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Made in ca
Longtime Dakkanaut





Fateweaver 300
3x Herald of Tzeentch, ML3, Portaglyph 315
3x 16 Horrors of Tzeentch, 432

Ahriman, 230
2x 5 Tsons, Asp Champ, Rhino, Comi-Flamer, Warpflame Gargoyles, Dirge Caster 410
2x Obliterators, MoT 156

So the idea is to spam the witchfire you want and go to town. You could even get adventurous and say cast votex amd let ahriman die ( 50/50 w/ reroll) but if he lives those vortexes will wreak havoc. More likely you are casting shriek or doombolt. It is pretty straightforwrd. Spawn troops when needed and just infiltrate whatever you can with the heralds, horrors and Fatey in the back. I am very muvh open to suggestions on tweaking the list and possible tactics that could be deployed.

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I think this list is Unbound... unless there is some detachment goop I don't know about

The Malefic will definitely help but I feel like you're trying to get too many Warp Charge. You'll find yourself with a surplus of them in many cases (Aspiring Sorcerers with Wind of Chaos but no target in sight, no valid targets for Flickering Fire etc). But I guess that's where Summoning comes in huh..

Oblits are good... I mean, all I saw was 2 Princes, plagues and 9 Obliterators in 5th Ed, so I know they're great.

Your TS units' Rhinos are too expensive. Either go 9man, 10man or 5man with a naked Rhino.

Regarding Vortex of Doom.. If you don't kill Ahriman by the Perils (Which I'm honestly not too worried about with Fateweaver in the same list and the new Perils chart), the enemy will. I'd rather have a nice bodyguard for Ahriman and just use triple Shriek than throw a lot of dice at Vortex and have him die next turn because he's with 5 bodies.. but if that's your play style then let's see those D blasts.

If you want more help, I've been using Ahriman and Fateweaver in the same list weekly for a while now and definitely a lot in 7th.

This message was edited 1 time. Last update was at 2014/06/25 20:19:11


 
   
Made in ca
Longtime Dakkanaut






List is not unbound ... Daemons main, CSM allies

So if I want a larger squad as Ahriman's bodyguard I could add a few TSons and hide the rhino behind an LR for lols. Daemonettes can now borrow the ride.

Fateweaver 300
3x Herald of Tzeentch, ML3 285
3x 16 Horrors of Tzeentch, 432
10 Daemonettes, Alluress 95
Ahriman, 230
8 Tsons, Asp Champ, Rhino, Dirge Caster 258
Chaos Land Raider, Daemonic Possesion, Dirge Caster 250 (daemonettes here)

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Ahriman and a single unit of TS is a great addition but the TS are Elites in an allied detachment.. even with Ahriman


Automatically Appended Next Post:
and the Slaanesh demons in a Land Raider is hilarious (and a very good combat unit, now that Land Raiders are twice as good as before)

This message was edited 1 time. Last update was at 2014/06/26 01:32:17


 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Arhiman doesn't add anything to this list that a normal sorceror couldn't do for cheaper, other than bring 1 extra warp charge, but if you really wanted, you could take an extra herald for the points difference and have 20 points left over.

Arhi also doesn't have a spell familiar, and since he's not primary, he can't be your warlord, so his d3 infiltrate doesn't work.

Chaos should be primary so arhiman gets the d3 infiltrate and sons are troops, that way, you also don't have to deal with warp storm shenanigans.

That does leave you with a choice of fatey or 4 heralds though, and you can only bring 2 horrors. Unless you run 2 allied detachments, then you're fine, but I'm not sure if you can run 2x allied detatchments.

TSons are OK at best anyway (they're my primary, no hate, just an observation) and you have virtually no anti-TEQ or anti-AV at all.

Witchfires generally got worse compared to previous edition and there is no guarantee Ahriman will get VoD (it's a 50/50 shot) and it has a 12" range which means that unless you alpha strike ahriman with it, he's not going to live terribly long, again, reinforcing that he has to be your warlord and run chaos as primary.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Not much to add...I do agree that Thousand sons should be the primary, one question. I thought Rubicae did not have aspirants, they had Sorcerers? The serious lack of bodies makes Demon Factory hard, because you can't afford to possess...would some Cultists fix that?

Maybe Fatey, 2x Horror blobs, Ahriman, bodyguard, some more Troops, and a trio of Obliterators? No idea on how that works pointwise...

The will of the hive is always the same: HUNGER 
   
Made in ca
Longtime Dakkanaut






This is what happens when you don't play CSM for two years ... well I thank you guys and have redone the list ...

Ahriman 230
Chaos Sorcerer, Force Axe, Combi-flamer, Spell Familiar, Sigil of Corruption, Level 3 160
3 Terminators, MoT, 3 Combi-flamers 125
2x 9 Tsons, Asp Champ, Rhino, Dirge Caster 564
Chaos Land Raider, Daemonic Possesion, Dirge Caster 250 (daemonettes here)
Fateweaver 300
10 Deamonettes, Alluress 95
6 Screamers 125

So turn one the LR flat outs with the Rhinos behind. Turn two move, disembark, cast, shoot and assault. Profit. You gotta love 7ed. Faateweaver is there to supply WC but more importantly he has that reroll to prevent perils and is fast enough to keep up. The sorcerer has the spell familiar because it is way too good to pass on him.

You have 66% chance to roll a 2+ on master of deception. If you do ... infiltrate one unit and move the transport up empty. No risk here. Use either Ahriman or sorc - would likely be Ahriman (one or two rolls on tzeentch table and the rest on telepathy) casting 3x shriek turn one. The sorcerer will have malefic as he has no mark and can roll three times on that discipline. I have 13+ WC to fool around with each turn so I should be okay

 
   
 
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