming next…


Spoiler:







The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
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We'll find out soon enough eh.

Hmm, will be interesting to see what they come up with for the background for Fimir, the sanitised "former favoured servants of Chaos" blurb that came with the Balefiend rules isn't anywhere close to detailed enough for an RPG, but I can't imagine they'll be allowed to preserve the original rapemonster concept.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
 
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