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Made in us
Been Around the Block




 Pyroalchi wrote:
I

On a kind of related note I collect Death rider (or rough rider) proxies and would like to have enough to field a maxed our detachment of them, so 30 riders, 12 command squad riders and 3 commanders. So far I have 2 Commanders, 1 Command Squad and 15 riders.

I'm fully aware that both are not competetive lists, but I would Love to See this in the table top...


Cavalry units can just be plain fun. Back when WD has the Kroot army list, I made a ten man squad of mounted kroots and each one was unique. Did ok on board, but very fun to assemble.
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

I'm currently trying to add some more finishing touches to my GK and IG armies, mostly being models that I've either missed out on, or models that I've needed to replace/update. Namely all of my librarians as they've gone through the years with the most basic of paint jobs and the three paladin squads that I've made to be partner to them. This also covers one Brother Captain who's so awkward looking due to his paint job, that I just need to clip and completely redo him.

icture a gun metal paladin with two sanguine red stripes going down his one silver arm. With several horribly converted blood angel pieces, such as a sanguine guard mask that's been filed down to be smooth... damn he looks horrible. Honestly, I should take a nice before picture, posting it and then do a whole project on what I'd like to do with him on here.

If I could, I'd repaint my IG as what I originally envisioned. An arm of the guard that was meant to serve as throw away for the GKs. Dark greys, coal colorations, and a red stripe on the helmet.

I've also had a project for a new nemesis dreadknight kicking around for a while. Making it into a centaur, but I don't have the sculpting skills just yet.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Shadowy Grot Kommittee Memba






I'm also embarking on a new adventure in Meshmixer to create something I've wanted to do for a while - a fully clowned-up Wraithknight for my harlequin-centered pan eldar army.

I've decided on Tarot for the overall theme, because I have STL files for all the major arcana and I like the way they look embedded into the titanic wraithshield, and of course I'll be sculpting the face into a big grinning skull mask, but what else can I do to make him ridiculously over the top and silly?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 the_scotsman wrote:
I'm also embarking on a new adventure in Meshmixer to create something I've wanted to do for a while - a fully clowned-up Wraithknight for my harlequin-centered pan eldar army.

I've decided on Tarot for the overall theme, because I have STL files for all the major arcana and I like the way they look embedded into the titanic wraithshield, and of course I'll be sculpting the face into a big grinning skull mask, but what else can I do to make him ridiculously over the top and silly?


Bunting, banners, and ribbons. Like a cheesy, flamboyant prom is waltzing across the battlefield to kick your teeth in.

   
Made in us
Quick-fingered Warlord Moderatus




So I came into this thread thinking I had found a bunch of like-minded competitive players to complain about the filthy casuals that are always hanging around talking about "narrative". I am very disappointed by what I found. Total click-bait title!

Joking of course. I'm currently wrapping up my Inquisitorial strike force which has been ongoing since late 6th edition. It involves almost a full chapter of Red Hunters, A large Mechanicus contingent, two Knights, an IG contingent of 3 russes, 2 chimeras, 2 infantry squads, 6 HW teams, a Wyvern, 3 bullgryns w/Commisar, a Valkyrie, a Vulture, and some Scions, and an Inquisitor I converted from some mechanicus, IG, and Necron parts. They're all themed to look like one big, cohesive force.

Once that's done I'm debating on building out my Orks more, or starting the Genestealer Cult army I've been threatening to begin ever since they came out. Planning on lots of conversions for that.

Also almost done with my Agents of Bile army.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Shadowy Grot Kommittee Memba






 Nevelon wrote:
 the_scotsman wrote:
I'm also embarking on a new adventure in Meshmixer to create something I've wanted to do for a while - a fully clowned-up Wraithknight for my harlequin-centered pan eldar army.

I've decided on Tarot for the overall theme, because I have STL files for all the major arcana and I like the way they look embedded into the titanic wraithshield, and of course I'll be sculpting the face into a big grinning skull mask, but what else can I do to make him ridiculously over the top and silly?


Bunting, banners, and ribbons. Like a cheesy, flamboyant prom is waltzing across the battlefield to kick your teeth in.


Well, my harlequin wraithlord is muscal themed, and has a lot of that. She's got ribbons with musical notes streaming off her arms and shoulders, I reposed the legs into a dancing pose, notched the shoulder pipes to look like organ pipes, and turned the hand-held bright lance that comes in the kit into a trumpet kind of thing.

Hmmm...maybe the Wraithknight could be a little less colorful and a little more spooky. I'm going for a grinning skull mask for the head, and since I'm going for the sword and shield build I do have a free hand to work with (the one that has the shield) - I could give him kind of a skull cane and make him voodoo/baron saturday themed.

.......

....is there any way to append a top hat on a wraithknight's unusually shaped head without it looking collossally stupid, I wonder?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in pl
Fixture of Dakka




Use a bowler instead of top hat. same effect more aerodynamic and doesn't break up the flow of the model head unit.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Shadowy Grot Kommittee Memba






Karol wrote:
Use a bowler instead of top hat. same effect more aerodynamic and doesn't break up the flow of the model head unit.


I'll probably do that if I end up just putting a very small hat on top of the head, and then leaving the big swooping back part of the head. First, I want to see if I can get away with having a larger top hat that occupies the space in the big swooping back part.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in pl
Fixture of Dakka




I don't think it would be possible, it could be pulled off it was held by the night in some sort of tiping the audiance move. Top hats are really big and knight heads are too slim and too long to look proper. Unless you are going for some sort Oliver Twist or Great expectations hoodlum used up and boosted king of a top hat. The maybe it could be bend and twisted enough to look good. But I am not very good with imagining asymetrical things. Bowlers are nice, because they are spherical in nature.

Maybe a top hat could work, if it was more of the New Orlean type with ribbons and flowers. Ridding top hats for females in XIXth century looked like that.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in ca
Excellent Exalted Champion of Chaos






Grim Forgotten Nihilist Forest.

It's rough, you see something that makes you go. "Oh damn that's tight let me buy it." Four years pass by and now there is a figurative mountain of things to put together. I've lately had thoughts of making a 30k themed Death Guard army, but model it so I can also use it for 40k. Since 30k seems like it's on it's way out. I also don't think theres much of a incentive to play it locally.

I think my Flesh Tearer's are the closest army I have to having '100% done' my Ulthwe might be a distant second. but I also on a whim decided to get a bunch of GK kits.

Emperor help me.

I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos

 
   
Made in dk
Loyal Necron Lychguard






I made some maps on TTS that go against everything competitive players say should be in a competitive map, three of the maps have bottomless chasms inspired by the 3rd ed Necron codex, they are unstable positions so you cannot end your move on top and difficult ground to give the feeling of the difficulty of jumping over them. One of my opponents agreed to use one of the maps, he ended up using a barricade to get airtime for his Rhino to jump over a bottomless chasm which was really fun. I based the maps roughly on my Tomb World theatre of war rules that I've never used. I'm still a little hesitant about Crusade for whatever reason, despite the good reception I have seen and my earlier plans to engage in some crusading. I think once I polish up my Tomb World maps fully I'll see if I cannot rope some people into Crusade + Theatre of War gameplay, ideally using the Beta Maelstrom of War missions.
 Pyroalchi wrote:
I

On a kind of related note I collect Death rider (or rough rider) proxies and would like to have enough to field a maxed our detachment of them, so 30 riders, 12 command squad riders and 3 commanders. So far I have 2 Commanders, 1 Command Squad and 15 riders.

I'm fully aware that both are not competetive lists, but I would Love to See this in the table top...

You can't really get 3 W with 5+ FNP and 4+ Sv cheaper than with Death Riders. Combined with outflank and high mobility they are really good for their pts. You might catch some stink eye depending on exactly how casual you proclaim your army to be. Just a heads-up, but maybe it's also encouraging that you might be more effective on the table than you feared
   
Made in ca
Drop Trooper with Demo Charge



Canada

Tycho wrote:
It involves almost a full chapter of Red Hunters


A full chapter of Marines? :O

Imperial Guard - 1500 GSC - 250  
   
Made in gb
Furious Fire Dragon





Midlands, UK

I'm painting my way through my backlog for various factions, whatever I feel like building/painting at the time with very little thought for having a particular army list at the end of it, so I'm right at home in this thread.

I'm currently working on my Warlord Titan for the Legio Metalica, some Martyred Lady Battle Sisters, Zephyrim, Mortifiers and a Canoness. I'm probably soon going to build and paint the Warmaster for my AT scale Metalica, contemplating doing some Metalica AdMech support for the big titan, and always planning on expanding my Biel-Tan. In fact it's been a couple of months since I last painted any Eldar so I should probably rectify that reasonably soon.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 vict0988 wrote:
I made some maps on TTS that go against everything competitive players say should be in a competitive map, three of the maps have bottomless chasms inspired by the 3rd ed Necron codex, they are unstable positions so you cannot end your move on top and difficult ground to give the feeling of the difficulty of jumping over them. One of my opponents agreed to use one of the maps, he ended up using a barricade to get airtime for his Rhino to jump over a bottomless chasm which was really fun. I based the maps roughly on my Tomb World theatre of war rules that I've never used. I'm still a little hesitant about Crusade for whatever reason, despite the good reception I have seen and my earlier plans to engage in some crusading. I think once I polish up my Tomb World maps fully I'll see if I cannot rope some people into Crusade + Theatre of War gameplay, ideally using the Beta Maelstrom of War missions.

Care to provide links to those maps? I'm always looking for cool maps for crusade games.

This message was edited 1 time. Last update was at 2021/05/22 12:53:25


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Loyal Necron Lychguard






I will send a link when I am done polishing them and get around to uploading them. I still need to find a way to represent reanimation nodes and add some effects to some of the maps.
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

I'm currently working on my Necromunda gang; a Venator gang of guard gone AWOL into the hive and the followers they've accrued over time. Been de-chaosing the renegade guard and the cultists from BSF.

Other than that, whichever ideas for silly and horrendously expensive Ork vehicles pop into my head.
   
Made in fi
Roaring Reaver Rider




My personal secret lair

We are starting up a crusade with my friends. We are not really playing it as a campaign but instead so that any of us can arrange a crusade game with any other participant whenever they want and we will progress the story of our force. Some of us may play more games than others but we are all fine with that. Also some of us may have several different crusade forces as we own multiple armies. We have a few things agreed in our group for the crusade.
1. No points for having a painted army.
2. The crusade rules specify that you can either roll or choose battle traits, battle scars etc but we decided that choosing is only allowed for characters. (One of us directly decided to roll everything anyway)

Other stuff... well I am an incredibly lazy painter. I am trying to get my drukhari painted sloooowly. Most of my models are unpainted and a huge chunk of my murder elves are ten years old. I build but painting is a different story.

I am planning to get some 60mm bases. I managed to get some old metal Catachan heavy weapon teams and they need bases.

I should propably paint my terrain too...

This message was edited 1 time. Last update was at 2021/05/24 17:06:23


I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!

Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
Made in au
Frenzied Berserker Terminator






gaovinni wrote:
1. No points for having a painted army.

Good news: this isn't a thing in Crusade anyway. It's specific to the Eternal War and GT mission packs.

Other stuff... well I am an incredibly lazy painter. I am trying to get my drukhari painted sloooowly. Most of my models are unpainted and a huge chunk of my murder elves are ten years old. I build but painting is a different story.

One suggestion that I'm thinking about posing to my group for our next campaign: set up monthly painting challenges for yourselves. It can be as ambitious or simple as you like, but at the end of the month anyone who achieves their challenge gets a Requisition Point reward, scaled to how difficult the challenge was.

Just a thought!
   
Made in fi
Roaring Reaver Rider




My personal secret lair

 Cheex wrote:
gaovinni wrote:
1. No points for having a painted army.

Good news: this isn't a thing in Crusade anyway. It's specific to the Eternal War and GT mission packs.


Was it erratad out of crusade? I just read it yesterday and I think it was in the core book crusade rules along with the mention of the mission spesific objectives being able to score you 90 points. I can be mistaken so should check again.

I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!

Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
Made in ca
Discriminating Deathmark Assassin





Stasis

Re Necron terrain rules
In 8th, I took the list from the 3rd Ed book and tried to follow as closely to the spirit of the rules as I could.

I feel like it wouldn't be too hard to make it work for 9th.

Roll 2d6 to determine the terrain effects:

2: Sandstrom: Sandsorms are frequent and dangerous occurrences of the dead worlds the Necrons claim. Within the Tombs themselves the storms may hide something more sinister.

Roll 1d6 at the beginning of each player turn. On a roll of 1, movement is slowed for all models, reducing the Movement characaterstic, Advance roll, Charge roll, Consolidation and Pile In distances by 1. Further more, all attacks (including psyker powers) reduce their range by 4", a Rapid Fire 24" weapon becomes Rapid Fire 20" for example.

3: Abyss: a bottomless pit or crevasse with a sole narrow walkway crossing it. Ceaseless winds, and other forces make the crossing treacherous.

The abyss is no bigger than 6" by 6", with the walkway being no wider than 2". Only INFANTRY models can cross using the walkway, and each model that starts or ends it's move on the walkway must roll 1d6, on a 1 the model is slain, falling into the pit.

4: Obelisks or Columns: On the surface these obelisks are common on Necron worlds, inside the Tombs, they represent support pillars.

Place d6 standing stones in a regular pattern, aggreable to both players, with the stones 9" apart.

5: Mesa: A raised plateau of rock. Within the Tomb these structures represent plinths, or ziggurats of a far more regular form.

No larger than 12" by 12" and between 3" and 9" tall, these function as Hills (pg 251 of the 8th edition rulebook).

6: Rocky Ground: An area of boulders, rocks, and shifting sands that hampers movement. Within the Tomb, this represent sections that have become damaged and unstable over the aeons.

No larger than 12" by 12", this area slows movement, reducing all Advance and Charge rolls by 2".

7: Ruined Tomb Structure: Semi ruined walls, and tumbled structure litter the ground.

A 6" by 6" area of ground level only Ruins (pg 248 of the 8th edition rulebook).

8: Tomb Entrance: One of the sealed entrances to the other area of the Tomb.

A 6" by 6" entrance way, either on a wall, or on the ground. In larger games this can be used to link separate tables, one on the surface, and one inside the Tomb.

9: Large Tomb Structure: An impressive and large Necron structure, sometime accompanied by smaller structures.

A substantial 12" by 12" structure, with up to four smaller (no larger than 6" by 6") structures placed within 6". Functions as Hills (pg 251 of the 8th edition rulebook).

10: Dried River Bed: Dried for countless millennia, this old river cuts deeply through the battle. Within the Tomb, these tend to be formed by the collapse of floor panels.

Entering at one board edge and exiting through another, and wide enough for some vehicles. Any unit Advancing or Charging into or out of the riverbed will subtract 2" from its roll. Movement along the bed is unaffected. Any models in the riverbed gain the Benefit of Cover against any attack made by units outside of the bed.

11: Power Conduit: Arcane energy arcs and cracks around this structure striking anything that gets too close.

No larger than 3" around. Any unit ending its movement within 6" rolls 1d6 for each model in range, on a 1 the units suffers a Mortal Wound.

12: Adeptus Mechanicus Research Post: a rough collection of buildings and barricades representing a previous, doomed attempt to uncover the Tomb's secrets.

A collection of four to six small prefabricated buildings and up to 12" of Barricades (pg 249 of the 8th edition rulebook).

This message was edited 1 time. Last update was at 2021/05/25 06:26:12


213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Cheex wrote:
gaovinni wrote:
1. No points for having a painted army.

Good news: this isn't a thing in Crusade anyway. It's specific to the Eternal War and GT mission packs.


Crusade Mission Pack, step 15, second paragraph. Page 335 if your are using the BRB.

You are no longer allowed to have fun before you have painted your miniatures.

This message was edited 1 time. Last update was at 2021/05/25 06:25:19


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Loyal Necron Lychguard






 Blndmage wrote:
Re Necron terrain rules
In 8th, I took the list from the 3rd Ed book and tried to follow as closely to the spirit of the rules as I could.

I feel like it wouldn't be too hard to make it work for 9th...

I disagree, I don't think you can make random terrain placement work in 9th or in 8th either for that matter. Did you playtest it?

Has anybody tried any of GW's random terrain placement rules for 40k? It worked okay in 8th edition WHFB, but the downside was the terrain collection needed to for the terrain tables, even playing in a large club with lots of terrain you will need to proxy stuff, especially if you roll the same result several times, having 3 grail chapels, 3 chaos altars... is too much. On TTS part of being able to keep the time down despite technical difficulties of some manouvres is pre-prepared terrain. Of course one player could roll on whatever terrain table their opponent agreed to and set everything up before the game, but I don't see how that would be better than just setting up terrain in a manner that your opponent will agree to. Below are GW's Tomb World theatre of war rules that I've tuned to be more balanced and less of a smack to the face for Psykers. I tried to use the battlefield twists to change the location of the theatres of war, I think GW's battlefield twists rarely make sense and don't really change where the battlefield takes place.

NECRON TOMB WORLD
Spoiler:
To do battle upon an awakened tomb world such as Tredica Ardaxis in Psychic Awakening: Pariah is perilous indeed. These rules allow you to transform your battlefield into just such a deadly locale.

When fighting a battle on a Necron tomb world, the following rules apply:

IMPROBABILITY FIELD
These strange energy emanations scramble technological and empyric communications alike.

The maximum range of all abilities and psychic powers that affect friendly models is reduced to 12".

NULL-FIELD MATRIX
Tomb worlds are protected from psychic and daemonic manifestation by these merciless anti-empyric fields.

When a model would lose a wound as a result of a mortal wound in the Psychic phase, roll one D6; on a 6+ that wound is not lost.

BATTLEFIELD TWISTS
Before the battle, one player rolls one D3 and consults the battlefield twists table below, or both players can agree on the most suitable option. The result is an additional rule for the battle. This roll cannot be re-rolled.

1 Sandstorm: Sandstorms are dangerous and frequent occurrences on the surfaces of the dead worlds that many Necrons favour.

Subtract 1" from the Movement characteristic of all units and subtract 1 from hit rolls against enemy units more than 12" away from the firing model.

2 Fade Into the Dark: The shadowy and disorienting interiors of tomb worlds contain bottomless chasms great and small.

When you roll a 1 for the Advance roll of a unit without FLY a single model flees from that unit.

3 Cryptoscience Facility: Unspeakable experiments are conducted against all manner of lifeforms in this facility.

When a Morale test is failed, one additional model flees.

MYSTERIOUS OBJECTIVE MARKERS
If you are fighting a battle that uses any objective markers, before deployment, one of the players should roll one D3 and consult the mysterious objective markers table below to see what additional rules apply to the objective markers on the battlefield. This roll cannot be re-rolled.

1 Teleportation Gates: Shimmering green portals hang in the air, leading deeper into the labyrinthine tomb complex.

At the end of your Movement phase in any turn after the first battle round select up to one INFANTRY unit from your army wholly within 6" of any objective markers. Remove that unit from the battlefield and set it up anywhere on the battlefield wholly within 6" of an objective marker and more than 9" away from any enemy models.

2 Atomic Reconstitution Field: Nano-scarab repair beams pan this area, their emitters ill-equipped to distinguish friend from foe.

At the start of your turn, each VEHICLE model in your army can regain up to 1 lost wound if they are within 3" of any objective markers.

3 Laid Bare: Parasitic power-siphons steal away even the most esoteric protective energies.

When resolving an attack made against a unit within 3" of any objective markers, an invulnerable saving throw or Reanimation Protocol roll cannot be made.

TERRAIN TRAITS
Before the battle, one player should roll one D3 and consult the terrain traits table below, or both players can agree on the most suitable option. The result is an additional rule applied to the specified terrain features for the battle, other than BUILDING units. This roll cannot be re-rolled.

1 Stilled Zone: Noctilith steles jut from the structures of the Tomb World, deadening the energies of the warp.

When manifesting a psychic power with a PSYKER within 6" of a Ruins terrain feature, halve any distances mentioned in that psychic power.

2 Power Conduit: Arcane power arcs through the air near the structures of this Tomb World, whether part of a genius design or the result of aeons of gathering static electricity from dust particles is debated by adepts of the Adeptus Mechanicus.

Each time a unit ends its move within 3" of a Ruin it suffers 1 mortal wound.

3 Reanimation Nodes: The Master Program itself watches over this location with a portion of its machine intelligence and prioritizes the self-repair of Necrons where necessary.

When making a Reanimation Protocols roll for a NECRONS model from your army whilst its unit is within 6" of a Ruins terrain feature, re-roll a roll of 1. You cannot re-roll Reanimation Protocol rolls for NECRONS models that are more than 6" from a Ruins terrain feature.

STRATAGEMS
If your army is Battle-forged, you have access to the Stratagems shown below whilst using this Theatre of War.

SCARAB REPLICATION MICROFACTORY
Tomb Worlds play host to energy wells that manufacture and spew forth chittering swarms of Canoptek Scarabs

1CP: Use this Stratagem when a vehicle is destroyed before removing it from the table, one destroyed model from each friendly CANOPTEK SCARAB SWARM unit within 6" of this unit is Reanimated (see Codex: Necrons).

UNCANNY PREDICTIONS
This unit has developed its intuition to the point where enemy deep-striking troops can be predicted.

2CP: Use this Stratagem after your opponent sets up a unit on the battlefield as reinforcements within 12" of any units from your army. Select one of those units from your army to shoot at that enemy unit as if it were your Shooting phase; when resolving these attacks, subtract 1 from hit rolls.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Jidmah wrote:
 Cheex wrote:
gaovinni wrote:
1. No points for having a painted army.

Good news: this isn't a thing in Crusade anyway. It's specific to the Eternal War and GT mission packs.


Crusade Mission Pack, step 15, second paragraph. Page 335 if your are using the BRB.

You are no longer allowed to have fun before you have painted your miniatures.


Today I learned that 10VP is the difference between having fun or not having fun for Jidmah. And here I thought competitive play was about more than just winning... oh this is Crusade, it's definitely about more than just winning. It's also, arguably, the place where painting is most important.

Narrative player tip: I take your narrative less seriously if your army isn't painted, because to me it shows a lack of commitment to your army's narrative. That's an opinion and isn't objective, but part of narrative can be coming up with the way your army differentiates itself or why it is painted the way it is. For example, the camouflage on Imperial Guardsmen can be based on the current warzone they're operating in, their normal regimental uniform, or even personal gear with nothing more than the Departmento Munitorum badge to identify themselves as a regiment at all. How your army is painted can tell me a lot about the narrative - are they prideful in their regimental colors, wearing their uniforms into combat like the Mordians? Are they "Reasonable Marines" who apply camouflage? Are their lasguns industrially-produced blued steel like Armageddon or do they have a lacquered wood finish like Vostroyans? Do they wear personal gear because they come from a fractured society (either House Guard-types for nobility or gangs/tribes)? Even if issued with Cadian-pattern equipment as the majority of regiments are, do they wear face-paint in the tradition of their feral world, fierce and hand-applied? Do they trace/scrimshaw elegant gold patterns into their armor panels after issue as a display of status? Etc.

This message was edited 1 time. Last update was at 2021/05/25 13:18:46


 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Continuing with filth...

Here are the beginnings of my chaos Ogryn for my traitor guard.

WYSIWYG
[Thumb - 20210525_094406.jpg]

   
Made in ch
The Dread Evil Lord Varlak





Racerguy180 wrote:
Continuing with filth...

Here are the beginnings of my chaos Ogryn for my traitor guard.

WYSIWYG


oh snazy bunch.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Quick-fingered Warlord Moderatus




A full chapter of Marines? :O


Yeah, but that's over the course of a VERY long time. Mostly buying them from bits boxes and cheap ebay sales, and just plain getting lucky. We had a LGS that decided to stop carrying 40k at one point. They were mostly a model train and RC shop and just couldn't move GW items. They somehow had a bunch of AoBR box sets an edition or two after it was relevant and practically gave them away when they dumped everything.

It's also largely old school marines. I have probably 60 Primaris type models (between Intercessors and the other new types) and some "Primaris" vehicles, but about 98% of it is models I got on the cheap and "rescued" over the course of a decade, so it's not as daunting or expensive as it sounds.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Not Online!!! wrote:
Racerguy180 wrote:
Continuing with filth...

Here are the beginnings of my chaos Ogryn for my traitor guard.

WYSIWYG


oh snazy bunch.

Thank you, next step is a box of bullgryns getting the same treatment.

I cannot overstate how cool the servitor kit is, many, many ways to make them not look the same

This message was edited 1 time. Last update was at 2021/05/25 17:39:34


 
   
Made in pl
Fixture of Dakka




Wish something like that happened here. When my old store went down, they didn't sell anything for cheaper. Just put out everything online.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Cool chaos ogres.

I agree that painted forces and terrain are a big part of narrative gaming. Non-painted is more of a competitive / pickup game thing IMO. But I`ve reached the age where it is easier to get painting time than gaming time, so I understand that active gamers struggle more with finding the time to paint.

I`ve started a solo & coop 40k light-weight RPG campaign, using five parsecs from home to generate the party and campaign progress. It works very well, even if it is not originally intended for 40k. First campaign turn report here for anyone curious: https://mandollies.com/2021/05/22/rogue-trader-chronicles-01-a-fresh-start/

I have to say that I have never had more "filthy casual" fun than after I dropped GW rulesets. Onepage40k is a perfect 40k substitute, Kings of war works well as a WFB substitute, and now five parsecs for "RPG" style gaming.

This message was edited 1 time. Last update was at 2021/05/25 17:45:07


   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






-removed-

This message was edited 5 times. Last update was at 2021/05/26 09:35:53


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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