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![[Post New]](/s/i/i.gif) 2015/01/03 01:34:07
Subject: Alternate Ork Super-Heavies to consider.
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Dakka Veteran
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Im wondering, can anyone rate the Ork-Superheavies outside of the standard Stompa ? How useful and or viable are any of these on the table:
Kill Tanks: All of them seem good, except the Blasta's belly cannon re-load time.
Skull-Hammer Battle-Fortress: I never see this thing on the table. Is it any good ?
Battle-Fortress: It seems solid, being able to carry 30 boys into the fight and is open-topped.
Great Squiggoth: Haven't really heard of this being used either.
Heavy Bommer and Blasta-Bomber: The fire-power these have is impressive and kind of cheap. The option to drop some storm-boyz into the fight is unique. Only draw-back I'm noticing is that its AV 10 all the way around. Also, it does not appear that it takes up a Lord of War slot.
Big-Mek Stomp: Given it operates at ork BS, will it's lifta-droppa even hit the target most of the time ?
Klaw Stompa: Seems like it would destroy anything in close-combat. Added bonus of throwing any vehicle (up to 4 hull-points) it destroys at something.
Kustom-Stompa: Can this challenge other titans with any success ?
I know every ork unit has a place on the table, but ones are the most useful or least useful in general or depending on situation ?
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This message was edited 4 times. Last update was at 2015/01/03 01:57:12
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![[Post New]](/s/i/i.gif) 2015/01/03 01:53:12
Subject: Alternate Ork Super-Heavies to consider.
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Longtime Dakkanaut
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I know stompas can be pretty hard to destroy, as you would normally fill them with meks and a big mek with KFF, and so end up repairing like 10 HP a turn. Basically unkillable.
But also doesnt put out a huge amount of killiness. It's an anvil, not a hammer.
The kill tanks seem to be pretty good.
Other than that I'm not sure I'm afraid. I didnt think the blitza-bommas were heavy, I thought they were just normal flyers.
I'm sure someone else will weigh in on this. I think the kill tank or battle fortress might be your best bets though.
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![[Post New]](/s/i/i.gif) 2015/01/03 01:56:44
Subject: Alternate Ork Super-Heavies to consider.
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Dakka Veteran
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Niiru wrote:I didnt think the blitza-bommas were heavy, I thought they were just normal flyers.
I meant Blasta-Bommer. Il correct that.
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This message was edited 1 time. Last update was at 2015/01/03 01:57:34
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![[Post New]](/s/i/i.gif) 2015/01/05 04:09:47
Subject: Re:Alternate Ork Super-Heavies to consider.
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Dakka Veteran
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Also, anyone have anything to say about Buzzgob as a Super Heavy HQ ?
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![[Post New]](/s/i/i.gif) 2015/01/05 04:12:56
Subject: Re:Alternate Ork Super-Heavies to consider.
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Longtime Dakkanaut
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From the dread mob codex? From my vague recollection (I didnt look too closely at the time as I wasn't planning on using stompas) his stompa is pretty cheap in points compared to the normal lord of war one. Possibly because the dread mob hasnt been updated for 7th edition yet.
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![[Post New]](/s/i/i.gif) 2015/01/05 05:13:15
Subject: Alternate Ork Super-Heavies to consider.
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Longtime Dakkanaut
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Can someone described how the lifta droppa works?
Do I roll to hit? Is it auto? I couldn't figure it out in a game
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![[Post New]](/s/i/i.gif) 2015/01/05 06:31:26
Subject: Alternate Ork Super-Heavies to consider.
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Dakka Veteran
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Johnnytorrance wrote:Can someone described how the lifta droppa works?
Do I roll to hit? Is it auto? I couldn't figure it out in a game
It rolls to hit on normal ork ballistic skill.
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![[Post New]](/s/i/i.gif) 2015/01/06 01:50:03
Subject: Re:Alternate Ork Super-Heavies to consider.
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Nasty Nob on Warbike with Klaw
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Niiru wrote:
From the dread mob codex? From my vague recollection (I didnt look too closely at the time as I wasn't planning on using stompas) his stompa is pretty cheap in points compared to the normal lord of war one. Possibly because the dread mob hasnt been updated for 7th edition yet.
It's points cost is a typo, FW are pretty open about that mistake. Should be +800 not +300... But they still haven't updated it.
As for FW super heavies, I just love the Kill Krusha!
Everything about it is just Orky Awesomeness. Gorgeous model, and rules that can go wrong (always the Grots fault). And Thunderblitzing with +1 on the chart is just awesome.
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![[Post New]](/s/i/i.gif) 2015/01/06 02:56:04
Subject: Alternate Ork Super-Heavies to consider.
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Dakka Veteran
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Kill bursta all the way. Grot gunners for bs3, 3 tlbs, 2 grot bomms and a 3d6 blast radius belly gun! Wanna see true fear in your opponents eyes? Drop an average 21" ap3 ordnance blast on his army lol. Get lucky and throw down a 30"+ and move on to mop up duty. 7 hp but iwnd and meks make it more durable than it appears and it also gets +1 on the blitz table. Lastly it can carry it's own bubble wrap around with it. Anyway that's my vote.
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