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Made in us
World-Weary Pathfinder




The world is quiet here.

Consider: 

A unit of four Wolf Guard in terminator armour (2+/5+), one Wolf Guard in power armour (3+) and one Wolf Priest (3+/4+) in power armour.

The unit is simultaneously hit with a divinely guided Heavy Flamer, a Meltagun, and a slew of divinely guided Bolter rounds. All told, the unit takes a total of 13 hits, five are AP1, one of which is S8, the rest allow regular saves.

How are these hits assigned?

Can the power armoured wolf guard be used to take multiple AP1 shots, even though the first would kill him?
Subquestion:
Is this a legal hit assignment?

Wolf Guard 1 (Power Armor): S8/AP1, AP1, AP1
Wolf Guard 2: AP1, AP1
Wolf Guard 3: 2 regular hits
Wolf Guard 4: 2 regular hits
Wolf Guard 5: 2 regular hits
Wolf Priest : 2 regular hits

Or do the AP1 hits have to be spread around first before someone else can take another, like this:

 Wolf Guard 1 (Power Armor): S8/AP1, 2 regular hits  
Wolf Guard 2: AP1,  1 regular hit
Wolf Guard 3:AP1, 1 regular hit
Wolf Guard 4: AP1, 1 regular hit
Wolf Guard 5: AP 1, 1 regular hit
Wolf Priest : 2 regular hits

 


"If someone brings 9 oblits and four pies to the table he is pretty much ruining my game. One way I could not let him ruin it would involve a large lump hammer rapidly and repeatly contacting his army/face/groin, but that would probably be frowned upon." - Jessica Dejong on TWF  
   
Made in us
Regular Dakkanaut





You need to spread them, otherwise you could say, "Yeah, this guy in a red shirt was shot 12 times. Thankfully, no one else was hit!" You can not allocate more wounds to a unit than they have.

And for the example you provided, looks like you went up against the Sisters during the wrong time of the month.
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


The wounds are assigned per the mixed armor rules on page 76.

That means you may assign the wounds from any weapon as long as they are assigned to the majority armor first. Since you assign them in "sets" (as described on page 76) and you assign all wounds before any armor saves are actually taken it is entirely possible for a model to end up taking more wounds than it has.

Assuming we don't use invulnerable saves for determining the majority armor (most players play this way), you have two "sets". The 2+ save set (comprised of 4 models) and the 3+ save set (comprised of 2 models including the character).

You have a total of 13 wounds which must be applied to the 2+ save first (but the type of wound assigned is up to the owning player to decide).

The first four wounds to the 2+ save set could be regular wounds. Then you could apply two regular wounds to the 3+ save set. Then you go back to the 3+ save set and apply four more wounds. This could be the last two regular wounds and two AP1 wounds. Then you go back to the 2+ save set and allocate two more. This would be two AP1 wounds.

The last remainig AP1 wound (you've applied twelve now) has to go back onto the 3+ save set.

Then you go ahead and make all your saves, removing casualties from the set as appropriate.


So neither of your examples is correct for a couple of reasons:

1) You've assigned one too many wounds to the "minority" (3+ save) set.
2) You don't assign wounds to particular models until after the saving throws are taken. Before that you simply assign wounds to an armor save "set".

But to your fundamental question, yes you could choose to assign all five AP1 wounds to the 3+ save set if you wanted to. Once you've done that, exactly how many saves the character gets to make with his invulnerable save simply isn't covered by the rules. But most players seem to evenly spread the wounds throughout the "set", meaning that the character could make 3 saves with his invulnerable save.


 


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
World-Weary Pathfinder




The world is quiet here.

Actually, yak, your description is slightly flawed, but I think it's just due to typo. What you are saying is that you have to apply to the 2+ save set first, because it is majority. This could be any four hits (probably the AP5 hits). Then two hits would go to the 3+ save set (probably one normal save on the Priest, and an AP1 hit. At this point, 6 hits have been applied. Then it's back to the 2+ save set (at this point, 3 AP1 hits probably have to be assigned to this set). Then one more normal hit on the Priest, and the last AP 1 hit on the power armor guy. Then the last wound would go on the Terminators.

So in all, the Terminators have to take 3 AP1 hits, the power armor guy could absorb 2, and the Priest would conceivably avoid taking any at all.

Makes total sense. And here's the wrinkle:

You assign the wounds to "sets," not individual models. So the three AP1 hits cannot all be assigned to one guy. They have to be assigned to "the Terminators," and casualties taken as such.

We *almost* played it right.

(Side question: Can a Runic Charm allow you to reroll an invulnerable save? I've always played no, but it came up.)

"If someone brings 9 oblits and four pies to the table he is pretty much ruining my game. One way I could not let him ruin it would involve a large lump hammer rapidly and repeatly contacting his army/face/groin, but that would probably be frowned upon." - Jessica Dejong on TWF  
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


Yeah, my bad on the typo. I've gone back and edited for anyone else reading this thread.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
 
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