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Imperial Knights 10th Edition Tactics: Honor the Code Chivalric  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 em_en_oh_pee wrote:
 ZergSmasher wrote:
It's a cool list, but I think it got dumptrucked by Tyranids in the final game at that tournament.


100-64, though apparently the mission heavily favored the Tyranids.

Okay, a decisive victory for the bugs but not a complete blowout. The mission favoring Tyranids isn't great when you consider that they already have some really, really great mission play thanks to things like the various flavors of Lictor. Sounds like the Knight player did pretty well to score as well as he did.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Moustache-twirling Princeps





PDX

Metawatch

We are named specifically as getting hit a bit too hard, so looks like when the January balancing occurs, hopefully they roll back some of the worst of the nerfs.

If I had it my way, I would just roll back the most recent changes wholesale, but I doubt they will. Getting back our Bondsman abilities at the barest minimum would be nice.

   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Knights got their Lay Low the Tyrants ability buffed (now it's reroll a hit and a wound roll every turn), which is nice, plus some nice points drops across the board (except for Gallants and Warglaives, but those will benefit well from the buff to LLtT). Given what's happened to my poor Dark Angels recently, I've been thinking of going back to my big stompy robots. I know the meta has been to run more Armigers and fewer big boys, but I play Knights to run the big ones, dammit! I'm already psyched to see what I can do with them now that I've got a lot more points to play with.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

Still no Overwatch :(

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
 
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