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![[Post New]](/s/i/i.gif) 2014/12/08 20:19:40
Subject: Old Rules You Miss?
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Fixture of Dakka
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Hi, guys! First post as a member of the forums!
I've found myself thinking about how some of the new versions of rules compare to their older counterparts, and I've realized that I miss some of the old incarnations of rules. What about you guys? What are some old rules whose modern equivalents just don't quite pump you up the way the old ones did? What are some rules that simply vanished that you miss?
A few of mine:
1. Bladestorm. The pseudo-rending is nice, but I miss the extra shot option the avengers used to have. It made them quite scary against hordes of infantry, and it was a blast to roll all those dice!
2. Power From Pain. While it's nice to not lose all my tokens when a handful of units die, the new version of power from pain isn't as viscerally rewarding. 6+ FNP *has* saved me a few times, but I still miss being able to give wyches 4+ FNP on turn 1 with a haemonculus and getting rewarded for killing things with more pain tokens. The new version also seems counter-intuitive for an alpha-strike army.
3. Ork mob rule. I'm not really an ork player, but the new mob rule is the main thing keeping me from becoming one. It drives my opponents to take heavily armored elite oks rather than lots of boyz. It seems like a punishment for playing "vanilla orks." I miss fighting against the old rule where you had to whittle down the enemy squad to make them run away or to make them susceptible to certain weapons and effects. The old version was just more fun and interactive.
4. Lictor deployment. I miss having them jump out of the bushes and assault something right away. Granted, it's not much fun to be unable to prevent such a tactic, but as is, they have trouble surviving through the following enemy turn.
5. Lictor pheremone trail. The new version is actually pretty okay in combination with mawlocs and the new pods, but I miss being able to have tides of outflanking, deepstriking, etc. critters show up fast.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2014/12/08 20:21:09
Subject: Re:Old Rules You Miss?
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Lord of the Fleet
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Lumbering Behemoth.
Vanilla and Demolisher Russes haven't been quite the same since.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2014/12/08 20:26:27
Subject: Old Rules You Miss?
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Trustworthy Shas'vre
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Some of the old Markerlight options, like inflicting a penalty for Pinning Tests.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2014/12/08 20:26:53
Subject: Old Rules You Miss?
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Slashing Veteran Sword Bretheren
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1. Mob Rule: I agree with you completely
2. Ramshackle: Man was it fun to roll that scatter dice for your trukk and watch it explode over your enemy. The visualization of a space marine firing a meltagun in to an oncoming trukk and watching it fly over his head to explode was priceless. Now its just a d6 to make a pen become a glance....what?
3. Deff Rolla. Well this was just a straight nerf. Used to be amazing and I have 3 BWs with deff rollas that are now just modeled to be reinforced rams.
4. I think this one counts. Black Templar codex and the Vows. is that a rule? Either way I miss have a Black Templar codex. I mean, the Space Marine Codex is stronger than the old 4th ed. BT codex, but there was just something about having your own book for that army. Also, the Black Templar chapter tactics are less than optimal.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2014/12/08 20:37:59
Subject: Re:Old Rules You Miss?
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Ancient Chaos Terminator
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Orks rolling on grenades, where they can throw the pin instead of the grenade. Such a funny rule. If it is still in the game I wasn't aware, my mate told me about it.
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![[Post New]](/s/i/i.gif) 2014/12/08 20:39:45
Subject: Re:Old Rules You Miss?
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Insect-Infested Nurgle Chaos Lord
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2014/12/08 20:42:32
Subject: Re:Old Rules You Miss?
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Ultramarine Librarian with Freaky Familiar
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Old wound allocation. It makes the game simpler.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2014/12/08 20:51:19
Subject: Old Rules You Miss?
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Dakka Veteran
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I miss mark of the wulfen and the old acute senses rules
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![[Post New]](/s/i/i.gif) 2014/12/08 20:54:21
Subject: Re:Old Rules You Miss?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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![[Post New]](/s/i/i.gif) 2014/12/08 20:54:39
Subject: Old Rules You Miss?
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Mutilatin' Mad Dok
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Gonna place a second vote for old wound allocation (6th/7th is a complicated mess for no gain, imo).
Also seconding the old mob rule. Simpler and more effective... better change that. Lol.
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![[Post New]](/s/i/i.gif) 2014/12/08 20:56:18
Subject: Old Rules You Miss?
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Devestating Grey Knight Dreadknight
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I miss True Grit, t'was great. EDIT: Also I do agree about the mob rule.
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This message was edited 1 time. Last update was at 2014/12/08 20:56:40
SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2014/12/08 20:56:57
Subject: Re:Old Rules You Miss?
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Focused Fire Warrior
Helsinki
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I have one major and four minor rules that I miss although all but the ruin rules and partly the sniper have more to do with background than any game mechanics.
1. The 6th ed ruin rules with floors and stuff. It made the game much simpler in regards to blasts and assaults.
2. Njall's lord of tempest table, calling down lightning on the enemy is always fun
3. Grimnar's high king rule, it made him something more than just a beatstick.
4. The black templar vows, it realy suited their history and the name of the vows were awsome.
5. 6th ed sniper rules, pinning should realy be a feature of the sniper.
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My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k |
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![[Post New]](/s/i/i.gif) 2014/12/08 20:57:08
Subject: Old Rules You Miss?
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Powerful Phoenix Lord
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4th edition Synapse. Flyers as Apocalypse only. 5th edition Wound Allocation. 4th edition Mob rule. 5th edition Instinctive Behaviour. Pre-7th edition Psychic Tests.
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This message was edited 1 time. Last update was at 2014/12/08 20:57:35
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/12/08 21:00:08
Subject: Re:Old Rules You Miss?
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Wise Ethereal with Bodyguard
Catskills in NYS
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Pinning on sniper rifles (didn't think of that  )
Reducing leadership with marker lights
The old stealth suit rules where you couldn't actually shoot at them if you were outside a distance determined by a roll (to which the maximum was conveniently the range of their weapons).
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/12/08 21:04:16
Subject: Old Rules You Miss?
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Gore-Soaked Lunatic Witchhunter
Seattle
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Subject to Hatred
... quickly followed by Subject to Stupidity..
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/12/08 21:04:37
Subject: Old Rules You Miss?
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Slashing Veteran Sword Bretheren
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Being able to charge after coming in from reserves.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2014/12/08 21:25:29
Subject: Old Rules You Miss?
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Irked Necron Immortal
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5th editions wound allocation allowed some shenanigans, but I greatly preferred it's abstraction of combat. A few tweaks would have made it just about perfect, but they had to throw out everything...
I also miss the rules for ruins and assaults from reserves.
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![[Post New]](/s/i/i.gif) 2014/12/08 23:36:26
Subject: Old Rules You Miss?
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[MOD]
Making Stuff
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Any form of casualty removal that wasn't just 'remove the closest guy'... Automatically Appended Next Post: Fafnir13 wrote:5th editions wound allocation allowed some shenanigans, but I greatly preferred it's abstraction of combat. A few tweaks would have made it just about perfect, but they had to throw out everything...
Pretty much all it needed was the return of 4th edition's 'apply wounds to already wounded models first'.
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This message was edited 1 time. Last update was at 2014/12/08 23:38:05
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![[Post New]](/s/i/i.gif) 2014/12/08 23:48:19
Subject: Old Rules You Miss?
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Stealthy Grot Snipa
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I remember taking upgrades and getting an ability instead of a roll on a table. That was pretty cool.
Also, Carnifexes used to be considered big.
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2014/12/08 23:51:00
Subject: Old Rules You Miss?
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The Daemon Possessing Fulgrim's Body
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To hit modifiers instead of cover saves.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/12/09 01:00:41
Subject: Re:Old Rules You Miss?
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Nasty Nob
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Ramshackle. Characterful and funny
Old Looted Weapons rule: take options of certain SM or IG squads--and occasionally shoot your mate.
Old Looted Wagons rules: (the ones that let you take Russes, etc). Fantastic for converters
Old Mob Rule: much more representative of the fluff
Mobbin' Up: even better, and more fun (ork units fell back towards the nearest ork unit, and joined it!) Sad to see it go.
Old Attack Squig. An actual squig that attacked with its own profile, not a squig that had a powerklaw bite if you happened to own a powerklaw
First Incarnation of the Blasta Bomma rules (the one where a crash was actually more damaging and accurate than dropping the bomb--at the cost of losing your bomma!).
And, just so people don't think I only like orks:
Tau Auxiliaries: Strange that you can convince Kroot and Vespid to help out, but not humans
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This message was edited 1 time. Last update was at 2014/12/09 01:01:01
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![[Post New]](/s/i/i.gif) 2014/12/09 01:15:32
Subject: Re:Old Rules You Miss?
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Weapon profiles from 2nd Edition.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2014/12/09 01:26:20
Subject: Re:Old Rules You Miss?
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Fresh-Faced New User
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I miss a rule that said that any model that tipped over (due to standing on uneven terrain) got a wound. This may have been a WFB rule though. Either way it was around 2nd edition times i think.
Feel it goes back to when rules had more fun in them and it was also a fluffy way of getting players to avoid placing models in places they should not be.
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![[Post New]](/s/i/i.gif) 2014/12/09 01:28:29
Subject: Old Rules You Miss?
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Land Raider Pilot on Cruise Control
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I miss 5th edition so much. 7th has some nice things but as mechanized HH World Eaters 6th was hell on earth.
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![[Post New]](/s/i/i.gif) 2014/12/09 01:29:24
Subject: Old Rules You Miss?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Lumbering Behemoth.
Vox's that actually had something to do with range.
Legion-specific rules.
Icons that acted as DS beacons
5th edition vehicles in general
Also, while totally broken, I do miss the whole "scout Vendetta up 12" away from the enemy, on turn 1, disembark melta unit, have 3 melta-guns in double-pen range and vendetta with side-armor shots while LRBT's lob pie-plates from the backfield before opponent gets to do anything". *THAT* was truly awful.
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This message was edited 1 time. Last update was at 2014/12/09 19:00:16
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2014/12/09 01:31:14
Subject: Old Rules You Miss?
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Tunneling Trygon
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1. Charging after coming in from reserves.
2. Old rending
3. Literally every single Tervigon rule.
4. Shadow in the Warp being relevant.
5. Old synapse that gave EW.
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![[Post New]](/s/i/i.gif) 2014/12/09 01:31:23
Subject: Re:Old Rules You Miss?
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[MOD]
Making Stuff
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Jeffrachov wrote:I miss a rule that said that any model that tipped over (due to standing on uneven terrain) got a wound. This may have been a WFB rule though. Either way it was around 2nd edition times i think..
Unless it was from Rogue Trader, that's never been a 40K rule. The closest was the 2nd ed Ork Battlewagon, which allowed you to transport as many orks as you could pile on top, but they took a wound if they fell off.
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![[Post New]](/s/i/i.gif) 2014/12/09 01:41:26
Subject: Re:Old Rules You Miss?
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Mekboy Hammerin' Somethin'
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Being able to consolidate / sweeping advance into another unit to stay locked in combat.
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![[Post New]](/s/i/i.gif) 2014/12/09 01:42:25
Subject: Re:Old Rules You Miss?
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Regular Dakkanaut
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Terminator saves on 2D6.
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![[Post New]](/s/i/i.gif) 2014/12/09 01:43:14
Subject: Re:Old Rules You Miss?
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Longtime Dakkanaut
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insaniak wrote:Jeffrachov wrote:I miss a rule that said that any model that tipped over (due to standing on uneven terrain) got a wound. This may have been a WFB rule though. Either way it was around 2nd edition times i think..
Unless it was from Rogue Trader, that's never been a 40K rule. The closest was the 2nd ed Ork Battlewagon, which allowed you to transport as many orks as you could pile on top, but they took a wound if they fell off.
Hahahahaha omg thats awesome, that needs to be brought back
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