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These models are really puzzling to me. They're not part of any warband, but are included in the core box.
So what are they?
NPCs that defend the ruins and attack outsiders?
Mercenaries of some sort, available to every chaotic warband?
Mobile board hazards would be my guess. Could be fun having critter attacks in Warcry, if implemented correctly. I've only played one game of Newcromunda but we all agreed that the sewer tentacle was clear MVP in that game.
I don't think they are mercenaries as such when they're bestial in nature that the goat lion already looks to fill the pet niche, at least for the Ghur guys.
Nehekhara lives! Sort of!
Why is the rum always gone?
I think Ironjawz will be a playable faction at launch. So you'll probably be able to use you boyz as regular Ironjawz, but I doubt there will be specific rules for them.
Hopefully another Warband previewed at the UK Games Expo this weekend. Or any sort of more focus on Warcry.
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
NinthMusketeer wrote: Those stilts are ridiculous, everything else is awesome. The wings and pose on that guy especially.
When I look at the guy on stilts, all I can think of is the people in that swampy area in Mad Max: Fury Road. Other than that, this warband looks awesome!
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
When I look at the guy on stilts, all I can think of is the people in that swampy area in Mad Max: Fury Road.
Exactly what I thought.
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
Sounds like one of the big differences between regular AOS Skirmish and Warcry, too, is character advancement/improvement within the campaign system (a la Kill Team). Yeah, there were "campaign rules" for AOS Skirmish, too, but it wasn't really much other than collecting a few items or abilities on your leader for the most part.
auticus wrote: Looks like Bottle (Sam Pearson) was the author of Warcry per Twitter.
EnTyme wrote: If I'm not mistaken, Bottle was one of the designers of this game, so that gives me a lot of reason to be optimistic.
Yes. He's noted as a 'Rules Writer' in the 'What is Warcry?' video:
This message was edited 2 times. Last update was at 2019/07/14 21:04:39
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
...I can already tell the guys will have more Wounds than in AoS. If you can zoom on the top card in the upper right, below the chaotic beasts big card, you can notice there are three numbers on top on the left : one with an arrow (certainly movement), one with some kind of cube (I think it's armor/save) and one with the skulls, with a...surprising 20. Looking at the skull markers in the starter set that are different numbers like 10 or 3, I believe our guys in Warcry will be taking a lot of wounds from attacks. So I doubt it will be like Kill Team with its game system - and it will certainly be much more different with AoS in comparison to Kill Team with 40k (even if Kill Team used a different way to handle phases, its core system is very similar to how 40k works).
The number on upper right on the card is certainly their recruitment cost. You can see it's 180 for the leader guy...quite high, akin to Necromunda in fact. So when they're talking about 1000 points warbands on the Warhammer Community, it actually means a low number of miniatures.
Below is, without any doubt, the weapon profile. There are five icons, four that have numbers. I would assume that first of these four is certainly range, second hit rolls, third wound roll and fourth damage made (there are two numbers and I wonder if it's not about critical hits for the second one...).
Yeah, we definitely need to know more about how it plays. They will have two weeks to do so ! But I can already see this game will be another card fuckfest...
This message was edited 3 times. Last update was at 2019/07/14 21:46:11
Sarouan wrote: Yeah, we definitely need to know more about how it plays. They will have two weeks to do so !
Technically just short of three weeks until the game is released and we can see for ourselves, but let's also not forget that they advertised people get to play it at the AoS open day this Saturday, so regardless of what Warhammer Community posts for articles in the next couple of days, we should be hearing about how it plays from people with first hand experience pretty soon.
Nehekhara lives! Sort of!
Why is the rum always gone?