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Made in us
Slippery Scout Biker





Hey guys,

So I decided to completely cut out the bikes from my old salamander list and go for a more focused list.

I am trying to make it as competitive as possible so please let me know what you think.


1850 points

HQ

Vulkan

5x Command Squad (5x Meltaguns, Drop Pod)


Elites

Ironclad (2x Heavy Flamer, Drop Pod)

Ironclad (2x Heavy Flamer, Drop Pod)

5x Legion Of The Damned (1x Multimelta, 1x Meltagun, 1x Combi-Melta)


Troops

10x Tactical Squad (1x Meltagun, 1x Combi Melta, Drop Pod)

10x Tactical Squad (1x Meltagun, 1x Combi Melta, Drop Pod)

10x Tactical Squad (1x Meltagun, 1x Combi Melta, Drop Pod)

5x Tactical Squad (1x Meltagun, 1x Combi Melta, Drop Pod)



Fast Attack

Stormtalon (Skyhammer)

Stormtalon (Skyhammer)


Pretty straightforward list, lots of melta, ironclads provide the anti horde while the stormtalons defend the skies. Should I swap in more flamers?
   
Made in us
Krazed Killa Kan






State of Jefferson

Ok well I'm sure you're more experienced Sally player than me, but when I'm making my Sally lists I try to optimize the flamer/melta/master crafted buffs. You aren't.

1.) ironclads don't benefit from salamander chapter tactics. Flamers on them are just flamers.

2.) salamander tac squads IMO are the ultimate MSU strategy. Every sgt gets a master crafted weapon of your choice... Combi grav. Power fist. Whatever. I think 5 man tac quads are best.

3.) you have even number of pods. Drop one or add one to maximize your alpha strike capability.

4.) consider promethium pipes and turn some backfield flamers into torrents.

5.) cant remember if its honor guard or command squad but you can add an apothecary (yet another MC character weapon with FNP buff... No brainer in m lists.

This is just my take. (add salt).
   
Made in us
Slippery Scout Biker





Thanks for your reply doktor!

Actually I am not a very experienced Sally player at all, in fact I'm switching over from White Scars/IH Bike lists so your input is greatly appreciated

1) I do know that Ironclads don't benefit from the chapter tactics but I think adding them into the alpha strike would still be pretty darn good right? If not I could try replacing them with stern guard pods?

2) That is a good point and I think I will try to revise it using more 5man groups

3) I have 7 in the list

4) Not sure what those are but they sound awesome

5) I can add one in Vulkan's command squad, I was thinking about that FNP so maybe I can fit him in when I revise again


Automatically Appended Next Post:
How about something like this: (There are 8 drop pods, can't figure not sure how I can fit in a 9th without taking something I like out like the legion)

HQ

Vulkan

5x Command Squad (4x Meltaguns, 4x Meltabombs, Apothecary, Drop Pod)


Elites

Ironclad (2x Heavy Flamer, Drop Pod)

Ironclad (2x Heavy Flamer, Drop Pod)

5x Legion Of The Damned (1x Multimelta, 1x Meltagun, 1x Combi-Melta)


Troops

5x Tactical Squad (1x Meltagun, 1x Combi Melta, Drop Pod)

5x Tactical Squad (1x Meltagun, 1x Combi Melta, Drop Pod)

5x Tactical Squad (1x Meltagun, 1x Combi Melta, Drop Pod)

5x Tactical Squad (1x Meltagun, 1x Combi Melta, Drop Pod)

5x Tactical Squad (1x Meltagun, 1x Combi Melta, Drop Pod)

5x Scouts (1x Combi-Flamer)
Land Speeder Storm (Heavy Flamer)


Fast Attack

Stormtalon (Skyhammer)

Stormtalon (Skyhammer)

This message was edited 1 time. Last update was at 2014/07/31 06:28:59


 
   
Made in us
Krazed Killa Kan






State of Jefferson

Wellllll,

The ironclads again don't get mastercrafted because they don't have Salamanders chapter tactics. A normal dread (MM/DNCCW) will be buffed by Vulkan however.

The land speeders I like w MM if running Vulkan. Otherwise meh.

Recall that your CHARACTERS can master craft ANY weapon they (you) choose. Doesn't have to be melta/Flamer.

Additionally, LotD are bad ass. Buuuuut don't benefit from salamanders chapter tactics either.

Think a little outside the box.... CHARACTERS master craft. Flamers auto MC (iffi they have Sally ChapTac). If Vulkan is included all MODELS that have melatas are MCrafted.

This army (I think) can really surprise people.


Oh and khan biker list with one imperial knight errant just WON THE BAY AREA OPEN GRAND TOURNEMENT. so you might reconsider discarding your white bikes.
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

I think the list is a good start, although I would do the following:

Double up on LotD. For 155 a 5 man squad with all that twin linked melta will be your tool for killing Knights and heavy armor.

I would really focus on using flamers to wipe out infantry, so I like full tac squads in pods, combat squadding out.. That's the best way to keep ahold of an objective; 3 Objective Secured units need to be removed.. very nice.

Vulkan doesn't pair hat well with the command squad. Here's why:
1) his weapons are best used to kill MEQs, for which your melta wielding command squad should not be focusing.

2) If you gave the command squad flamers prior to 7th it was deadly.. But now that they resolve separately from Vulkan's flamer, you'll have less targets to hit..

3) FNP is nice, but up against MCs and melta he will still get one-shotted so it's best to keep him in combat with things he can just roll over.. Use him as a super efficient "infantry remover" and I think you'll be happy.

4) I like him with a 5-man Sternguard squad in a pod with 2 heavy flamers. Give the sgt a power weapon/fist to master craft and use that squad to blow away models on an important objective mid game. Or, this squad can hit the field in front of a blob or open top transport and decimate it.. Not to mention the deterrent to charge them lol!

I would basically use the Sternguard pod, as many LotD squads as you can get, and then tac squads with melta or flamers (just don't mix them in the same squad). Negate fliers with your own or with target saturation and MSU. I also like combi plasma on my tac sgts bc it's master crafted.

Hope that helps!
   
Made in us
Longtime Dakkanaut






xTHExCLINCHERx are you finding it better to run tac squads either 10 man strong with combi on sgts and MM HW's for 3 OS units or maxing the pods and going 5 man units ? Personally i have been preferring getting as many 10 man units as possible.

 
   
Made in us
Slippery Scout Biker





Ok so here is the revised list...I took out both ironclads although I do miss them already lol, and I also am only taking 1 stormtalon which I know isn't ideal but at least it offers me a little anti air support.

1850 points

HQ

Vulkan

Captain (Bike, Shield Eternal, Thunderhammer, Artificer Armor)



Elites

5x Sternguard (2x Heavy Flamer, Drop Pod) *Vulkan goes here*

5x Legion Of The Damned (1x Multimelta, 1x Meltagun, 1x Combi-Melta)

5x Legion Of The Damned (1x Multimelta, 1x Meltagun, 1x Combi-Melta)



Troops

10x Tactical Squad (1x Meltagun, 1x Combi Melta, Drop Pod)

10x Tactical Squad (1x Meltagun, 1x Combi Melta, Drop Pod)

10x Tactical Squad (1x Flamer, 1x Combi Flamer, Drop Pod)

5x Tactical Squad (1x Flamer, 1x Combi Flamer, Drop Pod)

5x Bikes (2x Grav-gun, 1x Combi Grav) *Captain goes here*



Fast Attack

Stormtalon (Skyhammer)


If needed I could take the Captain and bikes out to add another storm talon and something else but I like the idea of the bikes especially after substituting the ironclads out. Let me know what you guys think

This message was edited 1 time. Last update was at 2014/07/31 13:12:50


 
   
Made in us
Dakka Veteran




Does anyone know how much promthium pipes are points wise? I would suggest trying to find room for these as they will allow for some amazing midfield control. With wise objective placement they could be really nice.

Just my $.02
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

zedsdead wrote:
xTHExCLINCHERx are you finding it better to run tac squads either 10 man strong with combi on sgts and MM HW's for 3 OS units or maxing the pods and going 5 man units ? Personally i have been preferring getting as many 10 man units as possible.


I am finding that a full 10-man tac squad combat squadded out of a drop pod is the most effective way to run them. I don't usually include heavy weapons, but have experimented lately with it, and it's not too bad... since I can leave one squad on the objective to fire it... still not sold on the pricetag yet... maybe eventually.

Tactical Squad (10) - pod, melta, combi-melta, melta bomb
Works best for me so far... nice balance when combat squadded of offense (yay extra grenade!), survivability, and cost.

The main reasons I don't like more pods with 5 man units are:

1) the pods can still scatter... leaving you only one 5 man squad to get that extra few inches into range of the objective...
2) they don't do much... can't use them to cause multiple grounding checks on flying MCs anymore :(
3) they're still a kill point...
4) Two 5-man squads coming down on the same turn isn't worth the extra 35 points to get another special weapon/combi on the alpha strike IMO... it doesn't outweigh the survivability, especially when you do this a few times... all those 35 point chunks add up..but I know YMMV, everyone has their own opinion on this.


Automatically Appended Next Post:
 iinvisionx wrote:
Ok so here is the revised list...I took out both ironclads although I do miss them already lol, and I also am only taking 1 stormtalon which I know isn't ideal but at least it offers me a little anti air support.

1850 points

HQ

Vulkan

Captain (Bike, Shield Eternal, Thunderhammer, Artificer Armor)



Elites

5x Sternguard (2x Heavy Flamer, Drop Pod) *Vulkan goes here*

5x Legion Of The Damned (1x Multimelta, 1x Meltagun, 1x Combi-Melta)

5x Legion Of The Damned (1x Multimelta, 1x Meltagun, 1x Combi-Melta)



Troops

10x Tactical Squad (1x Meltagun, 1x Combi Melta, Drop Pod)

10x Tactical Squad (1x Meltagun, 1x Combi Melta, Drop Pod)

10x Tactical Squad (1x Flamer, 1x Combi Flamer, Drop Pod)

5x Tactical Squad (1x Flamer, 1x Combi Flamer, Drop Pod)

5x Bikes (2x Grav-gun, 1x Combi Grav) *Captain goes here*



Fast Attack

Stormtalon (Skyhammer)


If needed I could take the Captain and bikes out to add another storm talon and something else but I like the idea of the bikes especially after substituting the ironclads out. Let me know what you guys think


I like it. If you're really up against a list that can wipe your only squad on the table turn 1, you could always reserve it.

I run something very similar, so can definitely say that the added mobility of the bikes is nice. I would actually change them to melta though just b/c of the twin-linked... now with the jink changes, the twin linked meltas will help when having to make those snapshots... plus, I feel that 7th right now is all about the melta, and Vulkan certainly knows how to excel at that!

This message was edited 5 times. Last update was at 2014/07/31 15:43:51


 
   
Made in us
Krazed Killa Kan






State of Jefferson

@Epartaliis and Clencher:

I'm certainly more in the 5 man drop pod camp for 7th. Not only do you get to master craft TWICE the number of weapons of your choosing , but also you get to litter the battlefield with "Objective Secured" Units. In 7th it's objectives kill points are not winning games. So DPs can become obstacles and are low threat objective secured units and frequently survive the whole game. Whereas Legion squads are high target priority for your opponent AND are not Obj Sec AND won't benefit from Salamander chapter tactics. Admittedly they kick ass and squeeze them in 'cause I mean. They're the Legion of the frakking Damned.

FYI: Promethium pipes are somewhere between 39 and 41 points.

Regarding the list. Looks good. No psyker protection. I think it's respectable... If YOU like it.
   
 
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