Switch Theme:

Chaos Marines Tactica [8th Edition]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in hk
Longtime Dakkanaut





Lord of skulls seems to be a very good unit to counter Drukhari, who struggle to kill something like the LOS with 28 wounds, T8 and who punches back really hard. We can take one LOS for just 1 CP because of the shared faction bonus.

Both recent CSM winning lists have run one single Lord of Skulls. Whether it goes solo or is part of a death ball with other Daemon Engines. It can definitely be a nasty surprise for some lists who are not prepared to deal with it. The Iron Warrior Deathball can support the LOS with a Lord Discordant and a master of possession, giving it a 2+ to hit, rerolls 1s to hit and wound, a 4++ and exploding 6s on hit. Can very nasty.

This message was edited 2 times. Last update was at 2021/09/28 08:43:38


 
   
Made in de
Prescient Cryptek of Eternity






Germany

Or the LOS dies second turn because you didnt go first, and had no chance to activate that 4++ for him. Hiding that large models out of LOS is not possible.
   
Made in hk
Longtime Dakkanaut





 p5freak wrote:
Or the LOS dies second turn because you didnt go first, and had no chance to activate that 4++ for him. Hiding that large models out of LOS is not possible.


Well statistically, 6 raiders shooting at BS 3 at a LOS would have 4 hit. And then only 2 shots would wound because its against T8, and then the LOS gets to activate its 5++ or 4++ (depending on whether had time to get cursed earth up). So against the 4++, only one dark lance out of 6 shots from 6 raiders will get through. This is before the LOS gets to activate the strategem "Iron within iron without" for a 6+++ FNP. A LOS is not that easy to kill for a Drukhari list unless it goes full out Dark lance spam. Its a possible Drukhari list of course, but not exactly the usual meta list we are seeing these days for Drukhari.
   
Made in fi
Ye Lord of The End Times (and a good guy)





 p5freak wrote:
Or the LOS dies second turn because you didnt go first, and had no chance to activate that 4++ for him. Hiding that large models out of LOS is not possible.


So how has knights been hiding here ever since 8e? How big LOC is compared to imperial knights?

This message was edited 1 time. Last update was at 2021/09/29 06:53:50


2021 painted/bought: 538/575 
   
Made in hk
Longtime Dakkanaut





tneva82 wrote:
 p5freak wrote:
Or the LOS dies second turn because you didnt go first, and had no chance to activate that 4++ for him. Hiding that large models out of LOS is not possible.


So how has knights been hiding here ever since 8e? How big LOC is compared to imperial knights?


I assume you mean LOS. A lord of skulls is about as big as an Imperial Knight. Both are super heavy units so can't really hide unless there is a really high obscuring terrain on the board.

https://www.youtube.com/watch?v=u01NjYH36JI&ab_channel=WarGamesLive

This channel covered the Houston GT live for all 3 days. You get to see that GT winning black legion list in 4 of the games it covered. Very cool. Putting the LOS into strategic reserve is a valid tactic. Expensive in terms of CP, but worth it if you think opponent's shooting is so scary it can kill your LOS quickly.

A lot of his list is forgeworld stuff, but still, being able to win a GT with Abby and a Lord of skulls and playing black legion? The guy is a hero in my eyes. lol
   
Made in us
Pulsating Possessed Chaos Marine





I'm going to be building a Nurgle-themed Night Lords force and I was wondering if anyone else here has played Nurgle-marked Night Lords? My army will have Plague Marines, CSM and possibly Raptors. For HQ's, I'm thinking or taking a Chaos Lord with jump pack with the Unholy Fortitude WL trait and either the Fist of Decay or Stormbolt Plate relic, a Daemon Prince with the Talons of the Night Terror relic, a Sorcerer, and finally a Lord Discordant in a spearhead detachment with the Scourging Chains relic. Any possible advice for putting together and/or running this list?
   
Made in hk
Longtime Dakkanaut





 ArcaneHorror wrote:
I'm going to be building a Nurgle-themed Night Lords force and I was wondering if anyone else here has played Nurgle-marked Night Lords? My army will have Plague Marines, CSM and possibly Raptors. For HQ's, I'm thinking or taking a Chaos Lord with jump pack with the Unholy Fortitude WL trait and either the Fist of Decay or Stormbolt Plate relic, a Daemon Prince with the Talons of the Night Terror relic, a Sorcerer, and finally a Lord Discordant in a spearhead detachment with the Scourging Chains relic. Any possible advice for putting together and/or running this list?


So are you souping in death guard codex? Or are you actually using the 1W plague marines from the CSM codex?
   
Made in us
Pulsating Possessed Chaos Marine





Eldenfirefly wrote:
 ArcaneHorror wrote:
I'm going to be building a Nurgle-themed Night Lords force and I was wondering if anyone else here has played Nurgle-marked Night Lords? My army will have Plague Marines, CSM and possibly Raptors. For HQ's, I'm thinking or taking a Chaos Lord with jump pack with the Unholy Fortitude WL trait and either the Fist of Decay or Stormbolt Plate relic, a Daemon Prince with the Talons of the Night Terror relic, a Sorcerer, and finally a Lord Discordant in a spearhead detachment with the Scourging Chains relic. Any possible advice for putting together and/or running this list?


So are you souping in death guard codex? Or are you actually using the 1W plague marines from the CSM codex?


The CSM Plague Marines, though I don't mind souping in DG (I'd prefer to keep it mono-NL). Rumor has it that the CSM 9th codex will be dropping in earl 2022, so I figure I don't have long to wait before everything is two wounds. Also, I just want to see what I can do by painting NL Plague Marines.
   
Made in hk
Longtime Dakkanaut





I think if you are relying on CSM codex's current infantry units. The 1W is tough to play around. You really have to accept that whatever you throw onto an objective, be it 1W raptors, or cultists or 1W plague marines, will get killed off in your opponen'ts round unless its hidden from his line of sight by some obscuring terrain.

World Eaters sort of get around this by trading units. Their units are so killy they usually reliably kill whatever they charge. So, they uses their units like missiles and trading pieces. Charge one in, kill off whats on the objective, then get shot off in your opponent, its ok, just charge in yet another unit on to the objective again, rinse and repeat.

The key difference is that WE units are more killer than nightlords because they get that +1 attack and they have more strats that support melee.

Nightlord strats seem like they would support terror and morale related play. Except its not reliable, and you will be unlikely to kill off a whole unit by morale. Unless your opponent rolls so badly, even if he fails morale, there is a high chance 1 or 2 models will not flee and remain. This makes it problematic for you because CSM plague marines are not obsec, and neither are raptors.

My advice would be to soup in DG so that you get to play with proper 2W plague marines which are obsec instead of 1W plague marines which are not. Then use your raptor units for doing objectives, disruption and stuff like that. So, Secondaries like Engage on all Fronts, Retrieve Octurus Data.

Don't over rely on your HQ to win the game. They won't no matter how much you kit them out. Because usually they can't play the mission, and no matter how you kit them, they are not going to Solo the opponent army for you. A lot of other codex has HQs which are just as good at fighting, if not better than our CSM codex. Or they can just outright shoot them off the board once the HQ's bodyguard units are shot off, which is actually quite easy to do for CSM because our units are generally so fragile. Like even if you fly in your DP with a unit of 5 Raptors, that;s just 5 wounds at 3++ of which he just needs to shoot off 3 and he can now target your DP.

Competitively, Contemptor Dreads and Decimators with soul burner petards are the way to go. Rely on these two types of vehicles. They are deadly enough such that they will draw enemy fire and they are usually sturdy enough to withstand at least some shooting.

The problem is that these are all forgeworld, so resin (not plastic), expensive and I don't know how easy it is for you to get forgeworld stuff in your area.

If you don't want to rely on forgeworld, then Venom crawlers are cheap 110 points only, and good to run with your Lord Discordant. You can only bring 3 though, and now your list looks more like a daemon engine list than a nightlord list. lol

Helldrakes are another consideration. They go well with nightlord theme. Flying nightmares of terror. Again though, helldrakes alone will not win you the game. They are a disruption unit, not a ball wrecker.

I think what a thematic night lords list will try to do, is to disrupt his opponents every round with stuff like daemon engines, helldrakes, the HQs, while your cheap stuff like cultists, troops, raptors go and do the mission (engage, ROD, etc).

The problem comes with primaries. For a Disruption strategy to be successful, you need to prevent your opponent from scoring primaries, or score a lot of that yourself. You can't expect to score a ton of VP on primaries because your units are too fragile. That means you have to prevent your opponent from scoring primaires. This means you either kill him off the point, or you kill his obsec and throw some of your own obsec on the point.

This means you need some stuff killy enough (in shooting or melee) to kill off his obsec, and you need some obsec of your own to throw on a point. You don't need as much obsec if your elites or fast attack are so killy they can wipe your opponent off the point, but I am not sure we have that. You would need to invest a lot in terms of ranged firepower, or really invest into melee. For a nightlords army whose forte isn't in either one.

Putting obsec troops in Rhinos is one way to do this. Rhinos will protect the troops. You can then move out an obsec troop 3+6 inches onto an objective and take it from your enemy. If you are disrupting enemy shooting with your daemon engines, HQs and helldrakes, he may not prioritise your Rhinos.
   
Made in gb
Dakka Veteran





Played recently versus tau with my iron warriors and pulled out a crushing victory after turn 1 my havoc's somehow killed a riptide. I thought chaos were bad but wow...tau are abysmal.
   
Made in hk
Longtime Dakkanaut





Rogerio134134 wrote:
Played recently versus tau with my iron warriors and pulled out a crushing victory after turn 1 my havoc's somehow killed a riptide. I thought chaos were bad but wow...tau are abysmal.


Maybe he was just an inexperienced player. Aren't Tau supposed to have all these shield drones protecting their important assets? If he set up his Riptide alone without any shield drones protecting it, then it deserved to die. lol
   
Made in de
Prescient Cryptek of Eternity






Germany

Then he didnt know how to play tau. When i play against our tau player i have no chance to kill his riptide. It has a 3++ inv, and shield drones around him.

This message was edited 1 time. Last update was at 2021/10/05 05:02:27


 
   
 
Forum Index » 40K Tactics
Go to: