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Made in ca
Hubcap



Austin, TX

I'll be the dissenting voice about drop, I actually like the landing craft aspect of DFC quite a lot. But I like focused games, regardless of genre and period, over generalist wargames.

You don't even need houserules to exclude it though. We've played scenarios without sectors, but controlled table quarters, or destroy merchant convoys, or blockade runs, or admiral assassination. It's a completely trivial change. (There should still be more published scenarios, reams of PDFs, but see:TTC laziness)
   
Made in gb
Moustache-twirling Princeps




United Kingdom

chaos0xomega wrote:
I thought TTC was an appendage of one of the larger hobby distributors in Europe (Golden Distribution or something like that?)?
Kingsley Distribution, and they have their own Troll Trader retail stores.
   
Made in ca
Hubcap



Austin, TX

Dave did another build log, this time for his personal Shaltari Behemoth. - https://community.ttcombat.com/2022/09/08/wip-daves-shaltari-behemoth-blog/

God I've missed this man.

"Oh, and I just counted how many I painted with the help of multiples and Excel: roughly 15,722 dots"

There's that classic Hawk Wargames insanity that brought us the Avenger!
   
Made in de
Been Around the Block




I simply wonder why there is no ,Deep Space Fleet‘ xpac book for DFC yet. They wouldn’t have to drop the identity of the game this way, just introduce some new fresh way of playing. This could work so well and I see a lot of design space to make it work. Also it would provide a reason to finally get those awesome space stations they have released a while back. Imagine what you could also do in terms of campaign games.

But meanwhile I also see the potential problems that would need a rework:
-Orbital Layers
-Dropships and Bombardment Ships in need of a repurpose

As for TTC as company: Their distribution to shops is awfull and unreliable and brexit made things worse and more expensive for order from EU. Ordering is basically requesting the product and not knowing if the full order will arrive or if things are dropped due to lack of stock according to our LGS. There is no proper way of checking if products are in stock at all: LGS has to order and simply hope stuff arrives. This is backbreaking to hear when you want to start the game with friends. Imagine you order 4 whole fleets: Player A and C get lucky and receive their order, Player B lacks the cool additional ship he ordered and Player D has his Main Ship but the starter box was simply not available. All after waiting 2-3 weeks for delivery. This can ruin the experience and the game quite fast.

To be fair, direct orders from TTC work quite fine and their customer support is always friendly and supportive. But the additional fees that come with delivery to EU let the prices skyrocket in to a range where taking the risk of a new game becomes not worth it.
   
Made in ca
Hubcap



Austin, TX

charles_the_dead_lizzard wrote:
I simply wonder why there is no ,Deep Space Fleet‘ xpac book for DFC yet. They wouldn’t have to drop the identity of the game this way, just introduce some new fresh way of playing. This could work so well and I see a lot of design space to make it work. Also it would provide a reason to finally get those awesome space stations they have released a while back. Imagine what you could also do in terms of campaign games.

But meanwhile I also see the potential problems that would need a rework:
-Orbital Layers
-Dropships and Bombardment Ships in need of a repurpose


It's really not as complicated as you make it seem. Space stations see plenty of play in the base game. Like half the scenarios use them. They're just orbital instead of 'ass end of space for no sane reason' stations.

We've played a few games in deep space. We just left the bombardment ships out. We either did station assaults with strike carriers as, or made them cargo ships as part of a convoy, of just tried boring ass fleets fighting it out in deep space. Basically you have to change 0 rules at all. The only thing we considered was making a high/med/low orbit for deep space, but without atmo, it kinda didn't matter at all and we just all stayed on one layer.

Why no xpac? Because you need like a 2 page pdf to cover everything.
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Join The Resistance! We Have Behemoths Now!



Still not a fan...
   
Made in de
Longtime Dakkanaut







Design is terribad.
   
Made in pl
Longtime Dakkanaut




Germany

My God it looks terrible. Why are it's feet can openers?

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Mechanithrall





Westminster, MD

I like the overall shape and design, but yeah, some of the details of just don't look good.

   
Made in gb
Moustache-twirling Princeps




United Kingdom

 Wha-Mu-077 wrote:
Why are it's feet can openers?
Possibly it can melee like the Pizzaro?

Spoiler:

This message was edited 1 time. Last update was at 2022/09/13 11:55:51


 
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

Like it. It's absolutely mental. Though, why the resistance gets one as well, jars me somewhat
   
Made in gb
Moustache-twirling Princeps




United Kingdom

 zedmeister wrote:
Though, why the resistance gets one as well, jars me somewhat
Me too - same as their DFC fleet (and I play them in DZC). I understand the Kalium angle, but they might have worked better as a stand-alone minor faction.
   
Made in pl
Longtime Dakkanaut




Germany

I feel like both it's rear and front half would look better on their own than while being haphazardly stuck together.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in ca
Hubcap



Austin, TX

TT is soliciting feedback and suggestions for the next revision of Dropfleet - https://docs.google.com/document/d/1Y6NBPwk0__dOscDebVBBjtEgEE0g1vkvTYTGLaj6-ik/edit

Seems pretty lively. No idea what will actually come of it.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 Wha-Mu-077 wrote:
I feel like both it's rear and front half would look better on their own than while being haphazardly stuck together.


I would agree with that. Looks/feels like two different half-finished designs that individually could have been pretty good were merged together to produce something super meh.

Also agreed that Resistance getting a Behemoth (as well as a DfC fleet) is jarring/doesn't fit the faction well.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

It’s the only one I really don’t like. The other 4 are pretty great imo.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I would agree with that, seems the weakest of the five designs by a significa

This message was edited 1 time. Last update was at 2022/09/13 16:10:04


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in ca
Hubcap



Austin, TX

Don't know why it took me so long to see the obvious problem with the Resistance Behemoth.

So there's many kinds of resistance, Feral, Allied, Kalium.

* Feral is scrappy and patchwork, civilian vehicles repurposed.

* Allied is UCM tech on borrow and maintained EAA kit.

* Kalium is old pattern but brand new brutalist designs.

It doesn't actually fit ANY faction for want of trying to fit all of them. Kalium would NEVER do something this wasteful and if they did it would be more utilitarian, nothing on it looks civilian or industrial to be a Feral weapon despite the claws, and it doesn't have a single scratch on it to be a relic of Allied EAA equipment despite the EAA era curves.

Much like the UCM behemoth, it just doesn't fit at all. It fits even more poorly than the BFE renders.

Dave, mate, sometimes you have to leave the set incomplete to fit the design. The Resistance was always that faction that didn't mirror others in their unit composition.

This message was edited 1 time. Last update was at 2022/09/13 16:47:37


 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Yeah, I like the Allied EAA aesthetic (generally), and the Kalium aesthetic. I wish both of these were really stand-alone separate armies from the Feral aesthetic which I don't care for at all. Kalium at least can build most of an army without ever touching the Feral stuff, but Allied doesn't have access to certain things in non-Feral sculpts (unless you use Kalium sculpts).

This message was edited 1 time. Last update was at 2022/09/13 20:22:30


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

Haven't they done away with a lot of the feral units? Not played for a while, but Gunnar and Salakhan seem to have vanished.

As an aside, this unit would be a better fit as a unique to represent a recently liberated area containing this prototype and some warleader using it as his chariot
   
Made in ca
Hubcap



Austin, TX

 zedmeister wrote:
Haven't they done away with a lot of the feral units?

Yes.

Every Resistance unit TTC has released since the Remote Bomb Bus has been a clean sculpt. Tempest, Swifthawk, Hydra, Circe, and Patton all have no scrap panels. And that's ignoring the Kalium variants entirely.

They released non-scrappy versions of the Lifthawk for the starter, and the Hellhog, and the scrappy hellhog has vanished from their storefront.

So yeah, they really have dropped feral from their attention.
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

That's a pity. Kalium look great but I did like the rag tag technical look of the original release. Luckily I've got Gunnar's lifthawk - love all the embelishments. Shame I wasn't able to grab Salakhan or Karl Foley when I had the chance

This message was edited 1 time. Last update was at 2022/09/13 21:40:28


 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Yikes. I'm not a fan of that megabits design. Dropzone had a cool look and premise initially but I suppose it figuratively and literally outgrew its focus.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Member of the Ethereal Council






I find it weird they are getting a behemoth that is a giant walker.
Idk, I thought they where getting some sort of train on tracks with a giant cannon. Seems more app

5000pts 6000pts 3000pts
 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Resistance Behemoth Stomps Forth
   
Made in ca
Hubcap



Austin, TX


The claws are Energy 15. It's 9am, I'm watching the Alex Jones trial livestream, but I'm confident that's the stupidest thing I'm going to see all day.
   
Made in gb
Moustache-twirling Princeps




United Kingdom

slyphic wrote:

The claws are Energy 15. It's 9am, I'm watching the Alex Jones trial livestream, but I'm confident that's the stupidest thing I'm going to see all day.


E15 and 8" range!
   
Made in ca
Hubcap



Austin, TX


That's because of how the game awkwardly measures melee weapons. It measures from the center of the model, and this thing is so big it takes 4(5?)" to get past the front from the center, and then it's giving itself a couple inches of reach beyond that. It looks weird, but it makes at least some sense.


   
Made in gb
Moustache-twirling Princeps




United Kingdom

slyphic wrote:

That's because of how the game awkwardly measures melee weapons. It measures from the center of the model, and this thing is so big it takes 4(5?)" to get past the front from the center, and then it's giving itself a couple inches of reach beyond that. It looks weird, but it makes at least some sense.


That's a very good point - I hadn't considered its footprint.
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Dropzone Commander Post-Behemoth Balance Pass
   
 
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