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Made in us
Morally-Flexible Malleus Hearing Whispers




Anyone wanna guess at how long until the new LT model is sold separately from the GSC/Custodes box set? Or how much?

Thing that gets me about the litanies bit, is they could easily have just done this through the flag we already have. We don't need a chaplain with 12" aura buffs.
   
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Longtime Dakkanaut




FezzikDaBullgryn wrote:
Anyone wanna guess at how long until the new LT model is sold separately from the GSC/Custodes box set? Or how much?

Thing that gets me about the litanies bit, is they could easily have just done this through the flag we already have. We don't need a chaplain with 12" aura buffs.


True, but that way GW wouldn't get even more money out of you.

As to your first question, I'm guessing a month or two.

This message was edited 1 time. Last update was at 2021/09/21 21:05:09


 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I guess I like Custodes because generally, Custodes are one of the factions that are true to fluff. We don't have LTs, or Chaplains. We don't have or need Custodians in battle, wasting their time singing hymns or chanting evocatively.

I dare say if this is a plastic sculpt anything like the other custodes, and not too outlandish, it should be simple to Greenstuff a standin from a current SC model.
   
Made in us
Sinister Chaos Marine





I am getting back into 40k after having not played in a while. I've played a bit of 8th and 9th, but I've never played against Custodes as they did not exist when I was playing. I've seen them played, heard about them, and have a loose understanding of them.

I am considering playing them and was looking for some basic pointers, such as what stuff is worth taking / not worth taking. For example, are storm shields worth the points for +1 invul save? Is the Misericordia worth taking or ignoring? I've heard good things about their bikes, but I don't want bikes.

I assume the Land Raider is as bad as any other army's Land Raider, what about the Dreadnought?

What should I look at and what should I ignore?

Thanks

Rejoice in the coming oblivion!  
   
Made in at
Longtime Dakkanaut




Iggy88 wrote:
I am getting back into 40k after having not played in a while. I've played a bit of 8th and 9th, but I've never played against Custodes as they did not exist when I was playing. I've seen them played, heard about them, and have a loose understanding of them.

I am considering playing them and was looking for some basic pointers, such as what stuff is worth taking / not worth taking. For example, are storm shields worth the points for +1 invul save? Is the Misericordia worth taking or ignoring? I've heard good things about their bikes, but I don't want bikes.

I assume the Land Raider is as bad as any other army's Land Raider, what about the Dreadnought?

What should I look at and what should I ignore?

Thanks


Welcome to the golden boys. Let me preface this by saying that according to internet leaks, which have proven to be 100% correct so far, Custodes are going to get their 9th ed codex in december alongside GSC. So the army might look and play quite different come december, just something to consider.

As to your questions:

-Storm shields are absolutely the way to go nowadays. Nobody is playing Custodian Guard equipped with guardian spears because the storm shield is just so much better. (Again, might change come december)

-Misericordias are mostly taken if you have points left. They are very good on Saggitarum Guard though, because they become a real melee threat with them in addition to their great shooting.

-Bikes are not really played right now, because they seldomly make their points back before they die. You absolutely can make a good custodes list without bikes.

-Land raider is hot garbage.

-The plastic contemptor dreadnought is decent with its multimelta, but it is outshined significantly by all of our Forgeworld dreadnoughts.

As of now these are our best units:

-Shield captain on Jetbike because you can make him almost unkillable.

-Custodian guards with storm shields for objective holding and absurd survivability.

-Trajann Valoris for very good aura buffs and once per game free stratagem

-Telemon dreadnought because it is the toughest dread in the game right now.

-Galatus dreadnought because it is also very tough and very point efficient with good melee.

-Venatari for their extremely effective shooting.

-Vexillus Praetor because the banner buffs like the - 1 to hit aura is still valuable and because of some stratagem shenanigans.

You will notice that most of these units are from forgeworld and carry a hefty price tag. But it is absolutely not necessary to have them to make a decent custodes list, especially in a more casual setting.
Allarus terminators for example are also a great unit, they are unfortunately outshined by cheaper terminator variants from other factions like deathwing knights, but that might change in december.

This message was edited 1 time. Last update was at 2021/09/29 14:15:43


 
   
Made in us
Sinister Chaos Marine





Thanks for the info! I get my models from my friend who uses a 3d printer so prices aren't too important to me. Effectively, my army is proxied with stuff that fits my army's theme and is modeled appropriately for the units that I'm taking. I just have no idea where to start since I hardly know what's even going on with this list.

I love the Telemon and Contemptor dreads, although I was looking at the Achilles instead of the Galatus. I guess, looking at the army, I'm wanting some anti-tank stuff since the basic units seem like they could use some S7+ help, especially ranged stuff.

I'm trying to come up with a 1k list as a start:

2 Shield-Captains w/ Axes (1 is the warlord) - I prefer to avoid special characters, but the HQ list for these guys seems really bare.
3x3 Guardians w/ swords & shields
1 Telemon w/ Storm Cannon & Caestus - would this dude be better with dual guns? I like the versatility of having a melee weapon, especially since this thing is so tough it should actually get to use the melee weapon and since vehicles can move and shoot heavy weapons now.

Alternatively, I could swap out the dread and bump the Guardian units up to 5-man.

How does this look for a starting point?

This message was edited 1 time. Last update was at 2021/09/29 14:25:58


Rejoice in the coming oblivion!  
   
Made in at
Longtime Dakkanaut




Iggy88 wrote:
Thanks for the info! I get my models from my friend who uses a 3d printer so prices aren't too important to me. Effectively, my army is proxied with stuff that fits my army's theme and is modeled appropriately for the units that I'm taking. I just have no idea where to start since I hardly know what's even going on with this list.

I love the Telemon and Contemptor dreads, although I was looking at the Achilles instead of the Galatus. I guess, looking at the army, I'm wanting some anti-tank stuff since the basic units seem like they could use some S7+ help, especially ranged stuff.

I'm trying to come up with a 1k list as a start:

2 Shield-Captains w/ Axes (1 is the warlord) - I prefer to avoid special characters, but the HQ list for these guys seems really bare.
3x3 Guardians w/ swords & shields
1 Telemon w/ Storm Cannon & Caestus - would this dude be better with dual guns? I like the versatility of having a melee weapon, especially since this thing is so tough it should actually get to use the melee weapon and since vehicles can move and shoot heavy weapons now.

Alternatively, I could swap out the dread and bump the Guardian units up to 5-man.

How does this look for a starting point?


At 1000p you probably only need one shield captain, but you can't really do much wrong in listbuilding at 1k. Custodes are stronger the fewer points you play with because every single model is high quality. The telemon is obviously very good. Depending on how casual you play, it might be unfun to play against at 1000p.

The telemon can work well in both configurations depending on your lists focus. It's a decent dedicated firing platform with two guns, but I personally like the flexibility of gun/fist.

Edit: the Achillus is also not bad. It kills most things it gets into contact with, but it won't survive footslogging across the field. When you decide to deepstrike it, you have to rely on stratagems to make that 9" charge either shorter or more reliable.

This message was edited 2 times. Last update was at 2021/09/29 14:36:14


 
   
Made in us
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Battalions require 2 HQs so I usually start all my lists with 2 HQs and 3 Troops. What are you suggesting? Taking a Patrol?

Wonderful to hear that the Telemon is good with either configuration. I already have a model that would work perfectly for it, so that's largely why I'm wanting to take it.

With my 1k list, I just want to have something that can destroy vehicles w/o relying on getting into engagement range. S8 axes are great, but a S7 or 8 gun with high damage is what I'm looking for.

1 Storm-Captain and 3x3 Guardians are only 600 points, 700 if I take the 2nd Captain to fit a Battalion. The Galatus doesn't seem to be anti-tank, although the Achilles seems really nice as a versatile unit. Am I being overly cautious?

Is the Telemon larger than the Contemptor dreads? What makes the Galatus popular while the Achilles not so much? Both are equally durable/fragile, but the Achilles has longer range on its guns so how does the Galatus not die from footslogging? Or is the Galatus assumed to be deep striking?

Thanks!

Also, Battlescribe shows the Storm Shields as having the new rules for them. So they shield guardians have a 1+/4++ and not a 2+/3++, right?

This message was edited 2 times. Last update was at 2021/09/29 14:49:54


Rejoice in the coming oblivion!  
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I think you may be getting your terms mixed up, we have Storm CANNONS, and SHIELD captains. The best way to start a list, and it's taken me 3 years to figure this out, is what make the game fun for you. Everything else is secondary. If winning makes your day, go shield boys and camp. If hitting things really hard is your bag, go with our Telemons and go double Fist for "El Fisto Roboto". If all shooting lists are your thing, I'd go with flamer sisters, Tanks, and maybe a few jetbikes.
   
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In My Lab

Iggy88 wrote:
Also, Battlescribe shows the Storm Shields as having the new rules for them. So they shield guardians have a 1+/4++ and not a 2+/3++, right?
They have a 1+, yes.

But they get a 4++ from the Shield, which is then improved to a 3++ by the Custodes' faction ability. So your Storm Shield guys are actually rocking a 1+/3++.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Short answer yes, 1+3++, but it's actually plus 1 to the SAVE roll, which is a major difference.
   
Made in us
Sinister Chaos Marine





1+/3++ holy f***!

I'm unsure how I'm being confused by Shield Captains vs Storm Cannons, one is a unit and the other is wargear.

The army needs to be battle-forged for the fun goodies, but I looked through the stratagems and nothing really strikes me as especially amazing. So perhaps going with a Patrol in 1k is a better option since it gives me more flexibility with the units and I won't be missing the CP.

Rejoice in the coming oblivion!  
   
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Longtime Dakkanaut




Iggy88 wrote:
1+/3++ holy f***!

I'm unsure how I'm being confused by Shield Captains vs Storm Cannons, one is a unit and the other is wargear.

The army needs to be battle-forged for the fun goodies, but I looked through the stratagems and nothing really strikes me as especially amazing. So perhaps going with a Patrol in 1k is a better option since it gives me more flexibility with the units and I won't be missing the CP.


In 9th edition you don't farm CP via detachments, but rather get CP according to the battle size. At 1000p you will always start at 6CP regardless of whether you take a patrol or battalion detachment.
   
Made in us
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Thanks, I was starting to realize that when I was playing around with my list building. So the benefit of a Battalion is the extra slots for elites, fast attack, and heavy support? So, I'd only want to take a 2nd HQ and 2 more Troops because I needed that 3rd elite/fast/heavy slot?

I guess Patrol is plenty.

Thanks!

Rejoice in the coming oblivion!  
   
Made in at
Longtime Dakkanaut




Iggy88 wrote:
Thanks, I was starting to realize that when I was playing around with my list building. So the benefit of a Battalion is the extra slots for elites, fast attack, and heavy support? So, I'd only want to take a 2nd HQ and 2 more Troops because I needed that 3rd elite/fast/heavy slot?

I guess Patrol is plenty.

Thanks!


Yes, most lists make use of a patrol nowadays.
   
Made in us
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I am playing around with 2k. I really want the Telemon dread and Achilles dread, but hearing that the Galatus dread is good makes me want to take all 3. I'm also trying to see if I can't keep it a Patrol since I really don't want to take 2 Shield-Captains. I prefer having a Captain and Lieutenant as my 2 HQ choices but Custodes don't have Lieutenants and I dislike the idea of having 2 Captains with 1 being the warlord and 1 not being the warlord. I don't know how practical it would be having only a single HQ in 2k, though. Anyway:

Shield-Captain on Jetbike w/ Eagle's Eye & Sally Forth (Solar Witch Patrol)
3x5 Guardians w/ Sword & Shield
Achilles Dread w/ Destructors
Galatus Dread
2x3 Venatari w/ Destroyers & Bucklers
1 Telemon w/ Caestus & Storm Cannon

I have 70 points to spare.

I can't add a Praetor unless I add another Shield-Captain, but I don't feel like that aura would be super useful since with such a low body count I can't imagine I could get many units benefiting from it. Although perhaps the real sell is the stratagem.

I like the idea of the deep strike stratagem and putting one of the Guardian units in there with 1 of the dreadnoughts, but maybe this would be a better idea if I was able to squeeze in the Praetor with a Battalion instead of a Patrol. Still, in practice, I don't know how I'd be able to get the Praetor where it needs to be in order to utilize the stratagem since it's pretty slow moving.

I'm unsure which dread to deepstrike since y'all told me that the Achilles is the one that would need to be deep strike so it doesn't die while footslogging, but I don't understand why the Galatus is not more vulnerable since it has shorter range guns and is not any more durable against shooting.

I'm not looking to be competitive, I just hope to understand the army/units a bit better and take the ones I like. I love dreadnoughts but always hear that they're not super effective. It seems the Custodes dreadnoughts are an exception and I'm guessing it's due to the invul saves.

Rejoice in the coming oblivion!  
   
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Automated Rubric Marine of Tzeentch




dorset

Iggy88 wrote:
I am playing around with 2k. I really want the Telemon dread and Achilles dread, but hearing that the Galatus dread is good makes me want to take all 3. I'm also trying to see if I can't keep it a Patrol since I really don't want to take 2 Shield-Captains. I prefer having a Captain and Lieutenant as my 2 HQ choices but Custodes don't have Lieutenants and I dislike the idea of having 2 Captains with 1 being the warlord and 1 not being the warlord. I don't know how practical it would be having only a single HQ in 2k, though. Anyway:

Shield-Captain on Jetbike w/ Eagle's Eye & Sally Forth (Solar Witch Patrol)
3x5 Guardians w/ Sword & Shield
Achilles Dread w/ Destructors
Galatus Dread
2x3 Venatari w/ Destroyers & Bucklers
1 Telemon w/ Caestus & Storm Cannon

I have 70 points to spare.

I can't add a Praetor unless I add another Shield-Captain, but I don't feel like that aura would be super useful since with such a low body count I can't imagine I could get many units benefiting from it. Although perhaps the real sell is the stratagem.

I like the idea of the deep strike stratagem and putting one of the Guardian units in there with 1 of the dreadnoughts, but maybe this would be a better idea if I was able to squeeze in the Praetor with a Battalion instead of a Patrol. Still, in practice, I don't know how I'd be able to get the Praetor where it needs to be in order to utilize the stratagem since it's pretty slow moving.

I'm unsure which dread to deepstrike since y'all told me that the Achilles is the one that would need to be deep strike so it doesn't die while footslogging, but I don't understand why the Galatus is not more vulnerable since it has shorter range guns and is not any more durable against shooting.

I'm not looking to be competitive, I just hope to understand the army/units a bit better and take the ones I like. I love dreadnoughts but always hear that they're not super effective. It seems the Custodes dreadnoughts are an exception and I'm guessing it's due to the invul saves.


the Galatus is less vulnerable due to its 3++ save form its shield, so it can better tank the fire getting across the board. i think part of it is the comparative melee focus of the two dreads means they spend longer in melee (and thus are sometimes blocked form attackers shooting them by the attackers own troops).

if you wanted, you could always spend a CP on giving a hypothetical 2nd character a WLT, or a relic. The custodes are an extremely "flat" organisation that operate more as a "band of equals" than a strictly hierarchical formation, so having two shield captains of equal rank but one subordinated to the other is perfectly in line with how they operate.

as others have said, CP and formations work differently in this edition to the last one. you dont get CP for filling out a formation, you are granted a set amount depending on game size, and pay CP for a formaton you fill out, but can get those CP "refunded" in the patrol/battalion/brigade detachment your Warlord is in (ie the 1st one is "free"). I never played 8th ed, but im told in comparison, players have a lot more CP to spend on strats than before.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




It's not hard to make the second one a Captain Commander, which is essentially a second warlord, and if that doesn't work, there is a strat that makes them the automatic WL if the first one dies.

Might I suggest you take a quick gander at our codex? It's easily available on several websites I can't mention, but if you look up Custodes Rules on Google, you'll find what you need. Our forces are not complicated, we are practically deisgned to be baby's first Imperial Faction.

Hate painting 900 troop models? Great, we only have two and they are all Gold! No danlgy bits either or hard to paint recesses. Just dip the model in gold paint.

Hate making complicated lists? Good: we only have like 25 individual units in the entire faction! Most of those are just the same units with differnt armor!

Hate using complicated rules like "which phase am I in" or "how do I psyker?" Well good news space newbs. We don't have phases and we don't even allow Psykers.

Tired of playing Orks with all their tricky shooting? Well good news, we basically punch things REALLY HARD, and THATS IT. Shooting is for Tau and IG nancies who are too lazy to punch things harder than a Primarch.

Speaking of Primarchs, all our units are basically mini-primarchs. BS/WS2+ with 3-5 wounds and 3-5 attacks at S6-10. And if that doesn't kill it, don't worry, because we are all 2+4++5+++(*) as a baseline.

All this and more can be yours today, if you just READ OUR BOOK, and give up ever playing a complicated or diverse faction, ever again.

   
Made in us
Sinister Chaos Marine





So, I do have the book but I've been a little confused by keywords, I guess. Also, is there a supplement to the book? Battlescribe seems to contradict the codex, plus there are subfactions that I cannot find in the codex. 9th edition seems to have such scattered rules. What are all of the things I need in order to understand the full potential of the Custodes?

Regarding Achillus vs Galatus. I failed to notice that the former has a 5++ and the latter has a 4++. I also failed to realize that both get +1 invul due to the special rule. The rule says it only works on infantry and bikes, and I didn't realize the dreadnoughts were infantry AND vehicles. Also, does that mean that the dreadnoughts and characters benefit from the Objective Secured special rule? Or is that FAQ'd? I can sort of see it making sense if Custodes have Obj Sec on more than just their troops since they're such a low model count army, but I can also see it as being a little OP.

Where is the stratagem that allows me to take a WLT on a character that is not my warlord? I actually think that would work quite nicely. It would fit better if I gave the Sally Forth trait to the Shield-Captain on foot (or even the Praetor) who will footslog with the 2x5 Guardians. Then, the Shield-Captain on a Jetbike won't need to babysit those units to boost their speed and I can give him the Mantle for -1 to be hit as well as the relic that gives him +1 invul (for a 3++).

What is a Captain Commander?

Right now I'm debating between taking a patrol in 2k or a battalion in 2k. What I want to take in my list includes 1 HQ, 3 Troops, 2 Elites, 1 Fast Attack, and 1 Heavy Support, but I kind of want a 3rd elite (Praetor), which forces me to take a 2nd HQ. Instead of that 3rd Elite, I just filled the points with more fast attack. It will cost me a total of 6 CP to deep strike the Achillus within 3" of an enemy within 6" of the Praetor in order to (nearly) guarantee a charge upon arrival. I do like the idea of keeping the dread and 5 guardians in reserves for the tactical flexibility, but it seems like a lot of investment.

I'm also second guessing the benefit of taking the Venatari. Are they really that good at shooting? 3 of them are going to get 6 hits and 4-5 wounds against infantry. Doesn't seem like much to write home about.

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In My Lab

Dreadnoughts are NOT infantry.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
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 JNAProductions wrote:
Dreadnoughts are NOT infantry.


How does the Galatus have a 3++ then?

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dorset

Iggy88 wrote:
 JNAProductions wrote:
Dreadnoughts are NOT infantry.


How does the Galatus have a 3++ then?


Ah, I might have misremebered that, my bad. I'm away from my books and I could have swore it was 3+×.

Yes, we have a supplement, War Of The Spider. It has rules for the Sisters of Silence, who are elite choices with anti psyker abilities, and a bunch of strategems, including "ten thousand heroes " which gives a 2nd character a warlord trait. I'd look into it, but like others have said we think we might be getting a new codex in before years end, which will integrate all the psychic awakening elements into the main DeX (but the forge world stuff is still in the forge world compendium)

This message was edited 1 time. Last update was at 2021/09/30 04:55:19


To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in at
Longtime Dakkanaut




Iggy88 wrote:
 JNAProductions wrote:
Dreadnoughts are NOT infantry.


How does the Galatus have a 3++ then?


It does not...it would be utterly broken with a 3++. The Galatus and the Telemon have a 4+ invulnerable save. The Achillus has a 5+ invuln, which is also the reason it's not taken as often because it's less survivable than the other two dreads.

So, since there seems to have been some confusion, these are all the sources you theoretically need right now to have all our rules (like Fezzik said, you can find everything online though):
-Codex Adeptus Custodes 8th ed (all the basic stuff is in here)
-Psychic Awakening Supplement: War of the Spider (rules for shield hosts and additional stratagems are in here)
-Forgeworld Compendium (rules for the Telemon, Galatus etc. are to be found here)

This message was edited 2 times. Last update was at 2021/09/30 06:24:58


 
   
Made in us
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The codex came out over two years ago. There have been at least 6 FAQs/CAs, and multiple supliments, warzone books, and minor updates since then. Best bet is to play by Power level until you have a better grasp of where the army is. That's all I can tell you. It really seems like you haven't spent much time learning this force you've assembled.

I get you have some awesome models, are they painted? That's at least 10 points there in scoring.
   
Made in at
Longtime Dakkanaut




FezzikDaBullgryn wrote:
The codex came out over two years ago. There have been at least 6 FAQs/CAs, and multiple supliments, warzone books, and minor updates since then. Best bet is to play by Power level until you have a better grasp of where the army is. That's all I can tell you. It really seems like you haven't spent much time learning this force you've assembled.

I get you have some awesome models, are they painted? That's at least 10 points there in scoring.


That's a good point. I assumed everyone uses battlescribe anyway, which always has the current updated points cost for basically every unit, but some people might not know/use it.

So, like Fezzik said. The point costs for out units in the 8th ed codex are very much outdated. Some stratagems have recieved erratas as well.

This message was edited 1 time. Last update was at 2021/09/30 12:42:57


 
   
Made in us
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Like I've said, I have both the 8th edition codex and Battlescribe. When I returned to play GKs I had to acquire the Psychic Awakening book to pair with the codex because 9th edition seems to have extra books.

I just started looking into Custodes a couple days ago and, unlike most of the other armies, it's more than just a new edition of an army - it's an entirely new army that didn't exist when I used to play. Battlescribe is good enough for composing an army list and seeing the rules for the units, but it doesn't include stratagems and often doesn't specify the subfaction rules, so I had to go to Wahapedia to find the rules I couldn't find.

Right now I have models for 15 guardians, a shield-captain, and the Telemon.

What is a Captain Commander?

Rejoice in the coming oblivion!  
   
Made in at
Longtime Dakkanaut




Iggy88 wrote:
Like I've said, I have both the 8th edition codex and Battlescribe. When I returned to play GKs I had to acquire the Psychic Awakening book to pair with the codex because 9th edition seems to have extra books.

I just started looking into Custodes a couple days ago and, unlike most of the other armies, it's more than just a new edition of an army - it's an entirely new army that didn't exist when I used to play. Battlescribe is good enough for composing an army list and seeing the rules for the units, but it doesn't include stratagems and often doesn't specify the subfaction rules, so I had to go to Wahapedia to find the rules I couldn't find.

Right now I have models for 15 guardians, a shield-captain, and the Telemon.

What is a Captain Commander?


It's basically just an upgrade for 1CP where you can give one character an additional warlord-trait like ability. Its very often used to give a bike captain +2 wounds to make him even harder to kill.
   
Made in us
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Thanks! I just found it in the Psychic Awakening book after it finished downloading! This is what I've been looking for.

Thank you all for your patience and help! The Psychic Awakening book added a lot of missing information, and your advice and clarification helped with making lists. I have a 1k and 2k list that I'm happy with model-wise and strategy-wise, at least without having had the chance to play them.

This message was edited 1 time. Last update was at 2021/09/30 14:19:48


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If you only have 15 troops and a Telemon, That should be enough to make at least a Battalion, 3x3 for troops, 3x Shield Captains, and a Heavy Slot for the Telemon. That's practically a good 2k list right there if you go out and buy a pack of bikes. That's a damn good starter lists for TAC, or just having a good time at your local scene. If you are looking to upgrade:

Don't. Not until the new book drops. Just my own personal advice, but I refuse to give GW any more money until they clearly lay out what my faction will look like for the next few-years at least. Obviously there is likely going to be a Day-1 FAQ, or a week-1 FAQ, but I don't expect GW to drop a ton of radical changes on us; i.e, giving us psykers or making us use the silly phase system.

But they have been known to outright KILL certain units with point cost raises, or just move things to Legends (IE remove them from the store, thus play). We are a fairly new faction so I don't see us losing anything, but they could suddenly decide to make Shields 15 points, which would kill a lot of lists, or make Bike Bolters cost 10 points, and Missiles 20. That would effectively kill bikes.

Don't buy anything until the books drop. Or at least two weeks AFTER the book drops.

This message was edited 2 times. Last update was at 2021/09/30 19:40:00


 
   
Made in us
Dakka Veteran





Lebanon NH

FezzikDaBullgryn wrote:
If you only have 15 troops and a Telemon, That should be enough to make at least a Battalion, 3x3 for troops, 3x Shield Captains, and a Heavy Slot for the Telemon. That's practically a good 2k list right there if you go out and buy a pack of bikes. That's a damn good starter lists for TAC, or just having a good time at your local scene. If you are looking to upgrade:

Don't. Not until the new book drops. Just my own personal advice, but I refuse to give GW any more money until they clearly lay out what my faction will look like for the next few-years at least. Obviously there is likely going to be a Day-1 FAQ, or a week-1 FAQ, but I don't expect GW to drop a ton of radical changes on us; i.e, giving us psykers or making us use the silly phase system.

But they have been known to outright KILL certain units with point cost raises, or just move things to Legends (IE remove them from the store, thus play). We are a fairly new faction so I don't see us losing anything, but they could suddenly decide to make Shields 15 points, which would kill a lot of lists, or make Bike Bolters cost 10 points, and Missiles 20. That would effectively kill bikes.

Don't buy anything until the books drop. Or at least two weeks AFTER the book drops.


Dude, yes. This should practically be a sticky on the front page right now! Couldn't agree more. I know that I'm planning on NOT planning out ANY army upgrades till I see what happens with the faction. Worst case scenario? I had to wait a bit (and focus on the huge backlog of unpainted/unassembled minis I have guilting me right now...) Best case scenario? I get to get excited about the faction all over again :-)

We just have to wait and see right now.
   
 
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