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Imperial knights broken ?
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Made in us
Sagitarius with a Big F'in Gun





 Arachnofiend wrote:

Btw, the people suggesting wraiths seem to forget that all knights come with a high volume, high strength, zero AP melee attack in their Stomp, which is perfect for killing wraiths.


Like i said in a few post above this - 12 stomps still isn't enough to deal with wraiths 3+ invuln. 12 stomps at 3+ = 8 hits on average. wound on a 2+ = down to ~7 hits. 3+ invuln = 2-3 hits. each does 1d3. So 1/3 chance to kill a wraith per stomp, but most likely it will take 2 hits to kill one. The end result is 1-2 dead wraiths per turn.

The wraiths on the other hand really don't have much of an issue getting their attacks through the knight. They're 5+ to wound, but the # of attacks + AP-2 with no invulnerable save in CC = dead knight in a few turns. You can get 6 Wraiths for a bit less than a knight.

This message was edited 1 time. Last update was at 2018/08/16 01:07:25


 
   
Made in fi
Locked in the Tower of Amareo





SirWeeble wrote:
The wraiths on the other hand really don't have much of an issue getting their attacks through the knight. They're 5+ to wound, but the # of attacks + AP-2 with no invulnerable save in CC = dead knight in a few turns. You can get 6 Wraiths for a bit less than a knight.


AP-2 makes lack of inv actually irrelevant. 3+ goes to 5+. Funny that same as the INV save. Lack of inv save hurts vs AP-3 or better weapons. Wraiths -2 is not enough to make knight player hope for inv save.

This message was edited 1 time. Last update was at 2018/08/16 02:49:45


2024 painted/bought: 109/109 
   
Made in de
Nihilistic Necron Lord






Germany

First, knights can get an inv sv in melee (5+), second they can get 2+ armor sv. Third, they dont need to kill all wraith, only enough to be able to fallback. The rest of the army will take care of them.
   
 
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