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2018/07/13 17:05:34
Subject: Kill Team - CWE?
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Dakka Veteran
Sweden
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Skyrunner only, so you would have to kitbash walking plastic farseer with skyrunner warlock parts.
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2018/07/13 21:55:22
Subject: Kill Team - CWE?
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Dakka Veteran
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X078 wrote:
Skyrunner only, so you would have to kitbash walking plastic farseer with skyrunner warlock parts.
I'm pretty sure that 50% of the time GW are really against us kitbashing though.
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2018/07/13 22:09:28
Subject: Kill Team - CWE?
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Loyal Necron Lychguard
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The Guard codex has an entire section devoted to kitbashing models together to create regiments there are no official models for.
The main reason to expect warlocks for Eldar is that it would be very odd for Eldar to not have a psyker; if Kill Team was going to just not have psykers at all then maybe, but given that Grey Knights are their own faction in this system I find that highly unlikely.
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2018/07/16 12:18:37
Subject: Kill Team - CWE?
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Tzeentch Veteran Marine with Psychic Potential
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Having seen that Harlequins can take Harlequins, I'm no longer confident that they will keep out 'game breakers'- particularly as stealthsuits are in.
Harlies effectively ignore terrain to flip flop into meltapistol range or worse, while jetpacking, burst cannon packing, power armour wearing, three wounded aliens who are nigh invisible- in a game that already sports hit modifiers for distance and terrain...
Let's just hope they get the costing right.
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2018/07/16 12:21:20
Subject: Kill Team - CWE?
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Mighty Vampire Count
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craggy wrote:X078 wrote:
Skyrunner only, so you would have to kitbash walking plastic farseer with skyrunner warlock parts.
I'm pretty sure that 50% of the time GW are really against us kitbashing though.
One of the stated reasons for the big FU to non included was so that mini-s could be converted easily.
Stealth Team inclusion does open the way to a larger variety of units.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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2018/07/16 12:21:23
Subject: Kill Team - CWE?
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Tzeentch Veteran Marine with Psychic Potential
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Also, If Eldar are light on options and you would like to introduce trainee aspect warriors like warp spiders etc, Harlies offer a nice selection of weapons for counts as.
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2018/07/16 13:14:34
Subject: Kill Team - CWE?
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Fixture of Dakka
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Someone in the News & Rumors thread posted the argument that at least 1 faction has 6 models, and most of the remaining factions don't have 6 reasonable options.
GK/TS/DG are all quite a stretch to reach 6 different units in KT.
Necrons would need both Scarabs and Wraiths, really, to make it happen - and analogues for both of those have been left out in other factions. Possibly destroyers could bring them to 6, but that's way beyond what other factions have gotten.
That leaves CSM. I could see them getting 6, but it's far from a done deal. They'd obviously get CSM and Cultists. Chosen would fit too. If they included a bunch of lesser demons, though, they'd easily hit 6. I don't think they'll go cross-codex like that, though. Cult Troops would put them at 6, and are about Primaris-level. They'd be fitting, too.
That just leaves CWE.
Now what could those 6 be? The most likely seems to be:
-Guardian Defenders
-Storm Guardians
-DAs
-Rangers
-Striking Scorpions
-Howling Banshees
I think CSM will have 6. In part because, if all other factions were 5 or less, it seems more likely to drop Banshees as opposed to allow one special snowflake be 6. Also, because if they include any Cult Troops, its hard for CSM not to have all 4 - and if you add Cultists and Marines, that's 6. I hope both factions have 6.
Beyond units, I was looking at the rules preview. Models that didn't move get priority to shoot. This is going to mean that CWE are either totally OP or totally trash. If the 'count as not moving' part of Battle Focus means they always have priority, with their extra movement and short ranged weaponry, so many games are a turkey shoot. If it doesn't mean they get priority, what use is a 12" gun when you have to get shot first to use it? On a Guardsman's body? Giant turkey shoot, but now they're on the receiving end.
There is a third option, where they change the rule. I hope they do change the rule, because it's either too good or too bad depending. I'd rather it were just 'always priority' without the bonus movement.
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This message was edited 1 time. Last update was at 2018/07/16 13:18:59
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2018/07/16 13:16:21
Subject: Kill Team - CWE?
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Courageous Space Marine Captain
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As unlikely as it seems, I really wish Eldar get a Warlock as a leader option.
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2018/07/16 13:45:39
Subject: Kill Team - CWE?
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Dakka Veteran
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Mr Morden wrote:craggy wrote:X078 wrote:
Skyrunner only, so you would have to kitbash walking plastic farseer with skyrunner warlock parts.
I'm pretty sure that 50% of the time GW are really against us kitbashing though.
One of the stated reasons for the big FU to non included was so that mini-s could be converted easily.
Stealth Team inclusion does open the way to a larger variety of units.
Just like all the Marine HQs on bikes!
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2018/07/16 14:13:53
Subject: Kill Team - CWE?
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Devastating Dark Reaper
Rovaniemi
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Striking Scorpions fit the theme of KillTeam so perfectly it would be a huge waste not to include them. Sadly I think they will be left out because resin.
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2018/07/17 13:54:57
Subject: Kill Team - CWE?
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Fixture of Dakka
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Per News and Rumors thread:
"Eldar was Rangers, Dire Avengers, Guardians, Storm Guardians. Didn't see any others in that video. "
As expected, but certainly not what I hoped for.
Currently looks like nobody gets 6 choices.
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2018/07/18 12:23:05
Subject: Kill Team - CWE?
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Tzeentch Veteran Marine with Psychic Potential
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Bharring wrote:Per News and Rumors thread:
"Eldar was Rangers, Dire Avengers, Guardians, Storm Guardians. Didn't see any others in that video. "
As expected, but certainly not what I hoped for.
Currently looks like nobody gets 6 choices.
CSM were particularly disappointing. I'd have hoped for possessed as an assassin team but perhaps that's an upgrade path for the csm?
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2018/07/18 12:29:47
Subject: Kill Team - CWE?
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Horrific Hive Tyrant
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=Angel= wrote: jetpacking, burst cannon packing, power armour wearing, three wounded aliens who are nigh invisible- in a game that already sports hit modifiers for distance and terrain...
It's not as bad as that! They only have 2 wounds :p
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2018/07/18 13:50:17
Subject: Kill Team - CWE?
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Mighty Vampire Count
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Weidekuh wrote:Striking Scorpions fit the theme of KillTeam so perfectly it would be a huge waste not to include them. Sadly I think they will be left out because resin.
yep lazy port again - resin Rangers but no resin Scorpions because.......
Guardians instead of Aspect Warriors......
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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2018/07/18 14:19:36
Subject: Kill Team - CWE?
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Regular Dakkanaut
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Bharring wrote:
That just leaves CWE.
Now what could those 6 be? The most likely seems to be:
-Guardian Defenders
-Storm Guardians
- DAs
-Rangers
-Striking Scorpions
-Howling Banshees
You've guessed 4 right.
https://www.warhammer-community.com/2018/07/18/18th-july-kill-team-focus-asuryanigw-homepage-post-1/
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2018/07/18 15:20:51
Subject: Kill Team - CWE?
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Oozing Plague Marine Terminator
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Any Psykers and Powers will be heavily modified for KT.
I can see them getting a very limited Smite , a Frazzle Dazzle or something. Grey Knights might be stuck with only Hammerhand for +1 str.
GK and Ksons will be revealed right after DG.
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2018/07/18 16:00:44
Subject: Kill Team - CWE?
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Powerful Phoenix Lord
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And unfortunately a not-surprisingly lackluster Eldar list. This is what I expected.
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2018/07/18 16:26:52
Subject: Kill Team - CWE?
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Inspiring SDF-1 Bridge Officer
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*sigh*
Even the stratagems are unimpressive. Asurman’s Blessing is just a reskinned Command Reroll - but it only works for Dire Avengers and shooting only :/
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It never ends well |
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2018/07/20 12:26:58
Subject: Kill Team - CWE?
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Tzeentch Veteran Marine with Psychic Potential
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On the plus side, a Dire Avengers Exarch could represent any number of other 'aspect warriors lite'.
Hopefully these lists will be added to as boxes get released.
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2018/07/20 12:51:30
Subject: Kill Team - CWE?
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Towering Hierophant Bio-Titan
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Stormonu wrote:*sigh*
Even the stratagems are unimpressive. Asurman’s Blessing is just a reskinned Command Reroll - but it only works for Dire Avengers and shooting only :/
Holy gak how are you guys already crying about this, you have no idea what all the stratagems will be, or how the game will play. Command re-roll will probably not even be a thing Automatically Appended Next Post: Also that's not even command re-roll, you are re-rolling at least 2 shots if not more depending on what load outs are available, for a single CP. Not to mention that might be like 10%w or more of your entire army. That's a great stratagem. You guys are unbelievably spoilt.
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This message was edited 1 time. Last update was at 2018/07/20 12:59:30
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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2018/07/20 13:23:46
Subject: Kill Team - CWE?
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Fixture of Dakka
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"command reroll" equivelent has been shown.
You only reroll 2 shots if you miss 2. On a standard DA, that's not very likely (assuming 9+ inches and cover, it's still only about 50/50 to miss both).
On an Exarch with 2 ShuriKats, it gets a bit more likely.
The other point is that you can, in theory, do this for shooting, and standard reroll for something else (such as wound), which is viable.
Seems... lackluster, but not necessarily bad?
On another note, the leaks in french didn't show the Guardian pages well. Did we learn anything more about the 'Leader' or 'Gunner' options they have?
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2018/07/20 13:34:34
Subject: Kill Team - CWE?
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Towering Hierophant Bio-Titan
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Bharring wrote:"command reroll" equivelent has been shown.
You only reroll 2 shots if you miss 2. On a standard DA, that's not very likely (assuming 9+ inches and cover, it's still only about 50/50 to miss both).
On an Exarch with 2 ShuriKats, it gets a bit more likely.
The other point is that you can, in theory, do this for shooting, and standard reroll for something else (such as wound), which is viable.
Seems... lackluster, but not necessarily bad?
On another note, the leaks in french didn't show the Guardian pages well. Did we learn anything more about the 'Leader' or 'Gunner' options they have?
You can use it after the hits is that right? Because between multiple DA you much more like to have one miss 2 rolls so it could be really strong when used right. Not something I'd complain about having in the arsenal anyway.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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2018/07/20 14:18:31
Subject: Kill Team - CWE?
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Fixture of Dakka
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Nope. When you select the unit to shoot.
In most cases, there's a 50/50 chance that it does not even get a reroll.
In cases where there's more than a 50/50 chance to get a reroll, that reroll has less than a 50/50 chance of hitting.
Only in extreme cases does it have a 50/50 chance of getting 2 rerolls. And, in that scenario, the rerolls will both miss half the time.
So it's extremely limited. But not without it's uses.
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2018/07/20 14:31:48
Subject: Kill Team - CWE?
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Fixture of Dakka
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The command re-roll is a once-per-turn (or per-phase, perhaps) thing - even if a stratagem is exactly the same effect, it has a benefit in that it lets you do it again.
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2018/07/20 14:38:50
Subject: Kill Team - CWE?
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Fixture of Dakka
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They have very different uses. This strat is about ensuring that your DA *does* hit. The command reroll is about fixing one roll that went badly.
Being able to use the command reroll reactively is a huge part of it's benefit.
Using both in the same turn is where this strat is useful. If something *really* needs to die, use this strat for hit rolls, and reroll one of the failed wounds. Or use them on different units.
Also, if you take an Exarch with 2 ShuriKats, that's 4 shots, so this strat does better for him, on average, than the command reroll.
However, typically, the command reroll will outperform this strat. But then, how limited are the other faction-specific strats? This doesn't see so out of line.
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2018/07/20 15:10:19
Subject: Kill Team - CWE?
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Towering Hierophant Bio-Titan
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Fair enough, yeah it's nothing special - but most stratagems haven't been so far. It's much too early to be crying about any race basically
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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2018/07/20 21:09:31
Subject: Kill Team - CWE?
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Dakka Veteran
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The biggest question on everyone’s mind is..... “How many days will GW support KT after release?”
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