Arachnofiend wrote:
Btw, the people suggesting wraiths seem to forget that all knights come with a high volume, high strength, zero
AP melee attack in their Stomp, which is perfect for killing wraiths.
Like i said in a few post above this - 12 stomps still isn't enough to deal with wraiths 3+ invuln. 12 stomps at 3+ = 8 hits on average. wound on a 2+ = down to ~7 hits. 3+ invuln = 2-3 hits. each does 1d3. So 1/3 chance to kill a wraith per stomp, but most likely it will take 2 hits to kill one. The end result is 1-2 dead wraiths per turn.
The wraiths on the other hand really don't have much of an issue getting their attacks through the knight. They're 5+ to wound, but the # of attacks +
AP-2 with no invulnerable save in
CC = dead knight in a few turns. You can get 6 Wraiths for a bit less than a knight.