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Made in ca
Regular Dakkanaut




 Tomsug wrote:
LVO pure buggies list in attach. Pure Evil Sunz. I'm pretty interested in the result...



I really, really think they should have dropped 1 Megatrakk and KBB for 1 Wazbom. I bet you that plane could give his entire army (or close to) first turn coverage (Massive wing span for the win). Maybe even a second one too, just to try to provide some coverage to his army on following turns. They aren't the easiest to position, but I betcha with some practice you could do something.

I like the idea, though. Those dragstas might be TFC hunting machines, actually, because of that teleport + advance ability. Dragastas don't even get the -hit from advancing if they do that, too, because of his clan.

I just think it'll be a deployment nightmare and it's literally a glass cannon. But the audacity is so Orks.

This message was edited 5 times. Last update was at 2020/01/23 16:29:25


 
   
Made in fi
Decrepit Dakkanaut





That list deletes vehicles fast. Check out video battle report of either him or other guy running 2 wartrikes and like 18 buggies.

Otoh does show what i don't like in 40k. Vs ultramarines orks went first and basically deleted marines t1. 3 planes and handfull infantry doesj't win game. Vs if t1 orks got blown. Super binary game

https://middleagedstrategybattlegamers.home.blog/2020/02/24/tneva82-winter-war-tournament-report/<- lotr painting blog

12 factions for Lord of The Rings
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in ca
Regular Dakkanaut




 Vineheart01 wrote:
This is one reason im glad im not in a hyper competitive area...

Spoiler:

<Battalion; Deathskullz>
Dread Waaagh

HQ:
SSAG Mek
Badrukk

Troops
3x10 Boyz w/ Rokkit -- Nob w/ Kombi Rokkit

FA
2x KBBs

Heavy
3x Squiggoths w/ Kannon

<Supreme Command; Deathskullz>

HQs
Warboss (Kustom Shoota, Killaklaw)
Weirdboy (Warpath)
Weirdboy (Fists of Gork)

Elite
13x Tankbustas

Low
GargSquiggoth w/ 2x Killkannons, 4x bigshootas

1998pts


Complete and utter joke list that i really want to do for some reason. I have the actual gargsquig and have access to regular squiggoths proxies so now i feel compelled to be silly about it.
Against even a semi-competitive list i think this would fold instantly lol


I love Squiggoth models a lot, but yeah. They just seem bad.

Have you busted out the Garg Squiggoth? How did it do?

This message was edited 1 time. Last update was at 2020/01/23 16:33:11


 
   
Made in de
Waaagh! Ork Warboss on Warbike





 Emicrania wrote:
 Jidmah wrote:
Keep in mind that the SSAG has a 50% chance to not even do a single point of damage when shooting a whirlwind.

A wazbomm seems a much better solution to that problem.


DS SSAG with napkin matte :
7 Shots, 2/3 hit+ 1 hit from rerolls and MD, 3/4 hits, S7 with the trait should be 2/3 wounded and 8> Wounds totalled. or? Than I can shoot 4 times in total if I jump the dude t1, 6 T2 .
The wazbomb is going down after 4 shots S8 and 2 shots S2d6.
I mean is some real gamble but it feel that there is a higher chance with the SSAG. I really wanna field the wazbomb again, I played half season Ben Jurek Freeboterz, but ATM I cant see how it does anything more than die. Maybe playn 3 would be viable, but I d need to take off the tankabusta. Dunno if it is worth.

Don't trust averages in regard to the SSAG, the chance to actually hit the average or close to it is tiny.
I couldn't do the full math on how likely which result of the SSAG is due to memory issues, but I could do it for dealing 0 damage to T7 models - and the chance was a hair above 50%. Which means when you take the risk to throw away your SSAG and blow 8 CP on it, there is a 12.5% chance to not put a scratch on any of the TF or whirlwinds. And this does not yet include the results where you damage your targets, but fail to kill them.


Automatically Appended Next Post:
tulun wrote:
I bet you that plane could give his entire army (or close to) first turn coverage (Massive wing span for the win).

You measure to and from the base for all based models, including planes.

This message was edited 1 time. Last update was at 2020/01/23 16:38:58


 Daedalus81 wrote:
SemperMortis wrote:
Yes, because everyone lines up on the deployment line when facing off against orkz, especially when said orkz are fielding 3 Bonebreakers...which rely exclusively on getting into CC to inflict any kind of actual harm. All of your arguments rely upon your opponent being a brain dead muppet who just lets you maul him.


Yea...that's called board control.
 
   
Made in gb
Dive-Bombin' Fighta-Bomba Pilot






The all buggy list will go 0-6 or 1-5 I reckon. Feel free to place bets! My bet is 10 Internet Cookies.
   
Made in ca
Regular Dakkanaut




 Jidmah wrote:

Automatically Appended Next Post:
tulun wrote:
I bet you that plane could give his entire army (or close to) first turn coverage (Massive wing span for the win).

You measure to and from the base for all based models, including planes.


Are you sure? I'd love to see the wording if you know the spot.

I know technically if a sliver of the tip of the wing is off the board, the plane is considered destroyed. I assume you measure *to* the plane for shooting and from the plane from shooting. Why would the KFF be the off the base?
   
Made in us
Nasty Nob on Warbike with Klaw





Nebraska, USA

tulun wrote:


I love Squiggoth models a lot, but yeah. They just seem bad.

Have you busted out the Garg Squiggoth? How did it do?


Gargsquig is mediocre. It can be a massive thorn if the 5++ luck is strong or your opponent isnt geared to deal with multiple knights.
Its main issue is theres so many generic super-heavy tropes that it just...lacks. Doesnt ignore heavy when moving, cant fall back and fire/charge, doesnt have a multiplying, weaker attack for numbers, only gets an invul via KFF, and just a 4+ armor base.
Its more a bad pick because of the CP loss for not having 2 bats, since if you run 2 bats and this you probably wont have anything else worth while. Also thats a lot of HQs lol.

An ork with an idea tends to end with a bang.

9000pts Big 'n Bad Orkz
4000pts Admech/Knights 
   
Made in de
Waaagh! Ork Warboss on Warbike





tulun wrote:
Are you sure? I'd love to see the wording if you know the spot.

I know technically if a sliver of the tip of the wing is off the board, the plane is considered destroyed. I assume you measure *to* the plane for shooting and from the plane from shooting. Why would the KFF be the off the base?


Because all measurements are done that way. It's in the basic rules somewhere, you need an explicit exception to ignore it, like many hover tanks with small flight bases have.
It's the very same reason why a naut can't fight a unit in a building that is in base contact with its klaw.

 Daedalus81 wrote:
SemperMortis wrote:
Yes, because everyone lines up on the deployment line when facing off against orkz, especially when said orkz are fielding 3 Bonebreakers...which rely exclusively on getting into CC to inflict any kind of actual harm. All of your arguments rely upon your opponent being a brain dead muppet who just lets you maul him.


Yea...that's called board control.
 
   
Made in us
Battlewagon Driver with Charged Engine




Douglasville, GA

Should be on BRB pg 176. To paraphrase: "measurements are done from base to base, unless the model does not have a base".
   
Made in ca
Regular Dakkanaut




 Vineheart01 wrote:
tulun wrote:


I love Squiggoth models a lot, but yeah. They just seem bad.

Have you busted out the Garg Squiggoth? How did it do?


Gargsquig is mediocre. It can be a massive thorn if the 5++ luck is strong or your opponent isnt geared to deal with multiple knights.
Its main issue is theres so many generic super-heavy tropes that it just...lacks. Doesnt ignore heavy when moving, cant fall back and fire/charge, doesnt have a multiplying, weaker attack for numbers, only gets an invul via KFF, and just a 4+ armor base.
Its more a bad pick because of the CP loss for not having 2 bats, since if you run 2 bats and this you probably wont have anything else worth while. Also thats a lot of HQs lol.


Yeah fair. You could take it on its own but you’ll get no CP for that.

I always imagined it would actually be quite a fun gun platform. Like, give it both Supa Lobbas, making it our best artillery piece in the game.

Then you hide it ( less fun) or plant like 15-19 ( 1 spot for the KFF) inside and just camp in a spot where they have LOS. Tagging is useless because they can shoot out of the howdah.

Stupid amount of points but if it stayed around for 3-4 turns it might actually make its points back. I think ideally you want it snakebite which makes this a bit more awkward ( could be done with Gitz too, but that 2 foot range sucks ). But could be fun as a lark.




Automatically Appended Next Post:
 flandarz wrote:
Should be on BRB pg 176. To paraphrase: "measurements are done from base to base, unless the model does not have a base".


Alright. Fair. So you measure LOS from the plane but it could be out of range due to the base. Woof.

This message was edited 1 time. Last update was at 2020/01/23 17:49:29


 
   
Made in us
Nasty Nob on Warbike with Klaw





Nebraska, USA

if i wanted a backfield artillery piece i'd use a squad of supakannons not a gargsquig.
At 36-48" odds are people dont have enough anti-tank to take it out reliably at that distance, but youre also paying a ton for something melee-focused thats just camping. Also i hate supa-lobbas, insanely expensive for what they do.

An ork with an idea tends to end with a bang.

9000pts Big 'n Bad Orkz
4000pts Admech/Knights 
   
Made in ca
Regular Dakkanaut




 Vineheart01 wrote:
if i wanted a backfield artillery piece i'd use a squad of supakannons not a gargsquig.
At 36-48" odds are people dont have enough anti-tank to take it out reliably at that distance, but youre also paying a ton for something melee-focused thats just camping. Also i hate supa-lobbas, insanely expensive for what they do.


A squad of Supa Kannons? Like on Big Trakks?

It's sad the Garg Squiggoth is the only place we can take Suppa Lobbas. And yeah, they are expensive AF. At least they can try to root out TFCs.

You can easily do a more in your face version that uses like Flash Gitz or Tankbustas, but it'll probably die quite a lot faster.

When I saw it lacked 'Ere we go and you can't ramming speed it, made me a bit sad.

This message was edited 2 times. Last update was at 2020/01/23 18:09:44


 
   
Made in nl
Dakka Veteran





Netherlands

tulun wrote:
Gruxz wrote:
Question about the infiltrating and deepstriking and stuff. When a Chinork scouts ahead, does he count as having moved? I only see the counts as having moved line at the Da Jump section, does that mean that the Chinork can fire it's rattler and occupants at full tilt?


Counts as having moved. It’s coming in from reserves.

On a related note: has anyone kitbashed a Chinork? They seem like they’d be fun to play.


I've built three of them from trukk/Deffkopta/plane and miscellaneous bits. Some pics below. Might be able to place some better pics and run you through the bits if someone is interested. Running the Chinorks for some time now since I love their orky craziness. They are super fast and handy but extremely fragile gunboats. They work very well wit tankbustas in them coming from DS. I also like to put in some nobs with kustom shootas or (very expensive) kombi-skorchas.

They die to a stiff breeze however. Not even a Wazbom will do much good to keep them airborne once your opponent singles them out. And beware of keeping a Reroll for the explosion cause it is devastating when it happens (lost half my army once due to it. But also managed to blow the guts out of my opponents army when it blew up). Gotta love these things.

Spoiler:







Looking forward to see how the buggy list does. They are effective but a real pain in deployment and when terrain is cluttered it will destroy your game plan and chance of victory. You do not want to play a game over the long edges with loads of terrain and a dozen buggies.

This message was edited 2 times. Last update was at 2020/01/23 22:59:12


   
Made in de
Regular Dakkanaut




The buggy list will have realy no chance to do something..
Hell 41% of all lists at lvo are Marines
   
Made in fi
Decrepit Dakkanaut





T1nk4bell wrote:
The buggy list will have realy no chance to do something..
Hell 41% of all lists at lvo are Marines


Seeing how it performed vs ultramarlnes i would say he'll do well vs vehicle heavy armles when he goes first so 3-4 wins out of 6 is possibility at least.

https://middleagedstrategybattlegamers.home.blog/2020/02/24/tneva82-winter-war-tournament-report/<- lotr painting blog

12 factions for Lord of The Rings
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in es
Regular Dakkanaut




New ghazkghull and makari in lvo preview

Woooaaaghhhh

Orks 2000p 
   
Made in us
Xeno-Hating Inquisitorial Excruciator




MI

It's official, new Ghaz is coming. We can only hope GW gives him both a model and updated rules that do him justice!
   
Made in us
Longtime Dakkanaut




 ikeulhu wrote:
It's official, new Ghaz is coming. We can only hope GW gives him both a model and updated rules that do him justice!


He will have new rules in PA but hopefully he’s decent. Hard to tell from the video but he doesn’t seem primeork sized. Hmm wonder if Makari is 2++ again doubtful or we would have some grot shielding shenanigans.
Our book is still a bit out so hopefully he isn’t the only model as well
But I was more surprised about the forgeworld index update
I guess the warboss on bike is getting that proper book entry
Maybe even some better rules for zhardsnark, buzzgrob, meka dread, giant squiggoth, etc

This message was edited 3 times. Last update was at 2020/01/24 08:02:50


 
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






gungo wrote:
 ikeulhu wrote:
It's official, new Ghaz is coming. We can only hope GW gives him both a model and updated rules that do him justice!


He will have new rules in PA but hopefully he’s decent. Hard to tell from the video but he doesn’t seem primeork sized. Hmm wonder if Makari is 2++ again doubtful or we would have some grot shielding shenanigans.
Our book is still a bit out so hopefully he isn’t the only model as well
But I was more surprised about the forgeworld index update
I guess the warboss on bike is getting that proper book entry
Maybe even some better rules for zhardsnark, buzzgrob, meka dread, giant squiggoth, etc

Agreed on all of this. Ghaz doesn't scream Primeork size to me but we'll have to see the full model.
Ideally he gets rules to allow any clan to take him.

We still have an Orky boot and maybe arm so there might be other models for us yet.

FW update could be awesome for us, too many of those models languish with bad rules.
   
Made in au
Ork Boy Hangin' off a Trukk





Also, his personal banner bearer will be there. Could have some nifty auras to throw about. That Klaw is damn sexy though.
   
Made in au
Ork Boy Hangin' off a Trukk





It should be noted that Ghaz looks tiny in his new model. I mena check out his head to the left.
[Thumb - Ghaz.png]

   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

cody.d. wrote:
It should be noted that Ghaz looks tiny in his new model. I mena check out his head to the left.


Check out his thigh though! Ghazzy NEVER skips leg day! In all seriousness, it might just be bad angle for the head because his thigh seems to fill out that armour pretty well.
   
Made in es
Regular Dakkanaut




Ghazghkull thraka was never a big ork, neither a primork, he was a lowly goff orc troop who gained psyquic powers due to a adamantium implantation in an operation.

So he must be as big as a boy with a big armor.

Orks 2000p 
   
Made in de
Gangly Grot Rebel




Nickin' 'ur stuff

Kebabcito wrote:
Ghazghkull thraka was never a big ork, neither a primork, he was a lowly goff orc troop who gained psyquic powers due to a adamantium implantation in an operation.

So he must be as big as a boy with a big armor.


You do realise that Orks grow bigger the mightier they get

Empty your mind, be formless, shapeless — like soup. Now you put soup in a cup, it becomes the cup; You put soup into a bottle it becomes the bottle; You put it in a teapot it becomes the teapot. Now soup can flow or it can crash. Be soup, my friend. 
   
Made in es
Regular Dakkanaut




Waaaghbert wrote:
Kebabcito wrote:
Ghazghkull thraka was never a big ork, neither a primork, he was a lowly goff orc troop who gained psyquic powers due to a adamantium implantation in an operation.

So he must be as big as a boy with a big armor.


You do realise that Orks grow bigger the mightier they get

He seems a little bit bigger than before, at least form my point of view (look at the human skull in his shoulder).



But still a 50 mm base, not a Magnus, LoC, mortarion... You know, we want a primORK lord of WAR, THE BEAST

This message was edited 1 time. Last update was at 2020/01/24 13:57:38


Orks 2000p 
   
Made in de
Regular Dakkanaut




No the beast is the beast, and ghazzi is ghazzi.
I never want a model with more than 10 wounds as lord of War dieing first turn crap
   
Made in us
Regular Dakkanaut






I just want him to be the same size or bigger than my Iron Boss from Artel W. He's so big, its hard not to think of him as my warboss, and he dwarfs the current ghaz.
   
Made in gb
Waaagh! Ork Warboss on Warbike





Judging from the skulls on the model, new Ghaz seems to be about the size of a dread - which is exactly as large as he is described in the fluff.

 Daedalus81 wrote:
SemperMortis wrote:
Yes, because everyone lines up on the deployment line when facing off against orkz, especially when said orkz are fielding 3 Bonebreakers...which rely exclusively on getting into CC to inflict any kind of actual harm. All of your arguments rely upon your opponent being a brain dead muppet who just lets you maul him.


Yea...that's called board control.
 
   
Made in us
Nasty Nob on Warbike with Klaw





Nebraska, USA

sad there wasnt a clip of him next to the grot. That would have made scaling him super easy.
He "looks" bigger but its so hard to tell when its not next to something familiar.

As ive told my friends im totally fine with him becoming a LoW if they actually give him proper rules for it. What they did in 7th was a slap in the face with a chainsaw with that topic.

Ohh i cant wait!!

sidenote: i really hope they update his dataslate in Apoc too.

This message was edited 1 time. Last update was at 2020/01/24 15:07:05


An ork with an idea tends to end with a bang.

9000pts Big 'n Bad Orkz
4000pts Admech/Knights 
   
Made in ca
Regular Dakkanaut




Unless they remove that Goff lock, it’s all probably irrelevant anyway.

We’ll see though. Orks need a boost and hopefully this is just what we need.
   
 
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