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2021/11/27 07:59:02
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
One of each Hierodule. Minimum squad of warriors for bs+. Malrceptor for stratagem (presumably. ) Lictors for seconderies. 2 units of hive guards. 2 gaunts for blocking, 2 units of ripper swarms. Swarmlord for sling. Neuronthrope for psykick powers.
The melee Hierodule is hard to replace. But the shooting one could be covered by an exoshrine. (It is essentially a super exoshrine.)
Barbed is 275. Exochrine is 170.
Scythed heirodules closest replacement are flying hive tyrant with murderus sieze, or Genestealer. The other big melee monsters die to easaly. You could try running those. You can probably trim the 7 base swarm unit, and put give guards down to five man units if you need the points.
Note that the malrceptor gets worse once it does not guard T8 models. But I assume he is also there for the Swarmlord to slingshot turn 2.
Note if you do not have *checks notes* 12 hive guards you can probably supplement with tyranofexes and or exoshrine. The list runs 815 points in heavy artillery. As most tyranids list should, we are secretly a shoot army but suffering from false advertisement.
This message was edited 1 time. Last update was at 2021/11/27 08:03:16
He was running Kronos. Yeah I was thinking on the same lines...A Murder Tyrant, and an Exocrene, I like MSU Warriors, and Leviathan loves them as well,..so..
Both units have 12 shots at str8 ap-2 d3 damage, but hive guard are infantry, ignore LOS, and ignore light cover.
Barbed gets more range, T8, +2 sv, and better all its shots from any point on its model.
Because of stratagems and multi-damage weaponry, a single squad of hive guard will always be better than a single barbed. If your taking multiple though, the barbed starts to even out a bit.
As far as hive fleets, Barbed heirodules are way better in jormy, whereas all other hive fleets benefit both units equally.
Also, if your up against anti-tank units, hive guard are supremely better, whereas if your opponent is playing predominately melee the barbed is better.
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2021/11/28 10:33:16
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I am also thinking about GSC, as a Patrol, you can get some "blips" and a Magus It might pay off to get used to using some now, and then profit when they drop the GSC codex (next year )
The will of the hive is always the same: HUNGER
2021/12/04 04:25:29
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
With the advent of the synapse stuff im thinking of using warriors and tervigon synapse to truck up the titan.
The question of the day is... do I spend a cp on dermic symbiosis, or murderous size on the whips? Or do I play massive queen game and give it synapse?
Assuming that I will be Kronos for the re rolling 1s to shoot and troning it up with catalyst, symbiostorm, + 1 to hit from warrior synapse and re roll 1-2 s to wound. and maybe some venomthropes. I can even spring for the +1 cover save from the broodlord and -1 str incoming shots from the maleceptor.
Does this make it tanky enough to survive?
Automatically Appended Next Post: Oh yeah this list also contains 6 hive guard to really hammer down the baddies. I can adjust points by toying with my devil guants.
This message was edited 1 time. Last update was at 2021/12/04 04:26:46
2021/12/04 05:18:19
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
With the advent of the synapse stuff im thinking of using warriors and tervigon synapse to truck up the titan.
The question of the day is... do I spend a cp on dermic symbiosis, or murderous size on the whips? Or do I play massive queen game and give it synapse?
Assuming that I will be Kronos for the re rolling 1s to shoot and troning it up with catalyst, symbiostorm, + 1 to hit from warrior synapse and re roll 1-2 s to wound. and maybe some venomthropes. I can even spring for the +1 cover save from the broodlord and -1 str incoming shots from the maleceptor.
Does this make it tanky enough to survive?
Automatically Appended Next Post: Oh yeah this list also contains 6 hive guard to really hammer down the baddies. I can adjust points by toying with my devil guants.
I'd go with dermic symbiosis. The 5++ doesn't help it at all, since it already has that save, but halving the damage table is still worth it to keep it fighting efficiently longer.
A few corrections/limitations though:
It will not get the Kronos re-roll 1's to shoot ability, because you pretty much have to take it in a superheavy auxiliary detachment. Units in aux detachments do not benefit from detachment bonuses (they do still get a faction keyword though, so you can use faction stratagems/auras/powers/etc on them). The only way for it to get a detachment bonus is by putting it in a full superheavy detachment, which would require 3 superheavies, which won't fit in a 2k sized game.
Secondly you can't put more than one synaptic link onto a unit at the same time. So it can't have both the warriors +1 to hit, and the tervigons re-roll 1-2s to wound at once. You have to pick each turn which link seems more useful.
2021/12/04 14:10:51
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
This is all sad news for my titan. But I do thing dermic is the right call. It will definitely save me more hassle than 3 wounds back in melee each turn
2021/12/06 02:07:19
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Crusher stampede seems really good. Only limitations are bringing more Monster keyword units than non-Monster, and no models with less than 2 wounds, and losing access to hive fleet adaptations. For that you get armywide 5++, -1D on all Monsters, and Monsters count the number of wounds remaining per model for the purposes of determining model count on an objective. Then access to some warlord traits (pretty decent ones, exploding 6s aura for Monsters within 6", or -1 to hit and attrition tests for enemies in engagement range, or +D3 attacks each fight phase), psychic powers (best one is full melee hit rerolls for one target within 18" for 6 warp charge), and stratagems: some really nutty stuff here like +1 to hit, wound, and damage to a monster that just piled-in for 2 CP, Fight on Death for a non-character monster, Transhuman for any target including Monsters (2 CP to target a monster), an upgraded version of Brute Force for 1 CP (max 6 mortal wounds), you roll dice = remaining wounds for the charging model and if your strength is higher than a target model in a unit's toughness (you get to choose which model so long as they are within engagement range) the MW triggers on a 3+, 4+ if strength is equal to toughness, 5+ if it is lower than toughness.
This message was edited 2 times. Last update was at 2021/12/14 01:40:50
2021/12/14 01:58:26
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Losing hive fleet adaptations isn't a big deal. Leviathan was all that was being taken anyway, due to the octarius supplement, and trading a 6+++ for an armywide 5++ and -1 damage on all monsters sounds like a great bargain to me. You also still get the Leviathan keyword, so still have access to all the stratagems and stuff, in case you want to make your big FW monster that counts as 18 models obsec.
Crusher Stampede does indeed seem really good.
This message was edited 3 times. Last update was at 2021/12/14 02:01:35
2021/12/14 04:24:35
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Madjob wrote: Crusher stampede seems really good. Only limitations are bringing more Monster keyword units than non-Monster, and no models with less than 2 wounds, and losing access to hive fleet adaptations. For that you get armywide 5++, -1D on all Monsters, and Monsters count the number of wounds remaining per model for the purposes of determining model count on an objective. Then access to some warlord traits (pretty decent ones, exploding 6s aura for Monsters within 6", or -1 to hit and attrition tests for enemies in engagement range, or +D3 attacks each fight phase), psychic powers (best one is full melee hit rerolls for one target within 18" for 6 warp charge), and stratagems: some really nutty stuff here like +1 to hit, wound, and damage to a monster that just piled-in for 2 CP, Fight on Death for a non-character monster, Transhuman for any target including Monsters (2 CP to target a monster), an upgraded version of Brute Force for 1 CP (max 6 mortal wounds), you roll dice = remaining wounds for the charging model and if your strength is higher than a target model in a unit's toughness (you get to choose which model so long as they are within engagement range) the MW triggers on a 3+, 4+ if strength is equal to toughness, 5+ if it is lower than toughness.
Honestly that just makes me want to field a bunch of Warriors rocking a 5++, with whatever Monsters I'm feelin at the moment.
Madjob wrote: Crusher stampede seems really good. Only limitations are bringing more Monster keyword units than non-Monster, and no models with less than 2 wounds, and losing access to hive fleet adaptations. For that you get armywide 5++, -1D on all Monsters, and Monsters count the number of wounds remaining per model for the purposes of determining model count on an objective. Then access to some warlord traits (pretty decent ones, exploding 6s aura for Monsters within 6", or -1 to hit and attrition tests for enemies in engagement range, or +D3 attacks each fight phase), psychic powers (best one is full melee hit rerolls for one target within 18" for 6 warp charge), and stratagems: some really nutty stuff here like +1 to hit, wound, and damage to a monster that just piled-in for 2 CP, Fight on Death for a non-character monster, Transhuman for any target including Monsters (2 CP to target a monster), an upgraded version of Brute Force for 1 CP (max 6 mortal wounds), you roll dice = remaining wounds for the charging model and if your strength is higher than a target model in a unit's toughness (you get to choose which model so long as they are within engagement range) the MW triggers on a 3+, 4+ if strength is equal to toughness, 5+ if it is lower than toughness.
Honestly that just makes me want to field a bunch of Warriors rocking a 5++, with whatever Monsters I'm feelin at the moment.
I was thinking the same. Innate 5++ means less vulnerability to heavy weapons, the damage reduction on Monsters means Warriors are not likely to be the targets of D3 or higher weapons, and W3 makes them fairly durable against D2. Unbreakable Chitin, one of the new stratagems, is straight-up Transhuman Physiology (wound rolls of 1-3 auto-fail, 1CP for 5 models or fewer, 2CP for more). Warriors are also the only legal Troops choice in a Crusher Stampede, so taking 3 units at minimum to get a Battalion seems reasonable.
To be clear, the restriction on non-Monster units is that you must have at least one Monster unit for every non-Monster unit. That unfortunately means a unit of 3 Carnifexes still only counts as 1 Monster unit. Fortunately, we can very easily fill HQ and Heavy Support choices with useful Monsters, and then have Haruspexes, Maleceptors, and Dimachaerons for Elites and Fast Attack, so it's not as restrictive as it could be, but you will have to design lists with that requirement in mind.
Don't forget also that while the units in a Crusher Stampede don't get a subfaction trait, they still count as being part of a subfaction, so they can still be played as Leviathan for access to the new stratagems.
Edit: I think it's also going to be interesting to go through all our Monsters and see which ones benefit most. A lot of our currently-played big critters are popular because they either have a 5++ innately or are good candidates for Dermic Symbiosis; I could see Crusher Stampede shaking that up a bit.
This message was edited 2 times. Last update was at 2021/12/14 19:57:18
Tyran wrote: The biggest winners are Heirodules and Harridans, two good units without an innate 5++, competitive nid armies are likely still going to use those.
Hierodules and Harridans were already being given Dermic Symbiosis, and probably still will be to limit degradation. So they're not really getting anything out of the 5++ provided by Crusher Stampede, just the damage reduction. I'm sure they're both still going to be just as popular as before, but the units that get the most benefit from Crusher Stampede are monsters that didn't have an innate invuln and wouldn't be good candidates for Adaptive Physiology.
Whether any of the units that fit that description are now good enough for competitive play is another matter.
Tyran wrote: The biggest winners are Heirodules and Harridans, two good units without an innate 5++, competitive nid armies are likely still going to use those.
Hierodules and Harridans were already being given Dermic Symbiosis, and probably still will be to limit degradation. So they're not really getting anything out of the 5++ provided by Crusher Stampede, just the damage reduction. I'm sure they're both still going to be just as popular as before, but the units that get the most benefit from Crusher Stampede are monsters that didn't have an innate invuln and wouldn't be good candidates for Adaptive Physiology.
Whether any of the units that fit that description are now good enough for competitive play is another matter.
Or you could use any other Adaptive Physiology rather than being locked to Dermic Symbiosis.
This message was edited 1 time. Last update was at 2021/12/14 20:45:00
2021/12/14 23:16:07
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
How about Trygons? I just painted up three Mawlagons recently but haven't had the chance to use them yet. But I like the idea of Trygons, and damage reduction, 5++ etc seem nice for them.
The only other Monsters I have painted up atm are Swarmlord and Walkrant, both of which already bring a 4++.
I do have a Harridan, buf thats a ways off from being fieldable. It's just gray parts.
This looks to cover all the "new" Stampede stuff...warning it is long but you can jump past to the "good stuff"
Personally I am thinking a Stampede plus a Patrol of little guys (Stealers )
Automatically Appended Next Post: Also I Want to use Carnifexen...sadly the expensive Dakafex is looking like the best choice...but I want to theory craft a bunch of Canifexen, with Ole One Eye...
Automatically Appended Next Post: I also want Tyrannofex to become good again...
This looks to cover all the "new" Stampede stuff...warning it is long but you can jump past to the "good stuff"
Personally I am thinking a Stampede plus a Patrol of little guys (Stealers )
Automatically Appended Next Post: Also I Want to use Carnifexen...sadly the expensive Dakafex is looking like the best choice...but I want to theory craft a bunch of Canifexen, with Ole One Eye...
Automatically Appended Next Post: I also want Tyrannofex to become good again...
I did not scrutinize the pages I saw for this specifically, as it is something that has been standard for all Army of Renown rulesets so far, but Crusher Stampede should enforce its restrictions across your army, not a detachment, unless White Dwarf botched it and forgot to include that wording. So if any detachments in your army break the restrictions, you don't get to use the Crusher Stampede rules.
2021/12/16 04:43:50
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Oh god I hope you can use this in a tournament setting. Always wanted to play my Flying hives + swarmlord + Tyrant gaurd army....
Question: Adeptive Physiology states that you can take it instead of determining a warlord trait for your warlord. Can you still use the alpha leader beast stratagem (leviathan) to get an extra warlord trait? And can you switch this for another adeptive physiology?
2021/12/16 10:19:20
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Starts with 8 CP, but is still a nightmare to deal with. Basically give swarmy the new discipline and pick the 4++ and the +d3 attacks power.
Deploy your warriors hidden but in range for objectives, you harridan to one side of the table and everything else hidden as well as possible but under malanthrope bubble. Secondaries are gonna lean heavily into EoaF, banners, bring it down, and TTL. Dont try for stranglehold unless going up against elite infantry spam as you will actually out-elite them.
Turn one is a classic, drop harridan into hover mode and double move him into your opponents core with swarmy. Make sure he's fully buffed. Even easier if you go second, as youll likely be able to double move a scythed instead and get him and the harridan in. With the +d3 attacks and +1 to hit on the harridan he is scary as all gettout. 6-8 attacks hitting on 2's rerolling 1's that are at str10, ap-3, flat 6 damage are rough for anyone, especially since you can likely deal upwards of 17 mortal wounds on the charge with the new strat. You one-shot mortarion with this guy on average..........
The scytheds are no slouch either, and if you happen to get them into something big you also have the +1 to hit, wound, and damage strat you can use.
I dont see anything really surviving this list for more than 3 turns, and the only thing that can kill it back reasonably well is admech infantry spam (which has fallen to the wayside).
IF you'd like to run something a little more FW-light i'd sugges the following:
6 carnifexin and OOE become your threat overload on one side of the board, and you get additional troops and a second harpy. More more swarmy version of the monster mash. Its just a good deal slower out the gate.
This message was edited 1 time. Last update was at 2021/12/16 10:30:20
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