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Made in ca
Tough Tyrant Guard







Ok

I've figured out that the Devourers are the best things Nids have to offer.

So I've decided that I'm saturating the board with them.

Twin Linked Brainleech Worms Devourers are the real star but the Termagaunts wielding the regular Devourer is still a pound for pound beast.
For only 8pts per model you get Assault 3 Str4 shots at 18" with the easy potential for meatshield teamates.

Nids also enjoy the easy access to lots of Psyker defense against deamonic summonning with lots of lone Zoanthropes who can shoot concentrated Str10 lance or other Nid powers or if out of range of enemies they can buff my Carnifexe units with Catalyst or Onslaught.

230 1x Hive tyrant / Wings / 2x TL DEV BLW / Warlord - Strategic Trait
230 1x Hive tyrant / Wings / 2x TL DEV BLW
230 1x Hive tyrant / Wings / 2x TL DEV BLW

50 1x Aegis Defense Line

100 3x Tyranid Warriors / 1x Barbed Strangler
100 15x Termagaunts / 10x Devourers
80 12x Termagaunts / 8x Devourers
80 12x Termagaunts / 8x Devourers

45 1x Venomthrope
45 1x Venomthrope
50 1x Zoanthrope
50 1x Zoanthrope
50 1x Zoanthrope

495 2x Carnifexe / 2x TL DEV BLW / AG
495 2x Carnifexe / 2x TL DEV BLW / AG

Total 2000pts

Very Versatile little army, seems fun too which is a surprise to me from new 7th edition Tyranid competitive standard since that normally consisted of about 10 FMC in my head.
This has fun all over it though and even some competitive edge too.

Aegis defense line to give my my army a 2+ cover save through Venomthropes for everyone except for the carnifexes which are too big but they can still get a 3+
Warriors are there for a bit more synapse which I felt was more important than additionnal Gaunts since the flyrants are going forward and the Gaunt wont be able to keep up by hugging terrain the way they'll be doing. 3 Zoanthropes can still die pretty fast if under concentrated blast and if doing this they can eliminate the threat of the Gaunts then the opponent is likely to do it but not with 3 extra Warriors to deal with.

how does it look?




This message was edited 3 times. Last update was at 2014/07/16 08:09:12


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in gr
Regular Dakkanaut




The word competitive doesn't stick well with 'nids.

But I'll admit this is fairly good. You'll still need some luck rolling the dice though.
   
Made in us
Water-Caste Negotiator





Warp lance in psychic phase can be tricky to get off - I would advise adding Electroshock Grubs to your tyrants to give them higher anti-armor capability.

 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 fartherthanfar wrote:

Ok

I've figured out that the Devourers are the best things Nids have to offer.

So I've decided that I'm saturating the board with them.

Twin Linked Brainleech Worms Devourers are the real star but the Termagaunts wielding the regular Devourer is still a pound for pound beast.
For only 8pts per model you get Assault 3 Str4 shots at 18" with the easy potential for meatshield teamates.

Nids also enjoy the easy access to lots of Psyker defense against deamonic summonning with lots of lone Zoanthropes who can shoot concentrated Str10 lance or other Nid powers or if out of range of enemies they can buff my Carnifexe units with Catalyst or Onslaught.

230 1x Hive tyrant / Wings / 2x TL DEV BLW / Warlord - Strategic Trait
230 1x Hive tyrant / Wings / 2x TL DEV BLW
230 1x Hive tyrant / Wings / 2x TL DEV BLW

50 1x Aegis Defense Line

100 3x Tyranid Warriors / 1x Barbed Strangler
100 15x Termagaunts / 10x Devourers
80 12x Termagaunts / 8x Devourers
80 12x Termagaunts / 8x Devourers

45 1x Venomthrope
45 1x Venomthrope
50 1x Zoanthrope
50 1x Zoanthrope
50 1x Zoanthrope

495 2x Carnifexe / 2x TL DEV BLW / AG
495 2x Carnifexe / 2x TL DEV BLW / AG

Total 2000pts

Very Versatile little army, seems fun too which is a surprise to me from new 7th edition Tyranid competitive standard since that normally consisted of about 10 FMC in my head.
This has fun all over it though and even some competitive edge too.

Aegis defense line to give my my army a 2+ cover save through Venomthropes for everyone except for the carnifexes which are too big but they can still get a 3+
Warriors are there for a bit more synapse which I felt was more important than additionnal Gaunts since the flyrants are going forward and the Gaunt wont be able to keep up by hugging terrain the way they'll be doing. 3 Zoanthropes can still die pretty fast if under concentrated blast and if doing this they can eliminate the threat of the Gaunts then the opponent is likely to do it but not with 3 extra Warriors to deal with.

how does it look?






Looks "OK". Though I'd find points to put Electro bugs on all the Tyrants, so I have some Haywaire available. If you're taking a Fort, why not add in a "extra" like a Comms relay, or a Quad gun? Personally I think that solo Thropes are too easy to kill, Venos in particular...so I would Double them out for a little extra durability. But that is a "meta" issue. If your meta doesn't call for that, it's all good.

The will of the hive is always the same: HUNGER 
   
Made in ca
Tough Tyrant Guard






we always need luck in our dices if we want to win

I agree that Nids usually have a bit of an issue with heavy vehicules so the electroshoc grub is important on the flyrant, but this list is full of Carnifexes and Zoanthropes, which can dish out str10ap2 hits relatively easily. Flyrant can also add a smash hit in close combat too if I really need it.
I think that with enough of these guys you can avoid the eletroshock grubs. Im lowballing it a bit but its still acceptable I think with 1500pts out of 2000pts that are soft counters to them, most armies dont pull out super heavies. those that do still have a lot of threats to deal with before considering themselves safe from this list.

Im taking the defense line since im not infiltrating the devilgaunts and I wanted them to have a chance at surviving, I would be setting up the wall arround mid board to move forward under good cover. The lack of Comm rellay is due to no infiltrators at all and lack of gun is because I would be planning on moving forward with the army due to my low range, so Im not gonna leave a portion of my army next to the gun to fire it on its own. Also, its basicly through lack of points, even the defense line was a last thought add on, used to have 4 lone Zoan but then I realised an aegis defense line helps more then a fourth Zoan.

extra venomthropes would be good but I dont want to spend too much points on the defense, especially one that could still just die easilly wether I double them up or not depending on how many smartmissile system or serpent shield on the board im fighting. I chose only 2 because with carefull positionning I can keep these guys alive and they become an incredible asset or if the opponent has what he needs to counter them then im not losing too many points.

This message was edited 1 time. Last update was at 2014/07/16 18:03:57


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

The big devourers are totally amazing but so far I haven't found the smaller version to be really worth the points. You can get twice as many gaunts without them and, well at least mine, end up in assault before they get off more than 2 rounds of shooting. I'll take the bodies over the shots any day, especially in an objectives grabbing game.

Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
Made in us
Sneaky Lictor





I think it'll fare pretty well. As you said, you might struggle against mech heavy armies. But against infantry based armies you'll do just fine.

40k has definitely been reduced to a game focusing more on quantity than quality. That's exactly what devourers do.
   
 
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