Commander Cain wrote:Just looking at
GW's profits compared to a few years back when all they released were a new flavour of space marine each month I think it is clear that these regular releases are the best thing they could have done.
I am personally much more interested in the game than I was a while back and with the release of Titanicus, am also considering yet another army, something that I promised I would never do!
The greater question here is sustainability.
In my opinion the reason sales and profits are up at the moment (excluding royalties) is the combination of non-stop releases and the unpredictability surrounding the products.
GW, all to often, makes only a single production run (with zero intentions of doing a second) and are far to willing to outright cancel a product shortly after its release.
GW has done such a fantastic job of creating this cloud of uncertainty surrounding their products that it has influenced (and probably intentionally so) the purchasing habits of its customers.
We joke about the term 'plastic crack', but the unfortunate reality is that it's probably not too far from the truth. Addiction can be psychological and this... anxiety, about the product, molds the customers mindset to buy-buy-buy before it's all gone.
So going back to my original point of sustainability; I don't think that it is. I believe that eventually customers are going to throw in the towel... because all we've been able to do is accumulate plastic & paper our shelves. Plastic & paper that we've done nothing with before it's on to the next thing. We all have a limit, whether we're aware of it of not; this limit could be monetary, physical space to store these things, or perhaps even mental capacity to remember all of the rules. Whichever the case may be,
GW is racing frantically to the threshold rather than pacing themselves.