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Made in us
Decrepit Dakkanaut







So not just all Cadians then?
   
Made in us
Owns Whole Set of Skullz Techpriests






Gathering the Informations.

 Unit1126PLL wrote:
So not just all Cadians then?

No...but this thing literally labeled "Codex Supplement: Cadia" is.

The rumoured releases seem to be staggered. How or why remains to be known. Best guess is they don't want to just drop three whole regiments worth of 'core' plastic kits in one go.

Additionally if one goes and looks into the KT: Core book...it looks like they've done a redesign on Steel Legion and Tallarn as well. They both look aces though!

This message was edited 1 time. Last update was at 2021/10/13 04:48:45


 
   
Made in us
Hardened Veteran Guardsman





 Kanluwen wrote:
 Unit1126PLL wrote:
Welp, I would rather have it fast than reworked, if the rework only applies to 10% of the army.

When I'm saying "rework" with regards to the codex, I'm referring to the army itself.

I am fairly convinced at this point that we're going to see something Big happening for Guard. They would have just pushed out some updated kits and a book or the DKoK boxes and been done with it otherwise. There's no sign of a codex on the horizon, it just keeps seeming like they're rolling out some iconic regiments in a method that would work under the current book.

Genuine question, do you have any evidence for us getting "Something Big" beyond that you don't think GW would have done things this way if there weren't?
   
Made in gb
Rampaging Khorne Dreadnought




 waefre_1 wrote:
 Kanluwen wrote:
 Unit1126PLL wrote:
Welp, I would rather have it fast than reworked, if the rework only applies to 10% of the army.

When I'm saying "rework" with regards to the codex, I'm referring to the army itself.

I am fairly convinced at this point that we're going to see something Big happening for Guard. They would have just pushed out some updated kits and a book or the DKoK boxes and been done with it otherwise. There's no sign of a codex on the horizon, it just keeps seeming like they're rolling out some iconic regiments in a method that would work under the current book.

Genuine question, do you have any evidence for us getting "Something Big" beyond that you don't think GW would have done things this way if there weren't?


A very big and reliable rumour dump from a few months ago said there were notable guard releases for the back end of next year iirc.
   
Made in us
Powerful Pegasus Knight






Why not fix a regiment with a supplement that barely works this edition like Mordian which requires you now to use a CP to even use a part its regimental trait. A trait that only works now once.

"Don't Feed the Troll"

ETC is the forum equivalent of a short bus. 
   
Made in gb
Rampaging Khorne Dreadnought




 BlackoCatto wrote:
Why not fix a regiment with a supplement that barely works this edition like Mordian which requires you now to use a CP to even use a part its regimental trait. A trait that only works now once.


Because they don't sell Mordians as the default models, crap reason but a logical one.
   
Made in us
Decrepit Dakkanaut





Probably because Cadians are the most popular ( because of the kit availability ).


   
Made in us
Ultramarine Librarian with Freaky Familiar






I'd rather not drag this game any further into supplement hell.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Hardened Veteran Guardsman





Dudeface wrote:
 waefre_1 wrote:
 Kanluwen wrote:
 Unit1126PLL wrote:
Welp, I would rather have it fast than reworked, if the rework only applies to 10% of the army.

When I'm saying "rework" with regards to the codex, I'm referring to the army itself.

I am fairly convinced at this point that we're going to see something Big happening for Guard. They would have just pushed out some updated kits and a book or the DKoK boxes and been done with it otherwise. There's no sign of a codex on the horizon, it just keeps seeming like they're rolling out some iconic regiments in a method that would work under the current book.

Genuine question, do you have any evidence for us getting "Something Big" beyond that you don't think GW would have done things this way if there weren't?


A very big and reliable rumour dump from a few months ago said there were notable guard releases for the back end of next year iirc.

That's the one that predicted "two new regiments, veterans, kasrkin, and a vehicle 'between a Leman Russ and a Baneblade'", right? I thought there was talk that two regiments were updated Catachan + plastic Krieg - combine that with Kasrkin being a redo of an old sculpt, and that leaves the veterans (which could be just the Cadian upgrade sprue we got earlier in the year plus some new bodies) and the tank (which screams "plastic Macharius/Malcador")...idk, I don't feel like that would really qualify as "Something Big" (save in the literal sense for the not!Macharius/Malcador), considering how many kits we've lost over the years. Not without something more concrete to go on.
   
Made in us
Monster-Slaying Daemonhunter




Can someone tell me what the count is for books needed if I want to play my Flesh Tearers in a tourney? I'm seeing Codex, Suppliment, BRB, 3 FAQs, and Imperial Armor? Plus warzone books?
   
Made in us
Owns Whole Set of Skullz Techpriests






Gathering the Informations.

Kasrkin "being a redo of an old sculpt" is a bit more than that, given that the unit hasn't had rules since C: Eye of Terror. They were suggested models for the Grenadiers option in a Cadian army, then kinda/sorta pushed at us for the Carapace armored "Grenadier Veterans" option.

Right now it's just a gut feeling. The Veteran Guardsman Kill Team rules felt very much like a tease of what might be coming down the road. The shift in the box photos for the new Cadian Shock Troop squad is also an interesting one--they've armed them up as a Veteran squad in terms of special weapons rather than standard Infantry Squads. Oh and they didn't pack a Heavy Weapons Team in there despite the option to.
   
Made in gb
Lit By the Flames of Prospero






FezzikDaBullgryn wrote:
Can someone tell me what the count is for books needed if I want to play my Flesh Tearers in a tourney? I'm seeing Codex, Suppliment, BRB, 3 FAQs, and Imperial Armor? Plus warzone books?

It depends on what you've taken.
The basic requirements are BRB and SM Codex. If you're taking any FT specific stuff like Seth or Death Company then you'll need the BA Supplement. I don't count FAQ's since you can just slot them inside the Codex cover easily enough. You only need IA if you've taken FW units. Anyone who's saying you need 100 books for a 9th Ed army like FT is talking out their rear.

This message was edited 1 time. Last update was at 2021/10/13 16:15:33


 
   
Made in pl
Steady Dwarf Warrior



Wroclaw , Poland


i think, in subject of Tyranids, dont get me wrong i'm not enemy of this army


its just, i think they should have various abilities despite what the GW design team say


is in the key words of the mechanics of the game, "as they understand this"


i think, lots of units, especially juggernaut units should be able to walk on the buildings



why a Dominatrix cant jump off the roof, i dont understand


especially , if the army has , cults and mutations and so on - but i never had time to read Tyranid codex


there , is limits of how inhuman can be rulebook,


or i could say i would see more flying units, in Nids army


more shooting, too




   
Made in us
Decrepit Dakkanaut





FezzikDaBullgryn wrote:
Can someone tell me what the count is for books needed if I want to play my Flesh Tearers in a tourney? I'm seeing Codex, Suppliment, BRB, 3 FAQs, and Imperial Armor? Plus warzone books?


No one brings the BRB. FAQs are not a book. IA is only if you want those units and again...no one brings that book.

Do you want to know what really happens at tournaments? People print off the output from Battlescribe and hand it t their opponent and then maybe once or twice every other game we'll check a book for a strat.

   
Made in us
Sneaky Striking Scorpion




North Carolina

 Daedalus81 wrote:
FezzikDaBullgryn wrote:
Can someone tell me what the count is for books needed if I want to play my Flesh Tearers in a tourney? I'm seeing Codex, Suppliment, BRB, 3 FAQs, and Imperial Armor? Plus warzone books?


No one brings the BRB. FAQs are not a book. IA is only if you want those units and again...no one brings that book.

Do you want to know what really happens at tournaments? People print off the output from Battlescribe and hand it t their opponent and then maybe once or twice every other game we'll check a book for a strat.


Yeah, I don't disagree with people that it's annoying to have rules from many different sources, and it would be inconvenient to bring 3+ books to a game, but basically nobody does it. That's always felt like a pretty hollow thing to complain about.
   
Made in no
Huge Bone Giant





Bergen

 H.B.M.C. wrote:
 the_scotsman wrote:
"Should I put this trait in to double the attacks a succubus can do? I'm sure its fine.'
"Should we give Transhuman Physiology and All Is Dust to Guardsmen? I'm sure it's fine."



Permanent transhuman would be a good hive mind trait. I like it.

   
Made in us
Exalted Beastlord




 Niiai wrote:
 H.B.M.C. wrote:
 the_scotsman wrote:
"Should I put this trait in to double the attacks a succubus can do? I'm sure its fine.'
"Should we give Transhuman Physiology and All Is Dust to Guardsmen? I'm sure it's fine."



Permanent transhuman would be a good hive mind trait. I like it.


Medium bugs definitely need something- its the army I really want to play, but its a 'put models down, pick up causalities' army, simply because t4, 3w and ~4+ save is terrible in the face of 9th edition firepower.

I definitely think all these 'IF leviathan' abilities are a bad sign for the codex. For some reason (vague optimism), I was hoping not to see color-coded 'have and have nots' outside marine books.

Efficiency is the highest virtue. 
   
Made in nl
Brainy Zoanthrope




I like it. Transhuman physiology works on a 1-3, regular human physiology on a 1-2. Makes me wonder if hoping for a 1-4 for the nids' superhuman physiology would be too much?
   
Made in nl
Longtime Dakkanaut





shortymcnostrill wrote:
I like it. Transhuman physiology works on a 1-3, regular human physiology on a 1-2. Makes me wonder if hoping for a 1-4 for the nids' superhuman physiology would be too much?
yes, yes it probably would :p

But if we are going to fix toughness issues through handing out transhuman like candy then yeah sure give Nid monsters Transhuman.
   
Made in us
Decrepit Dakkanaut







I wonder what kind of physiology an actual tank would have...

oh wait, that's right, none. Silly me they get wounded like plebs.

(A shadowsword wounds a Land Raider more easily than a Cadian Conscript)...

This message was edited 1 time. Last update was at 2021/10/13 18:39:49


 
   
Made in nl
Brainy Zoanthrope




I'd be happy to let you pay 1cp for a custom stratagem called Tankhuman Physiology (crew counts too!), letting all wound rolls fail on a one
   
Made in us
Hardened Veteran Guardsman





shortymcnostrill wrote:
I'd be happy to let you pay 1cp for a custom stratagem called Tankhuman Physiology (crew counts too!), letting all wound rolls fail on a one

Why, that's mighty kind of you, I'll ju...
...waiiiiiiiiiiiit
   
Made in us
Owns Whole Set of Skullz Techpriests






Gathering the Informations.

 Unit1126PLL wrote:
I wonder what kind of physiology an actual tank would have...

oh wait, that's right, none. Silly me they get wounded like plebs.

(A shadowsword wounds a Land Raider more easily than a Cadian Conscript)...

"A shadowsword wounds a Land Raider(with no stratagems or buffs or anything) more easily than a Cadian Conscript(with a stratagem burnt on it)".

That should be the correct statement, right?
   
Made in us
Shadowy Grot Kommittee Memba






 H.B.M.C. wrote:
 the_scotsman wrote:
"Should I put this trait in to double the attacks a succubus can do? I'm sure its fine.'
"Should we give Transhuman Physiology and All Is Dust to Guardsmen? I'm sure it's fine."



I mean, better bet to just slap it on a faction with like a 35% wr than one that...youuuu do not know because the new codex is coming out concurrently with the super-strats?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Unit1126PLL wrote:
(A shadowsword wounds a Land Raider more easily than a Cadian Conscript)...
And this is why I hate Transhuman and all related rules, and especially this new one.

"It's meant to show Cadians digging in and not breaking like their world did!"

Oh rack off! It's a bad rule written by people who should know better by now.

This message was edited 1 time. Last update was at 2021/10/13 22:45:50


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Daemonic Dreadnought




The dark hollows of Kentucky

 H.B.M.C. wrote:
 Unit1126PLL wrote:
(A shadowsword wounds a Land Raider more easily than a Cadian Conscript)...
And this is why I hate Transhuman and all related rules, and especially this new one.

"It's meant to show Cadians digging in and not breaking like their world did!"

Oh rack off! It's a bad rule written by people who should know better by now.


Agreed, but I hate the reasoning behind Transhuman Physiology sooooo much more. "Cawl stuffed primaris with extra organs so they're SUPER TOUGH compared to "normal" Astartes!". Oh . I don't care how many extra bits Cawl stuck in them. When my 15 foot tall 14 ton dreadnought comes in swinging its 6 foot long power field sheathed chainsaws at them that should only mean there's more loyalist guts spread all over the place, not less. Tougher against autocannons and heavy bolters? Sure. But weapons designed to kill tanks? Hell no. There should be a cut off where it stops working, like Prophets of Flesh.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Transhuman should be something that:

1. You use in the Command Phase.
2. You pick a unit of Primaris Marines.
3. You pay the X command points (cost is a balance issue, I'm not going to get into a specific figure).
4. The unit's special Cawl-Pattern organs go into overdrive, and the unit cannot be wounded on better than a 4+, and they get +1" to Move/Advance/Charge.
5. It lasts until your next Command Phase, at which point that unit takes D3 Mortal Wounds, and cannot be selected to use that strat again.


This message was edited 2 times. Last update was at 2021/10/13 23:40:02


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Daemonic Dreadnought




The dark hollows of Kentucky

 H.B.M.C. wrote:
Transhuman should be something that:

1. You use in the Command Phase.
2. You pick a unit of Primaris Marines.
3. You pay the X command points (cost is a balance issue, I'm not going to get into a specific figure).
4. The unit's special Cawl-Pattern organs go into overdrive, and the unit cannot be wounded on better than a 4+, and they get +1" to Move/Advance/Charge.
5. It lasts until your next Command Phase, at which point that unit takes D3 Mortal Wounds, and cannot be selected to use that strat again.



I could see that, but the "only wounded on a 4+" needs to stop once an attack's S = 2× or more of the unit's Toughness. All of the extra organs in the world won't help you once you take a melta shot to the face or the Demolisher Cannon shell drops on your head.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Which is why we need USRs:

Unit USRs
Unnatural Toughness (X): Cannot be wounded by a result lower than the value in parentheses.

Insane Durability (X): Reduces all Damage suffered by the value in the parentheses (to a min of 1?).

Weapon USRs
High Impact: This weapon ignores the Unnatural Toughness rule and wounds based on regular Strength vs Toughness.

Devastating (X): Ignores levels of Insane Durability equal to number listed in parentheses.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Daemonic Dreadnought




The dark hollows of Kentucky

@H.B.M.C: Agreed.
   
 
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