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Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

I am likely going to be participating in a Kill Team tournament at my local game store at the end of March. I decided this would be a great chance to build a small force of Inqusition models using mostly bits and kits that I already had on hand. I settled on using one of the Inquisitor characters from a long-running Inquisitor campaign my wife and I are part of, but make him earlier in his career, during his time as an Interrogator under another Inquisitor.

The Kill Team list I am using is as follows:

  • Interrogator Rahm Belsavis (Ministorum Priest with Power Maul & Bolt Pistol)
  • Dorian Shick - Former Hive Ganger (Acolyte w/ Bolter)
  • Inquisitorial Stormtrooper Squad ΘΣ-327 (2 Acolytes w/ Bolters, 1 w/ Hot-Shot Lasgun, 1 w/ Plasma Gun, all w/ Carapace Armour)
  • Chrono-Gladiator Marius D'Altann (Arco-Flagellant)
  • Death Cult Assassin Kristianna Carmisson
  • Alexi and Andur Provost, Crusaders of the House of Valiant Champions
  • The Son of Thunder (Inquisitorial Razorback w/ Twin-Linked Heavy Bolters and Psybolt Ammo)


  • Ganger & Interrogator




    Stormtroopers w/ Bolters




    Stormtroopers w/ Plasma Gun & Hot Shot Lasgun




    Chrono-Gladiator & Death Cultist




    Crusaders




    Below are a pair of Servo-Skulls, hovering over some Tau debris that Belsavis and his team are investigating. These are intended as objective markers. Still need to find some bits to make at least one more, but I'm fresh out of Tau bits that would work well at the moment, and I don't really want to branch out to other Xenos since part of the Tournament judging will be a display base that I am going to start working on soon, and I want all three objective markers to fit in well together on it.





    I haven't started painting yet, so there is still room to make changes if anyone makes any good suggestions or notices anything odd I may have missed. Specifically, I am trying to decide whether I want to put Scion backpacks on the other three Stormtroopers to keep them more uniform. Obviously they would have the power cables cut off if I did. Thoughts?

    This message was edited 6 times. Last update was at 2015/05/31 22:24:12


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in gb
    Regular Dakkanaut






    Some (hopeffully constructive) thoughts for you:
  • The interrogator is solid, though I feel he might benefit from a small rosette or purity seal or somesuch to indicate his rank relative to the stormtroopers.

  • The pistol holster on the ganger could do witth a baldrick or some webbing, at the moment it doesn't look like its attached to anything. Otherwise the ganger is a characterful build.

  • I like the stormstroopers, though you might want to remove the ejection port on the bolter chasis you're using on the hell gun, since it's no longer a projectile weapons. I'd reserve the scion backpacks for the guy with the hell-gun, since that's what the backpack is for and he's the only one with that weapon.

  • The asassin is smexy! A nice combination of Eldar parts without necessarily looking like an Eldar, and the long platt is a nice nod to the old Calidus model.

  • The chrono-gladiator doesn't quite work for me. The chainsaw arm is okay, but the backpack looks awkward and just seems to be stuck on. The main problem I see with it, though, is the flail; the figure is static but the flail appears to be in motion, so unless it is supposed to move of its own accord it might be better to shorten the cable and have it hang vertically, or bend it so it rests on the ground in front of him. The model's neck also seems to be a bit too long.

  • If the slab shields on the crusaders are supposed to be strapped to their arms, they could do with a bit of greenstuff to show a more obvious connection, maybe where the buckles are on their arms. Good plasticard work on their shields though.

  • The objective markers are nice.

  • Overall some nice kitbashes.

       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    Very constructive, thank you! I will definitely look into rectifying some of these situations. I was planning to do a little green stuff work already - thinking of adding the =I= to the shoulder pads of the Stormtroopers and making the neck on the Chrono-Gladiator fit in a bit better. I'll see what I can do about the various things you have mentioned.

    One thing I'm not sure I can do much about is the flail - I don't think I can bend the plastic without breaking it. I figure he is just in the middle of "snapping the whip", so to speak... He is definitely the model I am least pleased with so far. He's actually the second version - the first was based on a Gnoblar and looked even more odd.

    I do see what you are saying with the backpack, but the Scion models tend to keep them even when they have other gear (special weapons, etc), and the fact that he has a bedroll on top seems to indicate it is more than just for powering his Hot-Shot, which is why I was thinking to put them on the others as well. I might dry-fit them and see how they look.

    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    I haven't gotten any more work done on the infantry models yet, but I've gotten a good start on the Razorback, the "Son of Thunder"

    A few small icons of devotion grace the hatch on the right side.


    The left side hatch had a bit more room for embellishment, so I bashed together an Inquisition symbol and added a few more icons of devotion.


    For the interior I am going for a "lived in" look, with various items that might aid the Interrogator and his crew in their investigations. Some items are stowed, while others are placed as if they are recently used or ready to be. A spare sword sits tucked away just inside the rear ramp, ready at a moment's notice if something goes sour.




    The plan is to have all three of the top hatches remain unglued so as to be able to swap them out for replacements allowing for flexible vehicle class and wargear options. Currently I have the ability to swap the Razorback turret for a Rhino top hatch, as well as the choice to have a Storm Bolter or not. Eventually the third hatch will be swappable for a Hunter Killer Missile and possibly a Searchlight as well.


    I still need to paint the interior before I finish gluing the whole thing together, then I can start on painting the exterior as well.

    This message was edited 1 time. Last update was at 2015/06/02 16:03:43


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in gb
    Arch Magos w/ 4 Meg of RAM





    I look forward to seeing some paint on the models!

    Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
       
    Made in de
    Fresh-Faced Inquisitorial Acolyte





    Mellrichstadt, Germany

    Great start! The Death Cultist is top-ace!

       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    Getting down to the wire here, so updates will probably start coming a little more frequently until the project is complete. My deadline is March 28th - the day of the Kill Team tournament. It is in the afternoon, so if absolutely necessary I can still work on things the morning of, but I'd prefer to be finished the night before at the latest.

    Anyway, on with the show! (Thanks to Turaxa for the helpful suggestions - they made for some nice improvements!)

    I have added an Inquisition symbol (using a styrene I beam from my local hobby shop, sliced nice and thin...) to Belsavis' shoulder pad, and added an ornate shield to his waist as well. I wanted to keep it somewhat plain, but mark him out as an Interrogator and a higher rank than any of the others, so I thought these touches would do the trick.

    I found a smaller pistol holster for Shick which I like a lot better than the huge one he had before. I also added a small strap from the bottom of the holster to his belt to make it look less "stuck on".



    I clipped and filled the shell ejectors on both sides of the hotshot lasgun Stormtrooper, further hiding the look of the bolter it was converted from.

    I added several bits and bobs to D'Altann's backpack, as well as an additional strap and another wire connecting the backpack to his chainsaw arm. Hopefully this makes the backpack look a little more like part of the whole rather than an afterthought. I also built up his neck area a bit, and hope the paintjob will make the large head blend in a bit more.





    I added some green stuff blocks to the top and bottom of the shield connection points for the Crusaders. The intention here is to make it look like the magnetically attach to the armguards strapped to their forearms.



    And here are all three of my objective markers, thanks to a few bits provided by one of my local gaming buddies and my last servo skull. (Eventually I plan to make a total of 6 of these, but only need 3 for the tournament. I hope to get some of the servo skulls from the Space Marine Devastator kit to have even more variety of bits here. Obviously I'll need to acquire some more Tau bits as well, but that can all wait.)

    This message was edited 1 time. Last update was at 2015/06/02 16:08:14


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in au
    Terrifying Doombull





    Melbourne .au

    Looking really nice!

       
    Made in us
    [DCM]
    Never Forget Isstvan!





    Chicago

    This is some awesome stuff man, keep up the great work!

    Ustrello paints- 30k, 40k multiple armies
    http://www.dakkadakka.com/dakkaforum/posts/list/614742.page 
       
    Made in us
    Ultramarine Master with Gauntlets of Macragge





    Boston, MA

    I think some of the Space Marine/Terminator heads look a bit bobblehead-y on the warband guys, but the conversions in general are inspired and good looking. Hope to see paint on these guys soon!

    Check out my Youtube channel!
     
       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    I was hoping to get started on painting over the weekend, but it turned out to be too busy. However, I was able to get the interior of the Razorback painted this evening, and should be able to work more on it (and get started on the rest of the team) tomorrow.

    I am going for a rather muted scheme, not a lot of bright colors to keep it looking mainly utilitarian. This sane palette will likely carry over to the rest of the kill team as well.

    The genestealer skull looks really washed out and very white in these pictures, but it has a bit more depth in person. All the other colors seem to have carried through more or less without change.



    Quite pleased with how the strap on the satchel turned out. It would have been a lot easier to have attached it before putting the satchel on the bench, but I didn't think of it until after gluing it down. It was quite fiddly and gave me a few fits, but in the end it was worth it. (Or at least I think so! )



    I still haven't glued it together yet, as I still need to paint the boarding ramp and a bit of the underside of the roof first, but this is how it looks dry-fit together and from a model's eye view.

    This message was edited 1 time. Last update was at 2015/06/02 16:28:44


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    Got the Razorback all assembled (as much permanent attachment as it is going to get anyway), fully basecoated and started painting the details. Lots of work yet to do, but it is really starting to come together now. Still have yet to put a brush to any of the other models, but that should start tomorrow.

    This message was edited 1 time. Last update was at 2015/06/02 16:29:03


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    The Razorback is finished! The rest of the models are primed black, but no other paint on them yet, so no point in showing them now. I am going to be painting them tonight and tomorrow.

    Anyway, on to the Razorback. Really pleased with how it looks. The dark scheme is quite imposing, and I hope that carries over to the rest of the Kill Team this well.

    Left Side:





    Front:



    Closeup of the nameplate, "SON OF THUNDER" - it is a bit washed out in this image, shows up better in person.



    Right Side:





    Rear:



    Inside rear hatch:



    These pieces are all removable, and allow me to use the model as either a Razorback w/ Twin-Linked Heavy Bolters (with or without an added Storm Bolter) or a Rhino with just the Storm Bolter. Eventually, I plan to add more options for the small hatch to allow me to put a Hunter Killer Missile or a Searchlight on as well.



    Rhino version, right side:



    Rhino version, left side:

    This message was edited 1 time. Last update was at 2015/06/02 16:32:45


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    The first 5 members of the Kill Team are now done. Sorry about the major washout on the photos - I had really crappy lighting options tonight. I really hope the sun comes out soon so I can get some really good pics. Anyway, on to the pics!

    Here's the Chrono-Gladiator and the Death Cultist. Her hair turned out a really nice natural red, but the washed out photos make her look like a pale blonde. Also, you can't really see the definition in her skull mask, but it looks great in person.





    The Crusaders fared a bit better in their photo shoot, but their shields are a bit shinier than I would like due to needing to use the flash. I think the dark colors help diminish the "bobble-head" look that a lot of folks have been complaining about. What do you guys think?





    Lastly we have the former hive ganger. He's going to be the most independently colored - having some denim jeans and less of the red, gold and silver featured on the rest of the crew.






    Anyway, I will take some better pictures of these guys when I get better lighting, but I wanted to get them posted as this helps keep me motivated, and I really want to finish tomorrow!

    This message was edited 1 time. Last update was at 2015/06/02 16:35:52


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    So the crew finally came together (just in time - painting even Saturday morning sadly!), and I still don't have great photos of anything but the Razorback as the lighting has been crap and time crunched. I included some crumby shots of the Stormtroopers so they could at least be seen, but I plan on posting better pics of everything when I can.


    First off, here is the whole Kill Team on a rather hastily made display base (I spent about an hour all told on it - definitely not up to my usual terrain making standards, but it worked.)




    Inquisitorial Stormtroopers w/ Boltguns



    Inquisitorial Stormtroopers w/ Plasma Gun & Hotshot Lasgun




    Razorback "Son of Thunder"

    Front



    Left Side



    Right Side



    Rear



    Rear - Hatch Open



    Interior Detail - Left Wall



    Interior Detail - Right Wall



    Interior Detail - Front Wall



    Rhino Conversion




    Razorback/Rhino Conversion Bits

    This message was edited 1 time. Last update was at 2015/06/02 16:45:34


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    So I've been dragging my feet on getting better pictures of the finished models. I will - I promise!

    But in the meantime, I've decided to start building this starting force up into an "Agents of the Imperium" army, basically loading it with anything I find cool that belongs to the various lesser organizations of the Imperium (i.e. not Space Marines or the Imperial Guard), as this will allow me to continue making fun hobby projects and still use them in games. It will also allow me to get a bit of a start on finally putting together my Adeptus Arbites force that I've been planning and collecting kits for over the past few years, as it will give me a good way to play some of the units as I build. To that end, I plan to begin building more units from Codex: Inquisition and other sources (including possibly Space Marines or Imperial Guard units to "Count As" other forces like the Arbites or Penal Legions, etc).

    First up on this new start is an Eversor Assassin, but not just any old stock model - that wouldn't be nearly as fun. Nope, I decided I wanted my Eversor converted from plastic. Oh, and female. (Why should guys be the only ones turned into unstoppable, drugged-up killing machines?)



    Here is a parts list:

    Harlequin head & skull mask
    Dark Eldar Wych legs, torso & arms (including the needly pistol portion of the "Executioner Pistol")
    Chaos Cultist leader claw (left hand "Neuro-Gauntlet")
    Space Marine Scout Bolt Pistol (the top of the "Executioner Pistol")
    2nd Edition plastic Space Marine Bolt Pistol (the magazine for the "Executioner Pistol")
    Tempestus Scions comm-link backpack (cut down a bit at the top
    Catachan sheathed sword


    I still plan to do a bit more work on her. At the least I am going to do some greenstuff and/or plasticard work to better integrate the bolt pistol and needle pistol into a single weapon. I am thinking of also adding some plastic rod or bits under the big lamp on her backpack to better match the "sentinel array" on the original Eversor model (i.e. the bit that looks like it can raise and lower, and pivot).

    I may also try to "tech up" the neuro-gauntlet a bit as well, and possibly find some Melta Bombs to give her so as to be more WYSIWYG.

    A question though - should I leave the various spikes and blades intact, or trim them down a bit to make her more sleek and less Dark Eldar-y?

    This message was edited 2 times. Last update was at 2015/06/02 16:36:39


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in us
    [DCM]
    Krazed Killa Kan





    New York City

    You know for an hour's worth of work that display base came out mighty fine.

    Like my Facebook page!

    Waaazag da Kan't Stoppable (ORKS) ~6,000 points
    Orks-in-Progress, Finished Orks.
    Terrain I'm making.
    The Darion Sector War Campaign.
    Into the Jaws of Hell 40k campaign.
    I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    Thanks. I've had practice using that "hammered stone mesa" technique before, and it really does create some beautiful detail that takes very well to drybrushing. I learned it from someone over at TerraGenesis who goes by the name Asdel. I love the technique,as it easily creates very attractive scenery. (That is why I went with that kind of piece for my display base once I knew I was going to be crunched for time.)

    This message was edited 1 time. Last update was at 2015/04/10 18:18:06


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in jp
    Regular Dakkanaut






    They.ve come together into a nice looking force I particularly like the paraphenalia in the back of the rhino, it's a great set of little details.

       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    Thanks! Adding the little details is really the most fun part of all of this, and it's one reason why I've decided to continue on and make it into a full army.

    Because I love the look I've achieved for them, I've got some more Inquisitorial Stormtroopers (with close combat gear) on my workbench at the moment, and they should be ready to be shown shortly. I have a few other models in progress as well. Stay tuned!

    This message was edited 1 time. Last update was at 2015/04/13 13:23:35


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    Back with another update. With no current deadline, I'm really just having fun putting together things that strike my fancy at the moment.


    Here is my male Callidus Assassin. Yes, I know that "members of the Callidus temple are almost exclusively female", but that key word "almost" is there, which leaves it open for there to be a few males. I think I am going to try and do an alternate-gender version of each Assassin. I've already got a very basic start on a head for a Culexus, and she will probably get another Wych body, but I am thinking a Kabalite body might be a better fit for a female Vindicare. Not quite certain yet though.

    For the curious, he is made with a Dark Eldar Wych legs and body, Harlequin head and arms (the phase sword arm is a Harlequin's Embrace cut down, with part of a Grey Knights Nemesis Force Sword attached to the end). I plan to so a bit of work to the gun to make it look a bit more like the one carried by the official Callidus model, and I am considering options for giving him poisoned blades along his hip. Any suggestions here are welcome.




    The next two shots are of a Sanctioned Psyker and a Plasma Cannon Gun Servitor.

    The Psyker uses Cadian Command Squad legs, torso and head, a laspistol arm from a Chimera sprue, and the left arm is from the Empire Militia sprue, with styrene rod and a Grey Knigths icon topped with a Space Marine Icon. He also has some Grey Knights scroll cases hanging from his belt.

    The Servitor uses Catachan legs, a Rhino driver Techmarine torso, Space Marine bionic left arm with an antenna from a Landspeeder attached where the hand should be, and a Plasma Cannon from a Sentinel. I forget exactly which Space Marine kit the head is from.






    Finally we have a couple of Militarum Tempestus Scions. I am planning to use the legs from the Scions kit to make Adeptus Arbites models (and I already used two pairs to make the Crusaders for this Inquisition force), so I figured finding a way to use some of the other bits - especially the tosos - from those kits was a good idea. I don't really want tons of Crusaders, so I thought a squad or two of Scions would be a nice use. (Wait, I'm using a kit to biuld what it is supposed to? What is the world coming to?!) Anyway, the legs are from the High Elf Archer kit from WHFB. I thought they gave a slightly different feel to the Scions, though I had to chop down the pointy toes a bit to make them look less Elvish. I need another box of Scions before I can make the rest of the squad, so it may be a little while.




    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    It's been a while, but I finally have something new to show. First up is an Arbites Judge in Power Armour carrying a Thunder Maul and Grapplehawk. He is designed so that I can use him as a Judge using my home-brew Codex, as Inquisitor Coteaz in a counts-as list, as a Judge in INQ28, Inquisimunda, etc.

    My intention with the chosen bits was to hint at the flowing robes of a modern judge, with a sinister-looking hood adding that bit of grim-dark gothic flare necessary to make it 40K. I chose a thunder hammer that reminded me quite a bit of a gavel, and also happens to have a shaft very reminiscent of the classic power maul look.

    His Grapplehawk is an undead vulture from one of the Tomb Kings kits. I plan to paint the bone areas in a metallic color to make it look more mechanical. I may also do a bit of green stuff work or add some bits to further sell the effect.




    Next up we have the start of the Judge's personal staff - hand picked agents that act as advisors and aids to the Judge in carrying out his duties. On the left we have a Medicae, who is currently an unmodified Sister Hospitalier from the Sisters of Battle line. I am considering leaving her as-is and assuming she has been seconded to the Judge as a favor from the local convent.

    In the middle, we have of course the classic Cyber-Mastiff model from the Necromunda Enforcers range. I am definitely going to leave this model as-is because it is such a classic model and truly part of the Arbites look and feel.

    Finally on the right we have an Arbites Barrister, who the Judge can use to speak for him or lend additional weight to his speeches and pronouncements, as well as to help him scour datafiles and ancient texts for precepts and precedents he can use to prosecute his cases. The original model is (I believe) an old Talisman Wizard model. He carries a large scroll that he appears to be reading from (obviously a long list of charges!), and hanging from the back of his belt is a large archaic mace which I figure is as much a badge of office for him as it is a weapon. I have shaved the insignia from his hat brim, and I am considering trying to sculpt a small Imperial Eagle or maybe even an Arbites Winged Fist up there. Beyond that I don't think I will do much, as I think his current look seems very ceremonial, which I like.


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    Got a little more work done on the Judge and his Staff. I have added a Bailiff with a Shock Maul and Bolt Pistol (made from a Valkyrie door gunner, a Corvus Hammer from the Ravenwing Command Squad kit) and a bolt pistol arm and shoulder pad from the Chimera sprue. I think the head is from a Sentinel pilot, but don't remember for sure.

    I've also added a laud-hailer servo-skull to the Barrister, made from the censer-bearing servo-skull that comes with the Tempestus Scions kit. I cut off the censer and replaced it with a trio of aquila from one of the Scion banner-toppers, and added a laud-hailer from the comm-unit backpack in the Scion kit. Overall I am really pleased with how this servo-skull turned out. I have added a bit of detail to the Barrister's hat as well, but I'm not satisfied with it yet, so expect more work here.

    The Judge has also had a small bionic eye added to his Grapplehawk - though I think it still needs a bit more work.


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    Finally getting a bit of paint on the Judge's retinue. All models are now primed and ready. The Cyber-mastiff is mostly complete - needs just a bit of detailing and his base painted. These guys are for a contest over on YakTribe, so I expect to have all five done sometime tomorrow, as the deadline is Sunday and I'lll be busy then.


    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
    Made in us
    Unbalanced Fanatic





    Fort Wayne, IN, USA

    The Judge and his Personal Staff are complete! I based them with the Agrellan Earth technical paint, and I really like the way it looks. You can't really see it well in the photo however, as it washes out among all the other browns. Hopefully I can get a better pic of the effect eventually.



    From left to right:

    Bailiff w/ Power Maul & Bolt Pistol
    Medicae (Sister Hospitalier seconded from a local Sororitas Convent)
    Judge w/ Thunder Maul and Grapplehawk (can Count As Coteaz when not using my home-brew rules)
    Barrister w/ Laud-Hailer Servo-Skull
    Cyber-Mastiff

    Codex: Eldar Exodites (7th Ed - added 03/23/2015)
    Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
    Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
    Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

    Agents of the Imperium Project Log
    Genestealer Cult Project Log 
       
     
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