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Made in us
Cultist of Nurgle with Open Sores






Baton Rouge, La

How would you field your command squad as a nice anti tank force? I'm thinking of some combination of melts and gravguns, all on bikes, with an apothicary.
Any suggestions?
What have you found to work best?

This message was edited 1 time. Last update was at 2015/07/15 19:35:18


I can clearly not choose the wine in front of you  
   
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Chaplain with Hate to Spare





Sioux Falls, SD

I wouldn't mix gun ranges. Going straight gravgun and leaving the antitank to other squads is probably the best course of action. Otherwise, if you are determined to keep the melta, do half and half. Have the melta try to bust the tanks and use either the tl bolter or Grav guns kill whatever contents they spit out.

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Preacher of the Emperor




Boston, MA

 Arth-Rytis wrote:
How would you field your command squad as a nice anti tank force? I'm thinking of some combination of melts and gravguns, all on bikes, with an apothicary.
Any suggestions?
What have you found to work best?


I used to run a bike command squad with 2x meltagun, 2x storm shield, 3x melta bombs, 1x fist and an apothecary. Worked really well at taking down tanks, including stray imperial knights.
   
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Sadistic Inquisitorial Excruciator





 casvalremdeikun wrote:
I wouldn't mix gun ranges. Going straight gravgun and leaving the antitank to other squads is probably the best course of action. Otherwise, if you are determined to keep the melta, do half and half. Have the melta try to bust the tanks and use either the tl bolter or Grav guns kill whatever contents they spit out.


You can't shoot the transport and the contents with the same unit, but I'm pretty sure you can charge them, so I could the see some point to melta + power weapons.
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





Why not the most simple solution? Four Meltaguns, Apo and couple o' Melta bombs.

You just can't rely on two Meltaguns to bust anything.

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Boston, MA

 soomemafia wrote:
Why not the most simple solution? Four Meltaguns, Apo and couple o' Melta bombs.

You just can't rely on two Meltaguns to bust anything.


A combination of points and I already had two other double melta/multi-melta bike squads in the list to support them. The storm shields let you tank wounds in combat against knights and MCs, keeping your squad alive a little longer while the meltas and the powerfist do work.
   
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PanzerLeader wrote:
 Arth-Rytis wrote:
How would you field your command squad as a nice anti tank force? I'm thinking of some combination of melts and gravguns, all on bikes, with an apothicary.
Any suggestions?
What have you found to work best?


I used to run a bike command squad with 2x meltagun, 2x storm shield, 3x melta bombs, 1x fist and an apothecary. Worked really well at taking down tanks, including stray imperial knights.


I second this. Melta bombs give you the option to charge and reliably kill the target in order to give you some extra movement when you need it. You do not always want to blow the target up in the shooting phase.

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Minneapolis, MN

Five Gravguns are a fairly effective anti-tank option, as you'll land on average 2 immobilized results, stripping off a total of 3 HP. Meltas are more reliable, but you need to get close in to use them, and they're less effective against other stuff.
   
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Regular Dakkanaut




I use an apothecary, 4 vets with gravguns, stormshields and poweraxes on bikes... Very potent in all access of the game


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Especially with the chapter master that joins them lol

This message was edited 1 time. Last update was at 2015/07/16 16:24:38


 
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





PanzerLeader wrote:
 soomemafia wrote:
Why not the most simple solution? Four Meltaguns, Apo and couple o' Melta bombs.

You just can't rely on two Meltaguns to bust anything.


A combination of points and I already had two other double melta/multi-melta bike squads in the list to support them. The storm shields let you tank wounds in combat against knights and MCs, keeping your squad alive a little longer while the meltas and the powerfist do work.

The point is that you can't always have another squad around to make sure that they don't mess up.
There's simply no reason to equip a squad for certain role and then leave their efficency to be mainly theoretical. Two Meltaguns can barely blow up a Rhino. Four have much better chances.
And if your argument is that "there will be other squads to help with the AT" then why do you even bother with the two Meltaguns on command squad? Just gime them Gravs that are more efficent in most cases.

Also, there's no reason why you couldn't have Meltaguns and Storm Shields on couple of guys.

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Boston, MA

 soomemafia wrote:
PanzerLeader wrote:
 soomemafia wrote:
Why not the most simple solution? Four Meltaguns, Apo and couple o' Melta bombs.

You just can't rely on two Meltaguns to bust anything.


A combination of points and I already had two other double melta/multi-melta bike squads in the list to support them. The storm shields let you tank wounds in combat against knights and MCs, keeping your squad alive a little longer while the meltas and the powerfist do work.

The point is that you can't always have another squad around to make sure that they don't mess up.
There's simply no reason to equip a squad for certain role and then leave their efficency to be mainly theoretical. Two Meltaguns can barely blow up a Rhino. Four have much better chances.
And if your argument is that "there will be other squads to help with the AT" then why do you even bother with the two Meltaguns on command squad? Just gime them Gravs that are more efficent in most cases.

Also, there's no reason why you couldn't have Meltaguns and Storm Shields on couple of guys.


In this case, it was a combination of points (the list was already tight) and the plan. That particular command squad was designed to run around with the bike chapter master and play the free safety role (or sweeper if you prefer proper football). I needed it to be decent against a variety of targets so it could clean up damaged units. Double meltaguns let it have decent shooting against vehicles and MCs and the melta bombs + power fist let them finish off both targets in assault. I didn't want that squad to be too specialized.
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Does anyone still take plasmaguns? One of those things I want to like but they just seem to pale in comparison to other options. Plus they can kill themselves...

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 rahxephon wrote:
Does anyone still take plasmaguns? One of those things I want to like but they just seem to pale in comparison to other options. Plus they can kill themselves...


Plasma if for foot troopers, not relentless units. Salvo on a relentless model is too good...
   
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Stalwart Space Marine




Cardiff

 rahxephon wrote:
Does anyone still take plasmaguns? One of those things I want to like but they just seem to pale in comparison to other options. Plus they can kill themselves...


I run a CS wit a Apothecary and 4 naked plasma guns guys , they tend to be cheep and cheerful , i go for Iron hands for the extra fnp and the iwnd so rarely they die to the plasma gets hot and they kill pretty much what i point then at , i love getting a unit of terminators or some other elites .

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Made in br
Fireknife Shas'el




Lisbon, Portugal

gravguns and, if points allow, some storm shields. only drop pod centurions is a better source of grav in your army

you can get meltas from LotD, sternguard (combies), attack bikes or land speeders

This message was edited 1 time. Last update was at 2015/07/17 15:34:57


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