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Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Note: I have made stories in the past that were a bit of a twist, or alternate to standard WH40K which caused some folks headaches. I figure it was time to do some work to show what I was doing, and how my ideas come together. I tend to try and make my different collections of figure and vehicles fit together for my armies to work and in the 40k style universe how things came to be for these tales I spin.

My stories of the Khadrovian Union comes from the idea that back in 30k, the possibility existed for folks a bit less ready to agree with the way things became left to try their own experiment in social engineering to try and make a society which sees things different, and also took advantage of the confusion of the times which was around the time shortly after the collapse of the Great Crusade and the way things went so wrong as the Imperium had to pick up the pieces and needed less "trouble makers" if not by execution of those rabble protestors, then let the more powerfully connected lords go off and hope they fail and die, or see what happened during time. Then add to the 40k collections, I have the Mantic and other miniatures from other sources to add to the army and story of the Khadrovian Union which used to be the Khadrovian Konfederacy, but looking at the collection of republics that my minis come from, it seemed more like republics who work as one and so add their troops to the overall forces of the Union.

So my tales are as blendered as my army of miniatures and vehicles. I blend Warhammer40,000, Dreamforge, Deadzone, Sedition Wars, Mad Robot, and others into one society, one sector, and one piece of the Galaxy where they are regarding with a mix of fear, respect and mistrust.

The Pearl Strand Sector, the name was inspired of a part of Portland Oregon where the commerce took place, and hence the sector is full of worlds that trade and do business with each other. Worlds I see that stayed Imperial worlds, other that took the neglect of the region as a means to be their own masters, other letting Xenos influence them to break away, other under cultist influence, and that the Khadrovians in a form of reconciliation with the over burdened Imperium is watching over the sector. They see themselves as Lovers of the Emperor, despite the 12 High Lords who claim rulership over the Imperium and Terra. The Union as it is sometimes referenced also has the ships, the materiel, and manpower to jump down on a world that breaks away from the Imperium, or strays from human rule in favor of xenos or heretical rule of the Dark Gods of Chaos.

In this thread, I will discuss the early beginnings of the Khadrovian Union and it's rise to it's present power level in the sector, and what ties it has to other powers and what animosities it has to the other powers around it.

I will also explain the other worlds as seen, as well as the other races that wish to usurp human run worlds to other paths

I plan also n explaining the four power blocks of worlds that seek to protect their sovereignty from the Khadrovian as we ll as Imperium domination.

It will be done as a documentary if you imagine it in one's head, and will be, I hope interesting, and also explain why my stories have the flavor that they have had so far in the past here.

This message was edited 3 times. Last update was at 2015/04/24 03:21:21


"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Chapter 1, The Pearl Strand:

The odd Eastern sector referred to by some Rogue Trader captains as the Pearl Strand, is an area where Human worlds are mixed, there are worlds still loyal to the Imperium where they do try and make their tithes in raw goods, finished products such as weapons, or food stuffs, soldiers for the Imperium's war efforts, and of course Psykers for the Black Ships.

Then there are worlds who felt forgotten as ships from the Imperium ceased arriving, maybe erased by archival purges by accident, or that the Imperium simply forgot, there is no way of knowing for certain why they stopped sending vessels to collect whatever they were supposed to give to such freighters. It may even be that their routes were once cut off by warp storms, and the Imperial cartographical administratum simply forgot to check? These worlds are still human run, and human dominated, their rule being varied and vast, but still not influenced by outsiders, or worse. These world continue to trade with all their neighbors and some still have warehouses sealed off and waiting for the Imperium to come cart off the machines or ores still sitting in them.

There are some worlds who have allowed influences to alter their way of thinking and judgment, aliens such as the crafty Tau diplomats, or other aliens with the agenda to get what they want from these human worlds. Worse are the worlds who have been infiltrated by the Gene-stealer cults, they are soon to be devoured by a Hive or splinter fleet once the call for food is strong enough.

Others yet have fallen to cults of odd focuses. These are varied worlds where they become warrior worlds who entertain their massed with blood sports all across their cities and towns, other worlds are in constant turmoil, leaders changing hands each month, day, hour. others have been preparing for some form of malady, a plague from space or so, some embracing their pus filled cysts as if they were friends, other keeping their skin irritated and raw, other ex-tactically coughing up. and others indulgent in any forms of pleasing themselves be it information, food or more carnal pleasures.

Then, there are the dangerous worlds of which are owned by xenos themselves, Necron Tomb worlds awakened and seeking to expand and regain what was once theirs, or trade for things they think they need from the human and Tau worlds, ther eare the Tau Outposts, some Eldar world ships floating about the void, Ork Waaagh!!!! worlds, Chaotic aliens and others of a dark nature. Recently a intelligent Nano-Plague was released on a world, and may have escaped, seeking to infect others and have new hosts, or unearth more artifacts from whence it came so that a world may unwittingly unleash more of itself across it's surface and make anew a strain free to wander and take over more worlds.

The Pearl Strand is a sector that can be a place many a pirate, mercenary or Rogue Trader may find themselves a way to make a vast fortune, lose it, lose their souls, or find themselves anew.

Planets do war with each other, trying to dominate, or gain rights to space lanes, or resource worlds discovered unclaimed between their systems. Most do worry that the Imperium may finally stop it's neglect and come down hard on their worlds that have been errant in their ways. Others worry about threats closer to them such as xenos attacks, or a war they will lose with one of the power blocks that exist.

The largest block and one which has been in contact over it's several thousand years of existence via their tech adepts still communing with their mother Mars, is the Khadrovian Union of United Republics, which in the wake of it' own books of Khadrov, is re-establishing a form of co-operation with the Imperium although they are still mostly independent. Yes, that itself is odd. IF a world is about to go far over to the Dark Gods, the Khadrovians conquer it, crush the cults, and will add it to their Union with the right amount of watching and purging, if needed, they will re-colonize such a world with loyal citizens and that system is then made a fully Unionized Republic, the errant dark god worship erased and expunged as harshly as if the Imperium had done it. But more of the Union in its' own chapter.

The next largest, but not as efficient power block is the League of Independent Worlds aka L.I.W. with twenty members in it's political circles. They have yet to achieve as much focus and control as the Union

A very effective, well communicated and efficient power block is the Trade Worlds Cartel, as the name implies, they seek to be a power house in planetary trade routes and the movement of goods across and out of the Pearl Strand. Their military is effective and efficient despite the size of the power block. their close proximity to each other helps maintain effective logistical support to each of the eight systems that make up the Cartel, and their troops always have the best equipment that they can buy, such as carapace armor and powerful weapons.

the third power block which will be covered later is the Federation of Liberated Planets aka F.L.P. they are well coordinated, more so than the L.I.W. but less so than the T.W.C. they also suffer that they are more spread out than the T.W.C. worlds and must be effective at coordination and communications to survive.

The final power block in the region is the simply referred to as The Alliance or T.A. Though the smallest at five member worlds, they spare no expense for technology that allows them to stay alive as a power block in the region. they prefer to influence things in their favor via special agents, and resort to a military force as a last resort. The T.A. prefers to do things subtly, their agents playing "cat and mouse" with agents from the other blocks. They have even slipped agents of the K.U.U.R. information from worlds that would have become less viable for them to work on had intervention not occurred.

There are plots and intrigues going on all the time in the Pearl Strand. Wars occur, pirate raid frieghters, planets stop communicating or trading, needing investigations, All manner of trade takes place here. Maybe that is why the Imperium truly has let it's grip here go.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Chapter 2: The Alliance

The Pearl Strand power block "The Alliance" is the smallest block as mentioned earlier, yet the members are close enough to each other that communications, support, and trade amongst themselves is fairly rapid. All of them hence have helped each other attain the same technology levels, and also they share similar things in common, only a few things that one has the others do not, hence their own trade amongst themselves. This does not mean they are insular, in fact they do make trade with the other blocks, and the independent worlds. But as they have the resources of their five systems alone, their manpower, and manufacturing is set for mobile rapid strike units over massive hammer strike forces. The way to tell the different worlds' contributions apart is a cut of officer uniform, or the under uniform between the soldier and his carapace armor. One of the members is capable of ship building military grade vessels, so the member system; Elsinor makes vessels from simple gunboats to cruisers. Member world Batillia makes fighters and bombers for the other members, then Gallinia makes the battle tanks and other ground vehicles of the heavy classes for their rapid land forces support and transports, Felad makes freighters and small arms for The Alliance, and finally so their agents can collect data, do their spying and communicate as well as evade and not get caught, Nevarre makes the high tech spying gear for their agents, all of the member states use the color coded for their fabric uniforms the Carapace is uniformly a dark gray plate paint with markings to denote ranks and units. All of the members make the armor under the same license, Nevarre also makes light ground units like small recon buggies to sentinels.

The agents of The Alliance not only play the "Cat and Mouse" game with the Khadrovian Union's own Intelligence networks, but they also like to keep an eye on their allies, and the independent and alien controlled worlds as well. They are aware that their position is only tenable as long as they know what is happening, and also redirecting information so that they are never targets for the others. That is a huge task for the smallest of the power blocks, and still they do dwarf the intelligence gathering of their independent targets, xeno targets, and some of the other blocks as well. They also compete well enough for the work done by the Khadrovian and L.I.W. networks.

The Alliance prefers to avoid all out wars with their neighbors, but they also use a major propaganda campaign to make their forces seem more massive than they actually are, and that one thing they do show to others is that they are always on the alert with patrols, inspections at ports and also in space in their systems.

The Alliance owes this rapid readiness to their close proximity to each other as well as their preparations and training.

As stated, one can tell the soldiers and forces of the Alliance based on the fabric of their uniforms under their dark gray armor plates, or their all fabric dress uniforms. Boots use black polishing
Elsinor uses a base uniform of Olive coloring, their most elite troops use a olive and green and brown camo

Batillia uses a base of a deep blue, no camo used at all.

Gallinia also does not use camo but uses a green uniform so maybe they do not feel the need for other patterns

Felad uses a deep blood red for their uniforms, they do use a camo mixing black and gray to their mix for their elites

Nevarre uses the subtle color of brown for their uniforms, some elites will have a black and green mix added to the brown, but as they are usually conducting intelligence gather, they will also use cameleoline cloaks for their scout forces.

(I may use and paint the new strormtroopers as the high tech soldiers for them)

This message was edited 4 times. Last update was at 2015/05/28 15:07:55


"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Chapter 3: The Federation of Liberated Planets.

"the third power block which will be covered later is the Federation of Liberated Planets aka F.L.P. they are well coordinated, more so than the L.I.W. but less so than the T.W.C. they also suffer that they are more spread out than the T.W.C. worlds and must be effective at coordination and communications to survive. "

This power block is made up of ten systems and all the worlds contained in them. They are larger then The Alliance, bigger than the TWC, but not as well set up for communicating due to the spread out nature of their systems. As their name suggests, the Federated worlds are made up of populations of planets who decided that the absence of the Imperium to the extent they noticed meant it was time to liberate themselves and make their own political union based on shared ideals. Thus they over threw the Governors and their supporters who maintained a blind obedience to the Imperium, whose lack of presence in this sector meant they saw no further reason to support such a governance.

Now once things died down and they all realized that one day, the Imperium may return to regain control and dominance, they wished to form mutual defense bonds. That and other power blocks and the xenos threat loomed over them.

To avoid troubles with the Khadrovian Union, the other blocks and others, they opened trade, which allows for agents to maintain a watch over this collection of systems to assure no cults or xenos are behind their coup. They have developed over time a means of communications, and also fast courier corvettes to alert the rest if there is an attack on one of them, to which they will render assistance to the worlds under fire.

The uniforms are all different, but they are adorned with a patch showing their affiliation with a large red 10 surround by large blue letters F, L, P with a swan in the background.

The Federation of Liberated Planets, or F.L.P. for short, are arming to defend against the Imperium, the Khadrovian Union, the Xenos threats, then the other blocks and single worlds to which they also trade or communicate with. They are also seeking to grow in the region by having freshly independent worlds join their block, partially as they see the benefits for them and the single systems, but also the to fill the gaps between their worlds and grow a stronger net of safety between their member systems.

Facing all of this the ten systems of the F.L.P. still strive to achieve a strong defense force.

(mixed uniforms to represent the forces, just have to paint the F.L.P. patch on their shoulders.)

This message was edited 1 time. Last update was at 2015/05/28 15:08:51


"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

The "Trade Worlds Cartel"

The block in the region calling itself the "Trade Worlds Cartel" or T.W.C. for short is a group of eight systems that make use of high quality skiitari like troops in greens and browns as they spent their money on the troops and gear, but cut corners on the colors as the dyes and paints of the uniforms were not seen as needing much in finery or frippery.

Another aspect of this well coordinated, tightly connected bloc is that they do a lot of trade transport for not only themselves, but whoever desires to have their cargo shipped safely and under the notice of opposing systems. The T.W.C. will deliver any cargo to any world provided that it entails no legal issues for their ship captains or crews. Once offloaded, the cargo is no longer of concern to the T.W.C. They will then seek contracts to transport other cargo from the world landed on to whatever destination desired by the shippers a that point to whatever world they declare as long as it is inside the scope of reason to the T.W.C.

The T.W.C. forces are part of their security for cargo as well as their major defense forces. The T.W.C. sees defense only, they rarely if ever engage in direct hostilities except perhaps a punitive raid along the lines of a kill team sent to make a point to any who transgress against their strict policies. If they have a problem with the larger blocks, they usually work out payments of which they are good for as they have amassed a huge pile of credits/treasures and other currency, or they will ship cargo gratis in lieu of money for a contracted period if need be.

The T.W.C. sees a war as a chance for profit, albeit a disrupted source, and prefers peaceful trade as that is less complicated and messy than shipping cargo to a zone where their vessels may in fact be hit by a random or stray torpedo or barrage.

It is their fleet of armed merchant vessels that will help the flow of goods and materials between all systems who contract with their services and they have managed to maintain such between the other blocks, and are the vessels most commonly seen by the Khadrovian Union in their ports with cargo from worlds outside the large power block.

The T.W.C. is also responsible for transferring trade between the smaller blocks and independent systems as well as the ones under different sectors. As long as the contractor of trade abides by T.W.C rules. If not they get a surprise visit from the elite troops, or a trade embargo/blockade by the T.W.C. who will not allow any others to ship cargoes once they have been angered by a violation of their trade agreements.

A squad of T.W.C. Shipment Guardians, they ensure to repel brigands, pirates and other would be cargo thieves. Once cargo is placed into their care, it stays put until they have had it signed out by the recipient world. They also have troops stationed at cargo docks until the cargo is signed for out of the T.W.C. warehouses.
[/img]

This message was edited 1 time. Last update was at 2015/06/17 03:38:55


"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

The League of Independent Worlds

The largest competitor to the Khadrovian Union in the Pearl Strand sector not affiliated with an alien power or the Imperial sway worlds is the twenty member League of Independent Worlds, or L.I.W. for short. Their membership is well equipped and armed to defend themselves, but their response times are cumbersome, so the planet in peril would be needing re-liberation, unless they managed to fend off an attack by another system or power block. Unlike the Alliance, the L.I.W like it's smaller competition, the F.L.P., operates openly, not from the shadows.

The troops of the L.I.W. wear a patch with the L.I.W. Logo, so the uniforms may vary from world to world in pattern, they tend to maintain a color scheme of earthen browns, sands, and green. the weapons are standard pattern tanks, IFV's artillery and small arms, so they maintain simplicity so as to allow their troops the ability to use the weapons that their neighbors, and ease maintenance, all learned from exposure to the Departmento Munitrorum. Their fleet is mainly frigates, destroyers and cruisers, with make-shift fighter carriers, and monitors along with converted armed freighters.

The L.I.W. is actively attempting to grow, they contact systems that seem ready to be on their own and take advantage of the missing Imperial influence of the region and the fear of Xenos sublimation or Khadrovian conquest. the rest of the Pearl Strand though is fiercely independent, still loyalist in the hopes of a return of Imperial power, or already under Tau sway or outright owned by other alien powers. Maiden worlds for the Eldar, Ork conquered worlds, or awakened Necron hold-fasts.

The L.I.W. has members that view that they should make heir own defensive capacity better before trying to gain new systems, other see the move to find new members as the way to pad their power. Either way, the L.I.W. is fast become a concern to the Inspector General's office on Khadrovia, and is being investigated heavily by their agents.

The L.I.W. is looking in either case to the future and is not showing signs of dissolving at any time. Unlike the T.W.C. the L.I.W. is no neutral power. It will also fight worlds that attack them, more likely so if it is found that the attackers are tied t aliens, or worse.

Oddly enough, the L.I. W. maintain an open trade policy, so that members will be found trading goods to and from powers not just the Alliance, single systems, or the the F.L.P. but the aliens as well as the Khadrovian Union. It is the choice of each member system as to who they trade with or not. some worlds will vehemently NOT trade with the Xenos worlds, or the other lone systems, as they see them as loose cannon type ruled. The ones that will not trade with the Khadrovians are trying to limit chances that the Union spies will not gain info on them or their military ability.

This is why the Pearl Strand is so volatile. Factionalism, open running aliens, and intrigues.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

The Khadrovian Union of United Republics

And now we come to the largest power block of the Pearl Strand that is not the Imperium. Although they have been working slowly on making relations with the Imperium before the Imperium pulled full control from the region for varied reasons, they did work out having ships come to cart off their spare Psykers (The office of the Inspector general pulls "blanks" out) except what is needed for their I.C.E-Sanction program. The Union also watches out for the worlds who slip into Chaos, or fall under Xenos influences.

The Union was started by on Nikolai Anatoly khadrov, a former would be high lord who had more liberalized ideas as to how to run Terra, but as he disagreed (only mildly some would have said), he left with households loyal to him and his family, plus those they needed to serve them and fight for them, as well as some Martian delegates. (It is the Martian delegates that contact has been broached and deals arranged as to the fact that they have passed on re-discovered technology the Khadrovians have adapted for their use).

The colony vessels all went to some different worlds, and as the colonies built up and branched out, they all had the common thread of the Book of Khadrov's Ideology and the red star markings to connect them. These connections helped the colonies become first the Khadrovian Konfederation, yet as time has gone on and they have grown more solidified, they changed it to the Khadrovian Union of United Planets. Nearly 20 of these worlds provide soldiers, the other 10-15 worlds provide goods and services as well as letting volunteers join the military service of the more populated worlds. In ten thousand years of it's changing existence, the Khadrovian Union has grown slowly, carefully consolidating it's new gains and building solid foundations and networks over time.

Each world of the Union is seen more like a province of the overall Union, and they are proud to be of their worlds, and of the Union.

The Khadrovian Union has a mix of familiar and unfamiliar war machines as they uncovered older technology designs as well as used some for new designs as the Martian Delegation has been one for innovating due to the necessity for adapting to frontier situations.

Although there are differences in the way things are done and viewed by the Khadrovians as opposed to the Imperials, they still also have a religion around the Emperor of Mankind, so they are able to align in ways to the Imperium despite having been cut away for thousands of years, and thus, being little more than a part of the Imperium as a branch off of the Imperial Cult.

Elections every few years are Union wide, so that representatives are sent to the Diet and Politburo of the Union for each world. Also their president and Premier are thusly chosen as well. This prevents the corruption and dementia of one man or family sitting in power too long, It also allows fresh ideas to be implemented in case the original ones were out dated to the times.

Relations with the rest of the Pearl Strand is that of a large predator to prey most times, the Inspector General agents seeking signs of infections and corruptions due to alien and other influences. This makes the Imperial controlled worlds only slightly uneasy, but the independent worlds are the most nervous, and this is why the L.I.W and F.L.P. as well as the Alliance formed, self defense and preservation. The Union is also always on the alert from other threats as is normal for all human systems, Rampaging Orks, Marauding Eldar, nefarious plots by Necron lords, Tyranid splinters, Tau machinations, then add the new threat of the Plague, (not related to Chaos), Chaos warbands, and even other human threats, and the K.U.U.R. forces are always busy and making ready.

The next chapters will deal with the mentioned alien and other threats to the Pearl Strand.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

WAAAGH!!! Magnotz!

The oddest thing about this particular Ork forces of all Ork warbands running loose in the Galaxy is the nature of WAaagh!!! Magnotz! as it is the first known multiple birth sack fungal force, and though the Bruvvas 'Notz seem to get along with a few fights here and there, they are the indeed so odd. Each of the large bruvvas do what is needed of the by Magnotz, the lead Bruvva, first to rip his sack and emerge. the least and last, at merely Nob size is the sixth Bruvva, da runt at nob size only so far, "Wheeze-Notz" da Pewnee".

Now like all Ork Warbosses, Magnotz asserted his dominance from the start. the others all towed his line. Magnotz and his Bruvvas lead what are called "Da Mangla-Orks" and they do all seem a bit paler than what has been seen in the past. Their outfits are a basic leather trouser and top, or full jump suit adorned with metallic armor of a brassy variety. As usual, they do enjoy shootas, sluggas, and choppas and Klaws. they use vehicles, and seem a bit more cunning than some warbands, but that is what has been observed in the Pearl Strand regions. These Orks love to live as all orks do, looting and plundering and fighting who ever they can whenever they can.

Magnotz Da Kunnin' was the first out and breathing the air of the world their spores took root on. His bruvvas soon followed, But Magnotz was also ther one Bruvva born witht he vision from Mork, or possibly Gork to form his own united Orky empire. His Bruvvas were to help him do that.
Here he is with a Big Shoota/Skorcha and Kustom Klaw.
[/img]

Zagnotz: Da Tau Slayah
[/img]

Ragnotz Da Poor Bruvva
[/img]

Gragnotz Da Bold (He challeneged Magnhotz for leader ship, got his arm torn off, a Mek replaced it with a mech arm/Big Shoota/Rokkit-Launcha)
[/img]

Skarnotz Da ferocious
[/img]

Wheezenotz is not pictured as he is a Kunning Commando


Together, with their amassed WAAAGH!!!, they terrorize worlds of all kinds in the Pearl Strand. And their Big Mek, calling himself Tek' Sla names his personally built Stompa "Patches" Like all Orks, no enemy if too fearsome for them to enghage into combat with, their aggression is as high as any Orks' the one things that sets them apart as has been said is their multiple leaders, born from a single fungus that had the 6 sacks, all preserved by the weird boyz to show off to prove their tale.


This message was edited 1 time. Last update was at 2015/06/26 05:22:54


"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Eldar

There is trade with Eldar Craft Worlds passing through the regions of the Pearl Strand, many of the "liberated" worlds do business with them, as well as the Maiden Exodite worlds peppering the space of this region. Most of the time the Eldar stay cordial enough to make multiple trade trips to the human worlds that will have truck with them, they also trade with the Tau controlled worlds. Other times as per usual, the Eldar seem to have the urge to strike a raid on the worlds they are near. This of course leads to confusion and outrage amongst the Human and Tau worlds they traded with then attacked. Normally though, they do fight with the Necrons, their old nemesis, or Orks, but for whatever their reasons, the Eldar seem to be as volatile as any race in the region. They have learned to avoid crossing the control zones of the Khadrovian Union as the Eldar, or more likely one faction did betray them at one point during the free-for-all on New Oregon, forcing the Khadrovians to have to turn and fight in what was thought to be a "secured zone", and have never been trusted since.




Dark Eldar

Even more distrusted are the marauding factions of the Eldars' dark cousins. Too many worlds have to lock up at night, fear of the vicious shapes of the raider vessels and flyers the cackling of the mad Eldar that snatch people away on their raids, as they never trade, but take what they want, mainly slaves for their purposes. So it is a "shoot on sight edict on almost all worlds when these beings come a calling on whatever world they visit. It is said that though at some cost, the Khadrovians resoundingly stopped and pushed off some such raids, the consistent victories as bloody as they were left the Dark Eldar raiders with no taken slaves and too many vehicles shattered and smoking ruined on the ground, and many dead, both Dark Eldar as well as Khadrovian. other worlds have yet to be as successful, but they do happen to attack where they do manage to take their prizes. They just prefer not to try in Khadrovian Union territory as their memory does serve them that they have lost consistently to Khadrovian artillery fire as well as determined soldiers who fight unlike most human forces.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Tau

Like many areas of space out East of the Galaxy, the Pearl Strand sector has it's share of Tau merchants, as well as diplomats attempting to make inroads with the local worlkds, their governments, and they have succeeded in seducing a few worlds to their sphere of influence away from the Imperium. They have accomplished this due to the "neglect" this are receives in this dark time for the Imperium of Man, holding off the other tides it has to deal with at the Eye of Terror, and other threats occupying it's attention. There are even some Khadrovian infantry that use equipment inspired by Tau design, as the older Politburo had been making deals wit the Tau. That is until the Tau slipped up, and the people rose up. Now these troopers are used when facing off against the Tau as their helmets and rifles in the dark can sow confusion among the aliens, who think to their own demise that these were friendlies.

The Tau have also fought and faced off against any and all humans who refused and who resisted their entreaties to join the "Greater Good", The Khadrovian Union having been the most noted for crushing the aliens, the other human factions listed above have also done the same, for their own reasons, and some of the individual Imperial and Independent Human worlds have also stopped the xenos, albeit some at high costs to which they are recovering to this day as they seek to fend off more. Fortunately, the Tau can be made to back away if it is too expensive to take a world. Meanwhile, the Tau continue with their exports of culture, gadgets, and entertainment to the Pearl Strand, hoping that a newly elected government or a more forgetful population will accept and join their Greater Good, and change causes to fight alongside them as they seek the riches of the Pearl Strand for their own Empire's desires.

(Note: Sorry to have been away from this guide for so long, but I am back, and will have some more based on my notes of my Necron collection, and their aims.)

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in au
Lone Wolf Sentinel Pilot







Very cool lore Shasolenzabi

   
 
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