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Gathering the Informations.

Numbers make a huge difference in T. Hunt when you're playing the Defend stuff.

The kamikazes going away is gonna make a big difference.
   
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Removal of the bombers should make bomb defusing on T Hunt somewhat easier, as I hate the terrorist rush that spawns the moment you plant.

But defender scenarios are decent enough, removal of the bomber there will make the final wave, depending on how well you did during the first three waves, all the easier, as the enemy loses out on both an annoying armoured asset and one extra exo-thermic to blow walls with.

Gave both operators a few quick rounds on good old toxic test and I quite like Goyo's gadget, the reworked shields as well are simply amazing, with the option to clip them into doorways. The new vision slits have not come in handy yet, but we'll see. Amaru takes some getting used to, as the moment you crash through a window and whip out your weapon is quite long right now. Also not that fond of either of her secondaries, ITA12S is more a tool for breaking things and the SMG-11 is just plain horrible.



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Ela elite skin leaked:




Was expecting something along the lines of punk, not disappointed. Victory animation is also quite nice.



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USA

That hairstyle is still atrocious.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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Y'know, the ONE change I am looking forward to the most for me is without a doubt the additional 10 shots in Twitchs and Lions DMR rifle. Finally, I say!
But, beside my absurd love for single-shot weapons, I am quite looking forward to this season. New Ops look amazing and super fun, Op changes look also real fun (Dokk with nades I am looking forward the most!). T-Hunt changes are fine, I mostly play that before some mulitplayer action with friends to get the challenges out of the way, so yeah, I really don't care that much.

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Reactions on the upcoming season so far have been nothing but favourable and good. Unlike previous season, the new ops are looking to actually make a good impact on gameplay by actually keeping things fresh and the rework of Kanal is much lauded as how a rework should be done, looking at you Hereford.

Having played some more with both new ops on TS, I love Goyo. This may be due to him having an acog despite not being a three armour, which may be a sign of things to come, or he may get it taken away at a later point, but still good fun. I need more time with Amaru. Her gadget is good fun, it's her loadout I can't get used to. I am missing a good secondary, as I'm not fond of SMG's and the shorty isn't to my liking either.

Now we wait for the first Easter eggs of the final season to drop.



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Another sponsored super-sweaty cup with a bonus round of meme thrown in for the winners:





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After Ela we may see Doki next:



They tend to hide Easter eggs everywhere these days, so maybe this one may ring true as well.



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Ember Rise is live now.



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Had a total blast with Amaru. Her breaching through windows via her grapple line is so fast, she has her gun out ready to fire in an instant.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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Still need to get used to her secondaries, but loving Goyo myself, especially when paired with Kapkan. Chances are Goyo may see a nerf or two later this season, as right now he's being tauted as being a bit too good.



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Halloween event:










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Hallowed Canoness





"Just keep repeating: it's only a game, it's only a game"
Brilliant reusing of a very classic horror movie catchphrase .

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
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Nice breakdown of all operators to date:




And Russian Badger's take on the Halloween event:





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Next season name has been unveiled: Operation Shifting Tides.

Reputable leaks already outline a promising duo on the horizon, fulfilling two highly-requested roles across the roster. An alleged Indian attacker will provide a new Thatcher alternative, equipped with anti-gadget launcher comparable to the handheld EMPs. The Operator will also reportedly debut the game's first bolt-action rifle, forging the second sniper role on offense.

Defenders will reportedly secure competition for Jager via an alternate anti-projectile deployable for the Kenyan Operator. Leaks detail a device that can capture and detonate projectiles, differentiating from the hard-counter offered by Jager.

Rainbow Six Siege Operation Shifting Tides is set for a November 10 unveiling alongside the Rainbow Six Pro League Finals in Tokoname, Japan.
Should be good, Chris from Varsity Gaming is invited to check it out in Japan this week.

edit.

Season 4 may experiment with wider-reaching Operator changes, shaking up existing loadouts. A secondary alarm gadget is supposedly in the works (likely the previously-teased proximity alarm) alongside a "small thermite charge for attackers." The device appears to grant secondary hard-breaching utility to existing loadouts, providing an alternative beyond the classic Thermite, Hibana, and Maverick trio. Tachanka's long-awaited rework may lie on the horizon, while Finka transitions into a refined medic role too.


The source finally throws around upcoming Year 5 concepts, promising "interesting" Operator gadgets throughout 2020. Referring to the infamous "commercials with the Kool-Aid man," a forthcoming Operator may pack capability to burst open destructible walls. Talk of a "medic drone operator" and "akimbo dude" are also pitched, as Ubisoft attempts to lock in plans for the coming year. However, ongoing engine struggles appear to bottleneck Operator ideas.

"Lots of stuff got shelved over the years over engine issues and impracticability, for example we had a shield with a stun in mind that would throw back people but with the way shields are we felt it was wise to not pursue it atm. Flamethrowers, light beams, and other wilder ideas are held back by the engine for now..."

This message was edited 1 time. Last update was at 2019/11/06 22:17:35




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Gadget teaser:





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New chibi series unveiled:



Might get cross-eyed Blitz for GSG9 completion sake, but other than that, not a great batch imho.



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First look at Kali, Wamai, the reworked theme park map and the next elite skin (it's not Ela): Looks like Varsity uploaded a bit too early. :(




Kali (attacker, 2 speed, 2 armour) has the CSRX 300 (bolt action rifle with variable levels of zoom), P226 and C75 as secondaries, claymore and ?? as deployables.

Wamai (defender 2 speed, 2 armour) has the AUG A2 (IQ's AR) and MP5K as primaries, P12 and Keratos .357 as secondaries, shield and barbed wire as deployables.





This message was edited 2 times. Last update was at 2019/11/10 08:20:33




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Some of the TTS patch note highlights:

707

#BOSGACOGNATION

ACOG added to BOSG

Caveira

The M-12 is currently one of the lowest damage and slowest firing SMGs in the game. With most players favoring the Luison, there is currently very little reason to select the M-12 and we’re looking to give players more of a reason to pick up her M-12.

M-12 SMG damage increased to 40 (from 36)

Ela

We’ve seen that Ela’s FO-12 is very strong (especially on console), resulting in excessively high ban rates compared to other defenders. We’re making her FO-12 recoil system more in line with other semi-automatic shotguns to bump down her power a bit.

Decreased falloff damage curve. Damage remains the same up until 6M but decays more rapidly to make it less effect from more than 10M.

Increased spread and lower accuracy. The FO-12 now has additional spread when shooting quickly, making it more consistent with other Semi-Automatic shotguns.

Slightly increased recoil and kick to make it less easy to control and less spray and pray.

SASG-12

Similar to the above FO-12 changes, the SASG-12 now also has additional spread when shooting quickly, as well as an additional extra recoil and kick to make them a bit less easy to control.

Glaz

Giving our Russian sniper a bit more love to help him spot enemies even when the scope is not charged.

Tweaked yellow highlight curve of the scope to increase the intensity when the scope is not charged.

Kaid

We’re amping up Kaid a bit and getting his juices flowing by giving him a bit more flexibility and creativity with his setups.

Increased Electroclaw’s radius to 1.3 M (up from 0.75 M)

Replaced Impact Grenades with Barbed Wire

Warden

We want to increase his potential as a denial Defender for defuser plays, and the C4 should give him more agency to make plays without exposing himself too much when an attacker is defusing.

Replaced Barbed Wire with C4


And from the main patch notes:

Limb penetration!

Hold onto your hats, limb penetration is a thing! Have you ever flashed someone with a stun grenade and been denied a headshot because of the hand covering their eyes? Then this section is for you.

This season is the perfect moment to rework penetration, with Kali’s sniper rifle being one of the most intimidating weapons in-game. Weapon category has a part to play, but first let’s go into the three different types of penetration.

The first, we’ll call “none”. Simply put, any shot with these weapons does not go through limbs, or torsos, or anything else. The weapons concerned here are most shotguns, and secondary SMGs.

The second, or “simple”, is reserved for one target only. Bullets from these weapons will go through arms and legs to hit more valuable body parts. Face to face with an opponent and shoot through their arms? If you’re lined up with the head, it should be a headshot. The weapons include main SMGs, assault rifles, pistols and LMGs.

The third, dubbed “full”, is the most you could hope for. Shots from these bad boys will go through an Operator and hit other Operators behind them for 30% reduced damage for each additional penetration. Pull out your BOSG.12.2, TSCG12 and sniper rifles, and see if you can take down more than one opponent at once!

One detail to keep in mind with all this: now that most bullets go through arms and hands, the damage received if a shot hits only those areas (without penetration) is reduced to 75%, the same as leg shots. For Operators with 3 Armor, however, damage is reduced to 65%.


And Rappel exit:

From the very beginning, rappelling has been quite consistent. There was a prompt to enter rappel, but exiting it was automatic. From now on, however, that will no longer be the case. A similar prompt will come up when you’re able to exit rappel, and all you have to do is press that key if that’s what you want. With this small modification, players will be able to avoid exiting rappel when they’re just trying to stay as close to its edge as possible, giving you more power over your tactical decisions.



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Year 5 season 1 weapons have been "leaked" or rather, found in TTS, I'll spare you all the clickbait video and outright state that there will be no new guns, they are again re-using guns already in the game. Primaries are:

- G36C (Ash)
- ARX200 (Nomad)
- MP5 (Doc and Rook)
- SPAS-12 (Valkyrie)

And the sidearms:

- USP40 (Jackal and Mira)
- MK1 9mm (Buck and Frost)
- Bailiff 410 (Alibi and Maestro)

It'll be interesting to see what countries will be added next year, some have speculated that Greece and Israel will be joining the roster.



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They're giving away free operators again this Christmas and if you already got them all, no more renown for you, instead a crappy Monty skin. :|



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SoCal

Kinda glad they're reusing guns, makes it easier to balance and they can go a little wilder on abilities. Another reason is that it's clear they have a big tech debt in the game, so the less time spent making new guns the more time can be spent fixing stuff.

That said, I hope one of the new ops shares some utility that IQ has to help counter Echo drones. Much like how Kali has some of the gadget blasting ability of Thatcher.

   
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Funny to see Ubi having Doc and Cav not get along, they don't like that community ship one bit it seems.



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Not much new on the upcoming season, aside from..

- Only six new operators this year
- The new attacker is rumoured to be akin to the Koolaid Man and has an ability that allows him to charge through soft walls
- Medical drones have been hinted at as well
- Chanka rework may finally be happening this year



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Juggernaut ORYX (New defender who can Kool-Aid through walls) and Space Lady Yana (New attacker with holograms) join the roster.

edit.

Tachanka rework is most likely also happening this year, with rumours hinting towards ditching the machine gun in favour of a new gadget, due to how much the meta has moved on since the original release aeons ago.

This message was edited 2 times. Last update was at 2020/02/13 18:01:34




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Oryx is from Jordan, can smash walls at a small cost in HP and can CLIMB UP THROUGH MOST OPEN HATCHES (not counting roof hatches), making him an awesome roamer.

Iana is from the Netherlands(!) and can create a holographic copy of herself with which she can move about on the map, she can't damage the enemy, but she can scout things out and find traps, without triggering them. Destroying her hologram will not permanently disable it, it's on a cooldown like a lot of other gadgets.

Also a quick look at the reworked Oregon map.



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Oryx looks bloody amazing. Really looking forward to him. I wonder what secondary gadgets he's gonna have.
Iana is interesting as well, yet I guess she will be more like a gloryfied drone, at least on PC. Still, having the ability to drone theoretically as much as you want is quite cool!
Oh, and finally better barricade destruction. This is one of the most infuriating bits in Siege for me. Just yesterday that got me killed: punched a barricade, could not see in as the parts were stuck. Punched again, now all 4 parts were stuck and I still couldn't see. Just as I wanted to punch it again, headshot by a defender. So yeah, really looking forward to that!

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