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Made in us
Dakka Veteran




Voss wrote:
 Absolutionis wrote:
I don't understand why anyone is comparing this to Infinity? It seems nothing like Infinity in neither gameplay nor aesthetic. If Warmachine basically ripped the giant-shoulderpad+small-feet aesthetic of Warcraft, this seems to basically be Starcraft-meets-Overwatch.


The shiny armor guys look pretty much exactly like some of the Infinity Panoceania knights to me. Except for the Warmachine scale vs Infinity scale guns, which changes the aesthetic from semi-serious to comical.

and in return everything in Infinity is generic animu+Blizzard aesthetic, so I guess you're right. I mean, i don't see it, I see generic anime scifi aesthetic, but to each their own.

it is a pretty great game though imo

Not in my experience. Warmahordes have some interesting concepts, but it always felt like a ccg that was sadly saddled with miniatures in how it focuses on resources and combos.Plus you know, the worst fanbase in gaming, even more so than 40k which is kind of amazing.

Also, resin+metal means all interest lost. I'd rather try to shave my chest with a stick of butter.
   
Made in gb
Dakka Veteran





Nothing selling me on this. Models will usually get me hype without any real digging into lore or rules, but it just looks like they took nearly nothing and put it in a large blandron collider.

Take a look at what I've been painting and modelling: https://www.dakkadakka.com/dakkaforum/posts/list/0/725222.page 
   
Made in fr
Newb



France

It doesn't look good to me.
The models look like they're from 10 years ago (conservative estimate) and they're generic sci fi dudes and robots, which infinity does better, these look closer to mantic's sculpts and that isn't a good thing.

Resin and metal? Consider monsterpocalypse and riot quest boxes; that's the minimum price point. It's going to be a rather expensive game.

"fast paced action packed miniatures game" (or equivalent synonyms) If I had a dime for every time a company has vomited those meaningless buzzwords I would have made my own miniatures game and tagged those words right onto it.

The whole "warcaster isn't on the table" seems a bit cheap because both starters have an arc node model dude that channels the spells...So will this model be the game mechanics equivalent of the iron kingdoms warcasters, but with less personality?
Does the game end when the arc node dude is removed?
So Arc-o-bs (as noted rapidly dubbed arc because it sounds less stupid) is focus, but not exactly because it can be given to any/all units...So it's more like a generic limited ressource available to all factions.

I understand that PP wants to move away from the now tainted warmachine (or maybe simply because they've run out of ideas?)...But replacing their unique style with generic scifi doesn't seem like a good idea.

Worse still, proposing yet another generic miniatures game on kickstarter is giving me gates of antares flashbacks.

The background fluff is that this IS what happens when the Infernals won. The infernals are the end times of warmachine, There are two spin offs: riot quest is what happens to those that stayed behind neo mechanika is what happens to those that went through the portals.
   
Made in lt
Regular Dakkanaut





I liked look of models. Its initial lore is trash, but that is something which you have to build overtime. Even Warhammer lore once upon the time was quite bad. I like general rules of gameplay and I'm open in seeing how this game plays out. Though, I'm more concerned about other factions and their esthetics.

"If the path to salvation leads through the halls of purgatory, then so be it."

Death Guard = 728 (PL 41) and Space Marines = 831 (PL 50)
Slaanesh demons = 460
Khorne demons = 420
Nighthaunts = 840 points Stormcast Eternals = 880 points. 
   
Made in ie
Fresh-Faced New User



Dublin, Ireland

Initial factions are doing nothing to entice me in, and the fluff is pretty much non-existent at this stage, but hopefully the full KS launch will change this .
I'll keep an eye on this one to see how it goes.
   
Made in gb
Fixture of Dakka




UK

Oddly I find Infinity less interesting model wise. I think its because a lot of the characters feel very Samey in designs - then again it was Aleph that attracted me first and they tend to have a lot of the very similar designed warrior models.

Partly I suspect its because I like somewhat bigger and bolder model variation whilst Infinity is far more subtle in that respect for many things.

   
Made in us
Snord





Florida

The way I see it...now is a perfectly good time to try and launch a new sci-fi miniatures game. With a low-ish model count and cheaper resin sculpts.

As an infinity player, I know some are unhappy with the direction CB is taking the game in cancelling factions/sectorals and placing a focus on their new Code One which doesn't use sectorals at all (which for some players is all they play). It also seems like they are spreading themselves thin with Aristea and now Defiance. People are hoping the 4th edition doesn't mess things up further or cancel support for their collection.

40K has become an unbalanced bloated mess again. With price points that still make it challenging to get new players into the game. 8th started off so well and has now devolved back into "power creep = sells models" mode again.

The Other Side has major balance issues and Wyrd hasn't been able to address it. It also has been plagued with a very slow release schedule. Also, this game could still be considered more Steampunk than Sci-fi.

So, what's left? Gates of Antarres? Genesis Project? The only real contender here is Star Wars Legion which is also starting to exhibit power creep and balance issues (i.e. Shoretroopers and Tauntauns).

TL;DR If the rules-set is as tight as Warmachine and there is tournament support I can see players jumping ship from existing sci-fi games for this game.

This message was edited 2 times. Last update was at 2020/02/20 13:56:46


I play:
40K: Daemons, Genestealer Cults
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Gremlins,Neverborn
Star Wars Legion: Republic & Separatists
Guild Ball: Morticians, Brewers 
   
Made in ca
[MOD]
Dankhold Troggoth






Shadeglass Maze

Wow, this looks awesome and like a perfect fit for me. I'm definitely interested! Was a likely launch date shown?

This message was edited 2 times. Last update was at 2020/02/20 19:39:59


 
   
Made in us
Snord





Florida

 RiTides wrote:
Wow, this looks awesome and like a perfect for me. I'm definitely interested! Was a likely launch date shown?



They only stated "very soon" in the video for the Kickstarter. They didn't give specific dates.

I play:
40K: Daemons, Genestealer Cults
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Gremlins,Neverborn
Star Wars Legion: Republic & Separatists
Guild Ball: Morticians, Brewers 
   
Made in us
Stealthy Warhound Titan Princeps




azoxystrobin wrote:I understand that PP wants to move away from the now tainted warmachine (or maybe simply because they've run out of ideas?)...But replacing their unique style with generic scifi doesn't seem like a good idea


I wonder how much will be generic and how much will be cribbed from Vor the Maelstrom, which is where Matt Wilson got his start (and the enduring legacy of tiny leg syndrome) and the Trollbloods got their look.

https://boardgamegeek.com/image/65039/vor-maelstrom

This message was edited 1 time. Last update was at 2020/02/20 16:51:02


Efficiency is the highest virtue. 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Macon, GA

So, the decision to use Kickstarter is interesting, because they state they plan on June 2020 delivery. That suggests that this stuff is either being made, or is already sitting in a warehouse, or both.

If done well, Kickstarters do build hype, and if you can shorten the delivery window, and match it with retail releases, you can really help launch a new game. the kickstarter fees are easily made up for not selling your stuff to wholesalers, so that PP will still make a healthy profit even with the inevitable bundle discounts.

My Painted Armies
: Co. B, 37th Praetorian IG: 21,000pts
KOW Ogres: 4500 points
Loyalist Emperor's Children: 2500 points 
   
Made in gb
Decrepit Dakkanaut




UK

By going KS they're pretty much aiming the game at direct sale rather than distribution (at least in the short to medium terms) as distributors won't want to invest in a game where a lot of the early sales are already gone

but not a necessarily a bad thing as PP seems to be trying to do a lot of direct selling at least to US audiences..... It's probably going to kill it outside the US though, as shipping and taxes to Europe are going to be prohibitive

The one thing that has hurt KS wargames most is early backers having a whole load of stuff that then has to slowly trickle out to retail and therefore nothing new to keep them interested (being able to buy new stuff is vital even if most of it ends up in boxes under gamers beds or in cupboards)

hopefully they keep back enough that they can do paired releases 1 box of stuff that was on KS (for new players) and 1 box of something totally new (for KS backers and new players)

 
   
Made in us
Member of the Malleus






Voss wrote:
azoxystrobin wrote:I understand that PP wants to move away from the now tainted warmachine (or maybe simply because they've run out of ideas?)...But replacing their unique style with generic scifi doesn't seem like a good idea


I wonder how much will be generic and how much will be cribbed from Vor the Maelstrom, which is where Matt Wilson got his start (and the enduring legacy of tiny leg syndrome) and the Trollbloods got their look.

https://boardgamegeek.com/image/65039/vor-maelstrom

I wish they had just purchased VOR and updated it. Such a good game and (at the time) unique setting.

   
Made in us
Longtime Dakkanaut





 highlord tamburlaine wrote:

I will agree with the metal bits being a dumb idea and would much prefer they just go all resin or metal instead.


Mixing metal and resin is WAY better than going entirely for one or the other. The resin is used for large solid pieces where the brittle nature of resin doesn't matter while still being lightweight like a plastic. The metal bits keep things like swords and other potentially brittle bits from breaking. As a side bonus, I find metal glues to resin a lot stronger than resin to resin or metal to metal. Honestly, with as many games these days jumping to resin, most of the time I really, really wish they would do some of the parts in metal instead.
   
Made in us
Dakka Veteran






Cronch wrote:
Voss wrote:
 Absolutionis wrote:
I don't understand why anyone is comparing this to Infinity? It seems nothing like Infinity in neither gameplay nor aesthetic. If Warmachine basically ripped the giant-shoulderpad+small-feet aesthetic of Warcraft, this seems to basically be Starcraft-meets-Overwatch.


The shiny armor guys look pretty much exactly like some of the Infinity Panoceania knights to me. Except for the Warmachine scale vs Infinity scale guns, which changes the aesthetic from semi-serious to comical.

and in return everything in Infinity is generic animu+Blizzard aesthetic, so I guess you're right. I mean, i don't see it, I see generic anime scifi aesthetic, but to each their own.

it is a pretty great game though imo

Not in my experience. Warmahordes have some interesting concepts, but it always felt like a ccg that was sadly saddled with miniatures in how it focuses on resources and combos.Plus you know, the worst fanbase in gaming, even more so than 40k which is kind of amazing.

Also, resin+metal means all interest lost. I'd rather try to shave my chest with a stick of butter.


I like your take on WarmaHordes - here's my addition that I feel strangely compelled to blast out into the void.
IIRC the core rules & world design started as RPG supplements and then they made miniatures to go with it and then they made a wargame.
In addition to there being a conflict between the wargaming elements and the CCG-like combo elements there are also (or were in MkII) old ancient RPG-inspired elements. Tiny poorly defended units that were meant to go across the board and collect different resources, make skill checks and build new things mid-game. Possibly inefficient and unreliable in a normal wargame - completely laughable in a hyper-combo warmachine game.
That three-way pull was reflected in the gamers too all the way from the fluffy people trying to make custom casters a thing to the people playing unpainted minis on a 2-D map with construction-paper blob terrain.

Regarding the new stuff. A collection of perfectly acceptable, totally passable models that spark no joy in me whatsoever. Also I have no intention of jumping into another PP caster-based game again.
Re. the style... actually getting a bit of Mantic Enforcer vibe. Maybe shared similar inspirations.

[Thumb - compare.jpg]

   
Made in ca
Regular Dakkanaut




 OrlandotheTechnicoloured wrote:

but not a necessarily a bad thing as PP seems to be trying to do a lot of direct selling at least to US audiences..... It's probably going to kill it outside the US though, as shipping and taxes to Europe are going to be prohibitive


If there's one thing that PP has consistently done, it's show that they're astonishingly disinterested in figuring out how to sort out international shipping and distribution. They are completely inflexible in their distribution agreements and the management is (was) unwilling to consider how their model prevents sustainable market penetration.

The laughable irony of their EU distribution hub being set-up in the UK AFTER the Brexit vote was also apparently completely lost on them. (Did they ever even bother finishing it?)
   
Made in gb
Fixture of Dakka




UK

Don't they now have a new CEO since those choices were made? One who used to work for GW USA? One might hope that that could result in changed attitudes to the international market

   
Made in ca
Regular Dakkanaut




 Overread wrote:
Don't they now have a new CEO since those choices were made? One who used to work for GW USA? One might hope that that could result in changed attitudes to the international market


Maybe. The PP market collapsed where I was living a long time ago now. Since I was partly responsible for the local resurgence during Mk II I was hoping to do something more - both nationally and regionally - but PP's agreement structure would have entailed me taking 100% of the financial risk of growing the Chinese language market for them while starting out with distribution "incentives" that were only equal to retail discounts. Plus the unintelligent shipping from their side and disinterest in finding a better solution.

This message was edited 1 time. Last update was at 2020/02/20 18:20:23


 
   
Made in us
Regular Dakkanaut




Looks like they have a new article up


Warcaster: Neo-Mechanika—Answers to Your Burning Questions!
By
Privateer Press
on
February 20, 2020
Yesterday, on a special installment of Primecast, we broke our long silence on our next big project: Warcaster: Neo-Mechanika. As the segment was just a preview and an announcement that we’d be offering Warcaster through Kickstarter first, there were quite a few questions about the game and our future plans. I noted as many as I could and hope to compile answers for the most frequent questions here. So, let’s dive right in and see how many of those burning questions I can shed light on…

WHY KICKSTARTER?

Let me start with an excerpt from our Kickstarter campaign page, currently under construction. This is directly from the obligatory “Why Kickstarter?” section:

We here at Privateer Press are committed to getting the best games possible into the hands of our customers. But like retail throughout the world, the landscape of the hobby game industry is changing, and one of the issues continually brought to us by players and retailers is the difficulty in obtaining our product, despite the availability of the product in our warehouse. While we will still use traditional distribution for our current game lines and future products, Kickstarter provides a tried and proven platform for getting our games directly into the hands of the players and retailers who want them. It also allows us to get in front of players who may not be familiar with our products or may not have even heard of Privateer Press, and it allows us to gauge demand so we can better manage our production pipeline to be as efficient as possible.

While brevity on a Kickstarter scroll is good practice, I have the luxury of going into more depth here.

One of the biggest challenges in releasing a new product in our current market is gaining visibility among the literally hundreds of new products that come out every month. Many products are here today and gone tomorrow, and by the time players and even retailers learn of them, they’re no longer available through the standard distribution channels. Kickstarter provides a means for greater visibility. It’s a crowded space in its own way, but the medium lends itself to sharing while providing a solid mechanism for potential customers to lock in an order on something they don’t want to miss out on. Kickstarter’s greatest strength is that it provides as true a measure as you can get to gauging the actual demand for a product.

This is important information for us. While we make the miniatures in our own factory right here in Woodinville, Washington, we outsource many other components like packaging, bases, dice, and cards. Knowing ahead of time how many of any one component we may need helps keep us from having to speculate too wildly and making costly mistakes, both by over-ordering as well as undersupplying.

And in the best-case scenario, we hope what a successful Kickstarter launch can do for Warcaster: Neo-Mechanika is show retailers, distributors, and the world at large that there is a significant demand for the game and that the game is going to be around for a while, so it’s worth adding to their catalog of offerings with a plan to keep it in stock in the future.

The Kickstarter is the launch of the game, but this isn’t a one-and-done product run. We are creating a new miniatures game, and we have years of content planned for it. A year from now, when someone discovers Warcaster for the first time, they’re not going to be able to go to Kickstarter to get a starter set, they’re going to have to find it in a store. By launching through Kickstarter, we hope to raise a community around the game that will sustain it and grow in the months and years to come so that retailers and distributors will be confident it is an evergreen product line worth their time and money to stock.

WILL WARCASTER: NEO-MECHANIKA BE OFFERED THROUGH RETAIL STORES?

Our Kickstarter campaign will include a retailer pledge tier for any retailers who want to get in on the cutting edge and take advantage of the benefits of pledging during the campaign. We will also offer the products through standard distribution and retail channels with ship dates set shortly after the product rewards are delivered to backers of the campaign. This means retailers who back the campaign will, in fact, receive the products ahead of orders placed through other channels later.

WHEN IS THE KICKSTARTER GOING TO LAUNCH?

In our 20 years of being in business, one lesson we’ve learned is to be very cautious about announcing exact dates. Anything could happen tomorrow or the next day that might cause us to have to delay a day or two, which then looks like we’ve missed a deadline at the risk of disappointing all of you. So, what we’re willing to commit to right now is that our plan is for it to launch within the next month or so, and sooner rather than later. We’re within striking distance of that launch, which is why we have emerged from our design cave to start talking about it, and we’ll announce the go-date about 48 hours before we’re ready to push the button.

MORE IMPORTANT, WHEN WILL WARCASTER: NEO-MECHANIKA DELIVER?

Many projects that use Kickstarter have long development and production timelines and require a great deal of patience from backers. We know how this goes, both on the backer side as well as the project creator side. But we’re not fans of waiting or making people wait, so our target for the release of Warcaster: Neo-Mechanika has always been to do so prior to Lock & Load this year. Thus, June 2020 is our target delivery window. So, let’s say you back the Kickstarter in March. You’ll then be waiting approximately three months for delivery of the first rewards. Hopefully that doesn’t seem too long! It’s about the same amount of time between new products being advertised in catalogs and when they hit shelves for the first time. Producing the miniatures in our own factory gives us a great advantage, as we don’t have to spend months creating tools overseas before the minis start getting made.

WHAT MATERIALS WILL THE MINIATURES BE MADE OF?

Everything we produce in our Woodinville facility is made in tin-based metal or resin. We choose the material based on what will be the most economical for our customers. Metal is fast for us to make, but the material is expensive, so big, chunky things can get costly quickly. Resin, on the other hand, is painfully slow to make, but the material is much less expensive, so we can produce larger pieces while still keeping the prices reasonable. With metal, you’re paying for the material; with resin, you’re paying for the significant labor that goes into crafting the models. We try to balance it out as best we can.

Right now, most of the models we’ve previewed so far will be made in metal, even the warjacks. That could change between now and when the models start getting molded, as they undergo a significant analysis that includes not only evaluating mass but also shape and detail before the material is selected. And most certainly, as we tackle larger pieces for Warcaster—like bigger warjacks or vehicles—we’ll be utilizing resin with more frequency.

HOW MANY FACTIONS ARE THERE?

We will be featuring three Factions in our Kickstarter campaign. The starter boxes for the two that you have seen so far—the Marcher Worlds and the Iron Star Alliance—will ship in our first wave of rewards. The third Faction, which we are going to reserve showing until the Kickstarter launches, will ship about a month later in our second wave of reward deliveries. There will be more, but that’s all we are willing to divulge right now—a company has to have some secrets, right? Otherwise, how do we get you to come back tomorrow?

IS THIS THE IRON KINGDOMS IN SPACE? ARE THERE ALIENS?

This is not the Iron Kingdoms in space, but the settings are inexorably linked, and if you happen to have followed the Henge Hold Scroll storyline, then you already know how. But saying Warcaster is the IK in space is like saying a giant redwood tree is just a tall seed. We planted seeds in the Iron Kingdoms, and we brought some of the DNA of warcasters and warjacks into the new setting, and you might even see the occasional nod to an Iron Kingdoms character, but it’s a new setting with new stories and characters and worlds to explore. You don’t need to know anything about the Iron Kingdoms to dive into Warcaster, but if you’re a lore expert on the Iron Kingdoms, you’ll likely enjoy some of the Easter eggs that have found their way into the game and setting.

Aliens are a different subject altogether. In a sense, humanity is the alien invader of the Cyriss galaxy. And at one point, the galaxy was populated with all manner of intelligent life. But when humanity shows up, the only intelligent life they encounter are the architects responsible for the network that connects all the worlds in the galaxy. Suffice it to say, that meeting doesn’t go so well, but that’s a story for later.

The current focus is on the human factions, but as we go forward, we’re pushing further and further out from what defines something as human, and we have some pretty far-out ideas we intend to explore.

IS WARMAHORDES ENDING?

Gord Lord, no! We have 20 years of world building invested in the Iron Kingdoms, not to mention a vast library of models. And hopefully, Will Hungerford’s peek into the future releases of WARMACHINE and HORDES gives you something to look forward to.

The narrative event planned for Lock & Load this year will cap off the Oblivion storyline, and to be sure, the Iron Kingdoms is never going to be the same, but then it never has been one year to another. It’s been a living, ongoing saga since it was birthed in the first book of the Witchfire Trilogy.

We have much more planned for WARMACHINE, HORDES, the Iron Kingdoms, and Immoren itself. We have great stuff planned around the Strangelight Workshop in the future, and we have new stories to tell in the Iron Kingdoms that we very much hope will keep you as invested in its future as we are.



I’m sure there are many more questions to come—answer one and two more take its place—so we’ll try to keep up in the days and week ahead with answers and more info as we continue to draw back the curtain on Warcaster: Neo-Mechanika. If you haven’t already, please sign up for our mailing list so you’re among the first to know of all-new news and developments. We’ve got lots to come and couldn’t be more excited to finally be sharing it with you.



Matthew D. Wilson
Chief Creative Officer
Community, Company, Frequently Asked Questions, News, Warcaster

https://home.privateerpress.com/2020/02/20/warcaster-neo-mechanika-answers-to-your-burning-questions/
   
Made in gb
Fixture of Dakka




UK

Overall a very positive article and nice to see it out so fast after the teaser info!

Also this "June 2020 is our target delivery window." Is ambitious but a very good sign. Whilst I'd expect it to slip dates (nearly EVERY KS slips dates); I'd expect it this year which is a big benefit to any KS.

   
Made in us
Thinking of Joining a Davinite Loge





Philadelphia PA

Resin and metal = hard pass.

PP was part of my entry into miniatures, but now... it seems like things have gone downhill pretty hard.
   
Made in us
Longtime Dakkanaut





I am SUPER curious how the Oblivion storyline is going to wrap up at LnL. The story finales have been great the last two years; particularly last year's Stormbreak, mostly only dulled by players lack of interest in the fluff. With Oblivion having everyone's attention, they've got a great stage for a big finale.
   
Made in us
Regular Dakkanaut




Vancouver, Canada

Editorializing a bit... but I think this is kind of PP's last chance and based on the current reaction on here and other boards it doesn't seem to be going well. And I don't know if their latest post changes much for me.

It kind of seems like PP's trying to do what worked 10 years ago. The landscape is very different. When MK2 got the big bump, everything GW was in a pretty big slump, there weren't as many games, and distribution was very different. At the time, it was "Do you want fantasy, but not warhammer? This is it!"

The question I think that will get asked by a lot of people before backing is: "Why would I get this over all the other games out on the market?"

Lots of people compare it to infinity as far as aesthetics, which I think is fair. It's anime sci fi guys. I've got a game that scratches that itch, why would I jump to this?
Lots of people are fans of Warmachine, but MK3 was a pretty big flop. What are they doing different this time? Am I going to buy this game that you're saying is 10-20 minis, then a year later you introduce something like colossus's or just scale up the size of the engagments without any rule tweaks?
Lots of people are playing 40k and Age of Sigmar. Why would I leave that, to give PP another chance?
Lots of retailers will likely not want to stock. Warmachine's habbit of throwing as many skus out as humanly possible, probably burned a lot of them. Add to that, kickstarter? I couldn't imagine a lot of retailers would want to risk it again.

There's no denying that PP and Warmachine have been in a bad place in the last four years. What are they doing different this time other then just saying "Warmachine. In. SPAAAAACCCCEEEE"

They really needed to announce this with more then "It's like warmachine, but not... we'll tell you later"

This message was edited 1 time. Last update was at 2020/02/20 19:24:34


 
   
Made in us
Longtime Dakkanaut





 Twelvecarpileup wrote:

Lots of people are fans of Warmachine, but MK3 was a pretty big flop. What are they doing different this time?


One of the big oddities is just that MK3 really isn't any different from MK2. There's some changes, almost entirely positive, but the core game and mechanics is an errata level change outside of the new rule that lets you actually run warjacks. MK3's failings seem to be almost entirely a mix of player burnout and a lack of new players to replace them over anything wrong with the game itself. What's different here? Well, at least the new player barrier is unlikely to be quite as high maybe? I'd wager at the very least we're going to see a much more box set driven game, but hard to say at the moment.
   
Made in ca
[MOD]
Dankhold Troggoth






Shadeglass Maze

That article says these are being produced in house, so I think that's a huge plus (i.e. no PVC). I recently picked up one of their current models (made in the last year), and it was resin with a single metal bit (a spear). L

Honestly, the production value of this model vastly exceeds most of what I've gotten from them in the past. I don't know if it's because demand is lower, but whatever the reason, the end result is a much better product that actually seems worth it, imo.

This message was edited 2 times. Last update was at 2020/02/20 19:45:00


 
   
Made in ca
Regular Dakkanaut






...one of the issues continually brought to us by players and retailers is the difficulty in obtaining our product, despite the availability of the product in our warehouse. While we will still use traditional distribution for our current game lines and future products, Kickstarter provides a tried and proven platform for getting our games directly into the hands of the players and retailers who want them.

(SNIP)

A year from now, when someone discovers Warcaster for the first time, they’re not going to be able to go to Kickstarter to get a starter set, they’re going to have to find it in a store.



The distribution problem doesn't go away just because some retailers might be willing to buy product from Kickstarter. As far as I can tell, this just makes people pay high costs for shipping through Kickstarter using whatever pedestrian method PP can be bothered setting up during the KS, and then kicks the can down the road for future would-be customers who still need to find a store that was able to procure stock through PP's broken distribution model.
   
Made in be
Longtime Dakkanaut





So the reason they chose Kickstarters is to get better visibility, reach new players who don't know PP and putting the product directly into the hands of retailers / players ? Are they living in another world ? Kickstarter is already bloated with dozens of similar projects !

The part about making the product "directly available" for retailers and players makes me actually worry for the future of this game. I mean, it's good for the backers, sure, but what happens after the project ended and all rewards are delivered ? Do they really believe they will solve their distributor troubles like this, by fething them up with the Kickstarter launch ?

It really sounds like it will be another game that will end being forgotten once the delivery is made for the backers...

This message was edited 2 times. Last update was at 2020/02/20 19:57:55


 
   
Made in us
Painting Within the Lines




Seattle, WA USA

While there is some truth to Kickstarter projects generating some buzz and awareness, I think it's important to consider that the main reason to do a Kickstarter is to raise funds so you can do the thing. When an "established" company goes to KS, I usually feel like that means they don't have the financial stability to take on the initial product development and production, which to me is a sign that they're not doing all that hot financially. Given the constant dwindling of seeing any Warmachine in my neck of the woods (their home turf, at that!), I have a bit more belief that's the case here, too.

From what I've seen so far of it, nothing inspires me to wanting to take a risk on a Kickstarter miniatures game (sooo many of those, as others have pointed out, arrive DOA to regular retail; KS is not a good platform for traditional minis games that continually expand).
   
Made in us
Rogue Daemonhunter fueled by Chaos






Macon, GA

 RiTides wrote:
That article says these are being produced in house, so I think that's a huge plus (i.e. no PVC). I recently picked up one of their current models (made in the last year), and it was resin with a single metal bit (a spear). L

Honestly, the production value of this model vastly exceeds most of what I've gotten from them in the past. I don't know if it's because demand is lower, but whatever the reason, the end result is a much better product that actually seems worth it, imo.



PPs metal/resin models are quite nice. I've seen good and bad resin casting, and the (admittedly few) examples I've seen from PP were all crisp and clean.

I'm 100% ready to dogpile on PP, but they seem to have finally settled on a material choice that makes sense. Metal only got silly with the larger warjacks, the PVC was an abomination, and the handful of HIPs models were fine but not cheap enough to switch from metal.


Automatically Appended Next Post:
 Valander wrote:
While there is some truth to Kickstarter projects generating some buzz and awareness, I think it's important to consider that the main reason to do a Kickstarter is to raise funds so you can do the thing. When an "established" company goes to KS, I usually feel like that means they don't have the financial stability to take on the initial product development and production, which to me is a sign that they're not doing all that hot financially. Given the constant dwindling of seeing any Warmachine in my neck of the woods (their home turf, at that!), I have a bit more belief that's the case here, too.

From what I've seen so far of it, nothing inspires me to wanting to take a risk on a Kickstarter miniatures game (sooo many of those, as others have pointed out, arrive DOA to regular retail; KS is not a good platform for traditional minis games that continually expand).


A three month shipping window pretty much means that the models are sculpted and the molds made, they just need to know how many to make. It sounds like the Kickstarter is just a way to do a direct to consumers launch.

I don't think this means we shouldn't have faith in their finances, but rather that they don't have the faith that they can drop this in normal distribution and have it succeed.

This message was edited 1 time. Last update was at 2020/02/20 20:23:38


My Painted Armies
: Co. B, 37th Praetorian IG: 21,000pts
KOW Ogres: 4500 points
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Made in us
Manhunter





Huntsville, Texas

Dakka makes me laugh, just a little bit ago Corvus Belli finished up their Defiance Kickstarter to fund a whole bunch of new models... and the overall opinions and positivity were great.

PP launches a Kickstarter for models that have already been completed... and people are saying that PP using Kickstarter is unprofessional for a "large" company (of a few dozen people), it is their last gasp of air, the company is dead.

Never change Dakka.
   
 
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