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Made in us
God-like Imperator Titan Commander






Halifax

Only things that are missing are dry-erase markers, shield tokens, and the deadline token.



Although, notably the Dashboards in this picture are older versions. The next thing to print out I suppose.

This message was edited 1 time. Last update was at 2020/04/07 13:13:10


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

I've decided that I need to produce 8 Titan dashboards, four for the Raptor vs Warpath, and four for the Rhea vs Tethys.

I also really like this picture:

This message was edited 2 times. Last update was at 2020/04/07 13:13:22


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
Napoleonics Obsesser




MN

Love he blocks as buildings idea. So much easier!

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in ca
God-like Imperator Titan Commander






Halifax

Also makes life much easier when 1" printable labels are available to decorate them. There's 63 stickers a sheet, which very nearly covers sixteen 1" wooden blocks. The lighter blocks would also make shipping less expensive (I'd prefer to use 1" dice blanks).

What does that mean? 60-64 blocks and four letter-sized sheets of stickers is pretty doable, even at retail prices.

Now I need to source some 50mm octagonal wooden blocks...

Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

Speaking of stickers, it's amazing what you can do with 3D Build and 3D Paint. Here's the set-up for the game's first-game mode:

This message was edited 1 time. Last update was at 2020/04/07 13:13:38


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

Been working on the Titan Dashboards, for pre-generated Titans so players can minimize the amount of time during set-up of their first game.

This message was edited 3 times. Last update was at 2020/04/07 13:14:40


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

The shield tokens arrived two days early! I'm really pleased with these.

Titans can activate their Shields systems (Shields, Deflectors) to either return lost shield tokens to their system diagram, or to relocate shield tokens to new stacks in their system diagram. Each shield token in a stack reduces the Effect of an attack on that stack by 1, and is then discarded. Shield Breaker weapons cause some shield tokens to be discarded before they interact with the weapon's Effect.

This message was edited 1 time. Last update was at 2020/04/07 13:14:57


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

There, got a prototype assembled. I should print up a sticker for the board, and I'm waiting on some 2" high meeples to come in as production stand-ins for the 2" Titan miniatures (which should be the deluxe product). It looks like I can produce these prototypes pretty cheaply, for something like $20-$30 each depending on the breaks (and whether I can source cheaper 2" meeples!) but I think it's time to start sending copies out again.

This message was edited 1 time. Last update was at 2020/04/07 13:15:14


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

Given the cost of 3D printing, and casting up models, etc, I've been exploring expanding the idea of light wooden components with stickers to reduce the costs of production and shipping:



I'd want to make the production stickers for the meeples fit a bit better though.

This message was edited 1 time. Last update was at 2020/04/07 13:15:31


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
Screamin' Stormboy





You could do the buildings out of card that slot together. They would look like a + when viewed from above. They're easy to assemble and disassemble, and they'd pack flat.
   
Made in us
God-like Imperator Titan Commander






Halifax

In theory, yes. In practice and in terms of game mechanics, having the buildings as blocks is cheaper, easier, and makes them more interestingly destructible. Plus having sixty 1" cubes doesn't take up that much space, and as wood they're lighter than the expensive punchboard needed for slotted card buildings. I also hated the purely card buildings that came with Titan Legions back in the day. The card buildings with plastic tops in Epic Space Marine were better, but mainly due to weight; I do confess to ordering 64 blank 1" dice to test the difference (the additional weight of those dice would also impact shipping, but also the value).

This message was edited 1 time. Last update was at 2020/02/25 19:52:13


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

Had a discussion with one of my developers yesterday, and they pointed out that the default weapon configurations weren't the right blend. So I did some fiddling around to make sure that each configuration gave the Titan a range of options. Time to update the Titan Dashboards again!






Automatically Appended Next Post:
Here's something I'm fiddling with, owned by Toho and Universal Studios:



A rough Titan Dashboard for Toho's Godzilla (Universal Studios, 2014). Scaly Plates are Extra Armour. Nuclear Breath, Biting Jaws, and Long Tail are Weapons. Nuclear Spines are Capacitors. Flexible Bodies are Turrets. Secondary Brains are Crew.

What do those mean? Without shields Godzilla can only soak hits on his Scaly Plates. Doing so, however, increases his initiative. His Nuclear Spines are Capacitor systems, allowing him to fire off more Nuclear Breath or charge forward with his legs and arms. His Flexible Body systems are Turrets, allowing him to bite or tail-thwack whatever attacks him in the side. Godzilla's Secondary Brain acts like crew, engaging his regenerative capacity, and increase the power of his actions with a smattering of forethought.

Weapon-wise: Godzilla's Nuclear Breath is equivalent to a Plasma Howitzer, with his Biting Jaws like a Claw. His tail is Charge 1, Effect 2, Range 2, and Shock.

I thought have some Official Godzilla Surprise Mini Figure Blind Packs coming in, and they're supposed to be of an equivalent size to my Titan models. Should be fun!

This message was edited 3 times. Last update was at 2020/04/07 13:16:01


 
   
Made in us
God-like Imperator Titan Commander






Halifax

My eldest insisted on a Ghidorah Dashboard and Deck to fight Godzilla:



Dragon Heads can attack or detect, combining elements of Sensor systems and Weapons.

Brains can operate or scan, combining elements of Crew and Sensor systems.

The Lightening Heart combines elements of a Capacitor system with Crew, and so can bring full power or repair.

The Flexible Necks are Turrets (twist, block), Wings are Jump Jets (jump), Legs are Limbs (attack, walk, block).

This message was edited 1 time. Last update was at 2020/04/07 02:42:52


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in ca
God-like Imperator Titan Commander






Halifax

Some commissioned art came in!

This message was edited 1 time. Last update was at 2020/04/07 02:43:08


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

Godzilla arrived!

This message was edited 1 time. Last update was at 2020/04/07 02:43:35


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

I also got a MUTO! Time to make a dashboard...

This message was edited 1 time. Last update was at 2020/04/07 02:43:54


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
Napoleonics Obsesser




MN

Nice!

I would be interested in how you stat up a Gamera! I am not sure one is available in that scale though?

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in us
God-like Imperator Titan Commander






Halifax

Good question.

Suppose the Heisei series Gamera has a sharp invulnerable shell, can fly, can spit explosive plasma balls, has elbow spikes, and regeneration. Then suppose further that we can borrow concepts from Ghidorah:



Gamera's Turtle Head is a dual sensor/weapon system. As a system the Turtle Head would be Charge 2, Effect 3, Range 3, High Explosive 3. His Brain would likewise be a dual crew/sensor system (since like Ghidorah, Gamera is intelligent, for enhancing his attacks or initiative), and the 'Fiery Heart' being a dual capacitor/crew system for allowing him to super-charge his actions or repair his body. That leaves the Elbow Spikes/Sharp Edges as Charge 1, Effect 2/1, Range 1 weapons.

Fortunately Gamera has straight-up Plasma Jets for legs and a tail, so that's a straight port. Similarly I would make Gamera's Shell systems something of a Shields system, Charge 1 and Effect 3, giving Gamera 12 shield tokens to distribute. Also makes for representing the amusing effect of Gamera sucking limbs and head back into his shell.

A 2" Gamera model exists:

https://www.ebay.ca/itm/BANDAI-HG-GAMERA-2-GAMERA-1996-2-1-19-DAIEI-Kaiju-Gashapon-Mini-Figure/223862748222?hash=item341f42743e:g:eBkAAOSwldxbXamj

Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

New 6x6 board came in. I'm pretty sure I could replicate this no problem with material from my local printer:

This message was edited 1 time. Last update was at 2020/04/07 02:44:22


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in ca
God-like Imperator Titan Commander






Halifax

The giant 2" meeples came in!



Also, proof that I can put the stickers for the front and back of the meeples on the same 1" square sticker sheet at the 1" building sections:

This message was edited 1 time. Last update was at 2020/04/07 02:44:56


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

Thanks to the self-isolation I'm working from home, mere inches from all my stuff. Here's one version of the prototype with all plastic. I'll note that the colour of the board would probably go better with the all wood prototype:

This message was edited 1 time. Last update was at 2020/04/07 02:45:22


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

Almost completed the MonsterVerse-esque Titanomachina prototype. I feel like I'm missing something though...

This message was edited 1 time. Last update was at 2020/04/07 02:45:41


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in ca
God-like Imperator Titan Commander






Halifax

For quite a while now I'd realized that Titanomachina needs to be a more kinetic experience. The problem being how to make it so without either doing what established products have done, or breaking the game loop. Not that I haven't gone back and re-constructed the game before, and that's the sort of thing one can do in development heck. It's practically the point of the game at the moment, as something I can tinker with and keep changing. Wiser people than I have pointed out that a game isn't really 'done' but either you publish it or lose interest. On the other hand, how many products are put out there before they're great? The market has enough shovelware with pretty models that I'm happy to make this better.

Here's the notions:

1. Simplifying blocking. Currently blocking is an action like any other, and that you need to play in order to anticipate any attacks on your Titan. It works, to a degree, but clearly blocking with some systems isn't a live option because the benefit in no way outweighs the cost of activating that system and not using it for its primary action. I think it's a better idea to have players be able to, in response to an attack on their Titan, be able to discard a system card that is able to block face-up (to indicate it's blocking) but with no cards face-down to show it is activating. So your Titan can block that shot with a card. Blocking does the standard re-direction of an attack onto a new target, containing the blocking system.

2. More dynamic combat - more stuff moving around. Here's the thing, involuntary movement sucks, and completely voluntary movement finds the optional pattern or distances and settles there. It's finding an intermediate between wholly voluntary and wholly involuntary. I think the machinery exists in the game now to bridge that game. Here's the notion: The attacking player can decide whether they want the attack to push the target's Titan, and reduces the Effect of the attack by 1. If the attack hits a corner target, the Titan is moved 45 in the direction of that corner. If the attack hits a center target, the Titan is moved in the opposite direction one square. If the Titan cannot move 1 square away due to a building or Titan occupying the square into which they would move then that building or Titan takes 1 point of damage. The Titan takes that damage on the closest center target location. Yes, 'bump' damage.

3. Weapons in building sections. Losing a weapon in Titanomachina sucks. It occurred to me that it would be pretty cool if Titans could seed their buildings with building sections that contain weapons. Basically these building sections would be removed from the board normally, but when they the top-most building section in a building and there's a Titan in an adjacent square, then the Titan can swap that weapon (or even another system...) in for that building section. Also, being able to steal superior weapons gives enemy Titans a positive motivation for attacking and trimming your buildings!

This message was edited 1 time. Last update was at 2020/03/26 17:23:26


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in ca
God-like Imperator Titan Commander






Halifax

Also, making sure that the Rhea isn't left behind when it comes to a selection of systems, like extra sponsons, and digitigrade legs!

This message was edited 2 times. Last update was at 2020/04/07 02:46:00


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in ca
God-like Imperator Titan Commander






Halifax

Gotta have a matching Tethys:

This message was edited 1 time. Last update was at 2020/04/07 02:46:17


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

Figured out how to paint STL files in 3D Build!




Automatically Appended Next Post:
First order of business, I promised one of my models (as in, a model for some of the game art) that I would paint up a Titan in Wakandan colours at some point. Here's something inspired by the Dora Milaje, although I couldn't get the precise hex codes for their palette.

This message was edited 3 times. Last update was at 2020/04/07 02:47:02


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

Something I'd like to note is that with the introduction of pushing, involuntary movement, there's the potential to push enemy Titans off the board. It really changes the dynamic of the game, as players suddenly have quite a lot of incentive to stay close to the middle of the board. It also creates a new end-game condition: All Titans but one pushed off the board. I might end up tweaking it so that pushing other Titans off the board gives you more VPs or something.

Maybe the Squats were all the Space Marines we made along the way.  
   
Made in gb
Longtime Dakkanaut






 Nurglitch wrote:
Something I'd like to note is that with the introduction of pushing, involuntary movement, there's the potential to push enemy Titans off the board. It really changes the dynamic of the game, as players suddenly have quite a lot of incentive to stay close to the middle of the board. It also creates a new end-game condition: All Titans but one pushed off the board. I might end up tweaking it so that pushing other Titans off the board gives you more VPs or something.


An alternative would be to put a border on the board, where you cannot move except back onto the board, cannot move there voluntarily, cannot attack but can be attacked, and cannot be pushed further. basically you're just out of the combat zone, and your only options are to stay there and die or move back in and get other actions. Though this may have implications with buildings being in the way. Having units disappear when they move off the board has never sat well with me - it's like planes in 40k going "well, I guess I'll just fly home then" as soon as they leave the tiny part of the battlefield they were flying over.

Orks in 8th, W/D/L
9/0/3 
   
Made in us
God-like Imperator Titan Commander






Halifax

@some bloke

That's how it's been and the primary reason why I resisted putting involuntary movement into the game in the first place, is that a 'ring out' seemed kind of cheap.

That said, there's something appealing about a sumo battle between giant robots/monsters, and the concept of the game is a fight over territory. Chasing the enemy out of that territory seems like a legitimate way to end a battle. There's also being able to push your opponent through buildings, and to turn them around so you can attack their vulnerable rears (and disrupt their own movement).

Practically-speaking it keeps players from hugging the edges of the board and encourages them to keep moving, and has a nice interaction with the blocking mechanism by which an attack intended to push a Titan back ends up turning it because it catches the attack on an arm rather than taking it to the face or chest.

So the initial starting position, A attacks T:



If the target is a corner stack in the enemy's System Diagram, they get turned 40 degrees in the direction of the attack.



If the target is a middle stack in the enemy's System Diagram, they get pushed back away from the attack 1 square.



If there's something occupying the square into which the enemy may be pushed back, it takes the point of Effect/Damage that was sacrificed to push the enemy back.

This message was edited 3 times. Last update was at 2020/04/07 13:17:10


Maybe the Squats were all the Space Marines we made along the way.  
   
Made in us
God-like Imperator Titan Commander






Halifax

I made a picture:

This message was edited 1 time. Last update was at 2020/04/07 13:17:24


Maybe the Squats were all the Space Marines we made along the way.  
   
 
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