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Made in gb
Fixture of Dakka





A more classic-style Screamer Killer? That would be awesome.

Not seeing the need for new Termagants when Hormagaunts have a serious drink problem, unless doing both.

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Infiltrating Broodlord





England

GW doesn’t seem to have been able to balance Termagant guns since third edition.

They either make them all so useless as to make the choice irrelevant or they produce a clear winner.

I play Kronos so perhaps can be a little more sanguine about the AP going away. If a lot of the General small arms see similar changes it might mean some of our medium to lightly armour troops at least getting a slim chance at a save.

I was hoping they’d try and make each of the guns useful in a different role.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in gb
Decrepit Dakkanaut




UK

Necronmaniac05 wrote:
 Shadow Walker wrote:
For those who remember updated Necrons releases - how soon can we expect new units other than starter set ones shown? I may be wrong but there were more new Necrons than ones from the starter set, right? I am still hoping for new Genestealers and some LoW.


As i recall, there was quite a wait for the codexes. Indomitus came out June time and i think the Necron Codex didn't drop until September/October time.


That was honestly longer than I think GW wanted. It was also peek covid madness time. We'd only just come out of the first national UK lockdown and everything was messed up everywhere.


Personally, I think we'll see the codex land a lot sooner this time around.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in de
Regular Dakkanaut




Background art from the new 40k website:



It is indeed the "Venom Crawler" Valraks set of leaks mentioned. Looks amazeballs.

Also to be clear, the thing ripping the Terminator in half is NOT a Hive Tyrant. It's the new Shrike Prime or whatever the name is going to be.

This message was edited 1 time. Last update was at 2023/03/23 23:01:01


 
   
Made in gb
Decrepit Dakkanaut




UK

This summer is going to be glorious! I might even get enough energy to dig out my two swarm boxes and build some of them!

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in si
Foxy Wildborne







The venom crawler bug looks to be from the digestion stage of invasion?

I'd say it's a safe bet that Valrak's source has access to art/videos in advance, and possibly nothing else.

Posters on ignore list: 36

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Made in us
Longtime Dakkanaut






Looks like a smaller version of the Nautoloid from the TCG
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Rumours have had that thing listed as a "Magistraunt", which, to me at least, sounds too much like restaurant for me to take seriously.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Fully-charged Electropriest



UK

Trygon is sold out/ no longer available on GW. Rebranding or updating the kit?

 
   
Made in si
Foxy Wildborne







 H.B.M.C. wrote:
Rumours have had that thing listed as a "Magistraunt", which, to me at least, sounds too much like restaurant for me to take seriously.


We see it eating so it checks out

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in gb
Decrepit Dakkanaut




UK

If there's a big new edition and GW are doing a new logo then I'd expect to see most of the Tyranid line pulled at some point just for reboxing.

New box, new stats, new everything. So we will likely see that happen a few times - although right now is a little early for such.

A Blog in Miniature

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Made in ca
Mekboy Hammerin' Somethin'





Sedona, Arizona

 Irbis wrote:
Also abilities right on sheet, no sign of another 'one-size-fits-none' garbage, uNiVeRsAL SR. Excellent. Having 8-10 of them on a single weapon in new HH reminded me why I despised the inane system even way back in 5th edition, and that was when they were still reigned in and kinda-sorta universal instead of 100+ applies-to-single-unit/weapon cancerous growth they became later.

Also, twin linked is back?


It's worth noting that Twin-Linked is one of the OG special rules. And that Termagants have always been among the most basic of the basic; I think the only USR they've ever had was fleet?

So hopefully the presence of Twin-Linked, without an accompanying explanation, means we'll see the return of USR's and something of a choke-chain back to sanity, rather than 50 different versions of the same thing spread across 10 armies.

This message was edited 1 time. Last update was at 2023/03/24 01:30:24


   
Made in us
Furious Raptor





Was 3rd edition the one where everything became Alien ripoffs? Hive tyrant looking like the Alien hive queen and such. The carnifexes with a goofy grinning head and all! Ahhh the good errr weird old days! 🤣

This message was edited 2 times. Last update was at 2023/03/24 04:11:08


   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yes, that was 3rd Ed.

We got the Alien Queen Hive Tyrant, and Grinny McRhinohorn Carnifex, and it was kinda awful.

But that's also where the current Gaunts/Gants and Warriors come from (although the latter got a more recent re-cut, but not a redesign).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Furious Raptor





I think that was the first appearance of Old One eye as well.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The first appearance of Tyranid Special Characters. *shudder*

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Infiltrating Broodlord





England

As long as ‘special characters’ are really just very rare, difficult to produce and maintain variants, I don’t mine them so much.


Also I would like them to rename Tyranid Primes to be ‘Alpha Warriors’, etc. It would just feel more zoological to me.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in gb
Towering Hierophant Bio-Titan






Here's a quick comparison of the Necron 2020 release to give an idea of what Tyranids seem to be getting this year:

Necron contents of Indomitus launch box in 2020:
  • 6 small character/infantry models
  • 3 squad / swarm units
  • 1 small vehicle / monster

  • Apparent Tyranid contents of 2023 launch box (probably incomplete):
  • Shrike alpha? / Lictor / Unidentified warrior-size model = 3+ single models
  • Termagants & rippers / Hormagaunts / Biovores & spore mines = 3 units
  • 'Norn emissary' brain bug / Screamer-killer / 'Venomcrawler' = 3 monster units

  • That seems roughly on par. Then this is what necrons got with/after their codex in 2020 (some of which came later via KT):
    3 small character/infantry models
    3 squad units
    2 small vehicle / monster
    2 large vehicle / LOW
    1 terrain piece

    So speculation time; what could that mean for Tyranids in future? I think that genestealers, shrikes, and a multipart carnifex kit are highly likely. Maybe a plastic spore chimney terrain piece given how they're an iconic Tyranid entity and there are several shown in the trailer.

    What else?
       
    Made in au
    Longtime Dakkanaut




    Conceptually I think GW is struggling with new ideas/niches for Tyranid creatures that don't already overlap with existing ones to some degree. They have also used all the old Epic Hive War creatures except for the Dactylis (which was an artillery creature literally tossing giant explosive fungal pods with giant hands like a catapult, and even that is thematically basically a giant Biovore) and the Malefactor, which was basically a hybrid close combat creature and APC for smaller Tyranids.

    This message was edited 2 times. Last update was at 2023/03/24 11:23:16


     
       
    Made in de
    Servoarm Flailing Magos




    Germany

    I think 'nids could do with some more fast attack elements that are not just winged warriors etc. - redone Raveners, some small-medium jetbike-like creatures, maybe a redo of a transport creature from Epic. I fear we'll see an 'Apex Swarmlord' and retinue as the centerpiece model every lineup seems to need today.
       
    Made in gb
    Decrepit Dakkanaut




    UK

     Souleater wrote:
    As long as ‘special characters’ are really just very rare, difficult to produce and maintain variants, I don’t mine them so much.


    Also I would like them to rename Tyranid Primes to be ‘Alpha Warriors’, etc. It would just feel more zoological to me.



    Personally I'm totally fine with the Tyranids having special characters that are mostly just super rare/unique strains of evolution.

    Certain forms might well require certain limited resources to create or are a huge investment in key biomatter that the Swarm doesn't replicate.

    Also we've seen that whilst Tyranids can hyper-evolve and can select specific strains for specific situations; they also are not perfect breeders. Heck a huge part of their adaptation is mass breeding resulting in minor genetic shifts that give benefits in specific situations that they then capitalise on. They do hundreds of thousands to millions of years worth of evolution VERY fast but they still rely on that evolutionary process. So within that there's certainly scope for unique strains to arise that the Hive Mind can't perfectly copy; or which are tricky to copy/create.
    The Swarm is bound to a type of biology that doesn't work like a Mechanicus building something to an SDK where every part down to the nano components is perfectly replicated.



    Also outside of the lore it also gives Tyranids some unique models that can have more powerful or just different stats and abilities without breaking the gameplay. It also means that GW can give them more things as GW clearly likes to give unique/leader models as "we aren't revising your army, but here's a new codex/rules update and 1 model to tide you over" kind of thing. So Tyranids getting leaders and unique strains is 100% ok with me. They've been around for utterly ages (3rd edition) and prior to that a good few models, eg Hive Tyrants, were in effect unique models on the tabletop by the way the game worked in those days.

    A Blog in Miniature

    3D Printing, hobbying and model fun! 
       
    Made in gb
    Gore-Drenched Khorne Chaos Lord




    Iracundus wrote:
    Conceptually I think GW is struggling with new ideas/niches for Tyranid creatures that don't already overlap with existing ones to some degree. They have also used all the old Epic Hive War creatures except for the Dactylis (which was an artillery creature literally tossing giant explosive fungal pods with giant hands like a catapult, and even that is thematically basically a giant Biovore) and the Malefactor, which was basically a hybrid close combat creature and APC for smaller Tyranids.


    I'm not sure they really need more as such, they cover most bases already apart from a plastic superheavy and move the shrikes over.its woefully anti-consumer but what should happen is the nid range changes over time as some gene strains become less relevant or get changed. At some point the biovore might be found to be inefficient for example so the hive mind simply stops producing them.
       
    Made in pl
    Horrific Hive Tyrant





     xttz wrote:
    Here's a quick comparison of the Necron 2020 release to give an idea of what Tyranids seem to be getting this year:

    Necron contents of Indomitus launch box in 2020:
  • 6 small character/infantry models
  • 3 squad / swarm units
  • 1 small vehicle / monster

  • Apparent Tyranid contents of 2023 launch box (probably incomplete):
  • Shrike alpha? / Lictor / Unidentified warrior-size model = 3+ single models
  • Termagants & rippers / Hormagaunts / Biovores & spore mines = 3 units
  • 'Norn emissary' brain bug / Screamer-killer / 'Venomcrawler' = 3 monster units

  • That seems roughly on par. Then this is what necrons got with/after their codex in 2020 (some of which came later via KT):
    3 small character/infantry models
    3 squad units
    2 small vehicle / monster
    2 large vehicle / LOW
    1 terrain piece

    So speculation time; what could that mean for Tyranids in future? I think that genestealers, shrikes, and a multipart carnifex kit are highly likely. Maybe a plastic spore chimney terrain piece given how they're an iconic Tyranid entity and there are several shown in the trailer.

    What else?

    Thanks for the Necron releases summary, I was looking for something like this
    As what to expect for nids? LoW is a must have since ages, and there were rumours about a Dominatrix. They could use 10th to finally get rid of FW resin ones or at least most of them but I suspect that they will rather bring new shinies instead. All troop choices will be covered because I cannot imagine them not updating Genestealers, and the rest were in videos or mentioned like Rippers on WarCom. Shrikes are highly probable given the video, and fans asking for them since forever. Carnifex with options is a 100% sure release, the question is will they get rid of SC like OOE or will it be in the kit? That also means we could or not get an updated Red Terror, probably with a new Raveners kit. As to terrain, a Spore Chimney or a Brood Nest could be fun but Capillary Tower would be my favourite to have.
       
    Made in gb
    Towering Hierophant Bio-Titan






    Iracundus wrote:
    Conceptually I think GW is struggling with new ideas/niches for Tyranid creatures that don't already overlap with existing ones to some degree. They have also used all the old Epic Hive War creatures except for the Dactylis (which was an artillery creature literally tossing giant explosive fungal pods with giant hands like a catapult, and even that is thematically basically a giant Biovore) and the Malefactor, which was basically a hybrid close combat creature and APC for smaller Tyranids.


    Considering how many 1990's design callbacks are in the new trailer, I wouldn't rule out some of those units returning.

    The new brain bug is very much inspired by the original Zoanthrope design, while the lictor, hormagaunt, rippers, and screamer-killer all have varying degrees of influence from their original models.

    Will be interesting to see if any of the Dominatrix, Malefactor, Dactylis, or Hierodule get similar treatments.


    Automatically Appended Next Post:
     Shadow Walker wrote:

    Thanks for the Necron releases summary, I was looking for something like this
    As what to expect for nids? LoW is a must have since ages, and there were rumours about a Dominatrix. They could use 10th to finally get rid of FW resin ones or at least most of them but I suspect that they will rather bring new shinies instead... Carnifex with options is a 100% sure release, the question is will they get rid of SC like OOE or will it be in the kit?


    I reckon that the screamer-killer will be a distinct easy-build / pushfit model with fixed options, while there will be a separate multi-part carnifex kit with a similar design and several build options.

    Very much doubt the Hierophant model would be scrapped as it's still a little large to be done properly in plastic, but a modern Hierodule re-do is certainly a possibility.

    This message was edited 1 time. Last update was at 2023/03/24 11:40:41


     
       
    Made in au
    Longtime Dakkanaut




     xttz wrote:
    Iracundus wrote:
    Conceptually I think GW is struggling with new ideas/niches for Tyranid creatures that don't already overlap with existing ones to some degree. They have also used all the old Epic Hive War creatures except for the Dactylis (which was an artillery creature literally tossing giant explosive fungal pods with giant hands like a catapult, and even that is thematically basically a giant Biovore) and the Malefactor, which was basically a hybrid close combat creature and APC for smaller Tyranids.


    Considering how many 1990's design callbacks are in the new trailer, I wouldn't rule out some of those units returning.

    The new brain bug is very much inspired by the original Zoanthrope design, while the lictor, hormagaunt, rippers, and screamer-killer all have varying degrees of influence from their original models.

    Will be interesting to see if any of the Dominatrix, Malefactor, Dactylis, or Hierodule get similar treatments.


    GW has almost not mentioned the Dominatrix at all, and instead opted to focus on Hive Tyrants as the Tyranid ground swarm leaders. Possibly this is because they are more humanoid and maybe to GW's minds therefore more relatable for the customer. The Dominatrix was also a superheavy and a Titan killer with its psychic pulse or very hard to put down if it went defensive with its warp shield. It would be a LoW like maybe a Lord of Skulls

    The Hierodule got downgraded from scout or Reaver Titan class to FW's superheavy vehicle equivalent. Again more like a LoW equivalent but not suitable for smaller games.

    The Malefactor I don't see GW bringing back in its original APC role as instead GW seems to have gone with the Tervigon concept of spawning Tyranids instead of APC creature.
       
    Made in gb
    Using Object Source Lighting







    Iracundus wrote:
    Conceptually I think GW is struggling with new ideas/niches for Tyranid creatures that don't already overlap with existing ones to some degree.


    Its early to say how they will fully update the Tyranid, but if the Gaunts are any indication of whats coming then yes. I agree with you and IMO nids are Conceptually finished and have been for a long long time.

    From a narrative point of of view on that trailer they are still the bad bug that needs to be squished... such boring old take
    From a model design point of view the Gaunt is a slight cosmetic update with the exact same conceptual design... that route has been live for 20 years, it's time to move on. Nids evolve so fast that they adapt and generate new mods on the following wave on the same battle... yet Gaunts so far remain unchanged for decades. Makes no sense.
    Even small little things like the fleet selected and its colours have been around forever.

    I will reserve final judgment when we have more models and the gaunt may well be the one off stinker. But I fear nids ideas are stagnant and not evolving at all and just go around in circles.

    Cold with all of this.


       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

     xttz wrote:
    So speculation time; what could that mean for Tyranids in future?
    I certainly wouldn't say no to Tyranid terrain.

    Don't want a new Carnifex though.

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in de
    Servoarm Flailing Magos




    Germany

     NAVARRO wrote:
    Nids evolve so fast that they adapt and generate new mods on the following wave on the same battle... yet Gaunts so far remain unchanged for decades. Makes no sense.


    Maybe gaunts are just an island of stability you arrive at after billions of iterations. Like crocodiles or sharks, they're just so near-perfect and efficient for their role that deviations from it are only temporary in the face of very specific circumstances, and in the long term you'll always fall back to the basic gaunt. Just playing devil's advocate here.
       
    Made in gb
    Decrepit Dakkanaut




    UK

    The thing is the game itself only has so many points and models you can put on a table and it only has so many unique niches that can work at the same time without breaking (eg aircraft almost broke parts of the game when they could only be counted by specific anti-air units).

    At the 32mm scale you do eventually reach a point where an army has enough; where it can't really expand any more because youv'e already got everything mostly covered. New things do similar things to existing things which can be an issue when something is just all round better than something else.

    Tyrainds also have a lot of modular models and heck way back the Carnifex did ALL the heavy support roles. It was the close combat tank artillery anti infantry unit; depending what weapons you gave it.


    At that point there's a few options
    1) Model updates. New models, new sculpts that might not gameplay wise change anything; but which are newer and more modern. Even just the new gaunt upgrade is welcome and will generate sales from new customers and from old ones that like the new design and expand their collection.

    2) Replace - remove a model and replace it with something new. This can work well but can be risky; people do not like losing models and often as not if the replacement is a similar size they will still use the old one. There's a few cases where its welcome - eg the new Greater Demons were generally very popular (plus a good many people can still run the old ones as demon princes).
    But you've got to be careful - do it too often or too much and people can hate it. Esp when its not a material change (eg shifting a bunch from finecast to plastic)

    3) Niche forces. Marines did this to an insane degree. Basically keeping a core and then adding in specialist models that only fit in one sub-group.
    This can work but it can also just bloat the model range. The trap is what marines have where you take a successful thing and copy it out so often that it dominates the design space.

    4) Add an adjacent forces. Genestealer Cults. You add the odd leader/hero to Tyranids and then take a fully separate, but related theme and run with it. Cults are different enough to stand on their own whilst being interesting to Tyranid players who hit their collection limit.


    A Blog in Miniature

    3D Printing, hobbying and model fun! 
       
    Made in au
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    Versteckt in den Schatten deines Geistes.

     NAVARRO wrote:
    Nids evolve so fast that they adapt and generate new mods on the following wave on the same battle... yet Gaunts so far remain unchanged for decades. Makes no sense.
    Makes sense to me.

    The Hive Mind makes creatures to overcome specific obstacles. One would presume that if it made something that turned out to be generally useful in most situations, it would keep that "design" for continued use. So the Termagant was something it might have once created for a specific task, but found that it had value in other circumstances, so kept making it.

    The motto of the Hive Mind should be "Anything you can do I can do better!".

    This message was edited 1 time. Last update was at 2023/03/24 12:03:03


    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
     
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