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Made in us
Zealous Sin-Eater



Chico, CA

Didn't see this posted yet, but really didn't look hard, so lock if already a thread.

New Weapon Range Band

http://www.beastsofwar.com/downloads/Infinity-3rd-Edition-Weapon-Ranges.pdf

Edit just saw it posted in new, but it could use it own thread.

This message was edited 1 time. Last update was at 2014/07/31 18:28:08


Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in gb
Resentful Grot With a Plan




Yeah, boarding shotguns be maes very scary, especially on camo troops.
   
Made in au
Norn Queen






My Fiday might finally use her Boarding Shotgun.

I love the range band on the sniper rifle. It now works like one. The change to the HMG seems odd, making it weaker at short range, but I appreciate it from a balance perspective. Right now it's simply too good. There appears to be clear roles for weapons now, which should make decisions more important than 'can I afford a HMG? okay, I'll stick with a rifle'.
   
Made in us
Near Golden Daemon Caliber






Illinois

I wonder if units with HMGs will be using their pistols if the enemy gets into charge range? Pistol trades 4 damage from the HMG for effective 6+ to hit. When being charged and reacting to it, i mean, when we're only talking about the one shot.

Seems to be an improvement overall, more interesting gameplay.

 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

My Aquila Guard often does that. Close to within 8" - I'm better off using the pistol. Sure, I trade two shots in active, but in ARO, I'm losing power of the hit for a boost TO hit you.

Although I'm still mystified how my opponents fail to kill him in CC (they flub their own hit roll, often going first and then I hit and either crit or they fail their armour.).

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Pistols have always been good for that. I use them on the HMG intruder often too. Extending the +3 of the pistol out to 8" is great for this. One slight issue though is it kinda negates the problem with rifles in ARO. Whereas before I could comfortably slot a guy inbetween 4-8" of a haqq or ariadna mook to get out of pistol and rifle range, I now doesn't matter. It seems a little odd to reduce the spitfire though. Don't think that was necessary as it was kinda the point of them.

Good news to for the 20pt BS hellcat, was already nice and just got a tad crazy. And the grenade increase seems strange too. Throwing smoke 8" on a PH19 from dog warriors... Sheesh

The -3 rifle range increase to 32" is good as well. They were too easy to outdistance and get in a spot where you couldn't even hit (see camo+cover+25", cheerleader cry). The odds aren't good but at least its something.

This message was edited 2 times. Last update was at 2014/08/01 05:42:12


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in ca
Hauptmann





 GrimDork wrote:
I wonder if units with HMGs will be using their pistols if the enemy gets into charge range? Pistol trades 4 damage from the HMG for effective 6+ to hit. When being charged and reacting to it, i mean, when we're only talking about the one shot.

Seems to be an improvement overall, more interesting gameplay.


I think only in ARO, and only if they don't have some other secondary weapon going for them (though most non-TAGs don't). In the active turn that B4 is still killer against most targets. It simply isn't quite so overwhelming as before.

Though depending on what breaker pistols do (it sounds like they halve BTS) they may become popular backups on things like the Zuyong.

But the HMG is still a versatile weapon. It just doesn't want to meet a shotgun in a dark, cramped alley anymore since even in ARO those things will be a pain (more so if suppressing or in a link team).

The main turnaround is that things like rifles and combi rifles become a much better active-turn foil against HMGs (even if they are suppressing the area at close range). HMGs can still browbeat B1 reactions at close range, but facing down B2-3 weapons in close is more of a gamble for them then it was.

I kind of like how the new chart leads to these interesting back-and-forth scenarios. HMGs have been nerfed enough to not always be the answer, but they retain a close enough parity in old situations (mostly CQB) that they can still get the job done in a pinch. But against close-ranged weapons getting their full burst back? The HMG is not so dominant as it used to be. Even against TO remotes, if you can get in close, you can probably beat it in FtF.

The only place where the HMG is no longer even a thing is at extreme ranges. This makes my group's penchant for 6'X4' tables, played lengthwise a lot more interesting. Snipers have an actual large range advantage actually looks like it will make up for the low burst in this case.

As for the Spitfire change? It was in the running for second best weapon in the game, and every time B4 weapon balance came up, most folks used HMG to mean "HMG and Spitfire". It needed its own nerf at close range since it would have negated any bonus shotguns may have had in there. As-is, it is now simply in the same place the HMG was in 2nd Edition, and the HMG was still a beast in close in 2nd Edition. It is still a great versatile switch-hitter from medium to short distance. But it leaves things open for more specialized weapons like shotguns (which are only beasts in close) to shine if/when they reach their optimal range.

I think it was a good change to both of them that maintains their multi-range versatility without making them too good at every range. They can still be used at close range in a pinch, but they no longer rank as the best weapons at those ranges because they also maintain good bonuses out to medium/long range.

It is a neat little set of overlapping niches and specialties that will give way to a lot more diversity.
   
Made in us
Near Golden Daemon Caliber






Illinois

What you said.

Sounds like more nuance, which seems to be infinity's thing, more the better!

So... I've got to wonder what, if anything, will be different about multirifles. To my limited understanding, they are considered overcosted or something as things currently stand?

 
   
Made in gb
Longtime Dakkanaut





Will a lot of the HI be upgraded to have 'breaker pistols' for close shooting I wonder?

hello 
   
Made in ca
Hauptmann





 GrimDork wrote:
What you said.

Sounds like more nuance, which seems to be infinity's thing, more the better!

So... I've got to wonder what, if anything, will be different about multirifles. To my limited understanding, they are considered overcosted or something as things currently stand?


Its hard to tell from the two HI we have seen stats and costs for. The Mobile Brigada went down four points which is a pretty good price decrease, but I am kind of hoping they buff the utility of the MULTI rifle and give folks a reason to use all of the damage types it provides.
   
Made in us
Near Golden Daemon Caliber






Illinois

Yeah, it seems like a good place to put an interesting range of choices. And they already seem to have points built in for goodies.

 
   
Made in us
Zealous Sin-Eater



Chico, CA

 GrimDork wrote:
What you said.

Sounds like more nuance, which seems to be infinity's thing, more the better!

So... I've got to wonder what, if anything, will be different about multirifles. To my limited understanding, they are considered overcosted or something as things currently stand?


Just give the MULTI Shock back as a ammo type like in 1st. So N/Shock/DA, take that NWI and Spawn-Embryo.

This message was edited 1 time. Last update was at 2014/08/03 21:04:30


Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
 
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