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Made in ca
Regular Dakkanaut




My wish for Greater Good is the obvious new Build-A-Regiment abilities, with a way to do a "tide of traitors" redeploy and back to full health strategym.

Really don't think we need more units, either infantry or armour.
   
Made in gb
Sneaky Kommando






I think a reasonably simple solution to the "the infantry kits are old" problem would be to mix and match.

GW releases a heavy infantry, standard infantry and light infantry box.

The heavy infantry uses Cadian heads and torsos, and Scion arms and legs. The guns are adjusted to have power packs instead of power cables.

Standard infantry is just a tidied up Cadian box, with some more special weapon options/sergeant options.

Light infantry uses Cadian/Catachan legs, and either the "dress uniform" torsos and arms from the chimera/command squad boxes, or uses Catachan torsos and some arms are found to fit them.

Considering all the minis and moulds are CAD based nowadays I can't see it being that difficult to mix and match the sprues.
   
Made in jp
Regular Dakkanaut





Pick your own regiment style is the obvious.

Stealthy tanith anyone? -1 to hit infantry and cover ftw

Better strats will be helpful. Some strats off the top of my head:

Max shots from random shot weapons (12 shot battlecannons! Maybe once per game)
AT shell +1 Wound vehicle (boosts BC and artillery)
Tide of traitors without reinforcement points (i.e. fix the vahalla fail strat)
Plain russ can order itself (maybe allow it to be selected pregame)
Paratrooper strat, pregame infantry squads and officers to be able to deepstrike (say pick 3)

It would also be nice to integrate some of the Vigilus strats into the main book without having to use detachments.

   
Made in us
Longtime Dakkanaut




Really I dread them updating the infantry kits as they will be off the wall expensive and probably look way off with the current lines. What I'd like to see would be a Bassie dual or triple kit for Arty options and Rough Riders with a dual or more kit to make a couple of units and command units with a commander etc.

Honestly most of the line is old but most of it is serviceable, it's rules that are lacking for the Russ variants to make them worth it for most of them and that goes for most of the guard units currently. Those two mentioned forces would be great additions however and I'd be happy with that.
   
Made in no
Regular Dakkanaut




AngryAngel80 wrote:
Really I dread them updating the infantry kits as they will be off the wall expensive and probably look way off with the current lines.


Exactly. I think everyone should be careful what they wish for. Next thing we know our Chimeras get as repulsive as the Taurox and infantry get a downgrade á-la Kasrkin -> Scions
   
Made in eg
[MOD]
Keeper of the Adeptus Arbites Flame






Cairo, Egypt

 Insectum7 wrote:
You know? I could go for a Leman Russ pattern that didn't have the comically huge battlecannon. I like the tank for the most part, but a more legit-looking kit would be really cool.


And some ground clearance for the love of the Emperor! Just a foot or two worth!

 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

LoftyS wrote:

Exactly. I think everyone should be careful what they wish for. Next thing we know our Chimeras get as repulsive as the Taurox and infantry get a downgrade á-la Kasrkin -> Scions

Infantry didn't "get a downgrade" with the Scions.

It started with the first Robin Cruddace book, when Grenadiers became a Veteran option that just granted Carapace Armor instead of Carapace and Hellguns.
The Kasrkin when introduced with The Eye of Terror army list? They were Stormtroopers that couldn't Deep Strike or Infiltrate.
Grenadiers from the Doctrines Codex? Same thing--Stormtroopers that couldn't DS or Infiltrate.

You want Kasrkin to make a comeback? Ask for a Grenadiers kit with Hellguns and Carapace Armor.
   
Made in us
Dakka Veteran




I actually like the new scions. Their look differentiates them from standard regimental troops. But I also like the kasrkin, so i’d be down for kasrkin-style grenadiers.
   
Made in us
Regular Dakkanaut





I wouldn't mind Kasrkin returning through a Strategem a la Veteran Intercessors:

Kasrkin
At the start of the game, before deployment, select one Tempestus Scions unit in a Cadian detachment. That unit loses Faction<Militarum Tempestus> and gains Faction <Cadian>. You may only use this Strategem once per battle.
   
Made in gb
Longtime Dakkanaut







 Kanluwen wrote:
LoftyS wrote:

Exactly. I think everyone should be careful what they wish for. Next thing we know our Chimeras get as repulsive as the Taurox and infantry get a downgrade á-la Kasrkin -> Scions

Infantry didn't "get a downgrade" with the Scions.

It started with the first Robin Cruddace book, when Grenadiers became a Veteran option that just granted Carapace Armor instead of Carapace and Hellguns.
The Kasrkin when introduced with The Eye of Terror army list? They were Stormtroopers that couldn't Deep Strike or Infiltrate.
Grenadiers from the Doctrines Codex? Same thing--Stormtroopers that couldn't DS or Infiltrate.

You want Kasrkin to make a comeback? Ask for a Grenadiers kit with Hellguns and Carapace Armor.

Pretty sure the poster is implying that cosmetically Scions are a step back from the Kasrkin - a personal opinion, nothing more.

2019 Plog - Dysartes Twitches - 2019 Output

My Twitch stream - going live at 7pm GMT Tuesday & Thursday, 12pm Sunday (work permitting).

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

 Dysartes wrote:

Pretty sure the poster is implying that cosmetically Scions are a step back from the Kasrkin - a personal opinion, nothing more.

I'm aware.

My point remains the same:
It started with the Cruddace-led book. Once Grenadiers became "You get Carapace Armor and that's it", it was game done for Kasrkin.

I've said before and will repeat again--if we want Kasrkin back, a good place for it would be the return of a Grenadiers unit outfitted with unique equipment. One thing that got mentioned a few times in the lore were heavy stubbers done up ala the smartguns from Aliens, with variable ammunition types.
   
Made in us
Angelic Adepta Sororitas





My wishlisting

Pick your own regiment is a great idea that looks like its in the pudding

-Wyrdvane psychers getting something to make them worth it over astropaths. If they collectiveley got the character keyword that might do it?

- A strategem for Ogyrns. I bought a pack, assembled, painted but have yet to use them...then Chapter approved raised their points cost for some reason. Maybe this is the reason?

-Something for Ratlings, probaly a strategem that you can use before game starts to mess with the opponent. Reflecting Ratlings mischief making. 1 enemy unit gets -1'' movement for 1 cp if you have at least one unit of ratlings in your army. One use only.

Strategem "You want to live forever" 1cp Choose one Astra Militarum infantry unit except Bullgryns and/or Ogryns in the charge phase. That unit is treated as rolling a 12 on their charge roll and has a 6+ FNP for the duration of that phase.

Supercharging Hellguns- Treated like plasma, but instead you get increased range and +1 strength. Roll a 1 and die

Something for Exterminator and Vanquisher Leman Russ variants to make them worth while. Ideally it would be rewritten rules but at the point it seems were using strategems and relics to balance so if thats what it is then that. I only run one Tank commander and want to use it as a Vanquisher but just can't bring myself to take something that is Heavy 1 over Heavy d6.

Not going to happen wishlisting

-Ridgerunners and bikes for my Tallarn

-Griffons

-Salamander variants

-Demo Charges back for Special Weapon squads

-F!@#ing Battle Blimps( jk...sorta)

This message was edited 1 time. Last update was at 2020/02/06 00:15:29


 
   
Made in us
Rotting Sorcerer of Nurgle





In My Lab

Battle blimps would be awesome. Not likely, but awesome.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Dakka Veteran




Admech are far more likely to get battle blimps imo.
   
Made in us
Rotting Sorcerer of Nurgle





In My Lab

Dandelion wrote:
Admech are far more likely to get battle blimps imo.
That’s fair. But we can dream!

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Angelic Adepta Sororitas





Dandelion wrote:
Admech are far more likely to get battle blimps imo.


if they get rough rider cyber dog horses then guard can ask for battle blimps
   
Made in us
Dakka Veteran




Tbh, id rather guard get rough riders back before giving them blimps.
   
Made in us
Dakka Veteran




Annandale, VA

This is niche, but I really, really want to see a Stratagem for Scions that addresses the massive anti-synergy between Hot-Shot Lasguns and Deep Strike. Having to come down outside 9" means only one shot and no extras on 6s.

I'm not super picky about what it might be. Just something to make those HSLGs a little more useful.
   
Made in ca
Ragin' Ork Dreadnought





 catbarf wrote:
This is niche, but I really, really want to see a Stratagem for Scions that addresses the massive anti-synergy between Hot-Shot Lasguns and Deep Strike. Having to come down outside 9" means only one shot and no extras on 6s.

I'm not super picky about what it might be. Just something to make those HSLGs a little more useful.


Yeah, it sucks that it's a lot more efficient to use normal lasguns with FRFSRF than it is to do anything with a scion's basic gun simply because the short range kills any sort of weight of fire they might have, even the 9" means you'll basically never get their 6+ proc to hit in most games with their HSLG's, outside of maybe one lucky turn and that's it. I really wish they changed both HSVG to Assault 4 and HSLG's to assault 2 or 3, so then you would feel like they're real shock troops, hitting hard on the move rather than the rather noodly feeling of some token HSLG shots here and there while you're basically just banking on plasma guns to do all the work.

This message was edited 1 time. Last update was at 2020/02/06 02:14:10


My milkshakes bring all the boys to the yard and they're like, hurr darry darr.


My suggestion to you is to get married, if you have a good wife you'll be happy, if you have a bad wife you'll become a philosopher. 
   
Made in us
Boom! Leman Russ Commander





Dandelion wrote:
Tbh, id rather guard get rough riders back before giving them blimps.


I'd rather get Medusae, Griffons, and Colossi back before cavalry scouts, though. Bring in the big guns!
That said, I do also like the idea of having cavalrymen with carbines. Maybe ditch the spears and have a bunch of special weapons.


I'd also like to see the return of Beast Hunter Shells for Vanquishers. Maybe as a relic to make them do Mortal Wounds or something.

This message was edited 1 time. Last update was at 2020/02/06 02:43:16


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

 catbarf wrote:
This is niche, but I really, really want to see a Stratagem for Scions that addresses the massive anti-synergy between Hot-Shot Lasguns and Deep Strike. Having to come down outside 9" means only one shot and no extras on 6s.

I'm not super picky about what it might be. Just something to make those HSLGs a little more useful.

I think we'll probably be getting something like that, we'll find out on Friday.
   
Made in us
Dakka Veteran




 Inquisitor Lord Katherine wrote:
Dandelion wrote:
Tbh, id rather guard get rough riders back before giving them blimps.


I'd rather get Medusae, Griffons, and Colossi back before cavalry scouts, though. Bring in the big guns!
That said, I do also like the idea of having cavalrymen with carbines. Maybe ditch the spears and have a bunch of special weapons.


I'd also like to see the return of Beast Hunter Shells for Vanquishers. Maybe as a relic to make them do Mortal Wounds or something.


I’d split rough riders into two units: lancers and dragoons. The lancers keep their boom stick, but the dragoons get hot shot lasguns and special weapons. Basically mounted scions. And a mounted commissar while we are at it.
   
Made in no
Regular Dakkanaut




 Kanluwen wrote:
 Dysartes wrote:

Pretty sure the poster is implying that cosmetically Scions are a step back from the Kasrkin - a personal opinion, nothing more.

I'm aware.

My point remains the same:
It started with the Cruddace-led book. Once Grenadiers became "You get Carapace Armor and that's it", it was game done for Kasrkin.

I've said before and will repeat again--if we want Kasrkin back, a good place for it would be the return of a Grenadiers unit outfitted with unique equipment. One thing that got mentioned a few times in the lore were heavy stubbers done up ala the smartguns from Aliens, with variable ammunition types.


I don't mind their loadout, (for the grunts) it's just the ugly torso needing 3rd party bits I'm annoyed with, they lost their tacticool look and now just look like some rando palace guards instead of specops. And don't get me started on the squad leader having to have idiotic CQC weapons GAH

This message was edited 1 time. Last update was at 2020/02/06 07:32:25


 
   
Made in us
Longtime Dakkanaut




Ok, new wish list. That guard become off the chain. I'm talking, make Iron hands cry, ya hear me ? Bring it really up to 11 and let the bullets fly. You know, make them the party poopers.

Just kidding, but seriously, OFF, THE, CHAIN. #Phogoth4life

This message was edited 1 time. Last update was at 2020/02/06 07:57:02


 
   
Made in eg
[MOD]
Keeper of the Adeptus Arbites Flame






Cairo, Egypt

How about this proposal?

4 infantry boxes:

Conscripts, 20 per box, one peice model (maybe separate heads) plain fatiques, different body types (old, young, tall, short, fat, skinny)

Light infantry, 6+ save, +1" move, scout, 2 special weapons per squad, no heavy. Stripped down version of Cadian uniform, rolled up sleeves, bare heads, some caps and hats. Optional pistol/CC weapon.

Medium infantry, as standard, Cadian style armor, optional mean scarred vet heads and shotguns. Includes heavy weapon sprue.

Heavy Infantry, 4+ save, heavy lasguns/hellguns/hot shots, optional shot cannons (S4 shotguns).

It would suck to loose the different planetary uniforms but this would really open diversity for the guard. Include some formation type rule if all your infantry are the same type so you can have human waves or guerilla forces or heavy shock troops.

 
   
Made in no
Regular Dakkanaut




Just need one box for the coat-wearing regiments (DKoK, Steel Legion, Vostroyan, Valhallan) with tack-on "fluffy coat edges" and fruity heads for the latter two.

One box for Cadian and Mordian

One box for Tallarn and Chaos Cultists.

The last box solving a massive issue for two factions in one fell swoop.

This message was edited 1 time. Last update was at 2020/02/06 13:34:02


 
   
Made in ca
Regular Dakkanaut




Sneak peak just released on Warhammer Community. New regiments seem to be vehicle oriented, but that is probably just how it appears based on what they have shown us.

Not sure how the Scions will interact with the new Regiments traits, probably still locked to Tempestus. Otherwise that ability to rapid fire at 18" would be auto take
   
Made in us
Dakka Veteran




Annandale, VA

Fisheyes wrote:
Sneak peak just released on Warhammer Community. New regiments seem to be vehicle oriented, but that is probably just how it appears based on what they have shown us.

Not sure how the Scions will interact with the new Regiments traits, probably still locked to Tempestus. Otherwise that ability to rapid fire at 18" would be auto take


Scions are locked into having the Militarum Tempestus keyword and don't get [REGIMENT], so the new traits are still off-limits unless something significant changes.
   
Made in us
Fixture of Dakka





Bunch of stuff on the FB page


   
Made in us
Dakka Veteran




Annandale, VA

Assuming those replace the default Storm Troopers doctrine, these seem to unlock some interesting new variants.

To save everyone else going to Facebook to find it, these are the new doctrines:

Crack Shots- Rapid Fire weapons gain 6" of range
Resolute Heroism- When firing at the closest enemy, an unmodified hit roll of 6 scores a bonus hit
Mobilised Infantry- No penalty for moving and shooting Heavy, and +1 to hit on the turn a unit disembarks
Prized Weaponry- Everything increases AP by 1
Predatory Strike- Within half range, an unmodified hit roll of 6 scores a bonus hit
Death From The Dark- Each model destroyed by shooting counts as two casualties for the purpose of morale

So, some off the cuff thoughts on each one:

-Crack Shots seems the ticket for making bare-bones deep-striking squads useful. It'll let them Rapid Fire on the drop, and small squads dropped in to secure objectives will have a bit more effective range to contribute.
-Resolute Heroism and Predatory Strike are two pretty similar variations on the basic Storm Troopers doctrine. Kinda meh. Predatory Strike is better for plasma.
-Mobilised Infantry sounds real useful for both deep-striking hot-shot volley guns and, obviously, for mechanized Scions. Since it applies to the unit rather than the transport, this might sync well with stuffing the Scions in Chimeras (taken in a separate detachment). Could also be helpful with Valkyries, since unlike the Tempestus Drop Force warlord trait it's not tied to a single character.
-Prized Weaponry also seems kind of meh. Hot-shots are AP-2 and plasma is AP-3 to begin with; more seems like overkill. Is there a niche use I'm not seeing?
-Death From The Dark sounds fun but I'm not sure how useful it really is. Killing three Space Marines in a squad and having a suddenly non-negligible chance for the rest to run away could be useful. This also, I think, will significantly boost the army's chaff-clearing ability. Thoughts?

Anyways, now it looks like Scions have some meaningful choices for army composition based on doctrines, so I'm onboard with this.
   
 
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