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Made in us
Longtime Dakkanaut




As a space wolf player I would use a lib with jump pack and nullzone. Take away that invulnerable. Then hit him with whatever you had, Las cannons, Plasma, finish with cc with chainswords or thunderhammers. As wolves we have lots of tricks with things we can do but fighting morty it's a case of pick your battle when you can, and since he reduces dmg by 1 hit him with As much high ap 1dmg attacks to make him hurt.
   
Made in hk
Steadfast Ultramarine Sergeant




I think three of this thing can reliably kill Morty, or at least seriously degrade it. It wounds on 2+, simply bypass the inv save and dealts 5+D3 dmg(after dmg reduction of Morty) plus D3 MW. So the only question is how many shots can actually hit on him.
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Made in hk
Steadfast Ultramarine Sergeant




I think three of this thing can reliably kill Morty, or at least seriously degrade it. It wounds on 2+, simply bypass the inv save and dealts 5+D3 dmg(after dmg reduction of Morty) plus D3 MW. So the only question is how many shots can actually hit on him.
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Made in it
Waaagh! Ork Warboss




Italy

We don't have the points yet but two shots fired by the upcoming Railgun could kill Mortarion. Considering that the platforms will hit on 3s or 4s and wound on 3s, to one shot the primarch on average rolls using Railguns a tau player would need 3 Hammerheads and Longstrike.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






FezzikDaBullgryn wrote:
It's funny, if we didn't know better he might be a "Primarch level threat". I'm not saying he shouldn't be what he is, but he's literally a zero weakness enemy. At least give him a bracket nerf. A decreasing Save or something. He shouldn't get to be almost as powerful 16 wounds later as he was before.


His weakness is that the only ranged threat he has is casting the same two powers any sorcerer could cast, with zero bonus to casting and one of them most likely being a self-buff.

He also gets slower with each bracket, which is quite relevant to a melee-only threat.

The key to defeating Mortarion is knowing when to commit and when you do, to not do it half-arsedly. It's better to go all-in and overkill him by four or five wounds than leave him standing on a single one. And yes, that also means firing guns at him that have a bad return of value like 2 damage or S4 weapons.
He cannot be killed efficiently, but if you play it right, he will also not cause damage worth his points.

To most DG armies he is just a 500 point grot shield. Except that he murders you when you let him get close.


Automatically Appended Next Post:
Neophyte2012 wrote:
I think three of this thing can reliably kill Morty, or at least seriously degrade it. It wounds on 2+, simply bypass the inv save and dealts 5+D3 dmg(after dmg reduction of Morty) plus D3 MW. So the only question is how many shots can actually hit on him.


Assuming that's the railgun everyone is losing their minds about now...

The railgun will do absolutely nothing 40.74% of the time it shoots (3+ with re-roll, 3+ to wound T8 with S14), which goes up to 50% if Motarion buffs himself with miasma and then cause an average of 6.66 wounds (-1 damage, 5+ FNP) for each successful wound roll.

So no, three of those things cannot reliably kill Morty at all, he even has a chance to survive three hits from them due with slightly above average FNP rolls.

This message was edited 5 times. Last update was at 2022/01/08 14:24:19


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut





 Sherrypie wrote:
Sadly, he's not that tough really for a very costly and most importantly huge model that can be seen pretty clearly on many battlefields. You kill him by just shooting him a lot.



This. And there are so many things that increase damage to a single unit.

   
Made in us
Implacable Skitarii




How does the upcoming Tau Pulse Blastcannon Heavy 2, S16, AP-4 D12 fare against Moration with the 2CP Bork'an strat to ignore invulns with 1 weapon?

I assume if anyone can survive this its Moration, right?
   
Made in no
Liche Priest Hierophant





Bergen

If anything is keeping that thing in check it is some form of transhuman. Not feel no pain.

   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Mariongodspeed wrote:
How does the upcoming Tau Pulse Blastcannon Heavy 2, S16, AP-4 D12 fare against Moration with the 2CP Bork'an strat to ignore invulns with 1 weapon?

I assume if anyone can survive this its Moration, right?
2 shots, hitting on a 2+ (3+ Base and a Markerlight) to 5+ (4+ Base and Miasma), wounding on a 2+, no saves, 5+ FNP.

Spoiler:
2 shots on 2+
10/6 or 5/3 hits
25/18 wounds
25/18 failed saves
300/18 or 50/3 damage before FNP
100/9 or 11.11 damage dealt

2 shots on 4+
1 hit
5/6 wounds
5/6 failed saves
60/6 or 10 damage before FNP
20/3 or 6.67 damage dealt

2 shots on a 5+
2/3 hits
10/18 or 5/9 wounds
5/9 failed saves
60/9 or 20/3 damage before FNP
40/9 or 4.44 damage dealt

And, for fun...

2 shots auto-hitting and wounding
2 hits
2 wounds
2 failed saves
24 damage before FNP
48/3 or 16 damage dealt
Math says Mortarion lives.
Like... Even if both shots hit and wound, he lives.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

Mortarion has -1 Damage as well.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 MinMax wrote:
Mortarion has -1 Damage as well.
Multiply the results by 11/12 then.

Or, with the following BS values...

2+.....10.19
4+.....6.11
5+.....4.07

And with both wounds successful...

14.67 Damage.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 JNAProductions wrote:
Mariongodspeed wrote:
How does the upcoming Tau Pulse Blastcannon Heavy 2, S16, AP-4 D12 fare against Moration with the 2CP Bork'an strat to ignore invulns with 1 weapon?

I assume if anyone can survive this its Moration, right?
2 shots, hitting on a 2+ (3+ Base and a Markerlight) to 5+ (4+ Base and Miasma), wounding on a 2+, no saves, 5+ FNP.

Spoiler:
2 shots on 2+
10/6 or 5/3 hits
25/18 wounds
25/18 failed saves
300/18 or 50/3 damage before FNP
100/9 or 11.11 damage dealt

2 shots on 4+
1 hit
5/6 wounds
5/6 failed saves
60/6 or 10 damage before FNP
20/3 or 6.67 damage dealt

2 shots on a 5+
2/3 hits
10/18 or 5/9 wounds
5/9 failed saves
60/9 or 20/3 damage before FNP
40/9 or 4.44 damage dealt

And, for fun...

2 shots auto-hitting and wounding
2 hits
2 wounds
2 failed saves
24 damage before FNP
48/3 or 16 damage dealt
Math says Mortarion lives.
Like... Even if both shots hit and wound, he lives.


Sure, he lives. Fortunately there's more shooting to go.
Beat him down low enough & something will chip off the last few wounds. Or he's crippled & gets taken out next round.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




So hot take incomming here, but Primarchs who are essentially gods, have no place in basic table top 40k. That should really be in the same class as Warhound Titans+, and other LOW Stupidity.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






FezzikDaBullgryn wrote:
So hot take incomming here, but Primarchs who are essentially gods, have no place in basic table top 40k. That should really be in the same class as Warhound Titans+, and other LOW Stupidity.


Another hot take - primarchs have been part of the basic table top 40k for years now, whether you like it or not.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




 Jidmah wrote:
FezzikDaBullgryn wrote:
So hot take incomming here, but Primarchs who are essentially gods, have no place in basic table top 40k. That should really be in the same class as Warhound Titans+, and other LOW Stupidity.


Another hot take - primarchs have been part of the basic table top 40k for years now, whether you like it or not.


So have gun lines and 1st turn tabling, doesn't mean they were making the game better. LoW used to be part of Armageddon I thought.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You are thinking of super-heavy units whose rules could only be found in Armageddon books that were sold by in a separate store, made by a separate part of the company for a separate game mode.

Primarchs are units whose rules are printed in the same place as every other unit for your army and are supported by the core game rules as well as every game mode.

This message was edited 2 times. Last update was at 2022/01/19 15:52:32


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

FezzikDaBullgryn wrote:
 Jidmah wrote:
FezzikDaBullgryn wrote:
So hot take incomming here, but Primarchs who are essentially gods, have no place in basic table top 40k. That should really be in the same class as Warhound Titans+, and other LOW Stupidity.


Another hot take - primarchs have been part of the basic table top 40k for years now, whether you like it or not.


So have gun lines and 1st turn tabling, doesn't mean they were making the game better. LoW used to be part of Armageddon I thought.

They existed in "normal 40k" before Apocalypse was even created. Even if you discount the old Armorcast models, super heavies had official rules in the first Imperial Armour book, published in 2000. Models too. Apocalypse came in 2007.
   
 
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