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2022/03/06 01:21:26
Subject: Drukhari 9th Codex Tactic's
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Calculating Commissar
pontiac, michigan; usa
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Red Corsair wrote:Codex creep is nothing new.
I mean, I think its pretty obvious the last 4 codexes are on a whole new level.
Makes you wonder if it was really necessary to nerf pain engines into oblivion or to have wyches and BB at 12/15.
Would you rather have a BB or a purestrain lol?
I'm not aware of what they did to pain engines. I never take them as covens are mostly not my style. Actually i used to run wracks and grotesques but i haven't touched them with the recent book.
Absolutely agreed on wyches and the cost to upgrade each of the 3 troops to their elite version. Sad thing is pre-points increase i was thinking of using them more but increasing the cost of raiders and wyches makes that reality less likely. I was thinking of DS'ing two units of 20 (40 total) with webway portals and red grief for charge re-rolls but that's probably not as good as i'm planning. New list i made feels like it'd be wonky but i wanted something different to the 24 reavers i usually run and i never take hellions due to force of habit when they were absolute trash.
Scourge mostly suck and every time i try them out again they still suck in the same non-durable way but i may try them out again.
I agree Raiders seem ridiculously expensive now. I like reavers and Raiders but these days both seem super expensive. A unit of 12 reavers with heat lances is about 300 pts and a unit of warriors decked out with gear in a raider with all the gear you'd want to give it is twice the cost of a dark lance ravager. Just absurd stuff. I suppose the anti-infantry firepower is ok-ish and reavers have the speed but no ability for turn one charge makes the supposedly fastest faction lag behind Tyranids with the Monster Mash (or even genestealers) build every Nid player seems to be running.
@drager: I'm not aware of anything with harlies lately but aren't they usually like a better wych cult? At one point their base troops were better than incubi too if i recall. I'm not sure what the current case may be.
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This message was edited 1 time. Last update was at 2022/03/06 01:25:41
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2022/03/08 22:44:30
Subject: Drukhari 9th Codex Tactic's
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Fixture of Dakka
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flamingkillamajig wrote: Red Corsair wrote:Codex creep is nothing new. I mean, I think its pretty obvious the last 4 codexes are on a whole new level. Makes you wonder if it was really necessary to nerf pain engines into oblivion or to have wyches and BB at 12/15. Would you rather have a BB or a purestrain lol? I'm not aware of what they did to pain engines. I never take them as covens are mostly not my style. Actually i used to run wracks and grotesques but i haven't touched them with the recent book. Absolutely agreed on wyches and the cost to upgrade each of the 3 troops to their elite version. Sad thing is pre-points increase i was thinking of using them more but increasing the cost of raiders and wyches makes that reality less likely. I was thinking of DS'ing two units of 20 (40 total) with webway portals and red grief for charge re-rolls but that's probably not as good as i'm planning. New list i made feels like it'd be wonky but i wanted something different to the 24 reavers i usually run and i never take hellions due to force of habit when they were absolute trash. Scourge mostly suck and every time i try them out again they still suck in the same non-durable way but i may try them out again. I agree Raiders seem ridiculously expensive now. I like reavers and Raiders but these days both seem super expensive. A unit of 12 reavers with heat lances is about 300 pts and a unit of warriors decked out with gear in a raider with all the gear you'd want to give it is twice the cost of a dark lance ravager. Just absurd stuff. I suppose the anti-infantry firepower is ok-ish and reavers have the speed but no ability for turn one charge makes the supposedly fastest faction lag behind Tyranids with the Monster Mash (or even genestealers) build every Nid player seems to be running. @drager: I'm not aware of anything with harlies lately but aren't they usually like a better wych cult? At one point their base troops were better than incubi too if i recall. I'm not sure what the current case may be. P-Engines lost core I use Scourges a lot 80pts for 4D6 Shots to take focus off, or 60pts to DS and action. Wyches should be 11pts, Wracks should be 10pts, and Kabals 7pts. Automatically Appended Next Post: I am for sure going to be adding some Quins to my list but a small Light force for shooting and secondaries, I would rather use Kabals for shooting but they are awful. Shadowseer - Mirror Troupe base Voidweavers x2, Pcannon Voidweavers x2, Pcannon 550pts The rest of my army will depend if comp or friendly, for comp Drazhar WL Succubus WL/Relic (Whip/Pre) Haemonculus WL/Relic Haemxytes x10, whip, 2 osse Wracks x10 whip 1 osse Wracks x5 Wracks x5 Wracks x5 Grots x5 Grots x5 Grots x5 Mandrakes x6 Hellions x5 Hellions x5
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This message was edited 2 times. Last update was at 2022/03/08 22:52:14
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2022/03/09 16:48:26
Subject: Drukhari 9th Codex Tactic's
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Haemonculi Flesh Apprentice
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I think the codex cost for the three troops are fine actually. In what world would a wych be worth even 11? They have none existent shooting and are only marginally durable in melee, but generally only by hitting hard first, the 4++ isn't really that great with T3 and 1W.
DE infantry already traded fine, the armies play style just enabled it to score quickly and efficiently in 9th. Now that the units are no longer efficient at all, they score then get tabled and lose to any of the recent releases.
I personally think they should wind back the patches on Sisters, Admech, Orks and DE and simply buff the last remaining armies as they are released and drop points to the marine and Necrons from earlier. Would be much simpler and would make the meta much more interesting.
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2022/03/10 07:59:37
Subject: Drukhari 9th Codex Tactic's
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Fixture of Dakka
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Red Corsair wrote:I think the codex cost for the three troops are fine actually. In what world would a wych be worth even 11? They have none existent shooting and are only marginally durable in melee, but generally only by hitting hard first, the 4++ isn't really that great with T3 and 1W.
DE infantry already traded fine, the armies play style just enabled it to score quickly and efficiently in 9th. Now that the units are no longer efficient at all, they score then get tabled and lose to any of the recent releases.
I personally think they should wind back the patches on Sisters, Admech, Orks and DE and simply buff the last remaining armies as they are released and drop points to the marine and Necrons from earlier. Would be much simpler and would make the meta much more interesting.
Admech and Orks were tabling players turn 1... please god no.
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2022/03/10 12:41:13
Subject: Drukhari 9th Codex Tactic's
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Killer Klaivex
The dark behind the eyes.
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Given that Shuriken weapons are all at least AP-1, and that even Fleshborers are now S5 AP-1, does anyone else feel Splinter weapons got the short end of the stick?
I know Admech was strong but how were Orks tabling people on turn 1?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2022/03/10 22:07:59
Subject: Drukhari 9th Codex Tactic's
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Fixture of Dakka
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vipoid wrote:Given that Shuriken weapons are all at least AP-1, and that even Fleshborers are now S5 AP-1, does anyone else feel Splinter weapons got the short end of the stick? I know Admech was strong but how were Orks tabling people on turn 1? Basically max Buggies, 4 flyers, Bikes, and it was Freebooterz, it literally killed 1500pts turn 1 against DE and Admech 2 games in a row at SoCal GT. That and Admech is why Flyers went to 2 per army, and also why Buggies got heavily Ro3 on them all and not per datasheet.
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This message was edited 1 time. Last update was at 2022/03/10 22:08:53
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2022/03/11 02:56:36
Subject: Drukhari 9th Codex Tactic's
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Calculating Commissar
pontiac, michigan; usa
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I made yet another list. It might be a little janky due to Dark Technomancer Venoms rather than Raiders.
This is a 2,000 pts list and i might do a bit of fixing up to see if it's right.
I just made it so it'll probably suck but if so i might try dissie raiders instead or something. It's very new so untested. I'm unsure which wych cult to go for as of this moment.
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This message was edited 4 times. Last update was at 2022/03/11 02:59:27
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2022/03/19 00:46:29
Subject: Drukhari 9th Codex Tactic's
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Spawn of Chaos
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If you're using a Kabal just for Ravagers, a patrol of Harlequins might work better instead.
Voidweavers and Ravagers have pretty similar relative offence and defense (just take 3 voidweavers instead of 2 Ravagers), and Archons and Troupe Masters also preform similarly. But instead of a cheap & inoffensive Kabalite, you can have a Troupe of "Bloodbrides but 2pts each cheaper", or "Incubi with invulnerable saves". Can't use raiders, but Skyweavers are just better & cheaper venoms.
If you're not taking a squad of artillery Trueborn, or a Court of the Archon for To the Last secondary , I think Kabals are currently just outmuscled by Harlequins at the moment :(
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This message was edited 1 time. Last update was at 2022/03/19 00:46:50
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2022/03/19 01:59:46
Subject: Drukhari 9th Codex Tactic's
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Calculating Commissar
pontiac, michigan; usa
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Yeah i tried the list i showed and was wanting to post sooner (couldn't because i didn't want to double post) to relay my game vs a big nid monster list (Crusher Stampede). He got like triple my score and it was a pretty nasty monster list. I probably should've shot him off objectives but it'd have left my forces more destroyed. He rolled a lot of successful inv. saves though.
I'm trying a new list now with void raven bombers this time.
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This message was edited 1 time. Last update was at 2022/03/19 02:00:09
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2022/05/02 03:08:09
Subject: Drukhari 9th Codex Tactic's
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Calculating Commissar
pontiac, michigan; usa
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I played a 2000 points list and won with pure dark eldar. I had real space raiders detachment: Kabal of the Obsidian Rose, covens dark technomancers, wych cult with test of skill (+1 to wound monsters and vehicles in melee I think)and precise killers (5 and 6s cause an extra -1 ap in melee).
He had a tau army: tide walls, riptide, ghostkeels, a bomber, 3 heroes, two units of three flamer crisis suits each which he had to wait for turn 3 to get them in since I blocked off swathes of the table for ds units to enter. Those crisis suits alone likely did far more than anything else he used against me.
At the end of the game I killed the hammerhead, the riptide, the bomber, the ghost keel, a piranha and some various troops as well as 3 of the crisis suits. The 3 crisis suits and the railgun structure platform could potentially down a lot but that’s was all his remaking firepower. I wasn’t dealing much better with 3 ravagers with one almost dead, some troops, all my hqs and a fairly injured dissie raider with dark technomancers.
All in all I considerably outscored him and I feel I had to be super careful doing it to whereas he sounded like he was making all sorts of errors. Since the is the first win vs tau I’ve had in forever I’d call that a success.
My army list was two units of 12 reavers with 4 heat lances and 2 grav talons each for 24 bikes total. I also have 15 hellions which do real well in speed and combat in turn 2 since you can advance, shoot and do nasty melee vs monsters. I also had the 3 triple dark lance ravagers. Finally the wracks rode in the raiders you see I feel dark technomancers on dissie weapons as if they’re some sort of doomsday weapon. Everything else in my list I used to ruin possible deep strikes in my territory or rather attacking something valuable. Shockingly he waited to ds in turn 3 even having taken first turn and I wonder if he would’ve done it if he’d have hurt me more earlier.
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2022/05/28 20:12:51
Subject: Drukhari 9th Codex Tactic's
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Fixture of Dakka
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Haven't been on Dakka in a bit (Just so old school now lol).
Army of Renown is out, getting my copy Tuesday as I had Covid for the past week and 1/2. Will let you know after a couple games if I really like it or not.
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2022/05/29 03:51:42
Subject: Drukhari 9th Codex Tactic's
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Calculating Commissar
pontiac, michigan; usa
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@amishprn86: It might make you happy to know this entire tactics thread basically died while you were gone. Don’t let it get to your head too much but apparently without you this thread goes nowhere.
So on the plus side my tactics have improved. I’ve used terrain to hide units better and managed to beat a tau player not using a competitive list. I also killed 8 of 12 carnifexes in a specific list with old one eye as the leader.
So I am getting better and think 3 units of 12 reavers with heat lances and +1 bs with dark lance ravagers and 2 void ravens with void lances will help me win more games with the absurd 0+ armor saves and -1 damage popping up all over the freaking place.
What do you think Amish?
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2022/05/29 18:07:47
Subject: Drukhari 9th Codex Tactic's
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Fixture of Dakka
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flamingkillamajig wrote:@amishprn86: It might make you happy to know this entire tactics thread basically died while you were gone. Don’t let it get to your head too much but apparently without you this thread goes nowhere.
So on the plus side my tactics have improved. I’ve used terrain to hide units better and managed to beat a tau player not using a competitive list. I also killed 8 of 12 carnifexes in a specific list with old one eye as the leader.
So I am getting better and think 3 units of 12 reavers with heat lances and +1 bs with dark lance ravagers and 2 void ravens with void lances will help me win more games with the absurd 0+ armor saves and -1 damage popping up all over the freaking place.
What do you think Amish?
Nah its not a bother to me, I am on Discord groups. So much better to talk with. I only stop in at dakka like once a week or month anymore. The forum structure just isn't good anymore imo. It does have it perks for sure but way to hard to have a conversation with people. Long forum posts are better, but no one really does that here anymore anyways.
I personally can't use any of our Flyers, my meta would just shoot them down T1. Flyers are heavily meta area dependent.
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2022/05/29 23:07:41
Subject: Drukhari 9th Codex Tactic's
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Calculating Commissar
pontiac, michigan; usa
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I might try a discord group myself or Facebook dark eldar group.
I completely understand your point for aircraft but my other option was probably dark technomancers with dissie raiders and honestly I’d rather go either void ravens or dark lance raiders with warriors wielding a dark lance and 2 blasters.
Armor of contempt mixed with cover is just obnoxious as is -1 to incoming damage and 0+ armor saves. Incubi just come in too slow and don’t often do 3 flat damage. All of our melee isn’t solid enough and that forces us to use lances against all good armor on units.
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This message was edited 1 time. Last update was at 2022/05/29 23:08:31
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2022/05/30 03:48:39
Subject: Drukhari 9th Codex Tactic's
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Fixture of Dakka
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Incubi are great, I never leave home without 10. I might add 5 more in again.
They get Run and charge T2, not really that slow.
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2022/05/30 05:53:28
Subject: Drukhari 9th Codex Tactic's
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Calculating Commissar
pontiac, michigan; usa
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I like incubi but they feel so fragile. 1 wound and toughness 3 even with a 3+ save just feels frail. Also it’s much slower than hellions which I usually make t5 and are fast enough to go into cover, improve their saves and go out of line of sight.
The issue to all this is I like hellions but when -1 to damage is all over the place and -1 ap vs 0+ armor is not enough they tend to be much more garbage than reavers even in melee. Honestly I only take reavers for the speed and heat lances with 2+ to bs is great. They’re also surprisingly durable and the non heat lance bikes are basically just meat shields or ablative wounds for heat lance ones.
Anyway I still think either void ravens or warriors with anti tank in raiders are my go to strategy now. I wonder how impressive 36 bikes would look like fielded. I regularly field 24 and people used to think that was a sight to see.
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2022/05/30 14:54:02
Subject: Drukhari 9th Codex Tactic's
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Fixture of Dakka
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Thats DE, live fast and die faster!
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2022/06/04 19:59:27
Subject: Drukhari 9th Codex Tactic's
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Haemonculi Flesh Apprentice
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Care to link the discord group you are in for DE?
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2022/06/06 09:12:36
Subject: Drukhari 9th Codex Tactic's
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Fixture of Dakka
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2022/06/08 10:08:43
Subject: Drukhari 9th Codex Tactic's
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Haemonculi Flesh Apprentice
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2022/06/22 21:31:17
Subject: Re:Drukhari 9th Codex Tactic's
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Killer Klaivex
The dark behind the eyes.
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Good news, everyone!
Wyches dropped by a whole 1pt!
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2022/07/02 22:28:07
Subject: Re:Drukhari 9th Codex Tactic's
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Calculating Commissar
pontiac, michigan; usa
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Isn't that literally the only change our points system got? It's better than a negative i suppose but it only made my list cheaper by 5 points since i only take 5 wyches.
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Just played against tau today and the combos taken were just broken. There wasn't enough terrain and i couldn't out-deploy him too easily and both contributed to massive pain for me since he got first turn and proceeded to wipe out between half to 2/3 of my army before i even got to do anything with it. The few vehicles i had left were mostly half dead (3 of 6 lived but barely), one of my bike units of 12 was entirely wiped out but just barely and i lost about 11 of my 15 hellions. The rest of the game was basically where i couldn't bring it back and i surrendered after my turn 2 i think.
Tau is broken and needs a nerf. That said going 2nd, being unable to out-deploy his army by a significant margin (allowing my units to hide from his) and lack of cover did me in. That said i feel like it's bad on GW to make you pretty much lose just because you went 2nd and couldn't out-deploy your opponent hard enough with one of their factions.
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2022/07/02 22:56:39
Subject: Re:Drukhari 9th Codex Tactic's
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Killer Klaivex
The dark behind the eyes.
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flamingkillamajig wrote:
Isn't that literally the only change our points system got? It's better than a negative i suppose but it only made my list cheaper by 5 points since i only take 5 wyches.
I'm afraid that is indeed the only change.
- No other unit has seen a change or point drop to account for AoC.
- None of our HQs has seen a point drop to account for the CP change, despite all of them being wholly dependant on artefacts and warlord traits to even be functional.
- None of the underpowered units (e.g. Khymerae, Clawed Fiends, Lhamaeans, Medusae) have seen any buffs or point reductions to account for the fact that no one ever takes them.
- Aside from the 1pt drop on Wyches, none of the prior nerfs have been reversed. The Succubus is still stupidly expensive for a melee character with a glorified power sword, Bloodbrides and Trueborn each cost ridiculous amounts, Talos and Cronos are still lacking CORE.
- Oh and either the writers of the Haemonculi Coteries were blissfully unaware of the upcoming CP changes or else that supplement was the very definition of Planned Obsolescence.
Basically just further evidence to my suspicion that no one making changes to Dark Eldar actually plays the army; they only ever play against it.
flamingkillamajig wrote:
Just played against tau today and the combos taken were just broken. There wasn't enough terrain and i couldn't out-deploy him too easily and both contributed to massive pain for me since he got first turn and proceeded to wipe out between half to 2/3 of my army before i even got to do anything with it. The few vehicles i had left were mostly half dead (3 of 6 lived but barely), one of my bike units of 12 was entirely wiped out but just barely and i lost about 11 of my 15 hellions. The rest of the game was basically where i couldn't bring it back and i surrendered after my turn 2 i think.
Tau is broken and needs a nerf. That said going 2nd, being unable to out-deploy his army by a significant margin (allowing my units to hide from his) and lack of cover did me in. That said i feel like it's bad on GW to make you pretty much lose just because you went 2nd and couldn't out-deploy your opponent hard enough with one of their factions.
Not that I disagree but I think Tau are just an awful concept in general.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2022/07/03 06:36:06
Subject: Re:Drukhari 9th Codex Tactic's
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Fixture of Dakka
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flamingkillamajig wrote:
Isn't that literally the only change our points system got? It's better than a negative i suppose but it only made my list cheaper by 5 points since i only take 5 wyches.
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Just played against tau today and the combos taken were just broken. There wasn't enough terrain and i couldn't out-deploy him too easily and both contributed to massive pain for me since he got first turn and proceeded to wipe out between half to 2/3 of my army before i even got to do anything with it. The few vehicles i had left were mostly half dead (3 of 6 lived but barely), one of my bike units of 12 was entirely wiped out but just barely and i lost about 11 of my 15 hellions. The rest of the game was basically where i couldn't bring it back and i surrendered after my turn 2 i think.
Tau is broken and needs a nerf. That said going 2nd, being unable to out-deploy his army by a significant margin (allowing my units to hide from his) and lack of cover did me in. That said i feel like it's bad on GW to make you pretty much lose just because you went 2nd and couldn't out-deploy your opponent hard enough with one of their factions.
Tantalus went down by 30pts.
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2022/07/26 00:37:59
Subject: Drukhari 9th Codex Tactic's
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Calculating Commissar
pontiac, michigan; usa
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Well i just went through a rather possibly embarrassing loss vs an imperial guard player. He got first turn, had armor of contempt on his tanks, my anti-tank was middling if not poor and he had about 10 tanks with a spearhead formation including 2 tank commanders.
I took about 5 leman russ tanks out but the other 5 were a bit rough. He maybe had less than 10 pts more than me in the end. He had a lot in his favor even with me using my transports to keep his 2 blast weapon lemans from shooting at me for 3 turns or so.
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2022/07/26 01:51:24
Subject: Re:Drukhari 9th Codex Tactic's
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Fixture of Dakka
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You ran up against something you weren't well suited to kill. Happens to everyone.
What's embarrassing about that loss?
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2022/07/26 14:10:55
Subject: Drukhari 9th Codex Tactic's
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Defending Guardian Defender
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I would suggest that the answer to that matchup involves tying up his tanks and winning the primary game instead of trying to kill things you're not suited to kill.
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2022/07/26 14:32:00
Subject: Drukhari 9th Codex Tactic's
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Fixture of Dakka
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flamingkillamajig wrote:Well i just went through a rather possibly embarrassing loss vs an imperial guard player. He got first turn, had armor of contempt on his tanks, my anti-tank was middling if not poor and he had about 10 tanks with a spearhead formation including 2 tank commanders.
I took about 5 leman russ tanks out but the other 5 were a bit rough. He maybe had less than 10 pts more than me in the end. He had a lot in his favor even with me using my transports to keep his 2 blast weapon lemans from shooting at me for 3 turns or so.
Honestly, just ram vehicles into their tanks and Laugh, -1 to hit (so 4+ or 5+ to hit) shooting you while in engagement range will easily keep your raiders/venoms a live most the time. You want to be aggressive vs guard.
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2022/07/28 01:05:57
Subject: Drukhari 9th Codex Tactic's
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Calculating Commissar
pontiac, michigan; usa
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Amishprn86 wrote: flamingkillamajig wrote:Well i just went through a rather possibly embarrassing loss vs an imperial guard player. He got first turn, had armor of contempt on his tanks, my anti-tank was middling if not poor and he had about 10 tanks with a spearhead formation including 2 tank commanders.
I took about 5 leman russ tanks out but the other 5 were a bit rough. He maybe had less than 10 pts more than me in the end. He had a lot in his favor even with me using my transports to keep his 2 blast weapon lemans from shooting at me for 3 turns or so.
Honestly, just ram vehicles into their tanks and Laugh, -1 to hit (so 4+ or 5+ to hit) shooting you while in engagement range will easily keep your raiders/venoms a live most the time. You want to be aggressive vs guard.
Actually i did that with 2 of my raiders. I still lost but it tied up 2 of his tanks: one of which could only shoot a heavy bolter at me and the other which only had a lascannon it could shoot at me. The reason being he had blasts on all his weapons except one on each tank and it hurt him significantly.
As i said it still didn't do enough and i still lost by less than 10 pts.
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I'm planning on using 20 incubi and drazhar in another list btw.
I've been trying to read the tactics of other factions on this board and their builds as well as checking up codexes of my normal opponents in my local store meta (necrons, custodes, nids, eldar and a few others). I've got a long way to go and each book is packed with rules these days. Sometimes i miss the simplicity of 5th ed.
Aelthran wrote:I would suggest that the answer to that matchup involves tying up his tanks and winning the primary game instead of trying to kill things you're not suited to kill.
I did a bit which is why it was so close at all with so many factors going in his favor this time. Had i gone first as he said i would've likely won as i always do. That said i had about as many vehicles as he had tanks and it's not likely a bunch of them would've lived long in melee depending on how each leman russ was armed (some were triple heavy bolters). Also by the time i thought of bogging down the enemy vehicles with my empty raiders most of my other vehicles were dead.
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This message was edited 1 time. Last update was at 2022/07/28 01:19:14
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2022/08/15 02:39:17
Subject: Drukhari 9th Codex Tactic's
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Fixture of Dakka
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Just stopping in to say hi. Its been awhile lol.
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