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Made in us
Regular Dakkanaut




I'm really liking the Magera as an Infernal House to bring it up to Str 8 and Damage 4. At first I didn't like Infernal as many of their guns don't benefit from it very much, but its pretty darn strong on these guys. If you throw them into House Khomentis and take their warlord trait Dread Hunter, you can come close to one-shotting a Knight through rotated Ion Shields. The reroll all hits and wounds lets you fish for 6's to hit and makes the wound rolls much more reliable.

Of course, that would have to be your Warlord, since Chaos Knights can't give warlord traits or relics to the forge world knights through stratagems.
   
Made in fi
Fresh-Faced New User




bmsattler wrote:
I'm really liking the Magera as an Infernal House to bring it up to Str 8 and Damage 4. At first I didn't like Infernal as many of their guns don't benefit from it very much, but its pretty darn strong on these guys. If you throw them into House Khomentis and take their warlord trait Dread Hunter, you can come close to one-shotting a Knight through rotated Ion Shields. The reroll all hits and wounds lets you fish for 6's to hit and makes the wound rolls much more reliable.

Of course, that would have to be your Warlord, since Chaos Knights can't give warlord traits or relics to the forge world knights through stratagems.


Magaera with Demonic power and Dread hunter causes almost 20 wounds against opposing knight with rotated shield.
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

I have to say, after six games of 9th edition with my Chaos Knights now (winning 5 and drawing 1), I'm finding he opposite of what the tactics videos say. I'm always behind on VP in the first couple of turns, but then through attrition I come back and score big in the second half of the game. What are others finding?

[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I score early, since I play very aggressive melee, I get plenty of space. My games go similar to the video posted on here a page or so back: I send my Wardogs and melee knights forward while my two shooting knights move up to center objectives and shoot. If the opponent can’t handle the Wardogs and melee knight, I just win. If they can, I still end up getting ahead in primaries because I focus on clearing objectives to deny primary instead of just shooting their anti-tank stuff.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in fi
Fresh-Faced New User




 Brymm wrote:
I score early, since I play very aggressive melee, I get plenty of space. My games go similar to the video posted on here a page or so back: I send my Wardogs and melee knights forward while my two shooting knights move up to center objectives and shoot. If the opponent can’t handle the Wardogs and melee knight, I just win. If they can, I still end up getting ahead in primaries because I focus on clearing objectives to deny primary instead of just shooting their anti-tank stuff.


Which melee build you've found to be the most succesful?
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

It focuses on Wardogs with thermal/glaive, the Abominable Constitution with some other bonus trait. I’ve tried Dark Forging when I play my Valiant Tyrant, I have tried Infamous Heredity when I do a few dual thermal knights and I’ve tried Pride Fueled Fury when I’m running a few Despoiler/Rampager varieties.

I’ve found Pride/Abominable to be the best combo when running between 6-9 Wardogs. They are a threat all game, can’t be left at low wounds with the assumption that they are useless. In fact they usually do so much work, I feel my bigger knights are just icing on the cake. It really messes with target priority for your opponents because 15” moving Wardogs are all within charge range turn 2 and are able to sling a decent number of melta shots at good range turn 1. If they ignore them to try to take down a big boy, they are then left trying to take on 6-9 fast dreadnaught equivalent models in their army.

Dark Eldar is a tough one in that they can get some good charges off on our Armigers and if they do, they trade up on us. I don’t have enough games into them knowing what the best plan of action is, but I do know I need to play them a lot differently than Marines or Ad Mech or Crons or any other army that doesn’t want me running at them with scary robots.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in fi
Fresh-Faced New User




Does anyone use Dreadblades and if so, what kind of configurations you use and in which type of army lists? I'm interested in situations where Pacts are more useful than Household bonds. Few examples are gatling cannon despoilers, rampagers and magaera or styrix when using Endless torment.
   
Made in us
Regular Dakkanaut




I am making one of my lightning-lock Moirax a Dreadblade to get Knower of Profane Knowledge for the extra CP if they aren't doing much else. I'll give them the Forsaken and Warp Fugue damnations as those don't really bother a Moirax.

I think the other advantage that Dreadblades offer is access to the Rune relic and the 5++ invuln in close combat. The stand-out Pacts that I would want on a Questoris hull are Daemonic Vigor on a knight with shooting, Arch Fiend for the 6'' heroic intervention, and maybe Path to Glory if your meta has a lot of characters running around like tank commanders, ork kill rigs, other knights, C'tan, etc.
   
Made in fr
Crazed Spirit of the Defiler






Hey to all ! I am finally going to play my first ever game with Knights !

This is my list:
Spoiler:

Iconoclast. Custom household: Abominable Con, Pride fuelled fury.

Knight Tyrant with harpoon. WL, trait: Infernal quest. Relic: Veil of Medrenguard. Vow of domination.

Knight Rampager. Relic: Gauntlet of Ascension.

Knight Despoiler with Fist, chainsword and Stormspear rocket pod.

War dogs with autocannon x2


I will play against Imperial guard and they know I will bring Knights.
Any advices ? especially about secondaries ? I was thinking about Grind them down, Bring it down and Engage.

-"For the Ruinous Powers!" 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

That’s roughly 1640 points. Is the game 1650? Or are you playing power level?

A few things: the trait combination really only affects your two despoiler knights. Pride fueled fury isn’t good on the tyrant or the twin auto cannon guy. I think it would be worth swapping out the pride for Infamous Heredity to improve hitting with the harpoon or any of the meltas or the shield/siege breakers, hitting with an extra auto cannon or hitting with a rocket pod.

My two cents !

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in gb
Hard-Wired Sentinel Pilot





 Brymm wrote:
That’s roughly 1640 points. Is the game 1650? Or are you playing power level?

A few things: the trait combination really only affects your two despoiler knights. Pride fueled fury isn’t good on the tyrant or the twin auto cannon guy. I think it would be worth swapping out the pride for Infamous Heredity to improve hitting with the harpoon or any of the meltas or the shield/siege breakers, hitting with an extra auto cannon or hitting with a rocket pod.

My two cents !


I agree with Brymm wholeheartedly.

Pride-fuelled fury comes into play only when things are going poorly for two of your Knights. It doesn't help the others much at all. Endless Torment isn't a terrible Trait selection here either, as it would benefit both your Tyrant (greatly), and the War Dogs, making all of your shooting far less swingy in terms of consistency.

I'd additionally make one of your Knights a Dreadblade if for no other reason than to take 'Profane secrets' for the extra command point - it's effectively free after all.

The Knights you are fielding aren't the most competitive choices in terms of 'bang for your buck', but that's totally fine - sometimes that's down to models available or simply the type of game you want to have

Let us know how it goes, and good luck fellow spikey-knight enthusiast!
   
Made in fr
Crazed Spirit of the Defiler






 StrayIight wrote:
 Brymm wrote:
That’s roughly 1640 points. Is the game 1650? Or are you playing power level?

A few things: the trait combination really only affects your two despoiler knights. Pride fueled fury isn’t good on the tyrant or the twin auto cannon guy. I think it would be worth swapping out the pride for Infamous Heredity to improve hitting with the harpoon or any of the meltas or the shield/siege breakers, hitting with an extra auto cannon or hitting with a rocket pod.

My two cents !


I agree with Brymm wholeheartedly.

Pride-fuelled fury comes into play only when things are going poorly for two of your Knights. It doesn't help the others much at all. Endless Torment isn't a terrible Trait selection here either, as it would benefit both your Tyrant (greatly), and the War Dogs, making all of your shooting far less swingy in terms of consistency.

I'd additionally make one of your Knights a Dreadblade if for no other reason than to take 'Profane secrets' for the extra command point - it's effectively free after all.

The Knights you are fielding aren't the most competitive choices in terms of 'bang for your buck', but that's totally fine - sometimes that's down to models available or simply the type of game you want to have

Let us know how it goes, and good luck fellow spikey-knight enthusiast!


Thanks a lot !

Damn ! I think the points I looked at weren't up to date ! I just didn't want to shell out for the most recent chapter approved
It's a 2000 point game. So maybe i''ll soup with Thousand sons. But it kind of feels unfair when I announced pure knights. But I don't have any other knights...

I think you are both right on the money for Fury. I was wondering if Bold Tyrants would be worth it just for the Tyrant's mega flamer ? If not I'll surely go for Heredity.
I'm afraid the Despoiler and the Rampager would be left dead in the water by turn 3 without Abominable to keep them moving.

Also, are the Iconoclast's two other vows worth it ? Because they seem very cool !

As for Dreadblades: is it ever worth it to roll for two boons or banes ?

-"For the Ruinous Powers!" 
   
Made in gb
Hard-Wired Sentinel Pilot





Thanks a lot !

Damn ! I think the points I looked at weren't up to date ! I just didn't want to shell out for the most recent chapter approved
It's a 2000 point game. So maybe i''ll soup with Thousand sons. But it kind of feels unfair when I announced pure knights. But I don't have any other knights...

I think you are both right on the money for Fury. I was wondering if Bold Tyrants would be worth it just for the Tyrant's mega flamer ? If not I'll surely go for Heredity.
I'm afraid the Despoiler and the Rampager would be left dead in the water by turn 3 without Abominable to keep them moving.

Also, are the Iconoclast's two other vows worth it ? Because they seem very cool !

As for Dreadblades: is it ever worth it to roll for two boons or banes ?


I totally agree with the choice of Abominable Constitution. Your reasoning is solid, you've three Knights that either want to be in close combat, or that fight at short range. You'll let them dictate range easier with the extra movement, and you'll avoid them being bracketed and being prevented from closing.

Your War Dogs will enjoy it too, because with Autocannons, they ideally want to keep away from being involved in the assault phase.

I think usually, you want to pick traits that benefit the largest proportion of your army as possible, or that protect/enhance the units you know are key to your game plan. I don't think (as I suspect you already are thinking) Bold Tyrants does that in this list.
If it were me, I suspect I'd go for Infamous Heredity as Brymm suggested, or Harrying Packs. The latter only affects your War Dogs, but with their speed, range, and unwillingness to close, I suspect you'll be relying on them to some extent to work objectives. The extra fall-back benefits will really help them there.

Rolling for boons or banes is really dependant on the Knight in question. Some just won't benefit you, while others could hamper you particularly badly. On the other hand, there are several Banes that you can very safely place on say your Rampager - it won't care if it's BS is set to 6+ for a turn for example, so 'Warp-Rage' is almost like not having a 'Bane' at all.

I almost always find myself selecting them for this reason.

   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Bold Tyrants + A Constitution is a great combo for the Conflagration Cannon, Avenger Gatling Cannons, Heavy Stubbers, Rapid Fire Battle Cannons and even WarDog Autocannons. Anything AP2 or lower really benefits from the extra AP. Obviously jumping up on the plasma and melta type weapons is basically irrelevant.

A Constitution + Dark Forging is another interesting combo, extending out the range on some weapons that really benefit. Conflagration Cannon and all of the melta variants really stand out there.

Since infamous hereditary is only a one slot, you can run A Constitution + Infamous Heredity, every knight shoots, fights and moves, meaning every knight benefits from this combo always.

My two cents!


Automatically Appended Next Post:
Oh and if you own daemons, you can always summon with those left over points!

This message was edited 1 time. Last update was at 2021/08/30 11:04:05


Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in fr
Crazed Spirit of the Defiler






 Brymm wrote:
Oh and if you own daemons, you can always summon with those left over points!


I had forgotten about it ! Maybe summoning some pink horrors could help me stick to objective better. Poxwalkers would be better but I don't own any.

-"For the Ruinous Powers!" 
   
Made in fr
Crazed Spirit of the Defiler






I had one last question: does the exploding 6s of the Rampager work with relics ?
It's profile says it only works with the chainsword and the gauntlet to exclude the feet.

-"For the Ruinous Powers!" 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

The FAQ says yes!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in fr
Crazed Spirit of the Defiler






So I finished my first game !

In the end my original opponent couldn't come so I played against a replacement my FLGS found in time. He played DG and brought Mortarion
I managed to score with engage in all turns but Mortarion caught my Tyrant warlord turn 2 and because of contagion I couldn't overwatch. He shredded him through veil and dominance in one fight phase

My rampager used the relic to crush a lord of contagion turn 1 and worked really well against Poxwalkers with vow of carnage ! He had 7 attacks on the charge by the end of the game . But the deathshroud's invulns were still to much for him. Still from turn 2 onward both my wardogs ran circles around deepstriking blightlords in my half of the table really proud of them !

In the end I got mulched, but I still had fun ! I'm eager for my next game !

-"For the Ruinous Powers!" 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

Congrats!

Sounds like a great first game

[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in us
Regular Dakkanaut




If you were going to a tournament with an unknown meta, do you believe that it is worth taking the Tzeenchian Pyrothrone and 55 summoning points to give yourself the option of taking Warp Ritual? The downside (on top of not taking a different relic) is that you are locking yourself out of Abhor the Witch if you run into Tyranids, Demons, T-Sons, or Grey Knights.
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Your last part is right: you don’t want to lock yourself out of those secondaries, we have a hard enough time already with our secondaries.
In fact, it might be worth looking at Warp Haunted hull to save on some of them mortals if Tsons and GK becomes super popular in your area.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Wish me luck!
Heading to the Michigan GT doubles event today, I’m playing 1k of Chaos Knights with my sons Salamanders.
He’s got the bodies and anti tank covered, I’m running House Herpetrax Knight Tyrant with conflagration and harpoon along with two shooting Wardogs, enough summoning for a beast of nurgle left over. I plan to zombie knight all over the place!
I’ll update today!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in fr
Crazed Spirit of the Defiler






 Brymm wrote:
Wish me luck!
Heading to the Michigan GT doubles event today, I’m playing 1k of Chaos Knights with my sons Salamanders.
He’s got the bodies and anti tank covered, I’m running House Herpetrax Knight Tyrant with conflagration and harpoon along with two shooting Wardogs, enough summoning for a beast of nurgle left over. I plan to zombie knight all over the place!
I’ll update today!


Good luck !

-"For the Ruinous Powers!" 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Went 1-1 vs double orks and Ravenwing/Mechanicus. The Orks got first turn and were in our faces turn 1, we couldn’t recover, despite a tyrant explosion hitting 7 of their units, their klan kulture let them ignore mortals on a 5+, and some great rolls there lost it for us.

The second game involved a million melta and plasma shots from the Ravenwing basically bouncing off of the tyrant, then me getting an entire game of flaming, harpooning, melting and stomping bikes. My son managed to take out 3 Castellen robots, a squad of kataphrons, three admech characters and a handful of bikes too to a pretty commanding win!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Some random thoughts from my long weekend at the Michigan GT:

Knight Tyrants are good! All of my opponents rightly feared mine and played a very different game then they probably would normally.
Everyone played like the 4+ stand up trait would always work, which is good. The math on a Tyrant with the Bound to None trait is straight up 33.3/33.3/33.3% between dying, not exploding and then standing up, dying and exploding, and dying and not exploding or standing up with no rerolls anywhere. The only tweak is Spiteful Demise to basically up your chance to explode to 75%.
Tyrant explosions are brutal and pretty frequent if you die.
Auto cannon shots from armigers are a lot better than I gave them credit for.
Armigers die pretty easily to a lot of different profiles of shooting, and since they don’t have access to the same amount of defensive buffs, they need to be hidden by obscuring terrain.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in fr
Crazed Spirit of the Defiler






Sooo. Changes to Knights ! Now big knights are worth 10 models and war dogs are worth 5 obsec.

Might make our lives much easier no ?

https://www.warhammer-community.com/2021/11/09/game-balance-is-at-the-heart-of-this-official-warhammer-40000-rules-update/

-"For the Ruinous Powers!" 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK



Although it'd be nice to have a 9th edition codex and some secondaries

This message was edited 1 time. Last update was at 2021/11/09 19:23:35


[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in hk
Longtime Dakkanaut





DreadfullyHopeful wrote:
Sooo. Changes to Knights ! Now big knights are worth 10 models and war dogs are worth 5 obsec.

Might make our lives much easier no ?

https://www.warhammer-community.com/2021/11/09/game-balance-is-at-the-heart-of-this-official-warhammer-40000-rules-update/


Yes, it makes our life much easier. Knights just got a pretty nice buff.

I think chaos knight lists with 1 or 2 big knights and many wardogs are pretty good now. If we only run 1 or 2 knights, we can still put obsec on 1 of the knights, and we don't give up much points on the kill titanic secondary. So the only thing we do give up in secondaries is bring it down (kill vehicles). In exchange, we have multiple hardy obsec counts as 5 models wardogs running around all over the place. Its a good list. We can potentially absolutely dominate on primary. And we then hope to at least even out in secondaries.

One problem chaos knights have is that we don't have much good secondaries. Its mostly kill secondaries and engage on all fronts, and possibly to the last if we run into an army that cannot take down knights. But now that all our wardogs are obsec and worth 5 models, I think stranglehold is actually a good consideration now. Throw one wardog and a knight onto the center objective and you now counts have 15 models plus obsec on the point. It is hard to shift a knight plus a wardog from one objective.

Stranglehold has now become a lot more interesting to take. I think knight armies are super interesting now.


   
Made in fr
Crazed Spirit of the Defiler






Eldenfirefly wrote:

Yes, it makes our life much easier. Knights just got a pretty nice buff.

I think chaos knight lists with 1 or 2 big knights and many wardogs are pretty good now. If we only run 1 or 2 knights, we can still put obsec on 1 of the knights, and we don't give up much points on the kill titanic secondary. So the only thing we do give up in secondaries is bring it down (kill vehicles). In exchange, we have multiple hardy obsec counts as 5 models wardogs running around all over the place. Its a good list. We can potentially absolutely dominate on primary. And we then hope to at least even out in secondaries.

One problem chaos knights have is that we don't have much good secondaries. Its mostly kill secondaries and engage on all fronts, and possibly to the last if we run into an army that cannot take down knights. But now that all our wardogs are obsec and worth 5 models, I think stranglehold is actually a good consideration now. Throw one wardog and a knight onto the center objective and you now counts have 15 models plus obsec on the point. It is hard to shift a knight plus a wardog from one objective.

Stranglehold has now become a lot more interesting to take. I think knight armies are super interesting now.




Time to unleash the dogs of war then

-"For the Ruinous Powers!" 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

I had a fun game against a combined 1,800 pt SW and AM list this week at my local gaming club. The AM detachment was a Spearhead tank Detachment of Leman Russes and a Manticore. The SW detachment was Bjorn, some Wulfen and a bunch of guys on wolves, including the Warlord. I was playing my usual Iconoclast list of a Desecrator, a Despoiler, two Autocannon War Dogs and four Thermal Spear War Dogs. We played Retrieval Mission from the BRB.

I took Endless torment, Vow of Dominance and The Veil of Medrengard to give the titanic knights some resilience against Titan Slayers and improve shooting across the board

Turn 1 I went first, walked forward onto the objectives on my half of the table, and split fire between the SW and AM.

Turn 2, with the SW advancing, I fell back and concentrated fire on them.

Turn 3 I walked forward onto the objectives again, firing on the AM.

Turn 4 I finished them off.

Turn 5 was just collecting VPs. The Manticore was spent but remained behind a building on the far side of the table that I couldn't get to. The final score was 57-32. I scored well on Bring it Down and Attrition. Both titanic knights were still standing at the end, albeit on their final bracket. My only casualties were two War Dogs.

My favourite moment was when the SW warlord was killed by Overwatch from the Despoiler. Endless Torment plus Trail of Destruction is brutal with an Avenger Gatling Cannon and Heavy Flamer

This message was edited 7 times. Last update was at 2021/11/14 11:02:32


[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
 
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