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Made in de
Joined the Military for Authentic Experience






Nuremberg

So, after a three year long hiatus from wargaming, I am starting to get ready to play a game or two with my poor girlfriend in the near future. I'm quite excited by the current KOW rules and am looking forward to using them.

That got me thinking about the changes for KOW 2. I know somewhere on Dakka some of the guys involved had done a summary of the changes, but I couldn't find it in my search. So I thought I'd post this thread and hopefully start a discussion or get a link from someone helpful!

A second question...

Is it a rebalancing, or a re-focus? What elements of KOW are unbalanced, and if I am planning an intro game for my girlfriend, what should I consider to ensure she has a good time but isn't overwhelmed (some roleplaying experience, no wargaming experience but she's an engineer so she won't have problems with the system)?

I can put together small armies for-
Kingdoms of Men
Orcs
Goblins
Ogres
Dwarves
Undead
Abyssals

So any suggestions on which of these would give the best experience would be helpful. I was thinking about leaving out warmachines and characters for the first game.

   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Interested in answers to this myself as I will be starting KoW with version 2 and an abyssal army

   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

IMO some of the unit costings and army lists/construction were a little off. There's currently a difference in what you can take in a casual game (anything) versus compettion play (x number of unit size of any unit type so you can't spam). Some lists just are stronger (e.g., Basileans can easily dominate if you stock up on angels and horde human infantry).

The core mechanics for the 2012 edition are pretty solid in my book.

Thread Slayer 
   
Made in at
Tail-spinning Tomb Blade Pilot





From what Ive heard, a couple of special rules are changing (mostly to be less annoying/require less bookkeeping/scale better), there are a few new spells, warmachines get nerfed slightly, TLoS gets dumped, and everything gets rebalanced a bit.
   
Made in gb
Is 'Eavy Metal Calling?





UK


Ah, here we go:

This message was edited 2 times. Last update was at 2015/03/13 13:59:47


 
   
Made in us
Fixture of Dakka






Looks great!

"The Omnissiah is my Moderati" 
   
Made in de
Joined the Military for Authentic Experience






Nuremberg

Thank you! Very useful.

From looking at that, it looks like Vicious and Elite armies just got a huge boost, and magic users are a little more flexible. The change to war machines looks good to me. I vastly prefer those rules for Line of Sight too, I hate TLOS.

   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Well, Elite and Vicious were one re-roll regardless of the dice roll. Now it's all 1s, so it's a slight upgrade, albeit one that scales with the size of a unit (or their attacks) when previously it was more effective for smaller, more elite units (and Warmachines, heroes, etc).

   
Made in gb
Multispectral Nisse




Luton, UK

And as a side effect, the change to Elite might fix the horrible "Dwarf Warsmith Cannon Battery" combo.

“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in de
Joined the Military for Authentic Experience






Nuremberg

Oh, I misread the rule as all misses. Okay, that's a lot less powerful then. Interesting.

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

That height bit looks helpful for LoS stuff

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Made in de
Joined the Military for Authentic Experience






Nuremberg

Yeah, I much prefer abstracted LOS than TLOS because it allows for more creative modelling and is just a lot clearer and easier to work with. You don't need laser pointers and there's no interpretation needed or getting down to a model's eye view bollocks.

On the whole I am happy with these changes. I would still like to see "Evil Humans" as a faction so I have impetus to finish my chaos marauder army, but I suppose I can always ally Kingdoms of Men with Abyssals or something.

   
Made in de
Decrepit Dakkanaut





LoS is vastly superior to TLoS. No "I CAN SEE THAT SHOULDER BRAH" arguments and people can freely model any...model...to their liking without having to fear being constantly in LoS.

   
Made in au
Longtime Dakkanaut





Melbourne, Australia

 Riquende wrote:
And as a side effect, the change to Elite might fix the horrible "Dwarf Warsmith Cannon Battery" combo.


It's only horrible if you're standing on the wrong side of the barrel

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Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 Da Boss wrote:
Yeah, I much prefer abstracted LOS than TLOS because it allows for more creative modelling and is just a lot clearer and easier to work with. You don't need laser pointers and there's no interpretation needed or getting down to a model's eye view bollocks.

On the whole I am happy with these changes. I would still like to see "Evil Humans" as a faction so I have impetus to finish my chaos marauder army, but I suppose I can always ally Kingdoms of Men with Abyssals or something.


The RC are apparently making some "officially unofficial" lists to come out after the 2e rules with analogues for a lot of "other forces" found in "other games".

   
Made in gr
Commanding Orc Boss





Greece

I love these changes. First off, the model height idea is great. No more TLOS, !
I like the changes in Elite and Vicious. Elite especially will now prevent Dwarf and Elf Warmachine spam. Elven Bolt Throwers with Elite were too much, as were Dwarven cannons with engineers. This is a shift towards units, not warmachines.
I didn't expect the lack of long range for shooting, to be honest. Also, maybe this was just a typo, but it says: -1 for moving. I suppose it means if the shooting unit has moved, but it would be interesting if it would be -1 if the target unit had moved. It would somewhat balance the lack of long range shooting modifier.
The Bane-Chant is awesome! About time there was a buff in the spell list!
Also, loved the change in Breath Attack. Finally I might actually be able to play my Ogres!
Can't wait, Mantic!

KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn

 
   
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Norwalk, Connecticut

 .Mikes. wrote:
 Riquende wrote:
And as a side effect, the change to Elite might fix the horrible "Dwarf Warsmith Cannon Battery" combo.


It's only horrible if you're standing on the wrong side of the barrel


Crap, that will feth up my dwarf gunline, won't it?! Cavatorrrrrrrrrreeeeeeee!!!!!!!!

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Thank god! Nobody wants WHFB Dwarfs in any other game...

   
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Posts with Authority






 angelshade00 wrote:
I didn't expect the lack of long range for shooting, to be honest. Also, maybe this was just a typo, but it says: -1 for moving. I suppose it means if the shooting unit has moved, but it would be interesting if it would be -1 if the target unit had moved. It would somewhat balance the lack of long range shooting modifier.
More that they have made shooting at short range easier - instead of a penalty at long range you get a bonus at short.

My cannon batteries are weeping for the changes, though....

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in gr
Commanding Orc Boss





Greece

Just realized how powerful the Jar of the Four Winds suddenly becomes. 40 Golbin Spiitters shooting 20 attacks hitting at 5+ no matter where you are. Combine this with a Piercing 1 by a well-placed Bane-Chant, and they will eventually wear you down.

KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
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I tried out the rules changes last night... fairly brutal - dwarfs vs. dwarfs.

My force was mobile, hers was artillery and a gunline, with bulwarkers to fend off attack.

The unit most affected on my side was my rangers - the choice between charging in on the Bulwarkers with two handed weapons or standing back and shooting with that +1 to hit bonus.... If I had been fighting anything but dwarfs... I think that I would have gone with the shooting.

For her... the changes for Blast was very, very painful. It meant that my Brock had the chance to actually reach her gunline - and her Ironwatch ended up doing more damage than the cannon had.

It was her Ironbelcher Organ Gun that saw the rangers off the field. (Short ranged, but enough dice to hit that giving it Elite really hurt. A lot. If I had charged the gun instead of her Ironwatch... I think that the rangers would still have been wiped off the table - they never Wavered, just got crushed under the weight of fire.) The change to Elite really helps the Organ Guns and their like, while the changes to Blast really hurts regular cannon.

Makes the Organ Guns worth taking.

The only Heroes on the table was her Warsmith and my Standard Bearer - which was marching behind the rangers.

I think that next time I will get a Berserker Lord to ride with the Brock - it would have made a game changing difference, I think.

The battle ended up being dead even on victory points - both sides badly hurt, well beyond decimation.

The Auld Grump

This message was edited 1 time. Last update was at 2015/03/19 15:08:12


Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in gr
Commanding Orc Boss





Greece

So I take it the overall feel of the new rules was good? I am thinking of telling the guys at my gaming group to start playing them already, even they are almost certainly not complete yet.

One question about the Counter-Charge rules. The Counter-Charging unit does not suffer a -1 penalty due to difficult terrain. So Unit A charges Unit B which is just within a forest. It gets a -1 to Hit as normal. Unit B does not break and Counter-Charges, without a penalty. If Unit A does not break, it then Counter-Charges Unit B with no penalty? I mean, does this rule mean that in extended battles, the -1 penalty will actually only be applied to the first charger?
(I do hope I worded this correctly )

This message was edited 1 time. Last update was at 2015/03/19 16:09:09


KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn

 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 angelshade00 wrote:
So I take it the overall feel of the new rules was good? I am thinking of telling the guys at my gaming group to start playing them already, even they are almost certainly not complete yet.

One question about the Counter-Charge rules. The Counter-Charging unit does not suffer a -1 penalty due to difficult terrain. So Unit A charges Unit B which is just within a forest. It gets a -1 to Hit as normal. Unit B does not break and Counter-Charges, without a penalty. If Unit A does not break, it then Counter-Charges Unit B with no penalty? I mean, does this rule mean that in extended battles, the -1 penalty will actually only be applied to the first charger?
(I do hope I worded this correctly )


Correct. Basically, you get the penalty for moving into the forest on the initial charge, but now both units are well stuck in to the forest so no more -1's

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Made in de
Multispectral Nisse




Luton, UK

Good change. The combats where both sides got -1 on every attack would just drag on for ages sometimes. This way, you still get something for defending a good position (the initial -1) but can't rely on it to tar-pit something nasty.

This message was edited 1 time. Last update was at 2015/03/19 16:52:30


“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in gr
Commanding Orc Boss





Greece

 Riquende wrote:
Good change. The combats where both sides got -1 on every attack would just drag on for ages sometimes. This way, you still get something for defending a good position (the initial -1) but can't rely on it to tar-pit something nasty.

Exactly. Just had this happen to me this morning when two units were locked in combat between them for 2 rounds (beyond the first charge). By the time they were finished the game was pretty much over.

KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn

 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 TheAuldGrump wrote:
I tried out the rules changes last night... fairly brutal - dwarfs vs. dwarfs.


What are you guys using? The 1-page document?

   
Made in gb
Noise Marine Terminator with Sonic Blaster





Melbourne

Beta:
http://manticblog.com/wp-content/uploads/2015/03/KOW-2nd-Ed-WIP5.2.pdf

Feeback:
https://manticforum.com/forum/kings-of-war/kings-of-war-2-beta

Ex-Mantic Rules Committees: Kings of War, Warpath
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Heh, Baragash beat me to it.

Over a hundred pages of crispy Beta goodness.

Last night I intended to take my girlfriend out to karaoke - instead she dragged me to my first Deadzone game in months... And she stomped everyone!

I was so happy.

The Auld Grump - Orx... suit her. (And I had just started putting together some Gorka Morka stuff for her....)

This message was edited 1 time. Last update was at 2015/03/20 20:19:07


Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in gr
Commanding Orc Boss





Greece

Thank you Baragash, that proved an interesting read.
So a unit of shooters will not be Disordered in the unlikely event the charger fails to inflict any wounds, right?
And Thunderous Charge as well works this way I suppose.
Oh, they forgot the Twilight Kin out.

Also, why are the Ogre Heroes still not Individual?

This message was edited 2 times. Last update was at 2015/03/20 18:41:11


KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn

 
   
Made in gb
Been Around the Block





UK

 angelshade00 wrote:

Also, why are the Ogre Heroes still not Individual?


All large infantry heroes have nimble now .

Kings of War RC 
   
 
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