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Made in gb
Longtime Dakkanaut




my issues 1 & 2 arrive yesterday, put the plague marines together, nice, utterly disgusting, models, can see why you wouldn't want multiples of these guys and frankly conversion is something I'm pants at so sticking with just them.

marine duplicates are easy to hide though, that said the not 3rd issue 1 sprue is sitting unassembled until I get a box of normal, interbanannnannaas to adapt them, all told will have six squads when this is done (I already have DV and got two extra copies of issue 1), I don't need a 7th sergeant, so planning on using this guy when the DI models arrive to lead the squad with the sergeant wearing a helmet (will file the skull off him)

the magazine is actually pretty good, Mrs L has been meaning to get into all this for a while, so they are going to work nicely as a gentle learning curve to get into the game
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

You will have two of that sprue anyway. If you want to make something out of the minimum six marines swap over the heads of those without the tube from the front of the visor, and swap around the arms of all three. Then for the second set you can assemble them as all normal. You will have six different Plague marines with only minimal conversion work.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Longtime Dakkanaut




Thought for the PM it’s those three plus the seven from DI?
   
Made in gb
Beast of Nurgle





Manchester

leopard wrote:
Thought for the PM it’s those three plus the seven from DI?


There's more. Judging by the poster the magazine will eventually come with the Dark Imperium seven, the blister pack champion and icon bearer, and two lots of the Easy Build kit. Someone replied on my painting thread to say that it's Issue 6 that comes with the second set of Easy Build marines.

If someone were collecting just the models with the magazine, I'd highly recommend converting one of the easy build champions to not be a champion so they could run three squads of 5 marines. It's really frustrating when there's another three model plague marine kit they could have used instead.

Now I've got 35 plague marines the duplicate models are not such a big deal - I gave up on doing full conversions and just did a few head/arm/chest swaps with bits from the multi-part set. I won't be running more than one of the same model in a squad anyway so I'm fine with being lazy on these models. Results are below.

After assembling four sets of them I've found that some sort of gap filler is essential if you're swapping the head or chest on two of the models - because the chest and head are molded together, it's very difficult to separate them without leaving a hole. Liquid greenstuff and a bit of sprue did the job just fine. The boltgun arms were too much of a pain for me to bother changing - there are all sorts of details that carry over onto the torso, and as I was assembling a lot of models at once I decided to skip it and just use them as background extra marines when I need a lot.

Backpack swaps are a good idea, and if I were doing another set I'd cut off the horns on the left shoulder pad and replace with some greenstuff/texture, just to break things up.


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Death Guard Painting Log
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Made in gb
Longtime Dakkanaut




Interesting, I don't really recognise the DG models well enough from the pic, just went from what someone else pulled.

Can live with a duplicate, issue 6 would be a surprise though with issue 5 being a SM character, expecting a DG character of some sort to be honest.

its actually going to be quite interesting seeing how they package this
   
Made in gb
Beast of Nurgle





Manchester

leopard wrote:

Can live with a duplicate, issue 6 would be a surprise though with issue 5 being a SM character, expecting a DG character of some sort to be honest.

its actually going to be quite interesting seeing how they package this


Same here - I wasn't expecting anything like Typhus yet, but one of the many elite character models at least, with the duplicate plague marines being later in the run.

On the plus side, at least duplicate plague marines would give new players a legal 5 man squad with two blight launchers and a duplicate champion who could be used as a proxy chaos lord for now.

By issue 6 both armies also have enough models for a 100pt Kill Team, so new players could actually take them to a store and get stuck in (if they picked up the kill team rules of course).

This message was edited 1 time. Last update was at 2018/09/19 08:24:35


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Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Nice Death Guard models Gm Schofield. I have only really begun mine.

Converting partwork marines and CSM models has gained enough attention that how to videos are appearing on Youtube.





Note this is here just as general instructional video, i dont recommend doing this as you will get the official Primaris Librarian at discount later.

Also of note, especially for readers from down under.
Issue 3 includes a price in AU$ and NZ$ on the back cover.
The bad news is that $20 seems expensive to me.

Things will be better for you when the pound tanks after Brexit.

This message was edited 1 time. Last update was at 2018/09/23 19:04:12


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Longtime Dakkanaut




guessing, by being somewhat cynical, the expensive models will be later in the run (so no getting them then cancelling), also wondering since that provides time to GW to get clever.

e.g. if there are enough subscribers to justify it, an "easy built" repulsive kit, plus the DG mortar tank thing.

will have been an interesting job for someone working out the sequencing for this - expecting the paints largely biased towards the front, but all the larger models towards the end.

Also expecting the way the rules are presented to continue as they have, not exactly providing the actual game rules until maybe a third of the way in - but a focus on smaller scenarios and "narrative" games first.

Also expecting a "special offer" for buying the rulebook and codexes at some point
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller




leopard wrote:
guessing, by being somewhat cynical, the expensive models will be later in the run (so no getting them then cancelling), also wondering since that provides time to GW to get clever.

e.g. if there are enough subscribers to justify it, an "easy built" repulsive kit, plus the DG mortar tank thing.

will have been an interesting job for someone working out the sequencing for this - expecting the paints largely biased towards the front, but all the larger models towards the end.

Also expecting the way the rules are presented to continue as they have, not exactly providing the actual game rules until maybe a third of the way in - but a focus on smaller scenarios and "narrative" games first.

Also expecting a "special offer" for buying the rulebook and codexes at some point


I would not be expecting any easy build vehicles, but I do expect them to be split over multiple issues. This not being a problem for subscribers who get 4 at a time.

I am also not expecting anything at all to do with Matched Play, I see the magazine as purely an Open or Narrative introduction to the game, with the strong hints at the end that "you might now like to buy the full rules and codex books".
This is no different than what you get in the First Strike and Know No Fear boxes, just with more models and some background filler.
   
Made in gb
Longtime Dakkanaut




agree this will be open or narrative stuff, at best there will be data cards with power levels on, likely pre-formed with only the stats for the models you are going to get.

thought on easy build repulsive & speeder etc is more that GW have a range of easy build stuff, if they get the subscriptions here they may expand that, if not then the full kits. Either way they will be spread out.

would be highly surprised not to see various "deals" advertised (likely not much of a discount) to subscribers for the rulebook, army books, perhaps some black library stuff etc or if they have a marine army box at Crimbo etc - won't be better than you could get elsewhere but its a nice thought.

vehicles being split won't be an issue given after the first (IIRC) four issues this isn't likely in the shops
   
Made in gb
Beast of Nurgle





Manchester

Can you make the replulsor or crawler any easier to build than they currently are?

I've never built either kit so I could be way off, but looking at the sprues they look about as straightforward as would be possible for a vehicle of that design and I'm not sure if it would be possible / economical to simplify them any further!

I did the DeAgostini partwork of the Lord of the Rings miniatures game and if I recall correctly they got really good after about 10-20 issues - the paint guides and terrain building guides were significantly better than the ones in white dwarf and I believe that GW actually hired the editor of the magazine for white dwarf. I'm hoping that we get something similar with conquest, but obviously this is a different time and a different company.

EDIT - Going back to an earlier post where we were discussing how best to equip the plague marines, I tried out the small squad with 2*Blight Launcher & Plasma Gun Champion on the table and it seems to be a decent choice for casually competitive games. It's relatively cheap and has just enough firepower to threaten the enemy but not so much that they become a high priority target. Toughness 5 and disgustingly resilient means that a 6 or 7 man squad can take much more of a beating than you'd expect. Seems to work best against multi-wound models like Primaris, and having a Daemon Prince or Chaos Lord nearby to re-roll 1's and avoid blowing up is an excellent idea. I'm in two minds about the Power Fist on the champion - it's only 13 points and will be useful as a last ditch weapon / deterrent, but I feel the points could be spent better elsewhere.

This message was edited 3 times. Last update was at 2018/09/24 23:07:03


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Death Guard Painting Log
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Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

So far we worked out that number of sprues is equal to number of issues. So more expensive items are split amongst the number of issues it costs to buy the kit. normally 2 or 3. The only point of concern is the Rhino, which is a clawback month on costs.
Remember that subscribers still get the magazine, and while that is not a lot it should add up to a decent whole, and over 1:3 issues has a paint in it, which slashes out cost from £8 to £5.50. Admittedly there is no choice on the paint, but if you dont open it swapping the paint at GW is not unfeasible.

A friend advised me that Reivers are best in squads of ten, so I bought two additional issue 3 copies. No discounts from this point onwards, so it cost me £16, but for that I get +5 Reivers and a spare sergeant miniature. I will have one ten man squad plus an extra sergeant so I can have two squads if needed.
Leadbelcher paint is a useful colour to have an extra two pots of, I can see myself using that.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Beast of Nurgle





Manchester

That is a good idea, slightly cheaper than getting the multi-part kit plus you get paint. I'll hold off and bump up my Reiver squad to 10 men later on - I already own 3 of them so I'll make do with a 5 man squad. We are getting another 3 further down the line.

Does anyone know if it's worthwhile equipping them with the grav chutes or grappel launchers, and which is best? I'm very tempted to order some bits on eBay for my squad.

EDIT - My Issue 1 marines are now painted. I bought 15 marines but sold 10 of them to a friend to kickstart his new army (kept most of the paints). The thing I dread most about this subscription is all the shoulder pads I'll have to hack away to replace with proper Blood Angels ones.



EDIT 2 - The Conquest YouTube show has confirmed that issue 6 does come with another set of Easy-Build Plague Marines. I'm not hugely excited to get a fifth set of these models but it is actually quite useful for me - it bumps me up to 5 * 7-man squads and 1* 5 man squad and 6 Blight Launchers, which is my special weapon of choice.

This message was edited 4 times. Last update was at 2018/09/25 00:07:23


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Death Guard Painting Log
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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 GMSchofield wrote:
Can you make the replulsor or crawler any easier to build than they currently are?

I've never built either kit so I could be way off, but looking at the sprues they look about as straightforward as would be possible for a vehicle of that design and I'm not sure if it would be possible / economical to simplify them any further!


I build two PBC and it's one of the vehicles sets I have built so far, the ETB blight hauler is more challenging (stupid faceplate) . The most challenging part is to not screw up the order of parts for the track, which is a non-issue if you don't clip out all parts at once.

EDIT - Going back to an earlier post where we were discussing how best to equip the plague marines, I tried out the small squad with 2*Blight Launcher & Plasma Gun Champion on the table and it seems to be a decent choice for casually competitive games. It's relatively cheap and has just enough firepower to threaten the enemy but not so much that they become a high priority target. Toughness 5 and disgustingly resilient means that a 6 or 7 man squad can take much more of a beating than you'd expect. Seems to work best against multi-wound models like Primaris, and having a Daemon Prince or Chaos Lord nearby to re-roll 1's and avoid blowing up is an excellent idea. I'm in two minds about the Power Fist on the champion - it's only 13 points and will be useful as a last ditch weapon / deterrent, but I feel the points could be spent better elsewhere.


I usually don't give the champion a plasma gun, since one of the strength of a blight launcher squad is being able to advance and still shoot. A strategy that has proven very valuable for me has been equipping a squad with 3x plasma and just use the cloud of flies stratagem on them for the first two or three turns. They have big target on them, but your enemy just can't shoot them as long as a pox walker or drone is closer.

As for the PF - the only time my champions use their close combat weapons is when facing melee-oriented armies like WE, orks or eldar with shining spears. The plague sword for 1 point is usually better than the PF against those.


Automatically Appended Next Post:
 GMSchofield wrote:
Does anyone know if it's worthwhile equipping them with the grav chutes or grappel launchers, and which is best? I'm very tempted to order some bits on eBay for my squad.


There is a cute trick when you equip them with both. With grav-chutes you can deep-strike on top of terrain just barely outside of 9" of an enemy unit. When you declare a charge, grappel launchers allow you to ignore the horizontal distance, making the distance needed a lot shorter than 9".

That trick is by no means powerful, but it helps them getting into combat when your opponent isn't careful.

This message was edited 1 time. Last update was at 2018/09/25 07:18:52


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Horrific Hive Tyrant





If you're taking Reivers, I'd definitely say take both chutes and grapnels. That trick is the best thing about Reivers. That doesn't necessarily make them a good unit, but if you are using them it's the best thing they can do.
   
Made in gb
Beast of Nurgle





Manchester

 Stux wrote:
If you're taking Reivers, I'd definitely say take both chutes and grapnels. That trick is the best thing about Reivers. That doesn't necessarily make them a good unit, but if you are using them it's the best thing they can do.


I went on eBay to pick up some grappels and chutes for a 5 man easy build squad, but it's actually cheaper to buy 5 multipart reavers so I suppose I'll just have a ten man squad that way.

With the Primaris being in both Tooth & Claw / Wake the Dead there are some decent deals from people buying the box and selling off the components individually, so if anyone ever wants to order duplicate issues, they should probably check what the price is for the multipart kit on eBay first, just in case.

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Death Guard Painting Log
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Made in gb
Horrific Hive Tyrant





 GMSchofield wrote:
 Stux wrote:
If you're taking Reivers, I'd definitely say take both chutes and grapnels. That trick is the best thing about Reivers. That doesn't necessarily make them a good unit, but if you are using them it's the best thing they can do.


I went on eBay to pick up some grappels and chutes for a 5 man easy build squad, but it's actually cheaper to buy 5 multipart reavers so I suppose I'll just have a ten man squad that way.

With the Primaris being in both Tooth & Claw / Wake the Dead there are some decent deals from people buying the box and selling off the components individually, so if anyone ever wants to order duplicate issues, they should probably check what the price is for the multipart kit on eBay first, just in case.


Also outside of tournaments is anyone going to be particularly bothered if you don't have the fins on the Reivers? It only applies for deployment, so it's not like anyone is getting confused over whether you've taken them!
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 Jidmah wrote:

I usually don't give the champion a plasma gun, since one of the strength of a blight launcher squad is being able to advance and still shoot. A strategy that has proven very valuable for me has been equipping a squad with 3x plasma and just use the cloud of flies stratagem on them for the first two or three turns. They have big target on them, but your enemy just can't shoot them as long as a pox walker or drone is closer.


I placed the plasma gun on a rank and file, this way I can sacrifice him to overheat and not lose the fist. I dont care if the plasma gun doesnt help with the advance it will help once you have got there. Its part of the offensive toolbox of a unit designed to hold territory. The way I think of objective grabbers like these marines is that they target locations to hold, not opponents to face, while holding territory they must be able to do something to anything that comes their way, whether elite, horde or vehicle. Yes this does remove focus from firepower but this ties in with the second reason. Because Death Guard are such a mess it is hard to see what is going on with them, so all my squads but one will be uniformly equipped with four bolter marines, one blight launcher, one plasma gun and a power fist champion. The last squad is dedicated close combat and has a mix of highly visible melee weapons, and two melta guns..

 Jidmah wrote:

As for the PF - the only time my champions use their close combat weapons is when facing melee-oriented armies like WE, orks or eldar with shining spears. The plague sword for 1 point is usually better than the PF against those.


I am not sure about powerfist also, but it is what is readily available and ticks the high strength threat box for the unit. I am content to build what I have for my Plague marines. They have a dedicated take and hold submission built into their army role. Any specific inadequacies in armament will likely fade once I have added cultists, poxwalkers, drones, tracked drones and plaguecrawlers.

 Jidmah wrote:

 GMSchofield wrote:
Does anyone know if it's worthwhile equipping them with the grav chutes or grappel launchers, and which is best? I'm very tempted to order some bits on eBay for my squad.


There is a cute trick when you equip them with both. With grav-chutes you can deep-strike on top of terrain just barely outside of 9" of an enemy unit. When you declare a charge, grappel launchers allow you to ignore the horizontal distance, making the distance needed a lot shorter than 9".

That trick is by no means powerful, but it helps them getting into combat when your opponent isn't careful.


I think those bitz make the Reivers look a real mess, and the grapple lines have a 'will break here' vibe.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Horrific Hive Tyrant





I really like the fins personally. You just have to make sure they're stuck on uniformly and not all higgeldy!

I also did not use the grapnels parts, though I always equip them with grapnels. I figure they're holstered or something. Of course I make sure my opponent is aware.

And not that I bring Reivers often...
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Orlanth wrote:
 Jidmah wrote:

I usually don't give the champion a plasma gun, since one of the strength of a blight launcher squad is being able to advance and still shoot. A strategy that has proven very valuable for me has been equipping a squad with 3x plasma and just use the cloud of flies stratagem on them for the first two or three turns. They have big target on them, but your enemy just can't shoot them as long as a pox walker or drone is closer.


I placed the plasma gun on a rank and file, this way I can sacrifice him to overheat and not lose the fist. I dont care if the plasma gun doesnt help with the advance it will help once you have got there. Its part of the offensive toolbox of a unit designed to hold territory. The way I think of objective grabbers like these marines is that they target locations to hold, not opponents to face, while holding territory they must be able to do something to anything that comes their way, whether elite, horde or vehicle. Yes this does remove focus from firepower but this ties in with the second reason. Because Death Guard are such a mess it is hard to see what is going on with them, so all my squads but one will be uniformly equipped with four bolter marines, one blight launcher, one plasma gun and a power fist champion. The last squad is dedicated close combat and has a mix of highly visible melee weapons, and two melta guns..


Ah, I understand.

I'd still advice on equipping each squad to fulfill one role, there are a few that work pretty well:
Stand and shoot
Plasma on champion, two marines with plasma. Tripple plasma near a daemon prince or chaos lord has become the backbone of my army. The can deal meaningful damage to almost any target in the game and outright melt a lot of dangerous things like dreads or daemon princes. Since all the plasma is in one unit, it also makes a better target for stratagems and psychic powers. I only leave home without them if I have a lot of heavy weapons in other slots.
These guys stay with the main bulk of the army since they depend of re-rolling ones to not explode.
Objective Grabbers
This squad gets two blight launchers and not much else, maybe a sword for the champions. These guys move forward onto objectives and shoot on the way there, and then stay on an objective/elevated position and defend it. This is basically what you envision your marines to do. The advantage is that they are pretty quick and blight launcher are very good at killing a large number of things, but not vehicles
Clobbering squad.
Unit gets two plague flails, two maces of contagion and axes or plague knives as your leisure, melta guns are optional additions, the champions gets a power fist. This unit hits incredibly hard in combat and can take out most things that are not lords of war. A rhino is recommended to get them somewhere to do damage.
[b]Death Guard Green Party Bus

You basically put a biologus putrefier and nine plague marines into a rhino, drive them up to something not T8 and then activate Blight Bombardment and enjoy the fireworks. No special wargear needed, they tend to be dead after someone has experienced the hail of hyper plague grenades.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Confirmation:

Issue 6 will contain the other three easy build Plague Marines.

Source: rear cover of issue 4.



2:04

Not clear if there is a paint with this issue.


Automatically Appended Next Post:
 Jidmah wrote:

I'd still advice on equipping each squad to fulfill one role, there are a few that work pretty well:


As a general rule giving specific roles to common units is not a good idea. Say you bring four specialised 'tacticals' rather than four generalist. You can only apply a particular role at a particular place, and these are semi static line troops. Eldar aspect warriors get away with this because they are fast, Plague Marines are slow as treacle, got a unit out of position for its role and that is too bad.

Furthermore if one role looks like it is superior for the matchup that specific squad becomes a priority target. With multiple generalist squads they can do all roles in a mediocre fashion while also fulfilling their primary role of holding territory. They might be able to support each other with specific weapons fire, something made easier in 8th, and if one squad is targeted another can take its place in the same role.

Yes specific can be better in some circumstances as you might only deploy multiples of a specialist squad type, though that requires extra models for redundancy. Normally I would be ok with that but Death Guard are expensive as models go, and are such a mess it is simply better in my opinion to keep it simpler.

If you have a superior generalist squad to list Jidmah I am all ears.

I will however have one specialist Plague Marine squad, and only take make use of all the cool flails and scythes I can take. By its nature its easily identifiable, you cant miss a massive scythe on a model after all.

This message was edited 2 times. Last update was at 2018/09/26 14:53:30


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Longtime Dakkanaut




I guess it makes sense to have the lower cost models at the start, avoids people cancelling early after getting the good stuff. Still slightly surprised its not a DG character, but there you go - to me this is the start of a second PM squad. Need to buy a normal box to go with them at some point.

Would expect paints, at least most of them, in the early magazine series though - with the paints later to be the duplicates or more technical bits they will show you how to use later.

Still looking decent to me so far. Just wait for 3-6 to turn up middle of next month I guess
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Its also a matter of handling multi part kits. The introduction to multipart will be the character, meaning several pages on how to separate assemble and glue him. Painting this model is simply a case of repeat what you did for the Intercessor Sergeant.

I would have thought the limited edition marine would be a capstone product, benefit for those who see through to issue 80.
But I suppose there is value in placing the model in the first non retail copy.

The exclusive Primaris character is accompanied by a purity seal motif artwork. I am wondering if there is something else on the sprue.

This message was edited 1 time. Last update was at 2018/09/26 20:44:42


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Orlanth wrote:
As a general rule giving specific roles to common units is not a good idea. Say you bring four specialised 'tacticals' rather than four generalist. You can only apply a particular role at a particular place, and these are semi static line troops. Eldar aspect warriors get away with this because they are fast, Plague Marines are slow as treacle, got a unit out of position for its role and that is too bad.

But they are not comparable to aspect warriors at all. The plasma unit can pretty much shoot everything within 18" up to T7 efficiently. The blight launchers less useful to shoot T7 or T8, but it has 24" range and allows your unit do advance without losing anything. Blight launchers also benefit from the Arch-Contaminator warlord trait, plasma doesn't. In case you are playing Maelstrom, blight launchers are one of the easiest ways to complete the "kill something with a plague weapon" objective. Unless you are chopping stuff in half with a scythe-wielding primarch, that is.
Neither is specilized to take on only specific targets, both have a vast array of things they are good at killing.
Trading plasma guns for blight launchers basically means trading the ability to deal with T7 targets for more range and no more risk to overheat. The biggest advantage one has over the other is that the plasma unit costs more points.

If you mix the unit, you cannot advance without losing your plasma guns for the turn, and you cannot securely overheat your plasma gun without leaving the vicinity of an army leader, with nothing gained. You basically got the worst of both worlds.

Furthermore if one role looks like it is superior for the matchup that specific squad becomes a priority target. With multiple generalist squads they can do all roles in a mediocre fashion while also fulfilling their primary role of holding territory. They might be able to support each other with specific weapons fire, something made easier in 8th, and if one squad is targeted another can take its place in the same role.

First, you got the stratagem "cloud of flies" to prevent exactly that. When you force your opponent uses a unit of terminators or shining spears to plague marines, you are very close to winning.
The other thing is, the only time plasma is clearly superior is when your opponent has lots of tanks (T7/T8 vehicles) that are not protected by -1 to hit.

Yes specific can be better in some circumstances as you might only deploy multiples of a specialist squad type, though that requires extra models for redundancy. Normally I would be ok with that but Death Guard are expensive as models go, and are such a mess it is simply better in my opinion to keep it simpler.

If you have a superior generalist squad to list Jidmah I am all ears.

Basically the summary of the above:
Both the plasma unit and the blight launcher unit are great generalists, with different strengths and weaknesses.
1) If have yet to run into a situation where there is nothing to shoot with an overcharged plasma gun. But since they heavily rely on a re-roll aura for good damage, I don't really want more than one of those. Death Guard already tend to move as one big wrecking ball anyways, but some unit need to be able break off from your main army without losing too much.
2) Due to the nature of how boards tend to be set up, there is almost always one objective/elevated position somewhere near the middle of the board that is not very close to where the bulk of my army wants to be. That's why I usually bring a blight launcher unit (2x blight launchers 2-4x bolters maybe a sword for the champion) to defend that position. In the rare cases where there is no such thing on the table - it's not like blight launchers don't benefit at all from a nearby daemon prince or chaos lord. If I bring PBC with entropy cannons, I usually deploy them in the middle of the board anyways, so I can just put the blight launcher unit with them to protect them.
3) Death Guard are one of the few armies that can actually pull off a hammer and anvil strategy (flank with fast units, hit hard with the other ones). Next to Mortarion, daemon princes and bloat-drones, a rhino with melee-oriented plague marines are one of the possible hammer units we have. Equipped with flails, maces, axes and maybe a power-fist the can kill pretty much anything. Sadly, they are still just guys in power armor, so they are unlikely to survive if they get focused on. But they are basically not as generalist unit.
4) Grenade combo is just something fun to do once in a while. It's expensive, easy to counter if your opponent knows about it and has a non-trivial chance to simply fall flat on its face. But you don't need to build a unit specifically for this, eventually you will have the rhino from the magazine, so you can get the biologous putrefier and push some bolter marines together to form a unit, you'll have plenty of those once you have received all your models. Definitely not a generalist unit.
5) Something to mention: Someone I play with loves to play his black legion as an actual legion by fielding maxed squads of chaos space marines with bolters and just throws VotLW on them. Nothing prevents you from transporting this to Death Guard buy just fielding 20 marines with bolters and have them fire away at whatever you feel like.

TL;DR: Fist plague marine unit is always 3x Plasma. All further ones get double blight launchers to allow them to split off from the main body of the army and provide fire support while sitting on an objective/strategic position being able to advance and shoot provides them with the necessary speed to do so. My default troops are a playma unit, a blight launcher unit and a unit of 10 pox walker who are left to rot on an objective somewhere.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller




leopard wrote:
agree this will be open or narrative stuff, at best there will be data cards with power levels on, likely pre-formed with only the stats for the models you are going to get.


Having now read Issue 1, I am 99% certain of this because the first paragraph on the inside of the front cover basically says "If you have never heard of Warhammer 40,000, this magazine is for you".
   
Made in gb
Beast of Nurgle





Manchester

Issues 3-6 arrived this morning (much earlier than expected!).

The Liutenant is a good model- covered in UM details, shoulder pads are seperate, two different heads and some Ultramarine themed purity seals details to attach.
No paints with issue 5 or 6.
Issue 7 comes with a pot of Agrax Earthshade and a pot of Nuln Oil.
Issue 8 comes with a Primaris Librarian.

This message was edited 1 time. Last update was at 2018/09/28 09:28:50


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Death Guard Painting Log
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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Look, it's my two most used paints

GW might as well sell those in buckets, if you ask me

This message was edited 1 time. Last update was at 2018/09/28 09:32:45


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Beast of Nurgle





Manchester

Here's my baseless speculation.

I'm assuming the Dark Imperium sets and larger kits will be arranged so they arrive in the 4 issue chunks they deliver in, and that they will try and keep the DG and Primaris armies growing at roughly the same rate.

Based on that I reckon issue 9 will be "your first terrain" and will be a single sprue terrain piece. Issue 10 could be the first Death Guard character to match off against the Librarian and Lieutenant.

As of issue 6 we're at 208pts of Death Guard and 182pts of Primaris, although issue 8 bumps that up to 283pts of Primaris. Adding a Foul Blightspawn would make the points values match almost perfectly, but I'm not expecting them to make the point match perfectly month by month!

If they go straight into Dark Imperium with issue 11 then both armies would be at roughly 1000pts by Christmas.

EDIT

Just thought I'd share this for anyone not subscribed to the magazine but inexplicably reading this thread. Here's the stuff that subscribers will have accumulated by issue 6 for the cost of £31:

This message was edited 4 times. Last update was at 2018/09/28 17:42:39


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Death Guard Painting Log
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Made in gb
Longtime Dakkanaut





£24 for those that "subscribed" when it was first announced in the spring. I am very happy with my subscription thus far, fingers crossed for no issues.

Painting Warhammer 40,000 Conquest a P and M blog : https://www.dakkadakka.com/dakkaforum/posts/list/0/763491.page 
   
Made in gb
Longtime Dakkanaut




thats a lot earlier than expected, will have to keep my eyes open, wasn't expecting anything for a fortnight...



and heres me with a desk full or orks primed and ready to paint I was hoping to shift before this arrived.

Nice on the two large pots of wash arriving soon though, normally use VMC shades but the GW ones are a nice "pre-diluted" option and I've found a home for both here.

Interesting to see psi arriving this soon
   
 
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