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Made in us
Utilizing Careful Highlighting





Augusta GA

Update: Tried out the Hydra suicide gimmick list, unfortunately it was against an anti-horde Knights list. Managed about 25 mortals turn 1 from gaunts getting stepped on and stepped over, but after that I ran out of bodies and couldn’t keep up the pace.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Think it might be worth it to add some biovores to churn out more MWs and mines?

(Just spitballing ideas, no idea how effective it would actually be)

   
Made in us
Utilizing Careful Highlighting





Augusta GA

It was a purely gimmick list, I just got the worst possible army to try it out against. If I was gonna try a competitive version of it then Biovores and sporocysts would probably feature in there to choke the field with more exploding bodies, yeah.
   
Made in us
Brainy Zoanthrope





Use more zoanthropes. Mortal wound monsters. Before they take away our 3++
   
Made in us
Regular Dakkanaut




How strong/useful are carnifex's and hierodules?
   
Made in no
Liche Priest Hierophant





Bergen

Carnifexes are cool, not good. Stand outs are Old one Eye (who might be good, not just cool) and the 24 shots bs3 dakkafex with -1 to hit it.

Hierodules are good. They where the hype until people build the damacaroenes instead. In adition to the 'macarones there is also a hard competition from the harradrian.

   
Made in nl
Longtime Dakkanaut





Carnifexes cannot operate in a world where the premiere AT weapons do 3+d3 damage.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Or in a world where a Rhino is tougher.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Mekboy on Kustom Deth Kopta






anybody know of a good tldr tyranid type tactics. I am trying to follow this and found a tactical turtle video breakdown on youtube but am having a hard time figuring out how to build an army

This message was edited 2 times. Last update was at 2021/07/08 13:46:43


10000 points 7000
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Made in au
Dakka Veteran





 G00fySmiley wrote:
anybody know of a good tldr tyranid type tactics. I am trying to follow this and found a tactical turtle video breakdown on youtube but am having a hard time figuring out how to build an army


Tl dr, broad tactics that will probably serve you well every edition of Tyranids

Take enough firepower to remove key threats. Don’t try and take enough firepower to table your opponents it will never work for Nids we aren’t one of those armies. Focus on their strong scoring, and the more you invest into things that punch the more Termagants you should take. Prioritise killing or tying up the things that are gonna do the most damage to your scoring. Play grand strategy, use Termagants as basically speed bumps or waves. Don’t think of the buzzwords there for a minute but think about how a wave won’t actually do much to stop your progress, but will slow you down if you have to go over it.

When looking at monsters, consider for a second the survivability of one monster as opposed to 5 of monsters. One just gives an easy and obvious target for AT weapons, 5 means you might actually have something standing by turn 3. This is a reason why a lot of players go for very heavy Monster play (Nidzilla) or very little and play mostly a horde of infantry like Genestealers or gaunts. However this is a tactical game and terrain is a thing, you can still get away with that solo Swarmlord for his move speed buff or that lone exocrine for punching out rapidfire plasma, just make sure you put it somewhere smart for Line of Sight purposes. Basically In a heavy monster build your artillery gets to be more brazen and effective and deploy on top of some building since there is probably a more important target or two on the board already and you can’t hide all your monsters anyway. In a more balanced/infantry centric build you probably want to pick the roles offered by monster support carefully and play then carefully.

Nids are a closed range, board control/brawler army. You have all the tools to take objectives as well as deny them from your opponent, and there’s usually one or two units every edition that have really short range, but good punch and survivability. And even some of the crappier units like Fexes (both sorts) can do surprising damage if given the opportunity. However even your artillery like hive guard is fairly short ranged and often needs an aggressive position to do their best work. As such Speed is key, and think extremely hard about picking any other hive fleet than kraken. +1 to saves is cool - getting into range a turn early and copping one less turn of firepower is much better. Having five more Termagants left in your unit because of FNP is awesome - but actually being on the objective is even better. Tyranids besdt strats are movement based and most your gameplay should be focused on holding the board. If you want some examples of this I can provide.




I think that’s the core principals to Tyranids. I’ve had extreme success with them over the years by following these broad strokes, and I’ve barely lost a game. I only get to play locally plus one city over this edition so not the broadest range, but plenty of variety and I’ve played through some of the biggest balance discrepancies ever, and come out ahead just by building effectively and playing smart. And off the backs of the humble Termagant too lol, grow to love them, they are the bread and butter of Nids, best unit in the dex every edition. Seriously 5 pts for what they offer now is just awesome. I run almost 100 and I’m playing Nidzilla lol they are just hardcore.
   
Made in us
Focused Fire Warrior





West Virginia

I just bought my first Tyranids, and I wanted to get some opinions on how to build my Tyranid Warriors.

The list is a broodlord and a neurothrope for HQs, two squads of genestealers and one squad of warriors for troops, a squad of zoanthropes, and a trygon prime.

I am not exactly trying to be super competitive, but if I was basically planning to send everything
except the warriors forward for smites and charges how would you build those warriors?

What weapons are worth taking on them if they are just going to be there to hold a backfield objective?

Any build advice for warriors in general?

Thank you!
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

IMHO with warriors, either you go very cheap with pure scything talons, or you go very expensive with boneswords, deathspitters and venom cannons.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Tyran wrote:
IMHO with warriors, either you go very cheap with pure scything talons, or you go very expensive with boneswords, deathspitters and venom cannons.


Full disclosure, never used the guys and still building my swarm.

If you were going to use them for backfield campers, would something in the middle work? Like one with a venom cannon and the other two bare bones, just as ablative wounds? Kinda like camping a 5 man tac squad with a ML to camp. With board sizes being what they are, the points for the 24” deathspitters don’t seem that out of place, but then we are just a few more points to your fully tricked out squad.

In my small games, I’ve just been using rippers to hold objectives. Low use, but low points. A squad of warriors is more of an investment, but might be able to hold off a harassment unit that swings by.

   
Made in cz
Fresh-Faced New User




Hello guys, im into making an horde type, with big minis army. Im thinking into new orks or nids. I already got the beastnagga box, but in my mind i think that nids got more "tools" for play competitive. Also the 9th ed codex might be good.
In your competitive experience, wich of both armys had more succees?
In my tournament games i dont see many of the 2. Just lots of drukh, marines and mech
   
Made in de
Fresh-Faced New User




Hello there!
I have always been tempted to start a Nids project just for fun. Genestealer being my favorite ever since. Soooooo I ended up ordering :

1 Swarmlord
1 Broodlord
1 Lictor
60 Genestealer

Simply because I like them.
What would you recommend to buy next to get the above working atleast to a degree where I won't get smashed in the face every game

Thx in advance
   
Made in no
Liche Priest Hierophant





Bergen

I always beta this drum. But lash whip and bonesword is much better then double bonesword on warriors. What little you loose in damage output is far outweighted by what you get from strategy.

The two most common uses is not piling in propperly. Now your opponent kills the first warriors and they need to pile into more of your dead warriors. Next turn you shoot and charge.

The other use is when the warriors get completly overwhelmed. And now you get to fight anyway.

   
Made in us
Longtime Dakkanaut



Cheyenne WY

40kFANATIC wrote:
Hello there!
I have always been tempted to start a Nids project just for fun. Genestealer being my favorite ever since. Soooooo I ended up ordering :

1 Swarmlord
1 Broodlord
1 Lictor
60 Genestealer

Simply because I like them.
What would you recommend to buy next to get the above working atleast to a degree where I won't get smashed in the face every game

Thx in advance
Well, you gone "all in" for the stealers...I'd say you need support. So some Zoeys to give MW, Hiveguard maybe some Gunbugs to draw fire awy from the stealers? I am Hopeful that Stealers will get a second wound come the codex so you might just have to look forward to better days in the future...Lol some screens of Termagants wight help some but that is even moar swarmy dudes....

The will of the hive is always the same: HUNGER 
   
Made in us
Dakka Veteran





Lebanon NH

Greetings Nids players!

So I have recently got into my head a rather silly idea, but it's taken hold and I want to pursue it. See, my LGS and group are heavily into proxies, conversions, and total customization. We have things like entire proxied armies of Squats, custom factions kitbashed out of imperial soup, you get the idea.

I was thinking of making a nid list that followed the same basic premise, but I wanted to get some community feedback on the idea. The alternate lore that I thought would be fun to pursue would be an alien civilization that looked like the nids (monsters, essentially,) but had culture, individuality, art and science and all that jazz (heck, maybe even jazz!)

Being as how my experience with the nids is limited to battlescribe and a few games back in 8th against them, what would you folks recommend for a list of "thinking monsters"?

Thanks in advance!

   
Made in no
Liche Priest Hierophant





Bergen

A new codex might be coming in Deseptember.

That beeing said you want to fokus on shooting monsters or forge world monsters. The regular melee monsters are not so good.

   
Made in us
Dakka Veteran





Lebanon NH


I had no idea that a new 'nids codex was in the pipeline! (Well, obviously, I knew there would be one eventually... but certainly not as soon as September-December!)

Regarding the shooting vs. Melee thing, I had a similar thought. I wanted my monsters to have access to more traditional "technology" aside from just biological superiority, and for the most part that means things like guns.

I'm a little confused, however, about the nids melee monsters being "bad" these days. Granted, I haven't played against them in any fashion for years, but the last I remember was them being both frightfully fast and able to put the hurt on people at close range quite effectively.

Has the nids meta changed that much? I'll admit that a mostly shooty army of nids seems... just kinda weird really... I'm not saying I'm against it, just seems... weird.
   
Made in ca
Regular Dakkanaut





9th edition has a ton of multidamage weapons that will simply melt tyranid bugs because nids don't have the right strategems or abilities to mitigate the huge numbers of wounds that get dealt these days.

40k is all about making good points trades and the grim fact is a lot of basic infantry will delete big bugs in one round of shooting. To make matters worse is that our melee is even worse.

The forgeworld bugs are good now, but I don't consider them really part of the tyranid faction. Just a pay to win cash grab. But they do have good rules.
   
Made in no
Liche Priest Hierophant





Bergen

We have no confirmation for nid codexes. But nids keep showing up on many of the pictures on other products. Not unlike how the other factions that have gotten codexes have.

   
Made in us
Regular Dakkanaut




https://www.warhammer-community.com/2021/08/17/spread-terrifying-abilities-across-your-swarm-by-upgrading-tyranid-monsters-with-new-synaptic-links/

Warzone Octarius gimmicks, a version of HQ upgrades for Synapse creatures that are unique to each one - I'm going to assume only the HQ choice ones get the option, but it looks like nearby Synapse creatures can bloom the aura out, so even if Warriors don't have their own, they can spread out a Hive Tyrant's effect or somesuch.

Broodlord one looks pretty good, unfortunately sort of invalidates Venomthropes a bit unless you anticipate a lot of +1 to hit from your opponent. Definitely curious to see what the other options are, but I wonder if this is an indication of the Nid dex being further off than the end of the year - these feel like basic codex content every 9e book has had so far, sticking it in an expansion book feels odd unless the 9e Nid dex is 8+ months out.

This message was edited 1 time. Last update was at 2021/08/17 14:26:48


 
   
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Versteckt in den Schatten deines Geistes.

Now we can pay to beta-test our new Codex rules.

Cool.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






Madjob wrote:
Broodlord one looks pretty good, unfortunately sort of invalidates Venomthropes a bit unless you anticipate a lot of +1 to hit from your opponent. Definitely curious to see what the other options are, but I wonder if this is an indication of the Nid dex being further off than the end of the year - these feel like basic codex content every 9e book has had so far, sticking it in an expansion book feels odd unless the 9e Nid dex is 8+ months out.


It sounds like these only affect 1 unit at a time, so I don't think it will really impact the Venomthrope much just as a matter of coverage. I do like the concept though, as it lets synapse serve as a benefit rather than something required for basic functionality.

I do wonder a bit regarding the Psychic Creep one. We have soooo many ways to apply leadership penalties I wonder if it might be worth trying to build a list around it:..

Off the top of my head:
  • Screamer Killer (+1 to roll)

  • Rippers and Haruspex via Gristly Feast Stratagem (+1 to roll)

  • The Horror (-1 ld)

  • Infrasonic Roar (-1 ld)

  • Abhorrent Pheromones (-2 ld)

  • Horror from Beyond (-1 ld if near a monster)

  • Psychic Creep (-1 ld and -1 to attrition tests)


  • Orks and Druhkari both are light on leadership buffs. Marines don't care much but even a basic Ripper Swarm with the Abhorrent Pheromones is making them ld6 with a +1 to their test...
       
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    Humming Great Unclean One of Nurgle





    In My Lab

    Marines ignore attrition modifiers.

    Clocks for the clockmaker! Cogs for the cog throne! 
       
    Made in us
    Swift Swooping Hawk





     Strat_N8 wrote:
    Madjob wrote:
    Broodlord one looks pretty good, unfortunately sort of invalidates Venomthropes a bit unless you anticipate a lot of +1 to hit from your opponent. Definitely curious to see what the other options are, but I wonder if this is an indication of the Nid dex being further off than the end of the year - these feel like basic codex content every 9e book has had so far, sticking it in an expansion book feels odd unless the 9e Nid dex is 8+ months out.


    It sounds like these only affect 1 unit at a time, so I don't think it will really impact the Venomthrope much just as a matter of coverage. I do like the concept though, as it lets synapse serve as a benefit rather than something required for basic functionality.

    I do wonder a bit regarding the Psychic Creep one. We have soooo many ways to apply leadership penalties I wonder if it might be worth trying to build a list around it:..

    Off the top of my head:
  • Screamer Killer (+1 to roll)

  • Rippers and Haruspex via Gristly Feast Stratagem (+1 to roll)

  • The Horror (-1 ld)

  • Infrasonic Roar (-1 ld)

  • Abhorrent Pheromones (-2 ld)

  • Horror from Beyond (-1 ld if near a monster)

  • Psychic Creep (-1 ld and -1 to attrition tests)


  • Orks and Druhkari both are light on leadership buffs. Marines don't care much but even a basic Ripper Swarm with the Abhorrent Pheromones is making them ld6 with a +1 to their test...


    Wow, I never thought about how many of these mostly trash rules we have picked up over the edition. I guess, like you said, when you pile 'em together, you could get something fun here. I used to love my Eldar Freakshow lists back in 7e. And correct me if I'm wrong, but you can do all of this within the Jormungandr fleet. Anyway, a fun novelty. Hopefully these new rules give us more than that, but I'm with you. I think a lot of people are misreading how the Synaptic Link effect works.
       
    Made in ca
    Dour Wolf Priest with Iron Wolf Amulet






    Canada

    Madjob wrote:
    https://www.warhammer-community.com/2021/08/17/spread-terrifying-abilities-across-your-swarm-by-upgrading-tyranid-monsters-with-new-synaptic-links/

    Warzone Octarius gimmicks, a version of HQ upgrades for Synapse creatures that are unique to each one - I'm going to assume only the HQ choice ones get the option, but it looks like nearby Synapse creatures can bloom the aura out, so even if Warriors don't have their own, they can spread out a Hive Tyrant's effect or somesuch.

    Broodlord one looks pretty good, unfortunately sort of invalidates Venomthropes a bit unless you anticipate a lot of +1 to hit from your opponent. Definitely curious to see what the other options are, but I wonder if this is an indication of the Nid dex being further off than the end of the year - these feel like basic codex content every 9e book has had so far, sticking it in an expansion book feels odd unless the 9e Nid dex is 8+ months out.

    Sure, Venomthropes get more coverage, but a reactive cover ability for only +15pts is really hard to argue with.

       
    Made in us
    Ultramarine Chaplain with Hate to Spare






     Nitro Zeus wrote:

    I think that’s the core principals to Tyranids. I’ve had extreme success with them over the years by following these broad strokes, and I’ve barely lost a game. I only get to play locally plus one city over this edition so not the broadest range, but plenty of variety and I’ve played through some of the biggest balance discrepancies ever, and come out ahead just by building effectively and playing smart. And off the backs of the humble Termagant too lol, grow to love them, they are the bread and butter of Nids, best unit in the dex every edition. Seriously 5 pts for what they offer now is just awesome. I run almost 100 and I’m playing Nidzilla lol they are just hardcore.


    ^I recently started priming my gants and this is inspiring.

    Question(s): How are you running them? All Fleshborers? Some Devilgants? Mixed squads? How do you use them on the table? I'm sitting on 60 Fleshborers and 60 Devilgants and maybe a few that aren't yet armed (literally). I'm interested in learning the way of the gant.

    And They Shall Not Fit Through Doors!!!

    Tyranid Army Progress -- With Classic Warriors!:
    https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
       
    Made in us
    Swift Swooping Hawk





     Andilus Greatsword wrote:
    Madjob wrote:
    https://www.warhammer-community.com/2021/08/17/spread-terrifying-abilities-across-your-swarm-by-upgrading-tyranid-monsters-with-new-synaptic-links/

    Warzone Octarius gimmicks, a version of HQ upgrades for Synapse creatures that are unique to each one - I'm going to assume only the HQ choice ones get the option, but it looks like nearby Synapse creatures can bloom the aura out, so even if Warriors don't have their own, they can spread out a Hive Tyrant's effect or somesuch.

    Broodlord one looks pretty good, unfortunately sort of invalidates Venomthropes a bit unless you anticipate a lot of +1 to hit from your opponent. Definitely curious to see what the other options are, but I wonder if this is an indication of the Nid dex being further off than the end of the year - these feel like basic codex content every 9e book has had so far, sticking it in an expansion book feels odd unless the 9e Nid dex is 8+ months out.

    Sure, Venomthropes get more coverage, but a reactive cover ability for only +15pts is really hard to argue with.


    Venomthropes have an aura, this targets one unit. I'd call it proactive rather than reactive. Your opponent knows who has the buff so they can target another unit. Venomthropes/Malanthropes definitely still have a place, given that.
       
     
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