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![[Post New]](/s/i/i.gif) 2014/11/07 15:49:19
Subject: Deep Space Terrain
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Furious Fire Dragon
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![[Post New]](/s/i/i.gif) 2014/11/08 17:20:58
Subject: Deep Space Terrain
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Dakka Veteran
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It looks nice. How does it play?
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"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor
Blood is best stirred before battle, and nothing does that better than the bagpipes.
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![[Post New]](/s/i/i.gif) 2014/11/10 13:41:42
Subject: Deep Space Terrain
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Furious Fire Dragon
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I haven't tried it yet, but maybe this week or next. I thought maybe I'd try it out as a solo mission as well.
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![[Post New]](/s/i/i.gif) 2014/11/10 14:33:51
Subject: Deep Space Terrain
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Loyal Necron Lychguard
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Very nice... very nice.
You didn't mock up a manouver dial for XQ-4?
Can I suggest:
Green Zero
White Hard 1 (placed so that it rotates in place)
Red Straight 1 (placed so that it moves, albeit slowly)
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![[Post New]](/s/i/i.gif) 2014/11/10 15:10:07
Subject: Deep Space Terrain
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Furious Fire Dragon
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I was thinking about having it be able to rotate, but I wasn't sure if anyone ever would. I suppose if one pylon is destroyed then you would be able to improve range on the other pylons, but otherwise, I didn't see it happening much.
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![[Post New]](/s/i/i.gif) 2014/11/10 16:02:26
Subject: Re:Deep Space Terrain
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Abel
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That looks awesome, and so much better then the painted rocks on a stand that I've seen on eBay for $50+. Can you believe it? They painted rocks and glued them to a stand for "asteroids".
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Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
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![[Post New]](/s/i/i.gif) 2014/11/10 16:10:24
Subject: Deep Space Terrain
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Loyal Necron Lychguard
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If the guns were located on the outside, by the landing pads then rotation would be important to maximize the shooting range.
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![[Post New]](/s/i/i.gif) 2014/11/10 16:22:54
Subject: Deep Space Terrain
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Furious Fire Dragon
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@Tamwulf: I know. Besides, how do you play with them? You can't overlap bases and I'm sure it makes plotting movements a pain as well.
@Anpu-adom: Yeah, that's a good point. It might be good for defense as well, in order to protect a damaged pylon, for example. I'll have to see how it plays once I get to that point.
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![[Post New]](/s/i/i.gif) 2014/11/10 16:52:03
Subject: Deep Space Terrain
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Loyal Necron Lychguard
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Hmm... Maybe the best way to do this is using the big ship rules ... a card for each platform... and then have the special movement rules. I haven't played with the big ships so I don't know how I would work it.
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![[Post New]](/s/i/i.gif) 2014/11/10 19:08:11
Subject: Deep Space Terrain
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Furious Fire Dragon
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I was planning on a card for each pylon and one for the torus. Movement would probably be for the torus only, spinning the pylons around itself. A movement template could be as simple as a piece of card that would lie between 2 pylons and you'd just spin the torus to the next edge. Maybe the space between the pylons divided into thirds and you'd have a green 0, white 1, and red 2 (as you said before).
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