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Made in es
Inspiring SDF-1 Bridge Officer






Hey, fair enough. I think I'll wait until we see production shots to judge, nonetheless.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 His Master's Voice wrote:
When a company shows me product images, I tend to judge them based on what they are, not what they may be.
Just so we're clear, you would judge a final product of a WIP?


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in pl
Longtime Dakkanaut






Show me where exactly in the source interview are those models marked as prototypes/WIPs.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

judgedoug labelled them as prototypes, so either he's wrong or he's lying.

Your call.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Frightening Flamer of Tzeentch




Manchester, England

 Breotan wrote:
BattleTech game box wrote:X high-quality, fully assembled (un-painted) miniatures.

Well, they're off to a great start. :/

Why would they assemble the damned things but leave them unpainted? Do they truly not understand the miniatures gaming market?

As for plastic, well that certainly needs to be better defined. In the old days it would mean HISP but now it could mean just about anything. I expect it will be the same crap WizKids used in their MechWarrior game - the same stuff you use in a glue gun.

As usual for anything BattleTech related, it's one step forward, one step backward, and one head firmly lodged up the arse. It's like they're trying to fail.

Oh, one more thing. Why did they hyphenate "unpainted"? How much less professional can this product be? Oh, wait. Topps is involved. Give it time, I guess.

Feth it. I'm done with this franchise.



Are you always like this?

Or are you trolling?

Unpainted miniatures are the norm. If you don't want to paint miniatures then play Heroclix.

For the plastic, I think you mean HIPS (High Impact Polystyrene). The last box sets and plastics CGL put out were made of equivalent material, so unless they've inexplicably decided to go with a completely different manufacturer or supplier, these will be the same.

I feel bad that a hyphenated word is the straw that broke your camels back. I only hope that in the years left to you that you can find it within yourself to truly be at peace over this issue. Heartfelt thoughts and prayers for you.
   
Made in jp
Longtime Dakkanaut





Just let him go. He can go back to his F.A.T.A.L. group in peace.
   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

Spoiler:


This is from Catalyst's page, and looks like the back of the box. One of the things I thought was pretty neat about this one, and topical to the minis or no discussion, is the inclusion of punchboard mechs in here. If you look top and center, there's a sheet of mechs there. If I'm not mistaken, they're the same ones as the plastic miniatures, so you can do mirror matches with the starter box.

I really like that, especially for teaching the game to new players. The old one had plenty of mechs for each weight class, but at the end of the day a Jagermech is just no match for a Catapult.

There's a link to their official release, in which unpainted is un-hyphen-ated, if that kind of thing is important to you.

https://bg.battletech.com/books/upcoming-releases/

Klawz-Ramming is a subset of citrus fruit?
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Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in gb
Martial Arts SAS




United Kingdom

I also really like the fact that they have added a drop shadow to the hill hexes to make them stand out - that's a nice touch

   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Scotland, but nowhere near my rulebook

 Vulcan wrote:
 BobtheInquisitor wrote:
As someone looking in from the the outside, I always thought the Mad Cat was the iconic Battletech mech, the only instantly recognizable mecha in their range for mainstream audiences. So, why is it not in the starter set?


Because it didn't appear in the game until the third edition. First edition (BattleDroids) had ten mechs copied straight from various anime. Second edition (the fist called BattleTecch)had those ten, and added a bunch more. Then there was the lawsuit with Harmony Gold among others, and they lost the right to the images of the original ten, making them the 'unseen'. It wasn't until the Clan Invasion that clan mechs like the Timber Wolf (what you call a Mad Cat) entered the game.

Granted, that was almost thirty years ago, but still...

Really, the most iconic Battletech mechs are the 'unseen', not the clan mechs. And the Griffin was one of them, although it didn't look EXACTLY like the mini pictured above...


This is really a bit of a problem. I've had a set of Battlemechs for 15 years or so, all Clan, starting with the Mad Cat. To me, and lots of people, Clan stuff isn't new - together with the Vulture and Daishi that's what I think a Mech should look like.

But people who've been collecting for longer think that this is new-fangled stuff that shouldn't be regarded as fit for a base set. That's like saying that the next 40k starter should be an updated miniatures version of Battle at the Farm.
   
Made in ca
Preacher of the Emperor






Well I'm excited...

Need to find an alternate way to get my hands on that Griffin though. With that, the wolverine, shadow hawk, and thunderbolt, the fangs of the sun will be well represented!

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 Siygess wrote:
I also really like the fact that they have added a drop shadow to the hill hexes to make them stand out - that's a nice touch


Well spotted and yeah it does really help.
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 warboss wrote:
I hope that they'll prep the minis a bit better than the one below that still has the 3d printing stepping visible.


That image is a prototype from a year or more ago.

The actual models are plastic and tooled in a plastics factory in ol China


Automatically Appended Next Post:
 Ghaz wrote:

And going by Anthony Scroggins (Shimmering-Sword) DeviantArt Gallery there is no Catapult. What's in the box while it looks like a new sculpt may or may not be an updated design.


As an actual employee, he does not post all of his CGL owned work on his DeviantArt gallery.


Automatically Appended Next Post:
 H.B.M.C. wrote:
 Breotan wrote:
Why would they assemble the damned things but leave them unpainted? Do they truly not understand the miniatures gaming market?
Because miniatures never have been, and never will be, important to BattleTech. You can play the game using coins if you want to - you only have to know which way the 'Mech/vehicle is facing.

Battletech is a true wargame - it's hex and counter. Miniatures are a nice extra bonus. Or, use them for Alpha Strike, which is a fantastic miniatures game.

 H.B.M.C. wrote:
 Breotan wrote:
Feth it. I'm done with this franchise.
Yeah, 'cause your post made it sound like you were really struggling with the decision.


LOL! It's like the two dozen posts to every kickstarter thread that's like "if only they had made the models 1/53 scale instead of 1/56 scale then I would spend ten million dollars but nope HARD PASS"

This message was edited 2 times. Last update was at 2018/05/18 14:18:36


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Humorless Arbite





Maine

 Graphite wrote:
 Vulcan wrote:
 BobtheInquisitor wrote:
As someone looking in from the the outside, I always thought the Mad Cat was the iconic Battletech mech, the only instantly recognizable mecha in their range for mainstream audiences. So, why is it not in the starter set?


Because it didn't appear in the game until the third edition. First edition (BattleDroids) had ten mechs copied straight from various anime. Second edition (the fist called BattleTecch)had those ten, and added a bunch more. Then there was the lawsuit with Harmony Gold among others, and they lost the right to the images of the original ten, making them the 'unseen'. It wasn't until the Clan Invasion that clan mechs like the Timber Wolf (what you call a Mad Cat) entered the game.

Granted, that was almost thirty years ago, but still...

Really, the most iconic Battletech mechs are the 'unseen', not the clan mechs. And the Griffin was one of them, although it didn't look EXACTLY like the mini pictured above...


This is really a bit of a problem. I've had a set of Battlemechs for 15 years or so, all Clan, starting with the Mad Cat. To me, and lots of people, Clan stuff isn't new - together with the Vulture and Daishi that's what I think a Mech should look like.

But people who've been collecting for longer think that this is new-fangled stuff that shouldn't be regarded as fit for a base set. That's like saying that the next 40k starter should be an updated miniatures version of Battle at the Farm.


Look at it this way, for the past 40+ years Battletech starter set have been based on the early parts of the Battletech that timeline. Even a decades after the clans invasion the Box game had the plastic press form inner spheres mechs. I don't think they plan on rewriting the history of battletech, so the MadCat will be coming along at some point. Could they have done a clan starter set set in the same timeframe? Yes, then their advancing the time line would be about the conflict of who gets to invade the backwards precursor innersphere. Might have been an interesting take on things but they are playing it safe by walking in the footsteps of the old game. The political environment of the inner sphere states with recovered tech and the clan reconnaissance however gives much more room for people to do their own thing in the Battletech world.

Voxed from Salamander 84-24020
 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Alpha Strike Commander's Edition being released later this year



For those who are unaware, Alpha Strike is a fast-play Miniatures Game. Whereas the Battletech classic game is a true wargame, in which, nominally, a platoon (or "lance") sized game is fought on hex maps with stats tracking on record sheets (and ammunition, heat, location damage tracking, etc), Alpha Strike is company+ sized, often with dozens of mechs on the table. Instead of large record sheets per mech or vehicle, Alpha Strike condenses information into a small card (think Warmachine style). A typical large game of Alpha Strike is completed in a couple hours with dozens of units on the table. All models in Battletech and Alpha Strike are compatible.

Alpha Strike's first edition was released in 2013 and this Commander's Edition replaces the first edition of Alpha Strike and incorporates five years worth of errata and FAQs. "This new edition of the Alpha Strike rules fully revises and updates the original Alpha Strike rulebook, including improvements and optional rules from the Alpha Strike Companion." All mechs and stats will continue to be free online, so all you need to play is a handful of mechs and the Commander's Edition rulebook (and a printer for your stat cards!)


Automatically Appended Next Post:
 Insurgency Walker wrote:
Yes, then their advancing the time line would be about the conflict of who gets to invade the backwards precursor innersphere.

They have previously mentioned in the past that they would like to to an "Advanced" box set with plastic miniatures, that introduces Level 2 tech - ie, Lostech (Star League) and Clan weaponry, which would include X number of plastic Clan and/or Star League mechs, and advance the starter-set timeline from the Fourth Succession War of the Starter Set through the Clan Invasion up to Operation BULLDOG and the destruction of Clan Smoke Jaguar (so 3050 through 3059). This is all hypothetical at this point, but since the Battletech box set includes eight mechs to field two Lances, I would imagine this "advanced" set would include eleven plastic mechs - six ComGuard mechs for a SLDF Level II versus 5 Clan mechs in a Clan Star.

This message was edited 3 times. Last update was at 2018/05/18 14:35:41


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Mighty Vampire Count






UK

If they want Star League tech vs Clans tech Battle of Tukayyid would be great for this.

I love the Classic era most, but enjoyed quite a lot of the Clan era stuff and never got into the later stuff.

However if there are cool models,art and good gameplay it should sell whatever the era.

I have not yet got Alpha Strike - might have to get that as well.

I AM A MARINE PLAYER

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Made in us
Longtime Dakkanaut





That's a Thunderbolt on the cover there. I thought it was Unseen because it was taken from Dougram.

They are bringing Unseen back?

And that looks like a Wolverine in the back! Red just like the Blockhead.

This message was edited 1 time. Last update was at 2018/05/18 14:47:01


 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 KTG17 wrote:
That's a Thunderbolt on the cover there. I thought it was Unseen because it was taken from Dougram.

They are bringing Unseen back?

And that looks like a Wolverine in the back! Red just like the Blockhead.


CGL has full license rights for designs from Dougram and Crusher Joe, including the Locust, Wolverine, Griffin, Shadow Hawk, Thunderbolt, Battlemaster. Note the contents of the starter sets!


Automatically Appended Next Post:
 Mr Morden wrote:
If they want Star League tech vs Clans tech Battle of Tukayyid would be great for this.

I love the Classic era most, but enjoyed quite a lot of the Clan era stuff and never got into the later stuff.

However if there are cool models,art and good gameplay it should sell whatever the era.

I have not yet got Alpha Strike - might have to get that as well.


I agree. Plus, imagine a player who is used to the Level 1 / IS tech from the normal starter set. They pick up the Advanced set to get the cool new mechs and then they're like "an ER PPC does WHAT now? Pulse lasers?! Ultra autocannons?!?! DOUBLE heat sinks!!!!"

Alpha Strike is frickin' awesome and I am super excited by this updated edition.

This message was edited 2 times. Last update was at 2018/05/18 14:56:25


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Thrall Wizard of Tzeentch





Back of the previewed box lists a "Punchboard of additional BattleMechs and terrain" as included in the box.

The Clan Invasion is "old" news at this point; I believe the current timeline for BattleTech stretches all the way into the 3100s now. There have been 3 big post-Clan Invasion events already: the Jihad, the found of the Republic of the Sphere, and a blackout of interstellar communications.


Really excited for these new designs; I do hope any print artifacts were cleaned off the prints before molding.

Anthony Scroggins (Shimmering Sword) is also the Art Director for the BattleTech line, which is quite exciting!
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Soundtheory wrote:
Really excited for these new designs; I do hope any print artifacts were cleaned off the prints before molding.


What do you mean? What would 3d printed prototype artifacts of a cad design have to do with plastics tooling?

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Abel





Washington State

I would like the game to get away from hexboards, filling in dots, and clunky game mechanics. Alpha Strike was a huge step in the right direction, but the neckbeards and grognards all screamed bloody murder about "their game", and so Battletech limps on with game mechanics that haven't changed since 1984. And yeah, it's holding the game back.

X-Wing is so successful because it's pre-painted models, that require no prep. They also are painted well, which helps tremendously (see Star Trek Attack Wing for examples of poor paint jobs and shoddy assembly). Each ship can be modified and customized with extra crew/equipment/weapons cards. A game typically takes about an hour to play. Book keeping can get complicated, but not nearly as much as in Battletech. What I don't like about X-Wing is the movement sticks and proprietary dice, but that is intrinsic to the game mechanics themselves, and wouldn't be the same game without them.

Basically, Battletech is slow, and very, very granular in it's attention to detail, and it's competing against video games, board games, card games, and other table top games and it lacks everything that makes all those other genres successful. These starter sets contain nothing new (the same mechs from the 1980's), nothing innovative, and is basically the same as they were from the 1980's.

I'm really looking forward to the new edition of Alpha Strike.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Wing Commander





TCS Midway

 Gitzbitah wrote:
And that Manchu, is the Tabletop player's perspective. To this generation that probably had their first exposure from computer games- It'll probably be an Uziel or Madcat.

I remember I bought in with the starter with the little cardboard standees, and this bad boy on the cover
Spoiler:


So for me, the Atlas just screams Battletech, and I'm most familiar with those 24 3025 mechs than anything else. My brothers first experience was with Mechwarrior 2, and so they adored the Timberwolf.

Vatbirths.

.


Young punk! The Warhammer is the iconic mech dujour:

http://www.sarna.net/wiki/images/c/ce/Bt2ed.jpg

I haven't played Battletech proper in 20 years or so, but I loved it and the original pc games (such as https://en.wikipedia.org/wiki/BattleTech:_The_Crescent_Hawk%27s_Inception)

On time, on target, or the next one's free

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Richmond, VA

 Tamwulf wrote:
I would like the game to get away from hexboards, filling in dots, and clunky game mechanics. Alpha Strike was a huge step in the right direction, but the neckbeards and grognards all screamed bloody murder about "their game", and so Battletech limps on with game mechanics that haven't changed since 1984. And yeah, it's holding the game back.


It will never change - it's like the Advanced Squad Leader community, but with robots. It will always have a niche that will be catered to that buy everything that gets printed.

Meanwhile, Alpha Strike is awesome, development continues constantly thanks to an active community - and the best part is, the stats and points and everything are always free. You just need the rules and some robots (and terrain)

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Longtime Dakkanaut




 Soundtheory wrote:
Back of the previewed box lists a "Punchboard of additional BattleMechs and terrain" as included in the box.

The Clan Invasion is "old" news at this point; I believe the current timeline for BattleTech stretches all the way into the 3100s now. There have been 3 big post-Clan Invasion events already: the Jihad, the found of the Republic of the Sphere, and a blackout of interstellar communications.


Really excited for these new designs; I do hope any print artifacts were cleaned off the prints before molding.

Anthony Scroggins (Shimmering Sword) is also the Art Director for the BattleTech line, which is quite exciting!


The biggest problem is the basic system for new players is also temporally linked/chained to the 3025-era. That creates problems when it comes to introducing new players to the universe, if the current timeline is in the 3100s, with all the additional tech bloat and sidegrades since then. In terms of story, it also shackles new players to essentially playing the 3rd and 4th SW era over and over again, and the unbalanced coverage of the factions in that era. If new players want to play in the "present" Battletech era, they suddenly have to learn a whole plethora of new stuff, or have their 3025-era stuff ripped to shreds. For new players, this creates a barrier to entry.

This message was edited 2 times. Last update was at 2018/05/18 16:37:53


 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Boy, lots of opinions screaming, "Do what I like because that's the right way".

I'm just happy Battletech is relevant right now. I am looking for the best way to combine the new Battletech with a pencil and paper RPG. (I wonder if I can harness Starfinder rules for Battletech RPG?

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Tamwulf wrote:
... but the neckbeards and grognards all screamed bloody murder about "their game"...
I know right? I mean, those guys, liking that game they play. How dare they???

Such neckbeards! Much grognards! Why can't they like what I like?


This message was edited 1 time. Last update was at 2018/05/18 16:40:56


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I am interested in both the old version Battletech Boxset AND the new Alpha Strike rules.

I must be crazy!

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Made in ca
Fixture of Dakka




I can't wait for this just like others. One thing I don't like is the bases. The hexes look awful. Non of the mechs are in the same position according to the base. Some are of the "front" of the mech is on a side of a base which I believe should be the case and then you have another mech on a different angle (could be the position or angle of the mini) and then you have one mech's whos "front" in on the point of the hex. I guess I am just so use to round bases now.

You would think after 30 years they would have come up with the technology for the mechs to "torso turn". I understand to save costs. Need to keep the starter set cheap for lots of people to come back (like me) and get new other people playing (hoping my gaming group).

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Oh I didn't know about that alpha strike book, damn it catalyst your killing my wallet.

I get classic btech isn't for everyone there's a lot of charts and book keeping but it's a far deeper game than something like 40k where movement is largely meaningless.

Also clans rule spheroids drool!
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

I wanted to make a post, for those that are unfamiliar, but are interested, in Battletech, and the differences between Battletech: A Game of Armored Combat and Alpha Strike.


Battletech: A Game of Armored Combat is a hex-based wargame, where every unit ('mech, tank, helicopter, etc) has it's own record sheet. You keep track of damage to armor and internals, heat generated by weapons fire, ammunition expended, and critical hits etc, for each and every unit. This granularity as and always has been what Battletech is about. It is a very involved, crunchy, but rewarding tactical wargame in the truest sense of the definition. If you have been playing the Battletech computer game by Harebrained Schemes, you are familiar with this, as it is the core engine of the computer game. Provided here is a sample of a Mech record sheet for Battletech (the Masakari)
Spoiler:


Here is a game of Battletech being played, on a hex map (not my pic):
Spoiler:




Alpha Strike is a free-form miniatures game, which uses rulers and terrain and everything you'd expect. It's more "zoomed out", making it easier to play much larger engagements in a shorter timeframe. Each unit has it's own stat card, to keep track of it's damage output, movement, and damage at certain ranges. There is an order of magnitude less stat tracking for Alpha Strike. If you've played the old MechCommander computer games, this is closer to that level. Any miniatures game with "unit cards", such as Warmachine, would be a good analogy, with approximately the same amount of stats on the card and "damage" or hit points. Here is a sample of the same 'mech as above (the Masakari)

Spoiler:


Here is a game of Alpha Strike being played (not mine):
Spoiler:


This message was edited 1 time. Last update was at 2018/05/18 17:17:29


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Thermo-Optical Tuareg





California

If the distribution is decent and the actual production minis work out the 3D printing kinks these prototypes have, I'd be inclined to actually pick these up. It's so refreshing to see actual Battletech minis that legitimately look good, and not jusy because of their source material designs.

I find it kind of funny/odd that they made the Battlemaster bigger than the Wolverine. I'm more familiar with the Dougram source material than Battletech, and in Dougram the Wolverine (Blockhead) is bigger than the Battlemaster (Big Foot).

   
 
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