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The Silver Bayonet: A Wargame of Napoleonic Gothic Horror by Joseph A McCullough (Oct '21)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in si
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 Shadow Walker wrote:
Who produces minis from that era in hard plastic, both soldiers and civilians? So far I know that WGA has some British soldiers sprues.


Soldiers, literally everyone. Warlord, Perry, Victrix.

Civilians, literally nobody

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The Brothers Grimm is set during this period and might help with gaming ideas. Cavaldi would make a great miniature or character.
[Thumb - cavaldi.jpg]

   
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Tunneling Trygon





 lord_blackfang wrote:
 Shadow Walker wrote:
Who produces minis from that era in hard plastic, both soldiers and civilians? So far I know that WGA has some British soldiers sprues.


Soldiers, literally everyone. Warlord, Perry, Victrix.

Civilians, literally nobody

At least half of the needs is covered Thanks for the info!
   
Made in de
Axis & Allies Player






I am far from a Napoleonics wargaming and modeling expert but I have been trying to learn more in the past year in preparation for this.

Victrix plastics are probably the best for skirmish game dynamic figures. Some folks complain Victrix minis are fiddly to put together compared to the more rigidly posed figures of Perry of Warlord Games, ie many are just marching in formation. I have built French infantry from Victrix, Perry and Warlord Games… and I find Victrix the easiest to make interesting individuals. Victrix and Perry also include nice painting advice to help explain the finer details of Napoleonic uniforms and their colors.

You can also get a bit more dynamic poses for Perry British by using arms from British troops of the American War of Independence period.

You can use early Victrix French (bicornes) for French or Spanish simply by changing uniform colors.

You can get away generally with buying single sprues on eBay rather than buying whole boxes. Or buy boxes and sell sprues on eBay.

Nick posted up some more painted figures photos. First the Spanish then the French.
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This message was edited 1 time. Last update was at 2021/10/22 17:28:15


Rick, the Grumpy Gnome

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Myrtle Creek, OR

Aeneades wrote:
I think I saw Nick confirm a second wave with the second set of factions was coming in December / January. Hopefully a monster themed wave / missing human characters will follow after.

Fingers crossed for an expansion or two will also follow. Joe has been very focused on solo / co-op recently so would be great to see a campaign expansion.


I just can’t imagine one of his games without at least two or three splats hot on the heels of the core release.
   
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MN

Not sure I am sold on the mechanics I read about. He definitely went against type, but I am not sure I liked what he did. I think I will need to see it in action once or twice before I am sold.

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Doesn't look super impressive to me either. As sick of vanilla alternating activations as I am, on paper 50%IGO 100%UGO 50%IGO seems like a weird gimmick.

This message was edited 1 time. Last update was at 2021/10/22 20:18:45


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Myrtle Creek, OR

Optional activation mechanics will almost certainly be available in the first few expansions
   
Made in de
Axis & Allies Player






Lots of people complained that Stargrave was just a reskin of Frostgrave. It will be curious to see how folks react to such a big change in core mechanics. Will lots of people complain that Joe has tried to “fix what was not broken” or leave behind a winning recipe?

The 2d10 seems an obvious attempt to avoid the swingy nature of Frostgrave’s d20. There were plenty of discussions about 2d10 versus d20 on the Frostgrave forum (at Lead Adventure).

However the other mechanics are not things I have seen discussed there previously in regards to Frostgrave. I think it will really slow down combat and perhaps deal with some of that complaints about how the dominance of ranged combat in Stargrave changes things.

If the new core mechanics do not work for me, and Mrs. GG, it will be easy enough to take the bits I like from the game and mix it with things I prefer from the *grave series.

This message was edited 3 times. Last update was at 2021/10/23 07:23:25


Rick, the Grumpy Gnome

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Made in si
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 Grumpy Gnome wrote:
Lots of people complained that Stargrave was just a reskin of Frostgrave. It will be curious to see how folks react to such a big change in core mechanics.


I was one of them and I was very pleased to learn this is a completely new system. But I'm really not enamored with the activation system. I've recently become a fan of "push your luck" activations like in A Song of Blades and Heroes.

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MN

I am glad he is going against type here.

It remind me a bit of Broken Legions where you need multiple dice rolls to resolve a simple attack action; one for normal hits and the other for crits. Here you seem to at least be choosing which to use with a reason why you might want one over the other based on weapons. Choice is good.

As a game with 3-6 figures, that is cool. As a game with 7 to 16 I am less thrilled.

As for activation, I think you are also missing that the Monsters get a chance to do something in between as well. So 50% I-GO, Monsters-Go, 100% U-GO, and 50% I-Go. Seems odd.

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Axis & Allies Player






From Nick of North Star on the Lead Adventure Forum…

“Wave 2 will be Units of Russians, Prussians and Austrians. Wave 3 will be monsters. Wave 4...not sure, depends on popularity and demand.”

I think I will have to play the game as written a few times before judging the system but I am keeping an open mind. Worse case scenario, I keep what I like and change what I don’t. I am curious about what might work better and perhaps reverse engineer to use in Frostgrave/Rangers of Shadow Deep as well.

Rick, the Grumpy Gnome

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I've come to a realization that it's a bit redundant with Dracula's America, isn't it? And DA's system is pretty setting agnostic, really, there's nothing tying it to westerns.

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I have not played Dracula’s America, so I can not really compare them adequately.

My first thought would be though that one is based in the States and the other is in Europe. My second thought would be that Silver Bayonet is pre-industrialization. No steamships, trains or revolvers. But those have to do with the setting and Are easy enough to change.

it comes down to the game mechanics…. And I just do not know enough about Dracula’s America to have a strong opinion… but at this stage I am not inclined to think the Silver Bayonet is redundant. Not unless there is a Dracula’s America expansion coming out with a focus on the undead harrowing the retreating Grande Armee in the snows of Russia.

Rick, the Grumpy Gnome

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New Jersey, State of Perfection

 Grumpy Gnome wrote:
Lots of people complained that Stargrave was just a reskin of Frostgrave. It will be curious to see how folks react to such a big change in core mechanics. Will lots of people complain that Joe has tried to “fix what was not broken” or leave behind a winning recipe?

The 2d10 seems an obvious attempt to avoid the swingy nature of Frostgrave’s d20. There were plenty of discussions about 2d10 versus d20 on the Frostgrave forum (at Lead Adventure).

However the other mechanics are not things I have seen discussed there previously in regards to Frostgrave. I think it will really slow down combat and perhaps deal with some of that complaints about how the dominance of ranged combat in Stargrave changes things.

If the new core mechanics do not work for me, and Mrs. GG, it will be easy enough to take the bits I like from the game and mix it with things I prefer from the *grave series.


Well, as the game is called "The Silver Bayonet" and not "Nappygrave" or "Bayonetgrave" or "Musketgrave" or "Eurograve" or whatever, I don't think its valid to complain about Joe taking a different approach. If you want to play Frostgrave but in a weird Napoleonic setting, you can more or less already do that without The Silver Bayonet.

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Ma55ter_fett wrote:It reads like the ramblings of a Nigerian lobotomized Shakespeare typed into a cellphone with a very aggressive autocomplete function.
 
   
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MN

I am happy he is going a different route, and will still probably pick this up.

I need to try it for myself after all!

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A vampire concept sketch.
[Thumb - 247631856_1759199997610034_9115586740317445062_n.jpg]

   
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Affton, MO. USA

 Shadow Walker wrote:
A vampire concept sketch.

No wonder Vampires can't see themselves in mirrors, they are all broken . I know there are plenty of monsters out there, it just seems strange that they will wait till the third wave or more to release some specific for the game.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

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Most of the monsters mentioned so far are pretty common Gothic Horror tropes. Perhaps monsters more specific to the game Are scheduled for the third wave to tie in with an expansion book?

Rick, the Grumpy Gnome

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Ash of Guerilla Miniatures Games reviews the Silver Bayonet…

https://www.youtube.com/watch?v=90NlKm04kIc

This message was edited 1 time. Last update was at 2021/10/30 14:29:38


Rick, the Grumpy Gnome

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Made in pl
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Veteran Hunter.
[Thumb - 250254789_5079240545438140_9217831279651943969_n.jpg]

[Thumb - 250503372_5079233495438845_662127679679696899_n.jpg]

   
Made in pl
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Germany

I don't get the appeal of the minis, shouldn't a self proclaimed "Napoleonic gothic horror" game have something, i dunno, intreresting about them?

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in de
Axis & Allies Player






 Wha-Mu-077 wrote:
I don't get the appeal of the minis, shouldn't a self proclaimed "Napoleonic gothic horror" game have something, i dunno, intreresting about them?


Each to their own I suppose, I quite like the sculpts so far.

Rick, the Grumpy Gnome

https://thegrumpygnome.home.blog/ 
   
Made in pl
Tunneling Trygon





 Grumpy Gnome wrote:
 Wha-Mu-077 wrote:
I don't get the appeal of the minis, shouldn't a self proclaimed "Napoleonic gothic horror" game have something, i dunno, intreresting about them?


Each to their own I suppose, I quite like the sculpts so far.

My only complaint is that they are not plastic but I guess it will have to wait until the game is at least as popular as Frostgrave, if ever.
   
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 Shadow Walker wrote:
 Grumpy Gnome wrote:
 Wha-Mu-077 wrote:
I don't get the appeal of the minis, shouldn't a self proclaimed "Napoleonic gothic horror" game have something, i dunno, intreresting about them?


Each to their own I suppose, I quite like the sculpts so far.

My only complaint is that they are not plastic but I guess it will have to wait until the game is at least as popular as Frostgrave, if ever.


I would like plastics, at the very least for Napoleonic civilians, but as much as I love this project I do not see that any time soon. Much more likely to see something like that from Wargames Atlantic I suppose.

Rick, the Grumpy Gnome

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Made in pl
Tunneling Trygon





 Grumpy Gnome wrote:
 Shadow Walker wrote:
 Grumpy Gnome wrote:
 Wha-Mu-077 wrote:
I don't get the appeal of the minis, shouldn't a self proclaimed "Napoleonic gothic horror" game have something, i dunno, intreresting about them?


Each to their own I suppose, I quite like the sculpts so far.

My only complaint is that they are not plastic but I guess it will have to wait until the game is at least as popular as Frostgrave, if ever.


I would like plastics, at the very least for Napoleonic civilians, but as much as I love this project I do not see that any time soon. Much more likely to see something like that from Wargames Atlantic I suppose.

Yeah, the chances for plastic are low. Now I am waiting for some battle reports from GMG and others to see how the game plays before I make an informed decision about that new mechanic.
   
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If you wanted to set the game in the Americas, either as a home brew or a later expansion….

The pirate Jean Lafitte manages to help Napoleon escape his captors, the ship runs aground on an uncharted island…. Several nations and interested private parties dispatch ships to find the missing ship uncovering mysterious events thanks to the nefarious plans of the Harvestmen. Horror and Adventure ensues….

U.S. Marine Corps First Lieutenant Presley Neville O'Bannon runs across trouble in the desert…. An ancient cult…. A cursed? oil lamp…. The restless undead… as he and various other nations seek to resolve the Barbary Coast Question. More Horror and Adventure!

Deep in the forests of the North America West the indigenous tribes speak of terrible horrors, warning new comers that to enter these forbidden places means certain death… or worse. But the new Nation of the United States will not be put off by superstition and myth in its war with both Great Britain and those native tribes that refuse to submit to Manifest Destiny. Spain, eager to recover its declining empire seeks to prevent Lewis and Clark from heading West… but it is not just greed, the Spanish Crown believes only Holy Mother Church can deal with the supernatural horrors of the American wilderness….

A Russian supply ship finds a grisly scene of massacre at a remote outpost on the Pacific Coast of North America. The barbaric acts of native tribes? Jealous British explorers seeking to establish a claim for the British Crown? However, the ship‘s doctor happens to have an interest in paranormal incidents and the occult. He recognizes certain signs that this Horror was not done by human hands….

Hundreds of year old walking dead Aztecs locked in eternal battle with skeletal Conquistadors, an unimaginable sight to the explorers that have stumbled on the ancient ruins that may well become their own graveyard. What lies below….

In a troubled part of the Caribbean, a stretch of water that will be considered cursed by many, lies the ruins of a once great civilization. Shrouded in mist for thousands of years….what treasures and dangers lurk on, or below, the island of Atlantis?

Rick, the Grumpy Gnome

https://thegrumpygnome.home.blog/ 
   
Made in pl
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''The Silver Bayonet Miniatures Release.
Wave One: British, French & Spanish Units. Available now.
Wave Two: Russian, Austrian & Prussian Units, Available Jan 22.
Wave Three: The monsters. Ancient Vampires, Goblins, Living Scarecrows, Revenants. Available Feb 22.
Picture below shows the Ancien Régime vampires, designed by Mark Copplestone.''
[Thumb - 254293120_5104619149566946_3414159865419826827_n.jpg]

   
Made in de
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Germany

Those are oozing era-flair and atmosphere. Love em!

Yeah, most of the monsters don't need specific sculpts. Zombies, ghouls, werewolves etc. I assume northstar will go the same route as with stargrave and bundle some preexisting ones.
But we do seem to get some nice civilian figures that are currently rare in napoleonics. The doctors, investigators, gypsies etc. shown so far - I like them!

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Been Around the Block




 Shadow Walker wrote:
Now I am waiting for some battle reports from GMG and others to see how the game plays before I make an informed decision about that new mechanic.


Same here. At yesterday's game of This is Not a Test we talked about how the more involved system suits us better for a narratively focused games, compared to something like the 'Grave' series. Granted none of us played Rangers, so I'm really interested to see how SB "feels".
   
 
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