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Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

Mechanicus is an awesome video game. Grab that on PC.

Battlfleet Gothic Armada 2 is pretty fun too, if you like that genre.

-~Ishagu~- 
   
Made in us
Monster-Slaying Daemonhunter





 Ishagu wrote:
Mechanicus is an awesome video game. Grab that on PC.

Battlfleet Gothic Armada 2 is pretty fun too, if you like that genre.


I've not been too happy with BFG:A2, actually. It's not bad, but it also doesn't feel good. My primary complaint is that it doesn't have formation controls, and a group-move places all vessels into a line-abreast formation [like seriously? Line abreast? Are you aware that the guns don't point forwards?]

There's no system to make capital ships move coherently in a line and conduct coherent fleet maneuvers, and have escorts well, escort them.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Inquisitor Lord Katherine wrote:
I've not been too happy with BFG:A2, actually. It's not bad, but it also doesn't feel good. My primary complaint is that it doesn't have formation controls, and a group-move places all vessels into a line-abreast formation [like seriously? Line abreast? Are you aware that the guns don't point forwards?]

There's no system to make capital ships move coherently in a line and conduct coherent fleet maneuvers, and have escorts well, escort them.


If it's anything like BFG1 (I haven't played 2) then you are supposed to control the ships individually, using the pause to decide what to do. Sort of like the TT game.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Monster-Slaying Daemonhunter





 Trickstick wrote:
 Inquisitor Lord Katherine wrote:
I've not been too happy with BFG:A2, actually. It's not bad, but it also doesn't feel good. My primary complaint is that it doesn't have formation controls, and a group-move places all vessels into a line-abreast formation [like seriously? Line abreast? Are you aware that the guns don't point forwards?]

There's no system to make capital ships move coherently in a line and conduct coherent fleet maneuvers, and have escorts well, escort them.


If it's anything like BFG1 (I haven't played 2) then you are supposed to control the ships individually, using the pause to decide what to do. Sort of like the TT game.


Yeah, but even getting them to remain in something even vaguely resembling a line is a challenge, and there doesn't seem to be an "all ships match speed" option to get my strike cruisers to remain in formations with my battle barges, and my escorts to actually remain with their charges to, you know, escort them.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Decrepit Dakkanaut




UK

The problem both the Battlefleet games have is the developer tends to jump ship pretty fast after launch. For whatever reason (and considering its Slytherine as the publisher it could well be just running out of budget) they never seem to hang around to refine their game.

It's a shame because the community picks up on it fast; 1 year ago there was a lot of buzz around BFG2, even at the mid-year with Chaos dropping. But right now its almost dead in comparison - even a casual youtube search tends to throw up one year old videos rather than lots of modern stuff. It's a shame because at its core is a really great game with a very large roster of ships and races with a really neat theme to them.

There's a gemstone in there, they really just need to polish it up more. Sadly I feel like instead of publishing one game and polishing; their intent is to publish a string of games and improve each one gradually. BFG2 already improved over the first in fleet size and also dropped some of the "random skirmish" aspects and also removed the need level your skirmish/MP on a race by race basis to get more ships (although theyv'e sort of levelled it with abilities/upgrades).

Oddly they've also left it with only two point values for games - fine for a MP community you want to grow; but they "hid" computer skirmish in that menu (heck you don't even really get to choose your AI until you click "start game"). They also didn't let you pick fleet sizes for VS AI - so again its lots of little niggles and issues.

They've done a bit of a "Dawn of War2 retribution" in that the campaign videos are nearly all the same for each race in the campaign; but at least the actual game and missions and such are "slightly" different, but not by much. AGain they could have done more work and given each race a proper unique campaign structure and development.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Committed Chaos Cult Marine





pm713 wrote:
I'd think an Xcom game where you start as normal humans and progress through a story and get some Marines in your squad and other xenos from the starting enemy appear. For example you're fighting a genestealer uprising and discover Eldar are helping them.


I think a game where you are playing an Inquisitor investigating a Genestealer Cult escalating into a full blown uprising would be neat X-Com style both for missions and planetary management. You could start requisitioning gangers, Arbites, PDF into you retinue in minor cult skirmishes to uncover more proof of the threat to call in better and more Imperial factions to aid the ever increasing threat. Petitioning for Imperial Guard, Scions, Marines, Sisters of Battle, Marines and even Death Watch as you demonstrate the need for their presence and use their forces in ever increasing battles for control of the planet. All the while Cult is working to infect every echelon of the planet's society slow you and ready for the coming Tyranid invasion. Eldar aid not entirely needed, but always nice to have some enemy variety.
   
Made in us
Ultramarine Chaplain with Hate to Spare






I'd love a redux of DOW1, more or less. Far and away the best 40k game, imo. Larger scale, updated graphics, etc.

Oorrr. . . The same thing but more Epic scale. Squadrons of Land Raiders, whole company deployments via Drop Pods. Lines and lines of Guardsmen with Leman Russes and superheavies. Just grandiose mayhem.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Regular Dakkanaut



Grand Forks, ND, USA

I think Dawn of War was pretty close. 40k has a history of being cartoonish. What game do you think does ok?

"They don't know us. Robot tanks are no match for space marines." Sergeant Knox from Star Blazers

Jesus Christ is the Resurrection and the Life 
   
 
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