Daedalus81 wrote: ClockworkZion wrote: H.B.M.C. wrote:The Reinforcement Point rule should never be part of
40k. It shouldn't be part of anything. It's an absurd rule.
I had to look that one up. Do you mean the rule form
AoS 1.0 where you had to have points set aside to summon from? They dropped that for free summoning in 2.0, but
40k had the same thing for a while for summoning daemons and no one liked it there too.
No - the concept as it goes is that every unit is minimum size. You get four reinforcement points ( at 2K ). You can spend ( as an example ) one to increase 5 marines to 10, or two to increase 10 cultists to 30. It is in effect a limiter on large units during listbuilding.
Ah, it was throwing me off because reinforcement points were a summoning mechanic in 1.0. And looking at this article
https://www.warhammer-community.com/2021/06/11/core-battalion-rules-shake-up-matched-play-army-building-in-the-new-edition/ they don't mention points, but slots. Something worth noting with
AoS is that units often start at 10 models, not 5 like most of
40k (and they may be changing some of those going forward). If we saw something like that it'd just be
GW doubling down on
MSUs with maybe one large block for
40k so I don't see that really coming over the same way.
EDIT: Something else worth pointing out that in
AoS command abilities are the equivilant of stratagems with most of them being tied to characters or army comp.
AoS 2.0 is rumored to allow unit leaders to use some of those instead so the change is likely to prevent people from just going full horde mode to max out their bonuses while using less
CP.