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1275 Hive Fleet Pandora with Deathleaper Assassin Brood vs the NEW Dark Eldar (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Are Dark Eldar still the bane of Tyranids?
Yes, DE will take this game quite handily.
Draw. It is an objective-grabbing game and we both have the mobility or MSU units for that.
No, flyrants are the quintessential unit against DE and will tear them apart.

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Made in us
Fixture of Dakka





San Jose, CA

Got in a test game with the Tyranid Deathleaper Assassin brood. Played against the new Dark Eldar for the very first time since their codex came out. I really didn't know what to expect as I haven't played against DE for quite some time now. I also didn't know my opponent, Forrest, who is new to our LGS.

BTW, we only played at 1275 because that was all that my opponent had brought (painted), so I dropped a whole lot of stuff from my 1850 list to get down there. Yet I still managed to keep the formation, dropping my other TAC units instead.


-----------------------------------------------------------------------------------


1275 Hive Fleet Pandora with Deathleaper Assassin Brood vs the NEW Dark Eldar


1275 Deathleaper Assassin's Brood Tyranids

Flyrant - 2x TL-Brainleech Devourers, Egrubs
Flyrant - 2x TL-Brainleech Devourers, Egrubs

Malanthrope

3x Rippers - Deepstrike
3x Rippers - Deepstrike

Mawloc

Bastion - 1x Void Shield

Deathleaper Assassin's Brood Formation:

Deathleaper

Lictor
Lictor
Lictor
Lictor
Lictor



1275 NEW Dark Eldar

I am not so familiar with the new Dark Eldar so this is just an approximation of his list:


Archon - Shadowfield, Huskblade, Animus Vitae (Unique wargear that can potentially upgrade Power from Pain for the whole army)
Haemonculus

8x Hekatrix - Sergeant w/special weapon, Raider w/Night Shields (for 3+ jink cover) + Splinter racks

10x Kabalite Warriors - Splinter Cannon, Raider w/Night Shields + Splinter racks
5x Kabalite Warriors - Blaster, Venom w/2x Splinter Cannons
4x Wracks - Sergeant, Venom w/2x Splinter Cannons

9x Reaver Jetbikes - 3x Caltrops, 3x Blasters

Ravager - Night Shields


-----------------------------------------------------------------------------------


Missions: Maelstrom


Deployment: Vanguard Strike


1st Turn: Dark Eldar


-----------------------------------------------------------------------------------


PRE-GAME ANALYSIS:

It's been a while since I've played against Dark Eldar, and I have not played against their new codex yet. Now back in 5th, DE was just a problematic matchup for Tyranids. In 6th, things got a little easier for bugs with the advent of Flying Monstrous Creatures (FMC's) but still, DE had the firepower to shoot them down. Fast forwards to 7th and now the shoe is on the other foot. Tyranids have become the potential bad matchup for DE, especially a FMC-heavy bug list. Well, that was the older DE codex. The newer DE codex may have changed this again, though this game probably wouldn't be an indication of that (i.e. my opponent is not running any DE flyers). What he is running is a lot of DE firepower, so that still will remain problematic for any of my units other than my flyrants.

My flyrants will be a nightmare for my opponent to deal with. He cannot take them down reliably and his flimsy glass boats won't stand up to their shooting. Moreover, the flyrant egrubs (electroshock grubs) will hit both the open-topped transport and the unit inside. Basically, my flyrants have the potential to rampage through his army. However, I really don't know if my Lictor formation will contribute much to the game, other than as target practice for my opponent. So I've got a couple of really good units against his army, but the rest of my army just isn't suited to dealing with DE, with probably the exception of the mawloc.

Overall, I think this game can go either ways. I really don't know the skill level of my opponent, but if he can somehow manage to take down at least 1 flyrant early, then he'd have the advantage. If not, then I think I can pull off the V in this one.


-----------------------------------------------------------------------------------


DEPLOYMENT:

Spoiler:
Warlord Traits:

Dark Eldar - Rage (?)

Tyranids - Discard 2 Maelstrom objectives per turn.



DE deployment. No reserves.


Check out his Archon. Pretty cool, huh?


Tyranid deployment. Malanthrope is in my bastion.

Rippers, mawloc and several of my lictors will be deepstriking.


Deathleaper infiltrates. BTW, he reduces the Archon's Leadership by -3.

I make a mistake here and infiltrate him outside my Void Shield range.


I infiltrate another lictor here.

There really isn't many places I could infiltrate them and still get protection from DE shooting, so I leave the rest of my lictors in reserves.


Overview of our deployment.

I unsuccessfully try to seize and we begin.




-----------------------------------------------------------------------------------


Dark Eldar 1

Spoiler:

DE Maelstrom objectives.


Venom (with wracks) immobilizes itself while trying to leave terrain. YES!!! (pumps fist in the air)


DE movement.


Both the venom and reaver jetbikes then turbo-boost into my deployment zone. My opponent gets D3 Victory Points for having 3 units in my deployment zone - jetbikes, venom and the warriors in the venom. He then rolls a 3. Ouch!

Shooting is uneventful as he really didn't have any good targets.

He also grabs Maelstrom objective #4 in his deployment zone.

VP's - DE: 4, Tyranid: 0

So just like that, without even killing anything, my opponent is up 4-0 on the Maelstrom objectives. Also, right away from the way my opponent played, I could tell that he was an experienced DE player. As I predicted, this is not going to be an easy fight. If I can't stop him from grabbing objectives, I can lose the game even if I nearly table him!!!




Tyranids 1

Spoiler:

My objectives.


I unleash the bugs of war.


They then Onslaught each other forwards.

Front flyrant burniates the venom and roasts all of the warriors inside, netting me First Blood. However, the venom survives the S5 template and 6 twin-linked S6 shots due to seriously good jinking. I do manage to immobilize it but that is the extent of the damage.

Rear flyrant (and also my Warlord) shoots at the reaver jetbikers and kills 3. They pass Morale.

I make 1 rather large mistake here. One of my Maelstrom objectives was to kill a vehicle....I should have focused on taking out the venom instead of firing at the jetbikes!


However, I do hold 3 objectives currently (Deathleaper, lictor and malan/bastion) for D3 VP's. I then roll a 3.

I also kill 1 unit with shooting to grab another Maelstrom objective, plus First Blood for another point.

VP's - DE: 4, Tyranid: 5




Dark Eldar 2

Spoiler:

DE objectives.


Jetbikes get ready to assault Deathleaper (who BTW is actually on the ground floor).


DE movement.


He is able to take out the bastion this turn for 1 Maelstrom objective (kill a building). Fortunately for me, I disembarked my malanthrope last turn.


Most of his shooting focuses on my lead flyrant. However, I make most of my saves as well as my Grounding test and sustain only 1W of damage.


Jetbikes then charge in....


....and kill off Deathleaper with Hammer of Wrath attacks. Those caltrops are nasty! They do D6 rending HoW each!

He also holds Objective #2 with his Archon+wyches unit (I nominated it as the Trophy Hunter objective).

VP's - DE: 6, Tyranid: 5




Tyranids 2

Spoiler:
For this turn, I need to manifest a psychic power for my Maelstrom objectives (D3 VP's if I manifest 3 psychic powers!), plus the Kill-a-vehicle objective from last turn. My 3rd objective was pretty stupid - something like hold all 6 objectives - and so I dropped it like a bad habit (at the end of the turn).


Lictor comes in and scatters.


Actually, they both do.


The 3rd lictor scatters as well but is barely in flesh hook range of the venom.

I make another big mistake here. I forget that lictors don't scatter when they come in from reserves.


Doh! Mawloc scatters completely off the reaver jetbikes!


Ok, flyrants, do your thing!

Flyrants then casts psychic powers. I am only able to successfully cast 1.


I explode a raider and kill only 3 warriors from both the template and the explosion. It should have been more, but my opponent was rolling well for their FNP saves (from their Power from Pain special rule).


The other flyrant shoots down the Archon's ride, again, killing only 3 wyches. You're walking from now on, buddy.


Mawloc runs into terrain. Lictor tries to spread out but doesn't go very far.


I get 2 Maelstrom objectives this turn, 1 for killing a vehicle (2 raiders) and another for manifesting 1 psychic power.

VP's - DE: 6, Tyranid: 7

So far, it's been a pretty exciting game and we are neck-to-neck in the Maelstrom objectives.




Dark Eldar 3

Spoiler:
I forget to record my opponent's Maelstrom objectives this turn, but they mainly have to do with killing units both with shooting and in assault. And if he had killed multiple units with shooting or assault, he would get D3 VP's, or something like that.

Anyways, with all my lone lictors out there, I am going to feel the pain this turn.


Jetbikes prepare for a multi-assault. He put the caltrops on my big guy, the mawloc.


His HQ goes after the lictor. The Archon throws/shoots his animus vitae but misses.


Warriors shoot down 1 lictor for 1 VP.


Wyches + Archon then make the assault....


....and the Archon insta-gibs him with his huskblade.


Jetbikes assault as well. Hammer of wrath attacks do 3W to the mawloc and 2W to the lictor. Ouch!


They then whiff in combat. Lictor does manage to kill 1 biker.


Without Synapse nearby, lictor fails its Morale test and falls back.

I then try to Hit-&-Run out of combat with my mawloc - so that my flyrants could deal with his jetbikes next turn - but fail! Doh!

My opponent gets 1 VP for killing one of my units with shooting (or maybe with assault, not quite sure). He then also got D3 VP's for both killing 1 unit with shooting AND in assault. Once again, he rolls a 3, netting him a total of 4 VP's this turn. Yowsers!!!

VP's - DE: 10, Tyranid: 7




Tyranids 3

Spoiler:
This turn, I get Objectives 2 and 4 and another objective (can't remember what).

Crap! I'm way behind now and it looks like I can only get 2 objectives this turn, despite the fact that I am pummeling his army. So far, things haven't been going my way. Mawloc scatters completely away from the bikers. He then fails to Hit-&-Run out of combat. I really needed to deal with those bikers and yet, I can't. But what's really killing me is that my opponent is getting the right Maelstrom objectives and he's been able to achieve them. While the offense of my flyrants are the only thing I've got going in this game, it looks like I'm going to have to fight my way back into the game.


Rippers come down onto an Objective #4.


Both flyrants go into gliding mode in order to deal with the enemy troops.


Shooting is effective, but FNP prevents me from wiping out his warriors and all of the wyches. I do manage to kill the Haemonculus.


BTW, I tried moving my malanthrope to Objective #2. He needed a 2" run to get there but then I only roll 1" for his run!

I cast Onslaught on my Warlord (in the Psychic phase) just in case if I need him to run towards Objective #2....but then my opponent denies my attempt!


Finally, both the jetbikes and the mawloc whiff completely against each other in assault. Jetbikes then show my mawloc a thing or 2 on how to Hit-&-Run out of combat.

This is not good at all. I only achieve one of my Maelstroms this turn with my rippers on Objective #4.

VP's - DE: 10, Tyranid: 8




Dark Eldar 4

Spoiler:

DE objectives for this turn. Looks like all are achievable by my opponent this turn.


Jetbikes get ready for some more of the same-old same-old.


His Warlord gets ready to challenge my Warlord (for one of his Maelstrom objectives).

Again, DE shooting doesn't do very much. Ironic isn't it? My bugs are beating him in shooting and his DE is beating me in assault. Lol.


Challenge accepted! He actually assaults in with his wracks first to absorb my Overwatch (which kills 1 or 2 of them) and then challenges with his wrack sergeant!


Jetbikes multi-assault.


My Warlord kills off his sergeant (along with another 1 wrack) and he does 1W to me. Fortunately for my flyrant, his Warlord (with I believe 7 attacks on the charge due to his Warlord trait, Rage) fails to wound at all. Otherwise, I would have lost my Warlord because the Archon's Huskblade inflicts Instant Death.


Hammer of wrath by the reavers hit with deadly consequences. He wipes out both of my units.

Dang....those guys are deadly!


He easily gets all 3 Maelstrom objectives this turn with the immobilized venom on Objective #5, the wrack sergeant issuing a challenge and by killing 1 of my units in Assault. Had he been able to kill my Warlord flyrant as well, he would have gotten 2+D3 VP's instead!

VP's - DE: 13, Tyranid: 8




Tyranids 4

Spoiler:

I should be able to attain these objectives this turn. My 3rd objective may have been one that I held onto from last turn. Can't quite remember.


Rippers deepstrike onto Objective #2.


Lictor scatters off the table and dies. Of course that shouldn't have happened if only I've been a little more familiar with their rules.


My last lictor goes to grab Objective #6.


Malanthrope finally decides to come out and play.


Flyrant goes after the reavers. Ok, time to DIE!


Darn it! They survive!


Rippers fail their Instinctive Behaviour test and actually make the 12" charge into the ravager. Now if only they could hurt it....

In assault, my flyrant lives yet again! He does manage to kill off the last wrack. I believe my last Maelstrom objective may have been to eliminate an unit.

I grab both Objective #2 and #6. I also take out 1 unit to fulfill all 3 of my Maelstrom objectives as well.

VP's - DE: 13, Tyranid: 11




Dark Eldar 5

Spoiler:

Overview of the top of Turn 5.


DE objectives. I'm hoping he won't get more than 2 objectives here....


....but he's already got Objective #5 with his immobilized venom. You've got to love the irony of the Maelstrom. His venom gets immobilized on Turn 1, doesn't do jack ship and still manages to grab 2 Maelstrom objectives (Objective #5 twice)!

Reavers turbo-boost away and deep into my deployment zone (the very corner) for Linebreaker. He opts to go with survival and Linebreaker (and to try to take my flyrant out of position) over getting one of his Maelstrom objectives.


Ravager shoots but somehow misses with all 3 of his shots. One of the splinter cannons on the immobilized venom can just see out of a window on the ruins and take off 2W from my rippers.

Finally, we go to assault, where my flyrant kills 1 of the wyches. Fortunately for me, he survives another round of combat as my opponent just couldn't roll a 6 to insta-kill him.

So this turn, my opponent only gets 1 Maelstrom objective, plus possible Linebreaker if I don't manage to kill his bikers.

VP's - DE: 14, Tyranid: 11




Tyranids 5

Spoiler:

Ok, I've got my work cut out for me, but I've got a good set of objectives this turn. I think I can achieve them. I may even be able to get D3 VP's for Supremacy.

Rippers fail their Instinctive Behaviour test and stays still this turn.


Flyrant goes into Hover mode this turn to grab an objective.


Rippers grab another objective. Malanthrope prepares to assault the wyches.

I've already fulfilled Supremacy, having 2 objectives to just 1 for my opponent (his immobilized venom).


Flyrant shoots down the venom.


Malan assaults into the combat. Both my flyrant and his Warlord survives combat. I believe I kill off 1 wyche only, so I don't get the Maelstrom objective for killing a unit in Assault.


I achieve 2 objectives this turn - having 2x the number of objectives as opposed to my opponent's 1 and having all Mysterious Objectives revealed. I then roll a 3 for the value of my Supremacy objective. Yes!

VP's - DE: 14, Tyranid: 15


We then roll to see if the game continues and....




Dark Eldar 6

Spoiler:
....the show must go on.

I don't quite remember my opponent's Maelstrom objectives this turn, but one of them involved killing a unit in Assault.


The combination of the ravager and the immobilized venom takes out 2 rippers and reduce the last one to just 1W remaining.


Jetbikes turbo-boost into my deployment zone for Linebreaker once again.


I can't help but smile when my flyrant survives 1 more turn of combat. At the same time, I can't get his Archon to fail his Shadowfield save either (if either failed a save, it would have been insta-death). Malanthrope kills another wyche in close combat.

This turn, my opponent fails to get any Maelstrom objectives. He also fails to remove my Linebreaking rippers from his deployment zone.

VP's - DE: 14, Tyranid: 15




Tyranids 6

Spoiler:

Ok, I have a good chance to pull away this turn. Objective #1, Objective #3 and to kill a unit in assault. Piece of cake, right?


Flyrant decides to leave the objective to go after his jetbikes. Now this is a very risky play on my part. I leave Objective #1 with him in order to try to take away Linebreaker from my opponent. Best-case scenario, I take them out and neither of us gets 1 VP. Worst-case scenario, I don't finish them off, lose 1-VP for leaving an objective, and my opponent gains 1-VP for Linebreaker. The smart play would have been to stay on the objective and to just ignore them.

However, I don't always play smart. Sometimes, I am ruled by my emotions and in this case, I reaallly wanted those bikers dead.


Sonuvab......

I cause 10 wounds to them. They then make 6 armor saves and all 4 of their FNP's!!!


Rippers charge into combat.


He finally rolls a 6 to wound my Warlord and take him out. On the other hand, one of the rippers manage to strip away his Archon's 2++ Shadowfield save.

Fortunately for me, he needed to kill my Warlord on HIS Assault phase to satisfy his Maelstrom objective. He does, however, get 1-VP for taking out my Warlord.

Alas, I fail to get any of my Maelstrom objectives this turn.

VP's - DE: 15, Tyranid: 15

There will be 1 last turn.




Dark Eldar 7

Spoiler:

The final turn. Reavers turbo-boost to grab a Maelstrom objective. If they can survive, my opponent will get Linebreaker as well.


The Archon insta-kills one of my scarab bases and then my malanthrope kills him. I was about to jump for joy because killing his Warlord was worth D3 VP's, but then my opponent brought me back to earth when he told me I had the same problem as him....I needed to kill him on MY Assault phase.

However, I do get 1-VP for killing his Warlord.

VP's - DE: 16, Tyranid: 16




Tyranids 7

Spoiler:

My objectives, one of which was to kill his Warlord in this turn or any previous turns for D3 VP's.

GAME OVER, man.


I still try to take out his reavers just on principle.


I get Objective #1. However, I just cannot kill his indestructible reavers due to fantastic FNP saves.

I roll to see how many VP's I get for "previously" killing his Warlord. I roll a .

We both get Linebreaker, with jetbikes for my opponent and rippers and 1 lictor for me.

VP's - DE: 17, Tyranid: 19




Minor Victory to Hive Fleet Pandora!!!





-----------------------------------------------------------------------------------


POST-GAME ANALYSIS:

Spoiler:

Post-game coming later on.




This message was edited 23 times. Last update was at 2014/11/11 03:42:30



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Longtime Dakkanaut





UK

Argh, it's both armies that I play

I voted DE as they are more mobile than Tyranids which could come into play a lot given it is a Maelstrom mission. That said, Flyrants could pull their weight in this match up - unless they are downed first turn by a volley of poisoned shots.

Looking forward to it though

YMDC = nightmare 
   
Made in us
Fixture of Dakka





San Jose, CA

That's why I get the LOS-blocking bastion - to protect against shooty alpha-strike armies like these. Starting off, he has no shots against either of my flyrants behind my bastion.


This message was edited 1 time. Last update was at 2014/11/08 19:41:24



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Huge Hierodule





Louisiana

The void shield on a bastion isn't projected. It only protects the bastion.

The void shield generator is what projects a 12" bubble that protects your units.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka





San Jose, CA

 tetrisphreak wrote:
The void shield on a bastion isn't projected. It only protects the bastion.

The void shield generator is what projects a 12" bubble that protects your units.

Is that so? Oops. My bad, then.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Sneaky Striking Scorpion






First turn wins/loses here. If he ignores the bait and pulls back while playing the easy maelstrom, then DE has a pretty good shot at taking out the MC's with massed poison one at a time. If he plays aggressively its game over, the flyrants will wreck everything he's got without breaking a sweat.

Bait the Flyrants into the open, then pull up and broadside him with the warriors ravager and the reavers. One of those two dies the next turn, but more than worth the trade. Let the Wyches (I assume it's wyches) + HQ pop the Mawloc/Lictors as they show up. Basically the game is can he kill the flyrants before they murderlate his entire army. If yes, he wins. If no, he loses.

It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire 
   
Made in us
Fixture of Dakka





San Jose, CA

Agreed. The game is going to come down to 2 things:

1. How fast he can deal with my flyrants.

2. The type of Maelstrom objectives drawn by both players.

And yeah, they are wyches.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Well this is different, 2 competitive people playing noncompetitive lists competitively makes for all kinds of fun. The New DE codex has very little anti-air, zero in fact without the Fliers, so I'd put this game to your Flyrants as he has nothing to shoot them down effectively. The Reavers will mince anything they touch in your army as long as the Caltrops survive, and they are survivable to everything but your Templates (3+Jink 5+ FnP is almost a 2+ save!) and will HOW anything they hit to death. Watch this unit, i imagine we will see a lot more of it and those Haywire Scourges competitively.

Before you make any major assumptions about the Dark Eldar codex, note that this Dark Eldar list is playing really nicely. The Archon is bad, Wyches are worse and Non-Supplement Wracks are not great while the Ravager has been nerfed into the floor. The only grade A unit he is running is the Reavers. Can i request to see a game against this guy when he completes his army? I'd like to see his take on the competitive Dark Eldar army.

 
   
Made in fr
Fresh-Faced New User







I may be wrong but lictors don't scatter, do they?
   
Made in us
Huge Hierodule





Louisiana

They don't. Jy2 realized his mistake after the game it seems.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I don't guess you have a close up photo of whoever that guy is in the cloak, that looks like a crazy cool model. What is it?

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Regular Dakkanaut





Question: You mention in your turn 3 the Flyrants glided than shot the warriors/wyches, and he took FnP? The devourers are s6 correct? That would double out the warriors/wyches, thus preventing FnP

13000
12000
:daemon 14000
:darkeldar 5000 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Hollismason wrote:
I don't guess you have a close up photo of whoever that guy is in the cloak, that looks like a crazy cool model. What is it?

GW Dark Elves Shadowblade: http://www.games-workshop.com/en-CA/Dark-Elves-Shadowblade

Good call on using him here as an Archon.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Fixture of Dakka





San Jose, CA

 ALEXisAWESOME wrote:
Well this is different, 2 competitive people playing noncompetitive lists competitively makes for all kinds of fun. The New DE codex has very little anti-air, zero in fact without the Fliers, so I'd put this game to your Flyrants as he has nothing to shoot them down effectively. The Reavers will mince anything they touch in your army as long as the Caltrops survive, and they are survivable to everything but your Templates (3+Jink 5+ FnP is almost a 2+ save!) and will HOW anything they hit to death. Watch this unit, i imagine we will see a lot more of it and those Haywire Scourges competitively.

Before you make any major assumptions about the Dark Eldar codex, note that this Dark Eldar list is playing really nicely. The Archon is bad, Wyches are worse and Non-Supplement Wracks are not great while the Ravager has been nerfed into the floor. The only grade A unit he is running is the Reavers. Can i request to see a game against this guy when he completes his army? I'd like to see his take on the competitive Dark Eldar army.

Yeah, it's fun to play against another good player once in a while with non-optimized lists. It's a change of pace from some of the people I normally play against - either my very competitive Team 0 Comp teammates or people that I steamroll over without even meaning to.

I'll definitely hit him up for another game in the future when I see him.


 Eldarain wrote:
Hollismason wrote:
I don't guess you have a close up photo of whoever that guy is in the cloak, that looks like a crazy cool model. What is it?

GW Dark Elves Shadowblade: http://www.games-workshop.com/en-CA/Dark-Elves-Shadowblade

Good call on using him here as an Archon.

Thanks. I thought he was a Dark Elf figure, but I didn't know which.


jathomas2013 wrote:
Question: You mention in your turn 3 the Flyrants glided than shot the warriors/wyches, and he took FnP? The devourers are s6 correct? That would double out the warriors/wyches, thus preventing FnP

I actually fired at them with both my S6 devourer shots and my S5 electroshock grubs template (because I thought that may generate more hits). Egrubs denied armor saves but allowed for FNP, whereas the devourers denied FNP but allowed for armor saves.



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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Longtime Dakkanaut





UK

Did you try and cast Onslaught in the Shooting Phase? From how it's worded it looks like you did, but it was denied in any case...

Dice rolls just aren't going for you and to make matters worse, DE are getting the best Objectives for them while having the mobility and firepower to claim them.

Interesting batrep so far, looking forward to turn 4 onwards

YMDC = nightmare 
   
Made in us
Huge Hierodule





Louisiana

Great pics so far. I'm looking forward to seeing the outcome. Also don't forget - malanthropes are Fleet!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka





San Jose, CA

 Frozocrone wrote:
Did you try and cast Onslaught in the Shooting Phase? From how it's worded it looks like you did, but it was denied in any case...

Dice rolls just aren't going for you and to make matters worse, DE are getting the best Objectives for them while having the mobility and firepower to claim them.

Interesting batrep so far, looking forward to turn 4 onwards

Onslaught was actually cast in the Psychic phase, but got denied on Turn 3. I'll go back and change the wording in the report.

Yeah, Maelstrom objectives are sometimes very luck dependent. And I mean luck as in luck-of-the-draw. But still, your army needs to be built with enough mobility (and offense) to take advantage of them. Tactically, my opponent was playing pretty solid, going after objectives over just kills.

I'm hoping I can finish the report today.


 tetrisphreak wrote:
Great pics so far. I'm looking forward to seeing the outcome. Also don't forget - malanthropes are Fleet!

Yeah. I believe I rolled 1,1 for his run move! Lol.


This message was edited 1 time. Last update was at 2014/11/10 15:28:05



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Made in us
Huge Hierodule





Louisiana

Ouch! Bummer, man. Those 1/36 dice rolls are harsh sometimes.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka





San Jose, CA


Turn 6 up.





Automatically Appended Next Post:


Battle report completed.



Post-game Analysis coming later.


This message was edited 2 times. Last update was at 2014/11/11 03:43:47



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Made in us
Executing Exarch





McKenzie, TN

Great batrep jy2. Thanks for sharing.
   
Made in us
Longtime Dakkanaut





Eye of Terror

Why are you still running the bastion ?

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DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Fixture of Dakka





San Jose, CA

 ansacs wrote:
Great batrep jy2. Thanks for sharing.

Thanks. And you're welcome!


 Dozer Blades wrote:
Why are you still running the bastion ?

Because:

1. It is a force-multiplier that helps to make my army much more resilient and....

2. I like it.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in no
Dakka Veteran




Very exciting battle report as always! Thanks for sharing
   
Made in us
Tough Tyrant Guard






Seattle

I have found as I test out the deathleaper formation, that using it as you would imagine he fluff is actually the best. Pick that enemy character you really want to kill. Preferably his warlord. Have a reserve manipulation that allows you to bring in the majority of them. Place your lictors around in this instance the archon. Enjoy preferred enemy. He has deathleaper reduced leadership, and any lictors in the area reduce him and his unit by one leadership. If thy don't break and run they can only assault and kill one lictor. Screen deathleaper with the other guys so he can't be charged. Next turn you have three or four lictors and deathleaper charging his warlord and unit.

The formation really relies upon weight of attacks. Splitting them up makes it easer for an enemies firepower to target them. Being right next to his important character will save you blast weapons, and they can easily get a good cover save from intervening units.

This message was edited 2 times. Last update was at 2014/11/13 00:52:13


~seapheonix
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

So what's your opinion on Dark Eldar now? Cause they seemed survivable as heck.

The fact in later turns they get fearless is great.

Do you think that they'll be a top tier now with just that in mind or no?

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Fixture of Dakka





San Jose, CA

GrafWattenburg wrote:
Very exciting battle report as always! Thanks for sharing

Thanks!


 seapheonix wrote:
I have found as I test out the deathleaper formation, that using it as you would imagine he fluff is actually the best. Pick that enemy character you really want to kill. Preferably his warlord. Have a reserve manipulation that allows you to bring in the majority of them. Place your lictors around in this instance the archon. Enjoy preferred enemy. He has deathleaper reduced leadership, and any lictors in the area reduce him and his unit by one leadership. If thy don't break and run they can only assault and kill one lictor. Screen deathleaper with the other guys so he can't be charged. Next turn you have three or four lictors and deathleaper charging his warlord and unit.

The formation really relies upon weight of attacks. Splitting them up makes it easer for an enemies firepower to target them. Being right next to his important character will save you blast weapons, and they can easily get a good cover save from intervening units.

I probably would have had I gone first - just overload him with targets. However, as he was going 1st and could have just shot down all my lictors, I felt it more prudent to only deploy those who can hide from his firepower and to reserve the rest.

BTW, my opponent was making LD tests like a madman. He made every single LD -1 test that he had to take. He only failed Psychic Scream once and only lost 1 model to it. It was one of those rare games in which my opponent just would not fail his LD test (even at LD 7) for either pinning, morale or Scream.


Hollismason wrote:
So what's your opinion on Dark Eldar now? Cause they seemed survivable as heck.

The fact in later turns they get fearless is great.

Do you think that they'll be a top tier now with just that in mind or no?

In my opinion - and take it with a grain of salt as I do not have much experience with DE in this edition - they are just as strong in this edition as they were in last edition. The difference is that their competitive builds have probably changed. However, they still have the same weaknesses and against the same armies as before. They will always be a glass cannon army that will hit you very hard but will still struggle against certain matchups. I've always thought that they were good. I'm just not sure if they are top-tier good, but we will see in time. BTW, my friend, Frankie from Frontline Gaming who plays DE competitively (and has won a GT with them before), says that they are really good so I will take his word for it.


This message was edited 1 time. Last update was at 2014/11/15 15:39:37



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Made in us
Fixture of Dakka



Chicago, Illinois

Yeah, I actually started them up as I was really intrigued by the play style, but I am moving from Chaos Daemons to Dark Eldar , but they seem fun in the small point (1000) that I've been playing and trying them out.

I don't play in tournaments but the group I play iwth is pretty decent and competitive so its fun.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Fixture of Dakka





San Jose, CA

Hollismason wrote:
Yeah, I actually started them up as I was really intrigued by the play style, but I am moving from Chaos Daemons to Dark Eldar , but they seem fun in the small point (1000) that I've been playing and trying them out.

I don't play in tournaments but the group I play iwth is pretty decent and competitive so its fun.

DE are actually very good in smaller games. The cheapness of their units actually make them more optimal at lower points games than most other armies (who don't become optimized until you get to higher points games).



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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
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