Arcanis161 wrote:
Sector Munitorum. Getting at a high vantage point will help, but often times I try to position myself either to try and grab an objective or to shoot at something. If I fall back, I can't shoot, ant it takes me longer to get to the objective, and often times, they are charging from between 7-9 inches away. Perhaps I should start falling back regardless. Better to get a shot/objective later than to risk being dead now.
With Guard a "shoot now, take the objectives later" strategy isn't a terrible one. If you can take the
GSC heavy hitters OOA (and they generally aren't cheap and have poor defenses), you should be able to clean up the rest afterwards and grab the objectives from the neophyte stragglers.
Having a screen of disposable, generic guardsmen makes corralling a melee force much easier, which is one of the reasons I'd go for them over the scions for this match-up. The punchier shooting elements of you list can take cover behind them (preferable above, too, just for that extra distance and
LOS), leaving them free to blast anything that charges at your red shirts. Losing one round of a normal lasgun's shooting is pretty cheap for denying a charge by an aberrant or hybrid w/weapon (and trading the guardsman's life for the chance to blow the
GSC guy away, now that he's out in the open, is also a pretty good deal). A 7" charge has a ~58% chance to succeed, but falling back to make that a 10" charge drops it to only a ~17% chance for the
GSC. An 8" charge goes from a 42% to an 8%.
An all solid munitorum crate board is rough for you, though. I'd suggest getting high or trying to get some ruins mixed in, as those blocky obstructions are just about the worst sort of terrain for you.
And everyone else, it's quite obvious that the rules say starting the phase within an inch means no charging if the first player to move falls back, but they've chosen to house rule that. No point in arguing further.