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Made in gb
Stubborn White Lion




Can't massively disagree with replies to my post about 40k daemons lack of shooting etc. It seems they want daemons to be the 2 for 1 fantasy/40k army so can't see it coming soon unfortunately for you guys.
   
Made in fi
Locked in the Tower of Amareo





Beardedragon wrote:
Also why on earth would daemons directly suffer from leadership?

Lets face it, if you guys were daemons that KNEW you wouldnt die even if you were "killed" and would just get send back to the warp to be manifested later, would you be afraid of dying? Would you really look at the guy next to you who "died" and was sent back and be like: oh no i gotta get outta here!

So why is leadership such an issue for daemons?


Maybe it reprresent grasp to reality. They phase out unable to hold physical form. Daemon incursion is only temporarily there.




Automatically Appended Next Post:
 ZebioLizard2 wrote:
 KidCthulhu wrote:
I miss the days when my Plaguebearers cost more points but were significantly harder to kill. It felt much more thematic to me.
But then GW started pumping out the "yeah, they die in droves, but they're cheaper point-wise so you can buy more product field more models on the table!"

Just like I much preferred my Bloodcrushers to cost a bunch but shrug off small arms fire like the fluff keeps insisting (despite Mahreen scouts killing mine off with just bolt pistols).
Orks can be T5 but not Plaguebearers apparently.


So you seen new daemon codex? After all t5 ork codex is 9e. Can't compare 8e codex(daemon) to 9e codex(orks). Gw cant just retroaltively put in ONE thing from new codex to old.

This message was edited 1 time. Last update was at 2021/06/22 11:20:40


2024 painted/bought: 109/109 
   
Made in us
Beautiful and Deadly Keeper of Secrets






So you seen new daemon codex? After all t5 ork codex is 9e. Can't compare 8e codex(daemon) to 9e codex(orks). Gw cant just retroaltively put in ONE thing from new codex to old.
I am amused that my little joke comment got two people saying this. I was mostly just giving a chuckle over the fact they chose to constantly weaken the statlines for most daemons over time
   
Made in us
Dakka Veteran





 Unit1126PLL wrote:
So, I play Slaanesh Daemons and I will say that if you want "narratively intuitive" then the Horus Heresy list is a way better model than the 40k list.

First of all, we'll cover deployment.

Daemons don't deploy. After deployment, they get to place Warp Rifts (essentially the dimensional portals) anywhere on the board (abiding by certain restrictions e.g. distance from enemy / objectives / etc).

Daemons then must come through these Warp Rifts on their own movement phase via a Reserves rule, though the enemy can completely surround one to shut it down so you have to be careful in placing the Warp Rifts.

Lesser Daemons (Daemonettes, Bloodletters, etc) start at T4 base, but there's a fascinating rule to represent how the Daemonic hold on reality works:

In T1, they're T+1, S+1 (so T5)
In T2, they retain those bonuses.
In T3 and 4, they're unmodified.
In T4 and T5, they become T-1, S-1 (so T3)
In T6 and T7, they become T-2, S-2 (so T2, instant death'd by bolters).

Among other rules, this is why I think the 30k army list has a better handle on how Daemons work narratively than the 40k list does (where they're essentially "Tyranids with an invuln save").


Where are the auras? Where are the 10 rules that say “add +1 to hit”. Horus Heresy rules are obviously trash.

This message was edited 1 time. Last update was at 2021/06/23 12:55:34


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Pancakey wrote:
 Unit1126PLL wrote:
So, I play Slaanesh Daemons and I will say that if you want "narratively intuitive" then the Horus Heresy list is a way better model than the 40k list.

First of all, we'll cover deployment.

Daemons don't deploy. After deployment, they get to place Warp Rifts (essentially the dimensional portals) anywhere on the board (abiding by certain restrictions e.g. distance from enemy / objectives / etc).

Daemons then must come through these Warp Rifts on their own movement phase via a Reserves rule, though the enemy can completely surround one to shut it down so you have to be careful in placing the Warp Rifts.

Lesser Daemons (Daemonettes, Bloodletters, etc) start at T4 base, but there's a fascinating rule to represent how the Daemonic hold on reality works:

In T1, they're T+1, S+1 (so T5)
In T2, they retain those bonuses.
In T3 and 4, they're unmodified.
In T4 and T5, they become T-1, S-1 (so T3)
In T6 and T7, they become T-2, S-2 (so T2, instant death'd by bolters).

Among other rules, this is why I think the 30k army list has a better handle on how Daemons work narratively than the 40k list does (where they're essentially "Tyranids with an invuln save").


Where are the auras? Where are the 10 rules that say “add +1 to hit”. Horus Heresy rules are obviously trash.


Yeah, it doesn't even have new hotness like "stratagems" and "the administrative division of the enemy army affects how good your weapons are (aka Blast)".
   
 
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