Poly Ranger wrote:I personally believe the balance in
40k at the moment is at its worst since the release of the scat-bike 7th ed Eldar dex and all the special detachment craziness that followed after.
The fact that some are newer dexes compared to older dexes should not be as much of a factor as it currently is since
GW are supposed to be conducting points adjustments twice every year. This seems pointless (pun unintended) if
GW are barely going to adjust the points for dexes that are severely lacking.
I’ve decided to do a comparison between some of the units in the dex at the absolute bottom of the pecking order, Astra Militarum, and the two at the top currently, Custodes and Tau, to demonstrate the absolute gulf in balance. This doesn’t take into account the greater ability to buff stronger units for the more recent dexes or the improved strength of their stratagems in comparison to older dexes, just a straight up comparison (although if we take buffing into account, it will almost certainly benefit the Tau and Custodes more). I have intentionally not picked the absolute top tier units from Custodes and Tau such as Bikes and Suits to use in the comparisons but instead units that are as similar as possible, I have however used Scions, Infantry and Bullgryns which are three of the better Guard units (after TCs and Manticores). I used a Basic Russ rather than a
TC since it was more of a direct comparison with the Hammerhead (same reason why it is a Vanquisher).
1) Yarrick vs Shield Captain in Allarus Terminator Armour 105pts vs 115pts
-Same M,
BS and
WS (although Yarrick has -1 to hit in assault).
-Both have reroll 1’s to hit aura.
-Both have 4++
-Shield Captain has +2S, +1T, +4W, +4A (with free Misericordia), +2Ld, +2Save
-Shield Captain has 24” RF1 4/1/2 and 18”
AD3 5/3/1 blast vs Yarrick’s 24” RF2 4/0/1 for shooting
-Yarrick has a 3+++ on final wound and Summary Execution rule
-Shield Captain is only 10pts more
2) Leman Russ Vanquisher with Heavy Bolter and Heavy Bolter sponsoons vs Hammerhead Gunship with Accelerator Burst Cannons 175pts vs 155pts
-Hammerhead has +2M, +2W
-Leman Russ has +1T, +1Save
-Hammerhead has 18” A16 6/1/1 and 72” H1 14/6/D3+6 no invuln + 3 mortal wounds vs 36” H9 5/1/2 and H1 (2 when moving half) 8/-3/
d6 roll 2 dice discard lowest
-Hammerhead can reroll a hit when shooting and also has fly
-Hammerhead is 20pts cheaper
3) Ogryns vs Krootox 25pts vs 25pts
-Krootox has +1M, +1S, +1W, +1A
-Ogryn has +2Ld (not very relevant on small units) and +1Save
-Krootox has -2ap and 2D in assault compared to Ogryns -1ap and 1D
-Orgryn has 18” A3 5/0/1 vs Krootox 48”H2 7/1/2
-Krootox has 7” pregame move
-Krootox take no slot if Kroot taken
-Tau Auxiliary can benefit from traits under one sept unlike Guard Auxiliaries.
4) Scout Sentinel with Autocannon vs Krootox 45pts vs 25pts
-Krootox has +1WS, +1S, +3A
-Sentinel has +2M, +2W, +2Save
-Krootox have 4 6/2/2 attacks vs 1 5/0/1 attacks
-Autocannon and Kroot Gun exactly the same
-Both have pregame move
-Sentinel is almost double the cost
5) Scions vs Vespid Stingwings 9pts vs 12pts
-Vespids have +8M, +1S, +1T, +1Ld
-Scions have +1BS
-Both have
DS
-Vespids have -1ap in assault
-Vespids have 18” A2 5/3/2 vs 18” RF1 3/2/1
-Scions have Ob Sec and can take special weapons (which they obviously pay for making them significantly more than a Vespid)
-Vespids are 3 pts more
6) Guard Infantry vs Kroot 5.5pts vs 6pts
-Kroot have +1M, +1WS, +1S, +1A
-Guard have +1Ld, +1save
-Kroot have -1ap in assault
-Kroot have 24” RF1 4/0/1 vs 24” RF1 3/0/1
-Kroot have a 7” pregame move, an extra save in cover, a better version of the frag grenade and make other Kroot units slotless.
-Guard can take specials and heavy weapons.
-Kroot cost 0.5pts more than an Infantry Squad member.
7) Bullgryns with Brute Shields and Maul vs Custodian Guard with sentinel spears 35pts vs 45pts
-Custodian Guard have +1WS, +2BS, +1A (with Misercondria) +4Ld, +2save
-Both have 4++
-Custodians hit with 7/3/2 in assault vs 7/1/2
-Bullgryns with Maul don’t have shooting, Custodians have 24” RF1 4/1/2
-Custodians have Ob Sec
-Custodians are only 10pts more
What are your thoughts seeing these discrepancies? Have
GW used the points adjustments effectively in attempting to balance the game as much as possible?