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Made in au
Lone Wolf Sentinel Pilot







My character can't read Low gothic


   
Made in au
Lone Wolf Sentinel Pilot







Just inquiring, the vehicle loading ramp is forward or rear facing?

   
Made in de
Boom! Leman Russ Commander






rear facing, so away from the current fighting. See the pic attached in one of my last posts.


@ All: just wanted to say, I love the characters you came up with. One can really feel their different upbringing and different experiences with life, war and their role within it.

Edit: Oldmate: if you have any lances in your equipment, they will likely be stored with the horses somewhere. Maybe at the wall or so.
And you still have to open the ramp, as your horses will not fit through the side door.

This message was edited 1 time. Last update was at 2022/10/12 10:30:21


~6550 build and painted
819 build and painted
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Made in au
Lone Wolf Sentinel Pilot







@ Lances
I was just thinking the exact same thing.

   
Made in de
Boom! Leman Russ Commander






I realized that I have been pretty inconsistent with using past or present tense as well as watching between writing about you in third person (he) or second (you).
Any preference regarding that for reading flow?

Also: imperial or metric units when I refer to measurements?

~6550 build and painted
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Made in us
Battlefield Tourist




MN (Currently in WY)

In the Imperium, I imagine they use IMPERIAL measurements! LOL

No preference.

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Made in de
Boom! Leman Russ Commander






@ all: feel free to roll the dice yourself. I use this diceroller here:
https://rolladie.net/roll-a-d10-die

@ Easy E: if you have 56 in that skill you need a 66 or lower to succeed immediatly. If you fail you can try again next time where you'll need a 86 or lower.

~6550 build and painted
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Made in us
Battlefield Tourist




MN (Currently in WY)

Is that something you want us to roll, use a certain app, etc?

All play by posts do it differently, so I want to make sure I am aligned for what you want.

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Made in de
Boom! Leman Russ Commander






Umm... I don't really care. You can roll yourself using dice at home, you can use any dice rolling tool you like or just tell me that I should always roll for you as Dekskull did.

Whatever floats your boat.

~6550 build and painted
819 build and painted
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Battlefield Tourist




MN (Currently in WY)

I think I would prefer if you rolled for me, as that will streamline game play.... I feel. We will see I guess.

That being said, I better update my char sheet with those extra 400 XP by tomorrow than! LOL.

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Made in ca
Heroic Senior Officer





Krieg! What a hole...

On one hand I would like for Pyro to roll for me, on the other, I like to be able to roll and then write the story going from there.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in de
Boom! Leman Russ Commander






@ Easy E: no problem: your Tech roll was a 34, so I will include the ramp opening in my next post.

@ Bob: how about that: You roll whatever you want to roll (maybe put the result in spoiler tags) and if you want me to roll you also put just a small "roll for me" in spoiler tags.

~6550 build and painted
819 build and painted
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Made in ca
Heroic Senior Officer





Krieg! What a hole...

Works for me, though I used parenthese for my rolls on my previous post.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in de
Boom! Leman Russ Commander






So... just read up about combat in this system again. So technically we would now use initiative to judge who goes first. But I think this is kind of inpractical in this form of forum RPG. Therefore I would propose the following: each round starts with a post from me and then everyone else can act in whichever order the player posts. We assume that unless I present an extremely agile or veteran enemy (like an Ork Commando or Boss) ALL your characters have their turn before the enemies.

We start of fresh as the last round Tambo and M'Gele needed to draw their weapons (Tambo had the lock picks in his hands just before), Njal was busy with the ramp, Simond mounted up and grabbed his lance, Poncho and Teodore fired.


Each Grot has 7 wounds no armor, Toughness Bonus 2 (which is like armor, so try to do 3+ damage somehow or else it will be wasted). As soon as their wounds run out they start taking critical damage which will in the end kill them.
They might roll for dodge (which I will do) but are not very good at it.
They are weedy in size (-10 on your BS which have to be added to the modifier below)

In your turn you can choose to do either one full or two half actions. The most obvious ranged options are:
Aim (+10 BS for a half action, +20 for a full action)
called shot (-20 BS, full action, you choose the hit location instead of me rolling)
Standard attack (+10 BS, half action)
Semi Auto Burst (+/- 0 BS, half action, every two degrees of success = 1 additional hit)
Full Auto burst (only Teodors autogun, full action at -10 BS, every degree of success = one additional hit)
Suppressing Fire (-20 BS, uses up one the ammo of a semi-auto burst, Opponent must roll to not get to ground).


I have to read up how melee on horseback works, but I highly suspect Simond will need the first round to charge towards the grots.


This message was edited 1 time. Last update was at 2022/10/12 19:12:03


~6550 build and painted
819 build and painted
830 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Ack, I forgot they were weedy, and thought they only had 2 for their toughness bonus. Good thing I didn't write down the Grot dying, especially without considering all the critical damage side of things xD

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I do not think I have the necessary Trait to operate the heavy weapons on a vehicle right now? He has the Trait Weapon Training- Las so I think that means he can use the Multi-laser, but am not 100% sure. However, he would be "unskilled" with the Heavy Bolter? Am I understanding that right?

Edit: Nope, He needs weapon training- Heavy as well or takes a -20 when using them. I guess I know what to spend some XP on!

Is our Toughness Characteristic bonus also used to "soak" damage as well?


The initiative order you proposed makes sense to me.

This message was edited 3 times. Last update was at 2022/10/12 21:00:57


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Made in ca
Heroic Senior Officer





Krieg! What a hole...

Yup. You get both armor and toughness, and some things have Unnatural Toughness that adds further damage soak without cranking their Toughness to high heavens. That Unnatural Toughness can be bypassed with some weapons, though I forgot what the weapon's trait that does that is called.

Edit: What was the distance between where Poncho fired, and Theodore's position in cover? I went a little ahead of myself in my own post, so Poncho's decision to move to cover will be his action this turn, remains to be seen if it's a half or a full action, which will dictate if he does anything more this time.

This message was edited 1 time. Last update was at 2022/10/12 21:06:46


Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in de
Boom! Leman Russ Commander






Uhhhmm... I would guess there are roughly 3 meters between Poncho and the cover of Teodore and the others. As I understood it, Poncho only went a couple of steps out. Or have I misinterpreted your post and you kept in cover? if so, tell me and I will edit my last post.

But generally: as the Grots are currently breaking and only two are left and running away from you, Poncho would likely not look for cover, as nobody is shooting at him. On the contrary you would be very much recommended to bring them down before they get to their friends.

@ Oldmate: just because I want to see it done: the Grots have been running a bit towards the others, so I would judge them to be just in range for you to charge one. Referencing Hammer of the Emperor page 133 this would be a full action ending in a routine (+20) WS test that can not be parried and might kick one Grot to the ground.
Alternatively you can make a survival test -10 to take over the Grots and cut their escape route by galopping towards the opening they are trying to reach.
Your Comrad can mainly support you (as to the rules as I understand them) in this case giving you +5 to WS.

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Battlefield Tourist




MN (Currently in WY)

Thanks, after a bunch of flipping through the book, I decided to spend my last bits of XP on Trained Dodge.

I did not have the right aptitudes to afford the Weapon Training - Heavy. :( Spray and pray it is!

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Heroic Senior Officer





Krieg! What a hole...

 Pyroalchi wrote:
Uhhhmm... I would guess there are roughly 3 meters between Poncho and the cover of Teodore and the others. As I understood it, Poncho only went a couple of steps out. Or have I misinterpreted your post and you kept in cover? if so, tell me and I will edit my last post.

But generally: as the Grots are currently breaking and only two are left and running away from you, Poncho would likely not look for cover, as nobody is shooting at him. On the contrary you would be very much recommended to bring them down before they get to their friends.


Yeah, fair, he'll go to link up with the others, but seeing as there's a cavalry charge about to go down, I'll not ruin the moment by engaging too early

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in au
Lone Wolf Sentinel Pilot







 Pyroalchi wrote:
Uhhhmm... I would guess there are roughly 3 meters between Poncho and the cover of Teodore and the others. As I understood it, Poncho only went a couple of steps out. Or have I misinterpreted your post and you kept in cover? if so, tell me and I will edit my last post.

But generally: as the Grots are currently breaking and only two are left and running away from you, Poncho would likely not look for cover, as nobody is shooting at him. On the contrary you would be very much recommended to bring them down before they get to their friends.

@ Oldmate: just because I want to see it done: the Grots have been running a bit towards the others, so I would judge them to be just in range for you to charge one. Referencing Hammer of the Emperor page 133 this would be a full action ending in a routine (+20) WS test that can not be parried and might kick one Grot to the ground.
Alternatively you can make a survival test -10 to take over the Grots and cut their escape route by galopping towards the opening they are trying to reach.
Your Comrad can mainly support you (as to the rules as I understand them) in this case giving you +5 to WS.

Oh don't worry, this is sport!

   
Made in de
Boom! Leman Russ Commander






@ Easy E: I forgot: the Chimera has a turret multilaser, a hull bolter and 3 lasguns per side that can be handeled by troops inside.
Out of personal gut feeling I would say as Njal is really used to Chimeras he only suffers -10 on using the Turret Multilaser and "only" -15 on the hull heavy bolter. So a bit less than usual.

On a personal note I would again ask for your opinion: My dudes come from a jungle region. So combat ranges are likely pretty short. Would a laspistol be more sensible than a lascarbine? Especially in light of them using shields instead of flakvests?


Edit: Oldmate: I thing you got it mixed up. You have to roll below the number in question to succeed. So if you needed a 59, a 91 would have missed. But I would say we let it stay that way. Didn't matter too much and we are all still getting accustomed to the system.

@ Bob:could you tell me your BS, then I can integrate your Overwatch shot in my next post.

This message was edited 1 time. Last update was at 2022/10/13 10:40:10


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Made in au
Lone Wolf Sentinel Pilot







Thanks for restraining from cutting the grots down with lasfire till after the charge Bobthehero very cinematic this way

I guess it would depend on the size and weight of the lascarbine, also they could loop the sheild over their left shoulder so it covers the side of their body(so its basically like a turtle shell)as they fire side on with both arms(this is also an effective way to use a spear 2 handed but still have some passive protection from the shield.) Alternatively their shields could jave a cut out or a simple protruding support to rest the las carbine upon.

Okay cheers Pyroalchi, well i guess we'll have another try soon enough. We want low WS high damage next time. I think we should make a roll to see if the lance is stuck fast in an adult ork when Simond charges one as this does make sense and he is carrying the javelins and chainsword for a reason.
I am glad i made a cavalry character I am really enjoying this whole zooming around the battle zone lancing folk, and it adds another dynamic.

This message was edited 1 time. Last update was at 2022/10/13 21:42:47


   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

There are items and talents to let you use full size weapons one handed, I would assume the Carbine also has less penalties for untrained/unequipped troopers.

Edit: Yup. They get -10 to BS instead of -20

This message was edited 1 time. Last update was at 2022/10/13 21:00:19


Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in de
Boom! Leman Russ Commander






yeah, I also thought about it a bit more and somehow it is fitting for the Munitorum to arm them with a two handed weapon while also expecting them to use a shield
But what you say makes a lot of sense Oldmate and Bob. So I think it comes down to either carry the shield on the shoulder and fire normally or use the Carbine one handed with -10. Likely the latter, even though that further worses their shooting skill.
But I guess shooting isn't their main role in the group anyway.

@ Dekskull: As mentioned, Teodore should also get a Comrad that supports him. But if you like her that could also be Wyona, even though she was originally intended just as some random NPC. I leave it up to you. She would definitly take a bullet for you

@ Oldmate: nice that you have fun

@ all: as I understand the rules, the stuff from your standard equipment pack gets replenished each time you "get to base" as long as you don't blatantly waste it and keep loosing your gun time and time again. So feel free to use your grenades and charge packs, they don't have to suffice for the whole adventure, just for this scene.
Also: instead of one big chunk of XP at the end of the adventure you will get smaller chunks after each bigger scene, the first being "survive the landing!" So if for example Njall wants to get Weapon Training heavy, he might still get it. Alternativly if you - Easy E - want to switch one of your weapon trainings for "heavy" because he knows how to operate a Chimera gun, feel free to swap it.

~6550 build and painted
819 build and painted
830 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Yeah, I was thinking of switching the generic Krieg mono knife for either a mono combat knift or a Best quality sword (as per the Catachan rules), to represent Poncho's own Catachan fang, but I am not set on either weapons.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in de
Boom! Leman Russ Commander






As we are under us and this whole thing here is intended to try the system out: do whatever you like. You can switch between to combats and try out what fits better for you.
This is of course also allowed for the rest of you, if you want to try something.

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Made in us
Battlefield Tourist




MN (Currently in WY)

Thanks for all the info Pyroalchi.

It makes sense to me that Njal is an infantryman first, and trained as a back-up driver for redundancy. He may have not been cross trained as a gunner. Other folks were trained for that.

Does not mean he can not throw some suppression fire!

This message was edited 1 time. Last update was at 2022/10/14 03:09:07


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Made in au
Lone Wolf Sentinel Pilot







The thought just occurred to me that Simond and Balwin will be crossing the field down range of said suppression fire.

That flamer is a scary unit to a guy who's longest ranged weapon is literally a javelin, so I guess good luck throwing those rounds out.

This message was edited 2 times. Last update was at 2022/10/14 11:20:07


   
Made in de
Boom! Leman Russ Commander






@ Easy E: as it just occured to me: you have three options for the Chimera:

1. drive along the blastshield like Simond did (with the option of letting Tambo jump of at the opening first)
2. just hit the gas and power through the opening between blastshield and rubble which I would allow with a simple (+10) operate test (use Njal's dice, they should be the same as his comrad's) => this might damage the lasgun arrays a bit
3. try and drive right over the rubble. Here I would say it is a -10 operate test, but the Orks would definitly be surprised and the tanks weapons are safe.

@ Oldmate: just for clarity: do you have Cavalry lances or something with an explosion tip on top?

This message was edited 1 time. Last update was at 2022/10/14 11:31:42


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